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-<table class="head">
- <tr>
- <td class="head-ltitle">LUA(4)</td>
- <td class="head-vol">Device Drivers Manual</td>
- <td class="head-rtitle">LUA(4)</td>
- </tr>
-</table>
-<div class="manual-text">
-<section class="Sh">
-<h1 class="Sh" id="NAME"><a class="permalink" href="#NAME">NAME</a></h1>
-<p class="Pp"><code class="Nm">lua</code> &#x2014; <span class="Nd">control
- in-kernel Lua states</span></p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="SYNOPSIS"><a class="permalink" href="#SYNOPSIS">SYNOPSIS</a></h1>
-<p class="Pp"><code class="Cd">lua*</code></p>
-<p class="Pp">
- <br/>
- <code class="In">#include &lt;<a class="In">sys/types.h</a>&gt;</code>
- <br/>
- <code class="In">#include &lt;<a class="In">sys/lua.h</a>&gt;</code></p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="DESCRIPTION"><a class="permalink" href="#DESCRIPTION">DESCRIPTION</a></h1>
-<p class="Pp">The <code class="Nm">lua</code> device allows to create, control,
- and delete Lua states in the kernel through an <a class="Xr">ioctl(2)</a>
- interface. Moreover, <code class="Nm">lua</code> can be used to load Lua
- scripts into a Lua state and to assign modules to an existing state, i.e.
- perform the equivalent of the Lua command <i class="Em">require</i>.
- <code class="Nm">lua</code> is also used to retrieve information about
- currently active Lua states.</p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="LUA_MODULES"><a class="permalink" href="#LUA_MODULES">LUA
- MODULES</a></h1>
-<p class="Pp">Lua modules are used to provide functionality to Lua scripts not
- available in the language itself, e.g. to access core kernel functionality
- like printing text on the console. Unlike in user space Lua, where Lua
- modules are files in the filesystem, modules must be provided to
- <code class="Nm">lua</code> in the form of loadable kernel modules that
- register their functionality with <code class="Nm">lua</code>. Modules are
- loaded using the <code class="Ic">require</code> Lua command; whether this
- command is available or not is controlled by a <a class="Xr">sysctl(8)</a>
- variable. <code class="Nm">lua</code> by default tries to load a kernel
- module named
- <a class="permalink" href="#luafoo.kmod"><i class="Em" id="luafoo.kmod">luafoo.kmod</i></a>
- when it encounters the Lua command <i class="Em">require 'foo'</i>.</p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="SYSCTL_VARIABLES"><a class="permalink" href="#SYSCTL_VARIABLES">SYSCTL
- VARIABLES</a></h1>
-<p class="Pp">The operation of <code class="Nm">lua</code> can be controlled by
- means of the following <a class="Xr">sysctl(8)</a> variables:</p>
-<dl class="Bl-tag">
- <dt id="kern.lua.autoload"><a class="permalink" href="#kern.lua.autoload"><code class="Dv">kern.lua.autoload</code></a></dt>
- <dd>When set to 1, <code class="Nm">lua</code> tries to autoload kernel
- modules.
- <p class="Pp">The default value is 1.</p>
- </dd>
- <dt id="kern.lua.bytecode"><a class="permalink" href="#kern.lua.bytecode"><code class="Dv">kern.lua.bytecode</code></a></dt>
- <dd>When set to 1, loading of Lua bytecode is allowed.
- <p class="Pp">The default value is 0.</p>
- </dd>
- <dt id="kern.lua.maxcount"><a class="permalink" href="#kern.lua.maxcount"><code class="Dv">kern.lua.maxcount</code></a></dt>
- <dd>When set to a value &gt; 0, <code class="Nm">lua</code> limits the number
- of instructions executed to this number.
- <p class="Pp">The default value is 0.</p>
- </dd>
- <dt id="kern.lua.require"><a class="permalink" href="#kern.lua.require"><code class="Dv">kern.lua.require</code></a></dt>
- <dd>When set to 1, enables the <i class="Em">require</i> command in Lua.
- <p class="Pp">The default value is 1.</p>
- </dd>
- <dt id="kern.lua.verbose"><a class="permalink" href="#kern.lua.verbose"><code class="Dv">kern.lua.verbose</code></a></dt>
- <dd>When set to a value &gt; 0, verbosity is increased.
- <p class="Pp">The default value is 0.</p>
- </dd>
-</dl>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="IOCTL_INTERFACE"><a class="permalink" href="#IOCTL_INTERFACE">IOCTL
- INTERFACE</a></h1>
-<p class="Pp">The following structures and constants are defined in the
- <code class="In">&lt;<a class="In">sys/lua.h</a>&gt;</code> header file:</p>
-<p class="Pp"></p>
-<dl class="Bl-tag Bl-compact">
- <dt id="LUAINFO(struct"><a class="permalink" href="#LUAINFO(struct"><code class="Dv">LUAINFO(struct
- lua_info)</code></a></dt>
- <dd>Returns information about the <code class="Nm">lua</code> states in the
- <var class="Fa">lua_info</var> structure:
- <div class="Bd Pp Li">
- <pre>#define MAX_LUA_NAME 16
-#define MAX_LUA_DESC 64
-
-struct lua_state_info {
- char name[MAX_LUA_NAME];
- char desc[MAX_LUA_DESC];
- bool user;
-};
-
-struct lua_info {
- int num_states; /* total number of Lua states */
- struct lua_state_info *states;
-};</pre>
- </div>
- <p class="Pp"></p>
- </dd>
- <dt id="LUACREATE(struct"><a class="permalink" href="#LUACREATE(struct"><code class="Dv">LUACREATE(struct
- lua_create)</code></a></dt>
- <dd>Create a new named Lua state with name and description in the
- <var class="Fa">lua_create</var> structure:
- <div class="Bd Pp Li">
- <pre>struct lua_create {
- char name[MAX_LUA_NAME];
- char desc[MAX_LUA_DESC];
-};</pre>
- </div>
- <p class="Pp"></p>
- </dd>
- <dt id="LUADESTROY(struct"><a class="permalink" href="#LUADESTROY(struct"><code class="Dv">LUADESTROY(struct
- lua_create)</code></a></dt>
- <dd>Destroy a named Lua state.
- <p class="Pp"></p>
- </dd>
- <dt id="LUAREQUIRE(struct"><a class="permalink" href="#LUAREQUIRE(struct"><code class="Dv">LUAREQUIRE(struct
- lua_require)</code></a></dt>
- <dd>Perform the equivalent of the Lua command <i class="Em">require</i> in a
- named state. The name of the state and of the module name is passed in the
- <var class="Fa">lua_require</var> structure:
- <div class="Bd Pp Li">
- <pre>#define LUA_MAX_MODNAME 32
-
-struct lua_require {
- char state[MAX_LUA_NAME];
- char module[LUA_MAX_MODNAME];
-};</pre>
- </div>
- <p class="Pp"></p>
- </dd>
- <dt id="LUALOAD(struct"><a class="permalink" href="#LUALOAD(struct"><code class="Dv">LUALOAD(struct
- lua_load)</code></a></dt>
- <dd>Load Lua code from the filesystem into a named Lua state. The name of the
- state and the path to the Lua code are passed in the
- <var class="Fa">lua_load</var> structure:
- <div class="Bd Pp Li">
- <pre>struct lua_load {
- char state[MAX_LUA_NAME];
- char path[MAXPATHLEN];
-};</pre>
- </div>
- <p class="Pp">The path element of the <var class="Fa">lua_load</var>
- structure must contain at least one &#x2018;/&#x2019; character.</p>
- </dd>
-</dl>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="FILES"><a class="permalink" href="#FILES">FILES</a></h1>
-<dl class="Bl-tag Bl-compact">
- <dt>/dev/lua</dt>
- <dd>Lua device file.</dd>
-</dl>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="SEE_ALSO"><a class="permalink" href="#SEE_ALSO">SEE
- ALSO</a></h1>
-<p class="Pp"><a class="Xr">ioctl(2)</a>, <a class="Xr">luactl(8)</a></p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="HISTORY"><a class="permalink" href="#HISTORY">HISTORY</a></h1>
-<p class="Pp">The <code class="Nm">lua</code> device first appeared in
- <span class="Ux">NetBSD 7.0</span>.</p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="AUTHORS"><a class="permalink" href="#AUTHORS">AUTHORS</a></h1>
-<p class="Pp">The <code class="Nm">lua</code> driver was written by
- <span class="An">Marc Balmer</span>
- &lt;<a class="Mt" href="mailto:mbalmer@NetBSD.org">mbalmer@NetBSD.org</a>&gt;.</p>
-</section>
-<section class="Sh">
-<h1 class="Sh" id="CAVEATS"><a class="permalink" href="#CAVEATS">CAVEATS</a></h1>
-<p class="Pp">The <code class="Nm">lua</code> device is experimental.
- Incompatible changes might be made in the future.</p>
-</section>
-</div>
-<table class="foot">
- <tr>
- <td class="foot-date">July 25, 2014</td>
- <td class="foot-os">NetBSD 10.1</td>
- </tr>
-</table>