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| author | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-25 19:59:05 -0400 |
|---|---|---|
| committer | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-25 19:59:05 -0400 |
| commit | 1f19f33e45791ea59aed048796fc68672c6723a5 (patch) | |
| tree | 54625fba89e91d1c2177801ec635e8528bba937f /static/netbsd/man4/lua.4 4.html | |
| parent | ac5e55f5f2af5b92794c2aded46c6bae85b5f5ed (diff) | |
docs: Removed Precompiled HTML
Diffstat (limited to 'static/netbsd/man4/lua.4 4.html')
| -rw-r--r-- | static/netbsd/man4/lua.4 4.html | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/static/netbsd/man4/lua.4 4.html b/static/netbsd/man4/lua.4 4.html deleted file mode 100644 index 9f3161e7..00000000 --- a/static/netbsd/man4/lua.4 4.html +++ /dev/null @@ -1,189 +0,0 @@ -<table class="head"> - <tr> - <td class="head-ltitle">LUA(4)</td> - <td class="head-vol">Device Drivers Manual</td> - <td class="head-rtitle">LUA(4)</td> - </tr> -</table> -<div class="manual-text"> -<section class="Sh"> -<h1 class="Sh" id="NAME"><a class="permalink" href="#NAME">NAME</a></h1> -<p class="Pp"><code class="Nm">lua</code> — <span class="Nd">control - in-kernel Lua states</span></p> -</section> -<section class="Sh"> -<h1 class="Sh" id="SYNOPSIS"><a class="permalink" href="#SYNOPSIS">SYNOPSIS</a></h1> -<p class="Pp"><code class="Cd">lua*</code></p> -<p class="Pp"> - <br/> - <code class="In">#include <<a class="In">sys/types.h</a>></code> - <br/> - <code class="In">#include <<a class="In">sys/lua.h</a>></code></p> -</section> -<section class="Sh"> -<h1 class="Sh" id="DESCRIPTION"><a class="permalink" href="#DESCRIPTION">DESCRIPTION</a></h1> -<p class="Pp">The <code class="Nm">lua</code> device allows to create, control, - and delete Lua states in the kernel through an <a class="Xr">ioctl(2)</a> - interface. Moreover, <code class="Nm">lua</code> can be used to load Lua - scripts into a Lua state and to assign modules to an existing state, i.e. - perform the equivalent of the Lua command <i class="Em">require</i>. - <code class="Nm">lua</code> is also used to retrieve information about - currently active Lua states.</p> -</section> -<section class="Sh"> -<h1 class="Sh" id="LUA_MODULES"><a class="permalink" href="#LUA_MODULES">LUA - MODULES</a></h1> -<p class="Pp">Lua modules are used to provide functionality to Lua scripts not - available in the language itself, e.g. to access core kernel functionality - like printing text on the console. Unlike in user space Lua, where Lua - modules are files in the filesystem, modules must be provided to - <code class="Nm">lua</code> in the form of loadable kernel modules that - register their functionality with <code class="Nm">lua</code>. Modules are - loaded using the <code class="Ic">require</code> Lua command; whether this - command is available or not is controlled by a <a class="Xr">sysctl(8)</a> - variable. <code class="Nm">lua</code> by default tries to load a kernel - module named - <a class="permalink" href="#luafoo.kmod"><i class="Em" id="luafoo.kmod">luafoo.kmod</i></a> - when it encounters the Lua command <i class="Em">require 'foo'</i>.</p> -</section> -<section class="Sh"> -<h1 class="Sh" id="SYSCTL_VARIABLES"><a class="permalink" href="#SYSCTL_VARIABLES">SYSCTL - VARIABLES</a></h1> -<p class="Pp">The operation of <code class="Nm">lua</code> can be controlled by - means of the following <a class="Xr">sysctl(8)</a> variables:</p> -<dl class="Bl-tag"> - <dt id="kern.lua.autoload"><a class="permalink" href="#kern.lua.autoload"><code class="Dv">kern.lua.autoload</code></a></dt> - <dd>When set to 1, <code class="Nm">lua</code> tries to autoload kernel - modules. - <p class="Pp">The default value is 1.</p> - </dd> - <dt id="kern.lua.bytecode"><a class="permalink" href="#kern.lua.bytecode"><code class="Dv">kern.lua.bytecode</code></a></dt> - <dd>When set to 1, loading of Lua bytecode is allowed. - <p class="Pp">The default value is 0.</p> - </dd> - <dt id="kern.lua.maxcount"><a class="permalink" href="#kern.lua.maxcount"><code class="Dv">kern.lua.maxcount</code></a></dt> - <dd>When set to a value > 0, <code class="Nm">lua</code> limits the number - of instructions executed to this number. - <p class="Pp">The default value is 0.</p> - </dd> - <dt id="kern.lua.require"><a class="permalink" href="#kern.lua.require"><code class="Dv">kern.lua.require</code></a></dt> - <dd>When set to 1, enables the <i class="Em">require</i> command in Lua. - <p class="Pp">The default value is 1.</p> - </dd> - <dt id="kern.lua.verbose"><a class="permalink" href="#kern.lua.verbose"><code class="Dv">kern.lua.verbose</code></a></dt> - <dd>When set to a value > 0, verbosity is increased. - <p class="Pp">The default value is 0.</p> - </dd> -</dl> -</section> -<section class="Sh"> -<h1 class="Sh" id="IOCTL_INTERFACE"><a class="permalink" href="#IOCTL_INTERFACE">IOCTL - INTERFACE</a></h1> -<p class="Pp">The following structures and constants are defined in the - <code class="In"><<a class="In">sys/lua.h</a>></code> header file:</p> -<p class="Pp"></p> -<dl class="Bl-tag Bl-compact"> - <dt id="LUAINFO(struct"><a class="permalink" href="#LUAINFO(struct"><code class="Dv">LUAINFO(struct - lua_info)</code></a></dt> - <dd>Returns information about the <code class="Nm">lua</code> states in the - <var class="Fa">lua_info</var> structure: - <div class="Bd Pp Li"> - <pre>#define MAX_LUA_NAME 16 -#define MAX_LUA_DESC 64 - -struct lua_state_info { - char name[MAX_LUA_NAME]; - char desc[MAX_LUA_DESC]; - bool user; -}; - -struct lua_info { - int num_states; /* total number of Lua states */ - struct lua_state_info *states; -};</pre> - </div> - <p class="Pp"></p> - </dd> - <dt id="LUACREATE(struct"><a class="permalink" href="#LUACREATE(struct"><code class="Dv">LUACREATE(struct - lua_create)</code></a></dt> - <dd>Create a new named Lua state with name and description in the - <var class="Fa">lua_create</var> structure: - <div class="Bd Pp Li"> - <pre>struct lua_create { - char name[MAX_LUA_NAME]; - char desc[MAX_LUA_DESC]; -};</pre> - </div> - <p class="Pp"></p> - </dd> - <dt id="LUADESTROY(struct"><a class="permalink" href="#LUADESTROY(struct"><code class="Dv">LUADESTROY(struct - lua_create)</code></a></dt> - <dd>Destroy a named Lua state. - <p class="Pp"></p> - </dd> - <dt id="LUAREQUIRE(struct"><a class="permalink" href="#LUAREQUIRE(struct"><code class="Dv">LUAREQUIRE(struct - lua_require)</code></a></dt> - <dd>Perform the equivalent of the Lua command <i class="Em">require</i> in a - named state. The name of the state and of the module name is passed in the - <var class="Fa">lua_require</var> structure: - <div class="Bd Pp Li"> - <pre>#define LUA_MAX_MODNAME 32 - -struct lua_require { - char state[MAX_LUA_NAME]; - char module[LUA_MAX_MODNAME]; -};</pre> - </div> - <p class="Pp"></p> - </dd> - <dt id="LUALOAD(struct"><a class="permalink" href="#LUALOAD(struct"><code class="Dv">LUALOAD(struct - lua_load)</code></a></dt> - <dd>Load Lua code from the filesystem into a named Lua state. The name of the - state and the path to the Lua code are passed in the - <var class="Fa">lua_load</var> structure: - <div class="Bd Pp Li"> - <pre>struct lua_load { - char state[MAX_LUA_NAME]; - char path[MAXPATHLEN]; -};</pre> - </div> - <p class="Pp">The path element of the <var class="Fa">lua_load</var> - structure must contain at least one ‘/’ character.</p> - </dd> -</dl> -</section> -<section class="Sh"> -<h1 class="Sh" id="FILES"><a class="permalink" href="#FILES">FILES</a></h1> -<dl class="Bl-tag Bl-compact"> - <dt>/dev/lua</dt> - <dd>Lua device file.</dd> -</dl> -</section> -<section class="Sh"> -<h1 class="Sh" id="SEE_ALSO"><a class="permalink" href="#SEE_ALSO">SEE - ALSO</a></h1> -<p class="Pp"><a class="Xr">ioctl(2)</a>, <a class="Xr">luactl(8)</a></p> -</section> -<section class="Sh"> -<h1 class="Sh" id="HISTORY"><a class="permalink" href="#HISTORY">HISTORY</a></h1> -<p class="Pp">The <code class="Nm">lua</code> device first appeared in - <span class="Ux">NetBSD 7.0</span>.</p> -</section> -<section class="Sh"> -<h1 class="Sh" id="AUTHORS"><a class="permalink" href="#AUTHORS">AUTHORS</a></h1> -<p class="Pp">The <code class="Nm">lua</code> driver was written by - <span class="An">Marc Balmer</span> - <<a class="Mt" href="mailto:mbalmer@NetBSD.org">mbalmer@NetBSD.org</a>>.</p> -</section> -<section class="Sh"> -<h1 class="Sh" id="CAVEATS"><a class="permalink" href="#CAVEATS">CAVEATS</a></h1> -<p class="Pp">The <code class="Nm">lua</code> device is experimental. - Incompatible changes might be made in the future.</p> -</section> -</div> -<table class="foot"> - <tr> - <td class="foot-date">July 25, 2014</td> - <td class="foot-os">NetBSD 10.1</td> - </tr> -</table> |
