diff options
| author | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
|---|---|---|
| committer | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
| commit | 97d5c458cfa039d857301e1ca7d5af3beb37131d (patch) | |
| tree | b460cd850d0537eb71806ba30358840377b27688 /static/v10/man6/sail.6 | |
| parent | b89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff) | |
build: Better Build System
Diffstat (limited to 'static/v10/man6/sail.6')
| -rw-r--r-- | static/v10/man6/sail.6 | 560 |
1 files changed, 0 insertions, 560 deletions
diff --git a/static/v10/man6/sail.6 b/static/v10/man6/sail.6 deleted file mode 100644 index 132acef2..00000000 --- a/static/v10/man6/sail.6 +++ /dev/null @@ -1,560 +0,0 @@ -.. @(#)sail.m 1.1 83/03/17 -.TH SAIL 6 -.UC 4 -.SH NAME -sail \- multi-user wooden ships and iron men -.SH SYNOPSIS -.B sail -[ -.B \-x -] [ -.B num -] -.br -.fi -.SH DESCRIPTION -.I Sail -is a computer version of Avalon Hill's game of fighting sail -originally developed by S. Craig Taylor. -.SH NOTES -.I Sail -is really two programs in one. Each player keeps track of his -own ship plus a -.I DRIVER -program is execl'd (by the first player) to keep track of the -computer's ships. -.PP -The player is given the first available ship in a scenario and the -computer takes the rest. Obviously the more ships in your game, the -longer the -.I DRIVER -will take to move them. If additional players join the game, they -will be given ships and the -.I DRIVER -will have less work to do. -.SH HISTORICAL INFO -Old Square Rigger's were very maneuverable ships capable of intricate -sailing. Their one main disadvantage was being unable to sail very -close to the wind. The design of wooden ship allowed only for the -guns to bear to the left and right sides. A few guns of small -aspect (usually 6 or 9 pounders) could point forward, but their -effect would be small compared to a 68 gun broadside of 24 pounders. -The guns bear approximately like so: -.nf - - \\ - b---------------- - ---0 - \\ - \\ - \\ up to a range of ten (for round shot) - \\ - \\ - \\ - -.fi -.bp -An interesting phenomenon occurred when a broadside could fire -down the length of an enemy ship. The shot tended to bounce along -the deck and did several times more damage. This phenomenon was called -a rake. It happened that a stern rake (firing from the stern to the -bow) occasioned more damage than a bow rake, so that was the most -desirable. -.nf - - \\ - b---------------- - ---0 - \\ - \\ 0a --- Stern rake! - \\ - \\ - \\ - \\ - \\ - -.fi -Most ships were equipped with Carronades which were very large, close -range cannons. The carronades have a range of two in this game and can -considerably add to your fire-power when they come to bear. -If the distance to the target ship is greater than 6, the guns -can only fire at the rigging. -A ship's guns could fire a variety of ammunition. For example: -.SH ROUND -Range of 10. Good for hull or rigging hits. -.SH DOUBLE -Range of 1. Extra good for hull or rigging hits. -Double takes two turns to load. -.SH CHAIN -Range of 3. Excellent for tearing down rigging. -Cannot damage hull or guns, though. -.SH GRAPE -Range of 1. Devastating against enemy crews. -.PP -When a ship has been battered into a hulk (zero hull), it has no -choice but to surrender to the firing ship. This ceremony is called -\'striking your colours.\' A struck ship has a chance of exploding or -sinking after a while. When a ship surrenders, its point value is -given to the aggressor. When a ship is captured, twice the point -value is awarded the victor. -.PP -Normally, ships sailed into battle with greatly shortened sail to -avoid excessive damage to the precious rigging. However, in this game -the player can increase to full sails and move much faster if he wishes. -But, all rigging hits incurred with full sails set are doubled. -The direction rose displayed on the sample screen gives the maximum -speeds possible for a specific ship at all attitudes to the wind. -The full sail speeds are in parenthesis. -.PP -Repairs can be made at the slow rate of two (hull, gun, or rigging) -hits restored per three turns. -.PP -Ships of class 3 or greater drift when there is wind at the rate of -one \'square\' per turn. Ships of the Line drift one \'square\' -every other turn. -.SH INSTRUCTIONS -.I Sail -follows the Avalon Hill advanced rules very closely using the -optional rules for 'exploding ships', 'full sails', and some others. -A few unique commands have been added which seemed to be helpful on -the reduced screen. 'i' is such a command. -.PP -Boarding had to go through a major revision. To prevent immediate -capture of an unprepared crew (fouling is often not reported until -after boarding has commenced) the boarded ship automatically fights -defensively (at a small disadvantage) if no DBP's have been prepared. -.PP -The Order of Play has been eliminated for the player, but the -.I DRIVER -still abides by it. -.PP -The commands for the player were designed to be as intelligent as -possible to save typing. Some of the nuances I developed should be -explained. -.nf - - ~ Your prompt - -The others I will illustrate with examples. - - move(3, 2): r1l /* 3 movements max, of which two - may be 45' turns. */ - - move(3,'2): 1r1 /* 3 movements max of which two may - be 45' turns, but the ship must - move ahead before turning (there - is a loss of headway after - drifting) */ - - move(0,'0): r /* You can always make one turn - even when you can't move straight - ahead. */ - -.fi -If you are grappled, fouled, or out of crew, you cannot move of course. -.bp -.SH COMMANDS -.nf - - 'f' Fire broadsides if they bear - 'l' Reload - 'm' Move (see above & below) - 'i' Ask lookout for closest ship - 'I' Ask lookout for closest enemy ship - 's' Send a message around the fleet - 'b' Attempt to board an enemy ship - 'L' Unload broadsides (to change ammo) - 'B' Recall boarding parties - 'c' Change set of sail - 'r' Repair - 'u' Attempt to unfoul - 'g' Grapple/ungrapple - '^L' Redraw screen - 'q' Quit - -.fi -.bg -.SH SCENARIOS -.br -.SH Ranger vs. Drake: -.nf -Wind from the N, blowing a fresh breeze. - -(a) Ranger 19 gun Sloop (crack crew) (7 pts) -(b) Drake 17 gun Sloop (crack crew) (6 pts) -.SH The Battle of Flamborough Head: -.nf -Wind from the S, blowing a fresh breeze. - -.fi -This is John Paul Jones' first famous battle. Aboard the Bonhomme -Richard, he was able to overcome the Serapis's greater firepower -by quickly boarding her. -.nf - -(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts) -(b) Serapis 44 gun Frigate (crack crew) (12 pts) -.SH Arbuthnot and Des Touches: -.nf -Wind from the N, blowing a gale. - -(b) America 64 gun Ship of the Line (crack crew) (20 pts) -(b) Befford 74 gun Ship of the Line (crack crew) (26 pts) -(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts) -(b) London 98 gun 3 Decker SOL (crack crew) (28 pts) -(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts) -(f) Neptune 74 gun Ship of the Line (average crew) (24 pts) -(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts) -(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts) -(f) Provence 64 gun Ship of the Line (average crew) (18 pts) -(f) Romulus 44 gun Ship of the Line (average crew) (10 pts) -.SH Suffren and Hughes: -.nf - -Wind from the S, blowing a fresh breeze. - -(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts) -(b) Hero 74 gun Ship of the Line (crack crew) (26 pts) -(b) Isis 50 gun Ship of the Line (crack crew) (17 pts) -(b) Superb 74 gun Ship of the Line (crack crew) (27 pts) -(b) Burford 74 gun Ship of the Line (average crew) (24 pts) -(f) Flamband 50 gun Ship of the Line (average crew) (14 pts) -(f) Annibal 74 gun Ship of the Line (average crew) (24 pts) -(f) Severe 64 gun Ship of the Line (average crew) (18 pts) -(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts) -(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts) -.SH Nymphe vs. Cleopatre: -.nf -Wind from the S, blowing a fresh breeze. - -(b) Nymphe 36 gun Frigate (crack crew) (11 pts) -(f) Cleopatre 36 gun Frigate (average crew) (10 pts) -.SH Mars vs. Hercule: -Wind from the S, blowing a fresh breeze. -.nf -(b) Mars 74 gun Ship of the Line (crack crew) (26 pts) -(f) Hercule 74 gun Ship of the Line (average crew) (23 pts) -.SH Ambuscade vs. Baionnaise: -.nf -Wind from the N, blowing a fresh breeze. - -(b) Ambuscade 32 gun Frigate (average crew) (9 pts) -(f) Baionnaise 24 gun Corvette (average crew) (9 pts) -.SH Constellation vs. Insurgent: -.nf -Wind from the S, blowing a gale. - -(a) Constellation 38 gun Corvette (elite crew) (17 pts) -(f) Insurgent 36 gun Corvette (average crew) (11 pts) -.SH Constellation vs. Vengeance: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Constellation 38 gun Corvette (elite crew) (17 pts) -(f) Vengeance 40 gun Frigate (average crew) (15 pts) -.SH The Battle of Lissa: -.nf -Wind from the S, blowing a fresh breeze. - -(b) Amphion 32 gun Frigate (elite crew) (13 pts) -(b) Active 38 gun Frigate (elite crew) (18 pts) -(b) Volage 22 gun Frigate (elite crew) (11 pts) -(b) Cerberus 32 gun Frigate (elite crew) (13 pts) -(f) Favorite 40 gun Frigate (average crew) (15 pts) -(f) Flore 40 gun Frigate (average crew) (15 pts) -(f) Danae 40 gun Frigate (crack crew) (17 pts) -(f) Bellona 32 gun Frigate (green crew) (9 pts) -(f) Corona 40 gun Frigate (green crew) (12 pts) -(f) Carolina 32 gun Frigate (green crew) (7 pts) -.SH Constitution vs. Guerriere: -.nf -Wind from the SW, blowing a gale. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Guerriere 38 gun Frigate (crack crew) (15 pts) -.SH United States vs. Macedonian: -.nf -Wind from the S, blowing a fresh breeze. - -(a) United States 44 gun Frigate (elite crew) (24 pts) -(b) Macedonian 38 gun Frigate (crack crew) (16 pts) -.SH Constitution vs. Java: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Java 38 gun Corvette (crack crew) (19 pts) -.SH Chesapeake vs. Shannon: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Chesapeake 38 gun Frigate (average crew) (14 pts) -(b) Shannon 38 gun Frigate (elite crew) (17 pts) -.SH The Battle of Lake Erie: -.nf -Wind from the S, blowing a light breeze. - -(a) Lawrence 20 gun Sloop (crack crew) (9 pts) -(a) Niagara 20 gun Sloop (elite crew) (12 pts) -(b) Lady Prevost 13 gun Brig (crack crew) (5 pts) -(b) Detroit 19 gun Sloop (crack crew) (7 pts) -(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts) -.SH Wasp vs. Reindeer: -.nf -Wind from the S, blowing a light breeze. - -(a) Wasp 20 gun Sloop (elite crew) (12 pts) -(b) Reindeer 18 gun Sloop (elite crew) (9 pts) -.SH Constitution vs. Cyane and Levant: -.br -Wind from the S, blowing a moderate breeze. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Cyane 24 gun Sloop (crack crew) (11 pts) -(b) Levant 20 gun Sloop (crack crew) (10 pts) -.br -.SH Pellew vs. Droits de L'Homme: -.nf -Wind from the N, blowing a gale. - -(b) Indefatigable 44 gun Frigate (elite crew) (14 pts) -(b) Amazon 36 gun Frigate (crack crew) (14 pts) -(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts) -.SH Algeciras: -.nf -Wind from the SW, blowing a moderate breeze. - -(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts) -(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts) -(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts) -(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts) -(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts) -(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts) -(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts) -(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts) -(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts) -(f) Desaix 74 gun Ship of the Line (average crew) (24 pts) -.SH Lake Champlain: -.nf -Wind from the N, blowing a fresh breeze. - -(a) Saratoga 26 gun Sloop (crack crew) (12 pts) -(a) Eagle 20 gun Sloop (crack crew) (11 pts) -(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts) -(a) Preble 7 gun Brig (crack crew) (4 pts) -(b) Confiance 37 gun Frigate (crack crew) (14 pts) -(b) Linnet 16 gun Sloop (elite crew) (10 pts) -(b) Chubb 11 gun Brig (crack crew) (5 pts) -.SH Last Voyage of the USS President: -.nf -Wind from the N, blowing a fresh breeze. - -(a) President 44 gun Frigate (elite crew) (24 pts) -(b) Endymion 40 gun Frigate (crack crew) (17 pts) -(b) Pomone 44 gun Frigate (crack crew) (20 pts) -(b) Tenedos 38 gun Frigate (crack crew) (15 pts) -.SH Hornblower and the Natividad: -.nf -Wind from the E, blowing a gale. - -.fi -A scenario for you Horny fans. Remember, he sank the Natividad -against heavy odds and winds. Hint: don't try to board the Natividad, -her crew is much bigger, albeit green. -.nf - -(b) Lydia 36 gun Frigate (elite crew) (13 pts) -(s) Natividad 50 gun Ship of the Line (green crew) (14 pts) -.SH Curse of the Flying Dutchman: -.nf -Wind from the S, blowing a fresh breeze. - -Just for fun, take the Piece of cake. - -(s) Piece of Cake 24 gun Corvette (average crew) (9 pts) -(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts) -.SH The South Pacific: -.nf -Wind from the S, blowing a strong breeze. - -(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts) -(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts) -(s) Australian 32 gun Frigate (average crew) (9 pts) -(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts) -.SH Hornblower and the battle of Rosas bay: -.nf -Wind from the E, blowing a fresh breeze. - -The only battle Hornblower ever lost. He was able to dismast one -ship and stern rake the anothers though. See if you can do as well. -.nf - -(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts) -(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts) -(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts) -(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Napolean 74 gun Ship of the Line (green crew) (20 pts) -.SH Cape Horn: -.nf -Wind from the NE, blowing a strong breeze. - -(a) Concord 80 gun Ship of the Line (average crew) (27 pts) -(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts) -(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts) -(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts) -.SH New Orleans: -.nf -Wind from the SE, blowing a fresh breeze. - -Watch that little Cypress go! - -(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts) -(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts) -(b) Cypress 44 gun Frigate (elite crew) (14 pts) -.SH Botany Bay: -.nf -Wind from the N, blowing a fresh breeze. - -(b) Shark 64 gun Ship of the Line (average crew) (18 pts) -(f) Coral Snake 44 gun Corvette (elite crew) (24 pts) -(f) Sea Lion 44 gun Frigate (elite crew) (24 pts) -.SH Voyage to the Bottom of the Sea: -.nf -Wind from the NW, blowing a fresh breeze. - -This one is dedicated to David Hedison. - -(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts) -(a) Flying Sub 40 gun Frigate (crack crew) (17 pts) -(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts) -(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts) -.SH Frigate Action: -.nf -Wind from the E, blowing a fresh breeze. - -(a) Killdeer 40 gun Frigate (average crew) (15 pts) -(b) Sandpiper 40 gun Frigate (average crew) (15 pts) -(s) Curlew 38 gun Frigate (crack crew) (16 pts) -.SH The Battle of Midway: -.nf -Wind from the E, blowing a moderate breeze. - -(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts) -(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts) -(a) Hornet 74 gun Ship of the Line (average crew) (24 pts) -(f) Akagi 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Kaga 96 gun 3 Decker SOL (green crew) (24 pts) -(f) Soryu 80 gun Ship of the Line (green crew) (23 pts) -.SH EXAMPLE OF MOVE: -.nf - - / Max distance (including turns) - / Max number of 45 degree turns (one at a time only) - / / -Move(3, 2): r1l /* move right, ahead, left - * - * 0 START - * b - *-------------------------- - * - * b0 RIGHT - *-------------------------- - * - * b0 ONE - *-------------------------- - * 0 - * b LEFT - *-------------------------- - -.fi -.SH SAMPLE GAME: -.nf - -% sail -Choose a scenario: - - -NUMBER SHIPS IN PLAY TITLE -0): 2 no Ranger vs. Drake -1): 2 no The Battle of Flamborough Head -2): 10 no Arbuthnot and Des Touches -3): 10 no Suffren and Hughes -4): 2 no Nymphe vs. Cleopatre -5): 2 no Mars vs. Hercule -6): 2 no Ambuscade vs. Baionnaise -7): 2 no Constellation vs. Insurgent -8): 2 no Constellation vs. Vengeance -9): 10 no The Battle of Lissa -10): 2 no Constitution vs. Guerriere -11): 2 no United States vs. Macedonian -12): 2 no Constitution vs. Java -13): 2 no Chesapeake vs. Shannon -14): 5 no The Battle of Lake Erie -15): 2 no Wasp vs. Reindeer -16): 3 no Constitution vs. Cyane and Levant -17): 3 no Pellew vs. Droits de L'Homme -18): 10 no Algeciras -19): 7 no Lake Champlain -20): 4 no Last Voyage of the USS President -21): 2 no Hornblower and the Natividad -22): 2 no Curse of the Flying Dutchman -23): 4 no The South Pacific -24): 5 no Hornblower and the battle of Rosas bay -25): 5 no Cape Horn -26): 3 no New Orleans -27): 3 no Botany Bay -28): 4 no Voyage to the Bottom of the Sea -29): 3 no Frigate Action -30): 6 no The Battle of Midway - -Scenario number? 21 -Your ship is the Lydia, a 36 gun Frigate (elite crew). -Your name, Captain? Dave #1 - -Initial broadside left (grape, chain, round, double): d - -Initial broadside right (grape, chain, round, double): r - -Class 3 (36 guns) Frigate 'Lydia' (b0) Points: 0 Fouls: 0 Grapples: 0 --------------------------------------------------------------------------------- -| | -| | -| ~0 -- a sinking ship | -| 0 | -| b #1 -- an exploding ship | -| ^ | -| bow of Lydia |----------------------| -| | wind speed -5+| -| | and direction | -| | (blowing from right) | -| ! -- a struck ship S0 |----------------------| -| 1 \\ | -| stern of Natividad | -| Natividad has full sails set. | -| | -------------------------------------Turn 0-------------------------------------- -Aye aye, Sir load: port and starboard - Load D! R! 0 1(1) -~ Hull 9 \|/ - crew: 3 sections --------- Crew 4 4 2 -^-1(1) - guns: port and starboard - Guns 4 4 /|\ - carronades: port and starboard --- Carr 2 2 | 3(5) - rigging 4 masts ---------- Rigg 5 5 5 5 2(4) -.fi -.SH "Ken Arnold Code" -curses library (pu!) -.SH Author -Dave Riggle -.SH "Bug-author" -Ed Wang (pronounced Wong) -.SH Refitting -Craig Leres -.SH Consultants -.nf -Chris Guthrie -Captain Happy -Nancy Reagan -.fi -.SH "SEE ALSO" -midway(PUBLIC) -.SH BUGS |
