diff options
| author | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
|---|---|---|
| committer | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
| commit | 97d5c458cfa039d857301e1ca7d5af3beb37131d (patch) | |
| tree | b460cd850d0537eb71806ba30358840377b27688 /static/v10/man6 | |
| parent | b89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff) | |
build: Better Build System
Diffstat (limited to 'static/v10/man6')
67 files changed, 0 insertions, 6322 deletions
diff --git a/static/v10/man6/Makefile b/static/v10/man6/Makefile deleted file mode 100644 index cd649fe8..00000000 --- a/static/v10/man6/Makefile +++ /dev/null @@ -1,3 +0,0 @@ -MAN = $(wildcard *.6) - -include ../../mandoc.mk diff --git a/static/v10/man6/adventure.6 b/static/v10/man6/adventure.6 deleted file mode 100644 index b5b165bf..00000000 --- a/static/v10/man6/adventure.6 +++ /dev/null @@ -1,52 +0,0 @@ -.TH ADVENTURE 6 -.CT 1 games -.SH NAME -adventure, zork, rogue, wump \- dungeon-exploration games -.SH SYNOPSIS -.B /usr/games/adventure -.PP -.B /usr/games/zork -.PP -.B /usr/games/rogue -.PP -.B /usr/games/wump -.SH DESCRIPTION -.I Adventure -is the grandaddy of dungeon-exploration games, part -of the object of which is to puzzle out the object and the rules. -.I Zork -marks the zenith of the genre. -.PP -.I Rogue -requires a cursor-addressed terminal to -show fragments of the cave map. -Indicia published at the bottom of the screen are -the cave level being explored, the amount of gold accumulated, -armor class, -and measures of your potency: `hit points', strength, -and experience level. -Type -.L ? -for more help. -.PP -The -.I wump -cave is inhabited by a Wumpus and by Super Bats that like to pick you up -and drop you somewhere else. -You wander among the rooms, trying to -shoot the Wumpus with an arrow, meanwhile avoiding -being eaten by the Wumpus and falling -into -Bottomless Pits. -.SH FILES -.TF /usr/games/lib/rogue_roll -.TP -.F adv.susp -.TP -.F rogue.save -.TP -.F /usr/games/lib/rogue_roll -.SH SEE ALSO -.B readnews -n net.games.rogue -.SH BUGS -You take these games where and as you find them. diff --git a/static/v10/man6/arithmetic.6 b/static/v10/man6/arithmetic.6 deleted file mode 100644 index 063daec3..00000000 --- a/static/v10/man6/arithmetic.6 +++ /dev/null @@ -1,71 +0,0 @@ -.TH ARITHMETIC 6 -.CT 1 inst_info -.SH NAME -arithmetic \- drill in number facts -.SH SYNOPSIS -.B /usr/games/arithmetic -[ -.B +-x/ -] -[ -.I range -] -.SH DESCRIPTION -.I Arithmetic -types out simple arithmetic problems, -and waits for an answer to be typed in. -If the answer is correct, -it types back -.LR Right! , -and a new problem. -If the answer is wrong, -it replies -.L What? , -and waits for another answer. -Every twenty problems, it publishes -statistics on correctness and the time required -to answer. -.PP -To quit the program, -type an interrupt (delete). -.PP -The first optional argument determines the kind of problem -to be generated; -.B +-x/ -get -addition, subtraction, multiplication, and division -problems respectively. -One or more characters can be given; -if more than one is given, the different types of -problems will be mixed in random order; default is -.B +- -.PP -.I Range -is a decimal number; -all addends, subtrahends, differences, multiplicands, divisors, -and quotients will be less than or equal to the value of -.IR range . -Default -.I range -is 10. -.PP -At the start, all numbers less than or equal to -.I range -are equally likely -to appear. -If the respondent makes a mistake, -the numbers in the problem which was missed -become more likely to reappear. -.PP -As a matter of educational philosophy, the program will -not give correct answers, -since the learner should, in principle, -be able to calculate them. -Thus the program is intended to provide drill for -someone just past the first learning stage, -not to teach number facts -.I de -.IR novo . -For almost all users, -the relevant statistic should be -time per problem, not percent correct. diff --git a/static/v10/man6/ascii.6 b/static/v10/man6/ascii.6 deleted file mode 100644 index b0fbe002..00000000 --- a/static/v10/man6/ascii.6 +++ /dev/null @@ -1,43 +0,0 @@ -.TH ASCII 6 -.CT 1 inst_info -.SH NAME -ascii, latin1 \- character set maps -.SH DESCRIPTION -The file -.F /usr/pub/ascii -is a map of the ASCII character set, to be printed as needed. -It contains: -.PP -.EX -.cs R 20 -|000 nul|001 soh|002 stx|003 etx|004 eot|005 enq|006 ack|007 bel| -|010 bs |011 ht |012 nl |013 vt |014 np |015 cr |016 so |017 si | -|020 dle|021 dc1|022 dc2|023 dc3|024 dc4|025 nak|026 syn|027 etb| -|030 can|031 em |032 sub|033 esc|034 fs |035 gs |036 rs |037 us | -|040 sp |041 ! |042 " |043 # |044 $ |045 % |046 & |047 \' | -|050 ( |051 ) |052 * |053 + |054 , |055 - |056 . |057 / | -|060 0 |061 1 |062 2 |063 3 |064 4 |065 5 |066 6 |067 7 | -|070 8 |071 9 |072 : |073 ; |074 < |075 = |076 > |077 ? | -|100 @ |101 A |102 B |103 C |104 D |105 E |106 F |107 G | -|110 H |111 I |112 J |113 K |114 L |115 M |116 N |117 O | -|120 P |121 Q |122 R |123 S |124 T |125 U |126 V |127 W | -|130 X |131 Y |132 Z |133 [ |134 \\ |135 ] |136 ^ |137 _ | -|140 \` |141 a |142 b |143 c |144 d |145 e |146 f |147 g | -|150 h |151 i |152 j |153 k |154 l |155 m |156 n |157 o | -|160 p |161 q |162 r |163 s |164 t |165 u |166 v |167 w | -|170 x |171 y |172 z |173 { |174 | |175 } |176 ~ |177 del| -.EE -.cs R -.PP -The file -.F /usr/pub/latin1 -is a map of characters 0200-0377 in the ISO Latin-1 extension -to the -.SM ASCII -code. -Escape sequences are given for typing the characters in -.IR mux (9.1). -.SH FILES -.F /usr/pub/ascii -.br -.F /usr/pub/latin1 diff --git a/static/v10/man6/atc.6 b/static/v10/man6/atc.6 deleted file mode 100644 index c3633452..00000000 --- a/static/v10/man6/atc.6 +++ /dev/null @@ -1,375 +0,0 @@ -.TH ATC 6 -.CT 1 games -.SH NAME -atc \- air traffic controller -.SH SYNOPSIS -.B /usr/games/atc -.SH DESCRIPTION -.I Atc -presents air traffic on a cursor-controlled screen. -As the controller, you must shepherd it safely through the air space. -At the beginning of the game -.I atc -displays the takeoff/landing direction for each airport and -prompts for the game duration with: -.LR "< >" . -Enter a number from 16 simulated minutes (hard) to 99 (easier) -.PP -Options are -.TP "\w'-m=file 'u" -.BI \-u= file -Take airspace description from -.I file. -.PD0 -.TP -.BI \-a= name -use the named airspace; default is -.LR Apple1 . -.TP -.BI \-s= seed -for a 32-bit random number generator -.TP -.BI \-t= time -Preset the game duration. -.TP -.BI \-p= file -save the play of the game in the named file -.TP -.BI \-m= file -play a `movie' of the saved game -.PD -.PP -In the display of the airspace -.ig -.ne24 -.IP -.ta +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC -.EX -\&. 0 . . . . . . 1 . . . . . . . . . . . . . . -\&. . , . . . . . , . . . . . . . . . . . . . . -\&. . . , . . . . , . . . . . . . . . . . . . 2 -\&. . . . , . . . , . . . . . . . . . . . . , . -\&. . . . . , . . , . . . . . . . . . . . , . . -\&. . . . . . , . , . . . . . . . . . . , . . . -\&. . . . . . . , , . . . . . . . . . , . . . . -\&6 , , , , , , , * , , , , , , , , , , , , , 3 -\&. . . . . . . . , , . . . . . . , . . . . . . -\&. . . . . . . . , . , . . . . , . . . . . . . -\&. . . . . . . . , . . , . . % . . . . . . . . -\&. . . . . . . . , . . . , , . . . . . . . . . -\&. . . . . . . . , . . . , , . . . . . . . . . -\&. . . . . . . . , . . , . . , . . . . . . . . -\&. . . . . . . . , . , . . . . , . . . . . . . -\&. . . . . . . . , , . . . . . . , . . . . . . -\&4 , , , , , , , * , , , , , # , , , , , , , 5 -\&. . . . . . . , , . . . . . . . . . , . . . . -\&. . . . . . , . , . . . . . . . . . . , . . . -\&. . . . . , . . , . . . . . . . . . . . , . . -\&. . . . , . . . , . . . . . . . . . . . . , . -\&. . . , . . . . , . . . . . . . . . . . . . 9 -\&. . 7 . . . . . 8 . . . . . . . . . . . . . . -.EE -.DT -.tc -.LP -.. -.B % and -.B # -denote airports; -.B * -and -.B ! -denote navigational aids (navaids); and -commas denote airways that link numbered entry/exit `fixes', -airports, and navaids. -Dots are separated by one mile, horizontally, vertically, and diagonally. -An airplane appears as a letter followed by its height in thousands of feet. -.PP -There are two kinds of planes: jets flying 1 mile per tick (15 seconds) -and props flying 1/2 mile per tick. -.PP -You must prevent various misfortunes. -Running out of fuel is serious. -So is a close encounter \- less than 3 miles horizontal separation -at a given altitude. -A plane -changing altitude is considered to be at both its old and new -altitudes. -A `boundary error', -leaving the airspace at the wrong place, not on an airway, or -at the wrong height, is also serious, but not as likely to be fatal. -.PP -The right side of the screen shows flight plans. -A typical -flight strip looks like: -.br -.B " Fj 7\->3 4 NE +" -.br -The first letter is the aircraft name, -the next letter is -.L j -for jet or -.L p -for prop. -The next field gives the plane's intentions: this one is -entering at (or is now at) fix 7 and leaving at fix 3. -The origin character tells where -the plane is (or will be when it enters), the destination is a fix -it wishes to go to. -(It will, however, continue on a straight path unless instructed -otherwise.) -Next is the altitude, in this case 4000 feet. -The bearing is a compass direction: -.LR N , -.LR NE , -etc. -The final character is the amount of fuel left, -.L + -for more than 10 minutes, otherwise -the number of minutes of fuel remaining. -Jets begin with 15 minutes of fuel, props 21. -.PP -At the top of the flight plans are listed planes that will -appear in the next minute, preceded by how many ticks (0-4) -they are away. -Planes may be -cleared for takeoff as soon as they are listed. -.PP -Commands are terminated by newline. -Backspace may be used to correct errors. -The following kinds of commands can be issued. -.IP $ \n()Mu -End the game (game normally ends after 26 planes) -.PD0 -.TP "\w'ALNW 'u" -.B W -Print flight plan for airplane -.B W -.TP -.B XA3 -.B X -will change altitude to 3000 feet -.TP -QA0 -.B Q -will land (go to 0 feet altitude) -.Tp -.B HRE -.B H -will turn right until it is heading east -.TP -.B ALNW -.B A -will turn left until it is heading northwest -.TP -.B CTS -.B C -will turn south through the smallest angle -.TP -.B T*7 -.B T -will take exit bearing for fix 7 at next navaid -.TP -.B P*% -.B P -will take landing bearing for -.B % -at next navaid -.TP -.B DH -.B D -will circle (hold) at next navaid -.TP -.B MR0 -Abort pending hold, clearance, or turn for plane -.B M -.TP -.B J? -Cancel delayed commands for -.B J -.TP -space -Speed up the game by advancing 15 seconds -.PD -.PP -.I Climbing/descending. -Planes climb or descend 1000 feet per mile. -Climbing from 0 is a takeoff; descending to 0 is a landing. -The takeoff/landing direction for each airport is given. -A landing airplane must reach altitude 0 headed in the right -direction 1 mile before the runway. -No further commands may be given after a descent to 0, -as control then -rests with the tower. -If a plane lands -from the wrong direction, it will climb to 1000 feet -and issue a `go around' error. -While changing altitude, a flight strip reads like -.br -.B " Dp :\->2 7v3 S 9" -.br -which means at 7000 feet descending to 3000. -.PP -.I Turning. -Planes turn 45 degrees per mile. -Turns may be left -.L L -right -.L R -or to a specified direction -.LR T . -Thus -.L ULNE -tells plane -.B U -to turn to his left until it is heading -northeast. -Changes of direction are indicated in the flight strip: -.br -.B " Nj :\->5 5 S r W +" -.br -indicates that jet -.B N -is heading south, and will turn 90 degrees to the -right. -To cancel the remaining part of this turn, give the command -N) -.LR NR0 . -.ig -The Ann Arbor keypad used for +/- PAGE, cursor motion, etc., may be used to -supply the new bearing. The usual N/S/E/W correspondence is used: - ---------------- - |-PAG|HOME|+PAG| - | NW | N | NE | - |----+----+----| - |-SCH| UP |+SCH| - | W |STRT| E | - |----+----+----| - |LEFT|DOWN|RGHT| - | SW | S | SE | - ---------------- -.. -.PP -.I Navaids. -A plane may be directed to turn at a navaid or hold (circle) there, -Thus command `AH' holds plane A at the next navaid. -The flight strip for a plane that is to hold looks like -.br -.B " Ap :\->2 5 S * 7" -.br -During the hold, the -.B * -will become -.LR h . -Every incoming plane that will be landing holds at a -navaid unless the controller gives it other instructions. -.PP -The command -.B * -clears a plane to turn sharply to any known fix -at the next navaid. -The flight strip for -a plane cleared through a navaid (to fix 5, for example) looks like: -.br -.B " Hj .->2 5 S *5 +" -.br -A holding aircraft given a clearance will continue around to the -navaid, then immediately assume the specified bearing. -Turns cancel clearances. -.ig -8. Designing new airspaces - The system airspaces are stored in /usr/rand/jim/atc/airspaces on the -VAX, and /mnt/jim/atc/airspaces on the PDP-11/45. Users may define their -own airspaces and use them (Section 2), or have them included at the end of -the system airspace file. -The coordinate system for an MxN screen is: - --------------------- - |0,0 M,0| - | | - | | - | | - | | - | | - | | - | | - | | - | | - | | - |0,N M,N| - --------------------- -The different objects on the screen are defined as follows: -Apple1 - size: 15x24 - airway: 1=(0,13) SE 8=(10,23) - airway: 0=(4,0) S 9=(4,23) - airway: 2=(14,15) NW 7=(0,1) - airway: 3=(0,9) NE 6=(9,0) - airway: 4=(14,7) SW 5=(0,21) - airport: %=(4,11) S - airport: #=(10,11) NE - navaid: *=(4,5) - navaid: *=(4,17) -The size field is restricted only by the size of the Ann Arbor screen. The -direction on an airway is the entry direction from the first fix; the -designer must ensure that each airway connects two entry/exit fixes, and -that each entry/exit fix is on an airway. If more than 20 entry/exit -fixes, 5 airports, or 5 navaids are desired, the program must be recompiled -after the change to EMAX, AMAX, or NMAX respectively in the source file -"ahdr.h". -9. Things to come - Several additions are planned to the ATC simulation in the near -future. The most important is definition of the "Clearance Directive -List," a list of absolute locations on the screen and actions to take at -the location. The user will use this feature to establish plans for -airplanes without having to monitor for completion of each part. - Another major modification will enable ATC to be run by another -program, using a data transfer protocol designed to minimize the -communication requirements. - These features will be documented as they are implemented. -.. -.PP -.I Delayed commands. -Commands of the form -.br -.BI " @" location , command [, "command ...\fP]" -.br -stack up activities. -A location may be any fix or -a point offset from a fix, e.g. -.br -.B " @#sw3s2,ARE" -.br -which means at the point which can be reached by going three -miles SW from airport -.BR # , -then two miles S, plane -.B A -should begin -a right turn until heading E. -The information command shows all delayed commands pending for that plane. -Note that delayed commands allow one to specify actions more -than one navaid ahead. -.ig -Flow control: - When a game is started, ATC looks for the file <airspace>.flow - in the directory /usr/rand/jim/atc to establish a traffic pattern. - For example, if the airspace is Apple3, it uses the file - /usr/rand/jim/atc/Apple3.flow . - The flow file contains one line for each legal path through the - airspace. Each line is left-adjusted, and consists of an origin, - the symbol "->" (for "goes to"), the destination, a space, and - the relative frequency of this path. The expected frequency for - this path is its relative frequency divided by the sum of the - relative frequencies for all the paths. Some examples are: - 1->5 5 - 1->8 10 - 2-># 10 - 2->% 5 - 2->6 5 - %->% 5 - #->% 10 - Blank lines are ignored (for spacing). - Any path with no relative frequency is assumed to have frequency 0. -Things to come: - (1) There will be a capability for canned procedures. -.. diff --git a/static/v10/man6/azel.6 b/static/v10/man6/azel.6 deleted file mode 100644 index f90f3dfe..00000000 --- a/static/v10/man6/azel.6 +++ /dev/null @@ -1,104 +0,0 @@ -.th AZEL VI 9/22/73 -.sh NAME -azel \*- obtain satellite predictions -.sh SYNOPSIS -.bd azel -satellite ... -.sh DESCRIPTION -.it Azel -predicts, in convenient form, -the apparent trajectories of Earth satellites -whose orbital elements are given in the -argument files. -If a given satellite name cannot be read, an attempt is made to find it -in a directory of satellites maintained by the -programs's author. -.s3 -For each satellite given -the program types its full name, -the date, -and a sequence of lines each containing a time, -an azimuth, an elevation, -a distance, and a visual magnitude. -Each such line indicates that: -at the indicated time, -the satellite may be seen from Murray Hill at the -indicated azimuth and elevation, and that its distance -and apparent magnitude are as given. -Predictions are printed only when -the sky is dark (sun more than 5 degrees below the horizon) -and when the satellite is not eclipsed by the earth's shadow. -Satellites which have not been seen and verified will -not have had their visual magnitude level set correctly. -.s3 -All times input and output by -.it azel -are GMT (Universal Time). -.s3 -The satellites for which elements are maintained are: -.s3 -.lp +10 10 -sla,|...|sll Skylab A through Skylab L. -Skylabs A and B are the laboratory and its rocket -respectively; -the remainder are various other objects -attendant upon its launch and subsequent activities. -A, B, and probably K have been sighted and verified. -.s3 -.lp +10 10 -cop Copernicus I. Never verified. -.s3 -.lp +10 10 -oao Orbiting Astronomical Observatory. -Seen and verified. -.s3 -.lp +10 10 -pag Pageos I. -Seen and verified; -fairly dim (typically 2nd-3rd magnitude), but elements are extremely accurate. -.s3 -.lp +10 10 -exp19 Explorer 19; seen and verified, -but quite dim (4th-5th magnitude) and fast-moving. -.s3 -.lp +10 10 -c103b, c156b, c184b, c206b, c220b, c461b, c500b -.br -Various of the USSR Cosmos series; none seen. -.s3 -.lp +10 10 -7276a Unnamed (satellite # 72-76A); not seen. -.s3 -.i0 -The element files used by -.it azel -contain five lines. -The first line gives -a year, month number, -day, hour, and minute -at which the program begins its consideration of the satellite, -followed by a number of minutes and an interval in minutes. -If the year, month, and day -are 0, they are taken to be the current date (taken to change at 6 A.M. local time). -The output report starts at the indicated epoch and -prints the position of the satellite -for the indicated number of minutes -at times separated by the indicated interval. -This line is ended by two numbers -which specify options to the program governing -the completeness of the report; they are ordinarily -both ``1''. -The first option flag suppresses output when the sky is not dark; -the second supresses output when the satellite is eclipsed by the -earth's shadow. -The next line of an element file is the full name of the satellite. -The next three are the elements themselves -(including certain derivatives of the elements). -The author should be consulted for more information. -.sh FILES -/usr/jfo/el/* \*- orbital element files -.sh "SEE ALSO" -sky (VI) -.sh AUTHOR -J. F. Ossanna -.sh BUGS diff --git a/static/v10/man6/back.6 b/static/v10/man6/back.6 deleted file mode 100644 index 05c0e841..00000000 --- a/static/v10/man6/back.6 +++ /dev/null @@ -1,9 +0,0 @@ -.TH BACK 6 -.CT 1 games -.SH NAME -back \- backgammon -.SH SYNOPSIS -.B /usr/games/back -.SH DESCRIPTION -This program does what you expect. -It will ask whether you need instructions. diff --git a/static/v10/man6/banner.6 b/static/v10/man6/banner.6 deleted file mode 100644 index f26c038f..00000000 --- a/static/v10/man6/banner.6 +++ /dev/null @@ -1,73 +0,0 @@ -.TH BANNER 6 -.CT 1 misc -.SH NAME -banner, rot, rnd, bigp \- print in large type -.SH SYNOPSIS -.B /usr/games/banner -[ -.BI - font -] -.I text -[ -.B | /usr/games/rot -.B | /usr/games/rnd -.I height width -] -.PP -.B /usr/games/bigp -[ -.I text -] -.SH DESCRIPTION -.I Banner -prints its arguments, one per line, in -.PP -.EX - # # - # # - # ### # ## ## # ### #### # # # ## ### - # # ## # # ## # # # # # ## # # # - # #### # # # #### # # # # # #### - # # # # # # # # # # ## # # # ## - # ### # #### ### ## ## # #### ### ## - # # # - #### ### # -.EE -.PP -The -.I font -may be selected from -.FR /usr/jerq/font ; -see -.IR font (9.5). -.PP -.I Rot -rotates its input clockwise ninety degrees. -.IP -.L -banner Sideways | rot -.PP -runs down the page, and -.IP -.L -banner Upside Down | rot | rot -.PP -is disconcerting. -.PP -.I Rnd -scales the non-white-space characters in its input by integral -.I height -and -.IR width. -.PP -.I Bigp -generates -banners suitable for printing on a line-printer. -Its output is approximately the same as -.IP -.L -banner -defont text | rot | rnd 2 4 -.PP -If no arguments are supplied, -.I bigp -creates a banner from the standard input. diff --git a/static/v10/man6/basic.6 b/static/v10/man6/basic.6 deleted file mode 100644 index 2d0c5728..00000000 --- a/static/v10/man6/basic.6 +++ /dev/null @@ -1,32 +0,0 @@ -.pa 1 -.he '3/15/72''BASIC (VI)' -.ti 0 -NAME basic -- DEC supplied BASIC -.sp -.ti 0 -SYNOPSIS basic [file] -.sp -.ti 0 -DESCRIPTION Basic -is the standard BASIC V000 distributed -as a stand alone program. -The optional file argument is read before the console. -See DEC-11-AJPB-D manual. -.sp -Since bas___ is smaller and faster, -basic_____ is not maintained on line. -.sp -.ti 0 -FILES -- -.sp -.ti 0 -SEE ALSO bas -.sp -.ti 0 -DIAGNOSTICS See manual -.sp -.ti 0 -BUGS GOK -.sp -.ti 0 -OWNER dmr diff --git a/static/v10/man6/bc.6 b/static/v10/man6/bc.6 deleted file mode 100644 index c0cdc8f6..00000000 --- a/static/v10/man6/bc.6 +++ /dev/null @@ -1,62 +0,0 @@ -.pa 1 -.he 'BC (VI)'6/12/72'BC (VI)' -.ti 0 -NAME bc -- B interpreter -.sp -.ti 0 -SYNOPSIS bc__ [ -c__ ] sfile\d1\u.b__ ... ofile\d1\u ... -.sp -.ti 0 -DESCRIPTION bc__ -is the UNIX B interpreter. -It accepts three types of arguments: - -Arguments whose names end with ".b" are assumed to be -B source programs; they are compiled, and -the object program is left on the file sfile\d1\u.o (i.e. -the file whose name is that of the source with ".o" substituted -for ".b"). - -Other arguments (except for "-c") are assumed -to be either loader flag arguments, or B-compatible -object programs, typically produced by an earlier bc__ run, -or perhaps libraries of B-compatible routines. -These programs, together with the results of any -compilations specified, are loaded (in the order -given) to produce an executable program with name -a.out_____. - -The "-c" argument suppresses the loading phase, as does -any syntax error in any of the routines being compiled. -.sp -The language itself is described in [1]. -.sp -The future of B is uncertain. -The language has been totally eclipsed by the -newer, more powerful, more compact, and faster -language C. -.sp -.ti 0 -FILES file.b input file -.nf -a.out loaded output -b.tmp1 temporary (deleted) -b.tmp2 temporary (deleted) -/usr/lang/bdir/b[ca] translator -/usr/lang/bdir/brt[12] runtime initialization -/usr/lib/libb.a builtin functions, etc. -/usr/lang/bdir/bilib.a interpreter library -.fi -.sp -.ti 0 -SEE ALSO [1] K. Thompson; MM-72-1271-1; Users' Reference to B. -.br -cc(I) -.sp -.ti 0 -DIAGNOSTICS see [1]. -.sp -.ti 0 -BUGS Certain -external initializations are illegal. -(In particular: strings and addresses of externals.) diff --git a/static/v10/man6/bcd.6 b/static/v10/man6/bcd.6 deleted file mode 100644 index c43ab026..00000000 --- a/static/v10/man6/bcd.6 +++ /dev/null @@ -1,24 +0,0 @@ -.TH BCD 6 -.CT 1 misc -.SH NAME -bcd, ppt, morse \- convert to antique media -.SH SYNOPSIS -.B /usr/games/bcd -.I text -.PP -.B /usr/games/ppt -.PP -.B /usr/games/morse -.SH DESCRIPTION -.I Bcd -converts the literal -.I text -into a tangible form familiar to old-timers. -.PP -.I Ppt -converts the standard input into yet another old standard. -.PP -.I Morse -converts the standard input into a pronounceable two-symbol code. -.SH "SEE ALSO" -.IR dd (1) diff --git a/static/v10/man6/bianchi.6 b/static/v10/man6/bianchi.6 deleted file mode 100644 index 7458701d..00000000 --- a/static/v10/man6/bianchi.6 +++ /dev/null @@ -1,37 +0,0 @@ -.TH BIANCHI 6 -.CT 1 games -.SH NAME -bianchi \- espresso, steamed milk, hot water -.SH SYNOPSIS -.B "make mess" -.SH DESCRIPTION -This machine makes espresso, hot water, and steamed milk. -It is attached to the cold water supply. -The shut off valve is actuated by the yellow handle under the -sink. -.PP -The power switch is a two position switch on the lower left portion -of the front face of the cabinet. -At the 0 position, the machine is powered off. -.PP -The push button switch near the center of the upper front face -enables water to flow though the coffee receptacles. -It does not automatically shut off. -.PP -The handle on the right side of the base enables cold water to enter the -machine should the pump fail. -It should not normally be used. -.PP -Users accustomed to the previous machines should be warned that -this one requires considerably less coffee per cup. -The bayonet mounted ground coffee holders will be very hard to -attach if overfilled. -.SH WARNING! -The steam and hot water supplies are both extremely hot and capable -of high pressure. -Turn them on slowly. -The unwary user may suffer loss of skin or eyesight. -.SH BUGS -When first powered on it takes 15 minutes to warm up. -The last person leaving at night should turn the machine -off. diff --git a/static/v10/man6/bj.6 b/static/v10/man6/bj.6 deleted file mode 100644 index e10a5b19..00000000 --- a/static/v10/man6/bj.6 +++ /dev/null @@ -1,84 +0,0 @@ -.pa 1 -.he 'BJ (VI)'3/15/72'BJ (VI)' -.ti 0 -NAME bj -- the game of black jack -.sp -.ti 0 -SYNOPSIS /usr/games/bj -.sp -.ti 0 -DESCRIPTION -.br -.in 8 -bj__ -is a serious attempt at -simulating the dealer -in the game of black jack (or twenty-one) -as might be found in Reno. -The following rules apply: -.sp -.in +3 -The bet is $2 every hand. -.sp -A player 'natural' (black jack) pays $3. -A dealer natural loses $2. -Both dealer and player naturals -is a 'push' (no money exchange). -.sp -If the dealer has an ace up, -the player is allowed to make an 'insurance' -bet against the chance of a dealer natural. -If this bet is not taken, play resumes as normal. -If the bet is taken, it is a side bet -where the player wins $2 if the dealer has -a natural and loses $1 if the dealer does not. -.sp -If the player is dealt two cards -of the same value, he is allowed to -'double'. -He is allowed to play two -hands, each with one of these cards. -(The bet is doubled also; $2 on each hand.) -.sp -If a dealt hand -has a total of ten or eleven, -the player may 'double down'. -He may double the bet ($2 to $4) -and receive exactly one more card on that hand. -.sp -Under normal play, -the player may 'hit' (draw a card) -as long as his total is not over twenty-one. -If the player 'busts' (goes over twenty-one), -the dealer wins the bet. -.sp -When the player 'stands' (decides not to hit), -the dealer hits until he attains -a total of seventeen or more. -If the dealer busts, the player wins the bet. -.sp -If both player and dealer stand, -the one with the largest total wins. -A tie is a push. -.sp -.in -3 -The machine deals and keeps score. -The following questions will be asked at -appropriate times. -Each question is -answered by y_ followed by a new line for 'yes', -or just new line for 'no'. -.sp -? (means, "do you want a hit?") -.br -Insurance? -.br -Double down? -.sp -Every time the deck is shuffled, -the dealer so states and the 'action' (total bet) -and 'standing' (total won or loss) -is printed. -To exit, hit the interrupt key (DEL) -and the action and standing will be printed. -.in 16 diff --git a/static/v10/man6/boggle.6 b/static/v10/man6/boggle.6 deleted file mode 100644 index 7d2daf81..00000000 --- a/static/v10/man6/boggle.6 +++ /dev/null @@ -1,99 +0,0 @@ -.TH BOGGLE 6 -.CT 1 games -.SH NAME -boggle, hangman, scrabble \- word games -.SH SYNOPSIS -.B /usr/games/boggle -[ -.B + -] -[ -.B ++ -] -[ -.I word word word word -] -.PP -.B /usr/games/scrabble -.PP -.B /usr/games/hangman -[ -.I arg -] -.SH DESCRIPTION -.I Boggle -provides practice for the Parker Brothers game. -If invoked with 4 arguments of 4 -letters each, -the program forms the -obvious Boggle grid and lists all the words from -.B /usr/dict/words -found -therein. -If invoked without arguments, it will generate -a board, let you enter words for 3 minutes, and then tell -how well you did relative to -.BR /usr/dict/words . -Words -may be formed from any sequence of 3 or more adjacent letters in the -grid. -Letters may join horizontally, vertically, or diagonally. -However, no position in the grid may be used more than once within any -one word. -In competitive play amongst humans, each player is given -credit for those of his words which no other player has found. -.PP -Enter your words separated by spaces, tabs, -or newlines. -A bell will ring when there is 2:00, 1:00, 0:10, 0:02, -0:01, and 0:00 time left. -You may complete any word started before the -expiration of time. -You can surrender before time is up by hitting -interrupt. -While entering words, your erase character is only effective -within the current word and your line kill character is ignored. -.PP -Option -.B + -removes the restriction that positions -can only be used once in each word. -Option -.B ++ -causes a position to -be considered adjacent to itself as well as to its (at most) 8 neighbors. -.PP -.I Scrabble -plays the Selchow and Righter game on a cursor-addressed -terminal against a single opponent. -To place a letter first move the cursor by typing 2, 4, 6, 8 for down, left, right, -up respectively (1, 3, 7, 9 are diagonals) then type the letter in place. -Type -.L ? -to cycle through a set of helpful tables. -.PP -.I Hangman -chooses a word at least seven letters -long from a dictionary. -You then guess letters one at a time. -.PP -The optional argument -.I arg -names an alternate dictionary. -The special name -.L \-a -gets a particular very large -dictionary. -.SH FILES -.TP -.F /usr/dict/words -.TP -.F /usr/dict/web2 -alternate dictionary for hangman -.SH BUGS -.I Hangman -runs hyphenated compounds together. -.br -.I Scrabble -rubs in its -brilliance with merciless play and an inhumane interface. diff --git a/static/v10/man6/bridge.6 b/static/v10/man6/bridge.6 deleted file mode 100644 index 8c66d0b9..00000000 --- a/static/v10/man6/bridge.6 +++ /dev/null @@ -1,96 +0,0 @@ -.TH BRIDGE 6 alice -.CT 1 games -.SH NAME -bridge \- card game -.SH SYNOPSIS -.B /usr/games/bridge -[ -.I arg ... -] -.SH DESCRIPTION -.I Bridge -manages bridge games among four players. -A master process mediates the -flow of information between player processes. -Each player process is either a `robot' player or a -cursor-controlled screen -interface with a human player. -.PP -If several humans wish to play each invokes -.I bridge -and a rendezvous protocol hooks them together -in a common game. -Once the game is set up -.I bridge -displays a diagram -similar to those in newspaper -bridge columns. -.PP -Bids are coded -.B p -for pass, -.B d -for double, -.B 3n -for three notrump, -and so on. -Plays are coded -.B c3 -for the club three, -.B ht -for the heart ten, and so on. -A menu of common commands appears at the -bottom of the screen; further help may be obtained by typing -.BR + . -.PP -Arguments take several forms: -.de X1 -.TP -.B \\$1 -.PD 0 -.TP -.B \\$2 -.. -.de X2 -.TP -.BI \\$1 " \\$2" -.PD 0 -.TP -.BI \\$3 \\$4 -.. -.X2 \-h "nhumans" humans= nhumans -Join (or set up and join) a game with indicated number of human players. -.X2 \-s "seed" seed= seed -Initialize the random number generator. Useful for duplicate play. -.X2 \-f "file" deck= file -Take the initial shuffled card deck from named file. -.X2 \-r "file" script= file -Make a record of the game in the named file. -.X2 \-d "dealership" dlr= dealership -Specify dealership with a one-letter direction code. -.X2 \-v "vulnerability" vuln= vulnerability -Specify vulnerability with one of these codes: -.B none -.B both -.BR n - s -.BR e - w . -.X1 -t tough -Do not display bidding history on player's screen. -.PD -.SH FILES -.TF /tmp/brdg.* -rendezvous files -.TP -.F /etc/termcap -.TP -.F DEBUG -recipient of debugging messages -.SH "SEE ALSO" -J. A. Reeds and L. A. Shepp, -.I Bridge: An exciting new card game, -TM 11217-840119-02, -TM 11218-840119-01. -.SH BUGS -Occasionally the whole program goes dead. -.br -The robots' bridge technique has subtle bugs. diff --git a/static/v10/man6/cal.6 b/static/v10/man6/cal.6 deleted file mode 100644 index fce9eb75..00000000 --- a/static/v10/man6/cal.6 +++ /dev/null @@ -1,35 +0,0 @@ -.pa 1 -.he '3/15/72''CAL (VI)' -.ti 0 -NAME cal -- print calendar -.sp -.ti 0 -SYNOPSIS /usr/ken/cal year -.sp -.ti 0 -DESCRIPTION Cal -will print a calendar for the given year. -The year can be between 0 (really 1 BC) -and 9999. -For years when -several calendars were in vogue in -different countries, -the calendar of England (and therefore her colonies) -is printed. -.sp -P.S. try cal of 1752. -.sp -.ti 0 -FILES -- -.sp -.ti 0 -SEE ALSO -- -.sp -.ti 0 -DIAGNOSTICS -- -.sp -.ti 0 -BUGS -- -.sp -.ti 0 -OWNER ken diff --git a/static/v10/man6/cards.6 b/static/v10/man6/cards.6 deleted file mode 100644 index 4761650f..00000000 --- a/static/v10/man6/cards.6 +++ /dev/null @@ -1,43 +0,0 @@ -.TH CARDS 6 -.CT 1 games -.SH NAME -canfield, fish \- card games -.SH SYNOPSIS -.B /usr/games/fish -.PP -.B /usr/games/canfield -.SH DESCRIPTION -.PP -The object of the children's card game -.I fish -is to accumulate `books' of 4 cards of equal rank. -At each turn one player -selects a card from his hand, and asks the other player for -all cards of that rank. -If the other player has some, he hands them all over -and the first player makes another request. -The turn ends when -the second player has no card of the rank requested; -he replies, `Go fish!' -The first -player then draws a card from the `pool' of undealt cards. -If this is the card he had last requested, he draws again. -.PP -The ranks are called -.LR a , -.LR 2 , -\&..., -.LR 10 , -.LR j , -.LR q , -.LR k . -Hitting -return requests information about the state of the game. -Typing -.L p -as a first -guess gets `pro' level play. -.PP -.I Canfield -is a solitaire game. -It requires a cursor-addressed terminal. diff --git a/static/v10/man6/chess.6 b/static/v10/man6/chess.6 deleted file mode 100644 index f177f2b2..00000000 --- a/static/v10/man6/chess.6 +++ /dev/null @@ -1,31 +0,0 @@ -.th CHESS VI 11/1/73 -.sh NAME -chess \*- the game of chess -.sh SYNOPSIS -.bd /usr/games/chess -.sh DESCRIPTION -.it Chess -is a computer program that plays class D chess. -Moves may be given either in standard (descriptive) notation -or in algebraic notation. -The symbol `+' is used to specify check -and is not required; -`o-o' and `o-o-o' specify castling. -To play black, type `first'; -to print the board, type an empty line. -.s3 -Each move is echoed in the appropriate notation followed by -the program's reply and -the elapsed time in seconds. -.sh FILES -/usr/lib/book opening `book' -.sh DIAGNOSTICS -The most cryptic diagnostic is `eh?' which -means that the input was syntactically incorrect. -.sh WARNING -Over-use of this program has been known -to cause it to go away. -.sh AUTHOR -K. Thompson -.sh BUGS -Pawns may be promoted only to queens. diff --git a/static/v10/man6/ching.6 b/static/v10/man6/ching.6 deleted file mode 100644 index 4a80737e..00000000 --- a/static/v10/man6/ching.6 +++ /dev/null @@ -1,127 +0,0 @@ -.TH CHING 6 sola -.CT 1 games -.SH NAME -ching \- the book of changes -.SH SYNOPSIS -.B /usr/games/ching -[ -.I hexagram -] -.SH DESCRIPTION -The -.I "I Ching" -or -.I "Book of Changes" -is an ancient Chinese oracle -that has been in use for -centuries -as a source of wisdom -and advice. -.PP -The text of the -.I oracle -(as it is sometimes known) -consists of sixty-four -.I hexagrams, -each symbolized -by a particular -arrangement of -six straight -.B --- -and broken -.B -\ - -lines. -These lines -have values ranging -from six through nine, -with the even -values indicating -the broken lines. -.PP -Each hexagram -consists of two major sections. -The `Judgement' relates specifically -to the matter at hand -(E.g., -`It furthers one to have somewhere to go.') -while the -`Image' describes the general attributes -of the hexagram and how they apply -to one's own life -(`Thus the superior man -makes himself strong and untiring.'). -.PP -When any of the lines -have the values six or nine, -they are moving lines; -for each there is an appended -judgement which -becomes significant. -Furthermore, the moving lines -are inherently unstable and -change into their opposites; -a second hexagram -(and thus an additional judgement) -is formed. -.PP -Normally, one consults the oracle -by fixing the desired question -firmly in mind -and then casting a set of changes -(lines) using yarrow-stalks -or tossed coins. -The resulting hexagram will be the answer -to the question. -.PP -Using an algorithm -suggested by S. C. Johnson, -the Unix -oracle simply reads a question -from the standard input -(up to an EOF) -and hashes the individual characters -in combination with other indicia -which happen to be lying -around the system. -The resulting value -is used as the seed -of a random number generator -which drives a simulated -coin-toss divination. -The answer appears on the -standard output. -.PP -For those who wish -to remain steadfast -in the old traditions, -the oracle will also accept -the results of a personal -divination using, -for example, coins. -To do this, -cast the change -and then type the -resulting line values -as an argument. -.PP -The impatient modern may prefer to settle for -Chinese cookies; try -.IR fortune (1). -.SH "SEE ALSO" -It furthers one to see the great man. -.SH DIAGNOSTICS -The great prince issues commands, -.br -Founds states, vests families with fiefs. -.br -Inferior people should not be employed. -.SH BUGS -Waiting in the mud -.br -Brings about the arrival of the enemy. -.PP -If one is not extremely careful, -.br -Somebody may come up from behind and strike him. -.br -Misfortune. diff --git a/static/v10/man6/cubic.6 b/static/v10/man6/cubic.6 deleted file mode 100644 index db861961..00000000 --- a/static/v10/man6/cubic.6 +++ /dev/null @@ -1,17 +0,0 @@ -.th CUBIC VI 11/1/73 -.sh NAME -cubic \*- three dimensional tic-tac-toe -.sh SYNOPSIS -.bd /usr/games/cubic -.sh DESCRIPTION -.it Cubic -plays the game of -three dimensional -4\*X4\*X4 tic-tac-toe. -Moves are given by the three digits -(each 1-4) -specifying the coordinate of the square -to be played. -.sh WARNING -Too much playing of the game will cause it to disappear. -.sh BUGS diff --git a/static/v10/man6/das.6 b/static/v10/man6/das.6 deleted file mode 100644 index a9a293f1..00000000 --- a/static/v10/man6/das.6 +++ /dev/null @@ -1,27 +0,0 @@ -.pa 1 -.he '3/15/72''DAS (VI)' -.ti 0 -NAME das -- disassembler -.sp -.ti 0 -SYNOPSIS -- -.sp -.ti 0 -DESCRIPTION A PDP-11 -disassembler exists. -Contact the owner for more information. -.sp -.ti 0 -FILES -- -.sp -.ti 0 -SEE ALSO -- -.sp -.ti 0 -DIAGNOSTICS -- -.sp -.ti 0 -BUGS -- -.sp -.ti 0 -OWNER ken diff --git a/static/v10/man6/doctor.6 b/static/v10/man6/doctor.6 deleted file mode 100644 index 0c7ad17b..00000000 --- a/static/v10/man6/doctor.6 +++ /dev/null @@ -1,16 +0,0 @@ -.TH DOCTOR 6 -.CT 1 games -.SH NAME -doctor, tso \- psychiatric consultation -.SH SYNOPSIS -.B /usr/games/doctor -.PP -.B /usr/games/tso -.SH DESCRIPTION -.I Doctor -will understandingly explore most anything with you. -Just type your thoughts followed by double carriage -returns. -.PP -.I Tso, -on the other hand, has a will of its own. diff --git a/static/v10/man6/dpt.6 b/static/v10/man6/dpt.6 deleted file mode 100644 index 9b1f3a43..00000000 --- a/static/v10/man6/dpt.6 +++ /dev/null @@ -1,31 +0,0 @@ -.pa 1 -.he '3/15/72''DPT (VI)' -.ti 0 -NAME dpt -- read DEC ASCII paper tape -.sp -.ti 0 -SYNOPSIS dpt output [input] -.sp -.ti 0 -DESCRIPTION dpt___ -reads the input file (/dev/ppt default) -assuming the format is a DEC generated -ASCII paper tape of an assembly language program. -The output is a UNIX ASCII assembly program. -.sp -.ti 0 -FILES /dev/ppt -.sp -.ti 0 -SEE ALSO -- -.sp -.ti 0 -DIAGNOSTICS -- -.sp -.ti 0 -BUGS Almost -always a hand pass is required to get -a correct output. -.sp -.ti 0 -OWNER ken, dmr diff --git a/static/v10/man6/eqnchar.6 b/static/v10/man6/eqnchar.6 deleted file mode 100644 index 83aa7508..00000000 --- a/static/v10/man6/eqnchar.6 +++ /dev/null @@ -1,182 +0,0 @@ -.EQ -delim $$ -.EN -.EQ -tdefine ciplus % "\(O+" % -ndefine ciplus % O+ % -tdefine citimes % "\(Ox" % -ndefine citimes % Ox % -tdefine =wig % "\fS\v'-.2m'\z\(ap\v'.3m'=\v'-.1m'\fP" % -ndefine =wig % ="~" % -tdefine bigstar % "\s+2\fS\(**\fP\s-2" % -ndefine bigstar % X|- % -tdefine =dot % "\z\(eq\v'-.6m'\h'.2m'\s+2.\s-2\v'.6m'\h'.1m'" % -ndefine =dot % = dot % -tdefine orsign % "\fS\(or\fP" % -ndefine orsign % \e/ % -tdefine andsign % "\fS^\fP" % -ndefine andsign % /\e % -tdefine =del % "\fS\v'-.4m'\s-2\z\(*D\s+2\h'-.05m'\v'.5m'=\v'-.1m'\fP" % -ndefine =del % = to DELTA % -tdefine oppA % "\(fa" % -ndefine oppA % V- % -tdefine oppE %"\(te" % -ndefine oppE % E/ % -tdefine incl % "\s-5\h'-.1m'\v'-.1m'\z|\s+2\h'.2m'\v'-.35m'\z\(em\v'.7m'\z\(em\v'.2m'\(em\v'-.45m'\s+3" % -ndefine incl % C_ % -tdefine nomem % "\fS\h'.2m'\v'.05m'\z\(sl\v'-.05m'\h'-.2m'\(mo\fP" % -ndefine nomem % C-/ % -tdefine angstrom % "\fR\zA\v'-.3m'\h'.2m'\(de\v'.3m'\fP\h'.2m'" % -ndefine angstrom % A to o % -tdefine star % "\(**" % -ndefine star % * % -tdefine <wig % "\z<\v'.4m'\(ap\v'-.4m'" % -ndefine <wig %{ < from "~" }% -tdefine >wig % "\z>\v'.4m'\(ap\v'-.4m'" % -ndefine >wig %{ > from "~" }% -tdefine langle % "\fS\N'225'\fP" % -ndefine langle %<% -tdefine rangle % "\fS\N'241'\fP" % -ndefine rangle %>% -tdefine hbar % "\v'.2m'\s+3\N'194'\s-3\v'-.2m'\h'-.3m'h" % -ndefine hbar % h\u-\d % -ndefine ppd % _| % -tdefine ppd % "\fS\N'94'\fP" % -tdefine <-> % "\fS\N'171'\fP" % -ndefine <-> % "<-->" % -tdefine <=> % "\fS\N'219'\fP" % -ndefine <=> % "<=>" % -tdefine |< % "\o'<|'" % -ndefine |< % <| % -tdefine |> % "\o'>|'" % -ndefine |> % |> % -tdefine ang % "\fS\N'208'\fP" % -ndefine ang % /_ % -tdefine rang % "\s-3\fS\h'-.2m'\v'-.1m'\z|\s+3\h'.2m'\v'.1m'\(ru\fP" % -ndefine rang % L % -tdefine 3dot % "\v'-.8m'\z.\v'.5m'\z.\v'.5m'.\v'-.2m'" % -ndefine 3dot % .\u.\u.\d\d % -tdefine thf % "\fS\N'92'\fP" % -ndefine thf % ..\u.\d % -tdefine quarter % "\f1\s-3\u1\d\s+2\(sl\s-2\&4\s+3\fP" % -ndefine quarter % 1/4 % -tdefine 3quarter % "\f1\s-3\u3\d\s+2\(sl\s-2\&4\s+3\fP" % -ndefine 3quarter % 3/4 % -tdefine degree % \(de % -ndefine degree % nothing sup o % -tdefine square % \(sq % -ndefine square % [] % -tdefine circle % \(ci % -ndefine circle % O % -tdefine blot % "\(bx" % -ndefine blot % HIX % -tdefine bullet % \(bu % -ndefine bullet % oxe % -tdefine -wig % "\(~=" % -ndefine -wig % - to "~" % -tdefine wig % \(ap % -ndefine wig % "~" % -tdefine prop % \(pt % -ndefine prop % oc % -tdefine empty % \(es % -ndefine empty % O/ % -tdefine member % \(mo % -ndefine member % C- % -tdefine scrL % "\f(ZD\(Sl\fP" % -ndefine scrL % (/ % -define cap % \(ca % -tdefine cup % \(cu % -ndefine cup % U % -define subset % \(sb % -define supset % \(sp % -define !subset % \(ib % -define !supset % \(ip % -define not % \(no % -.EN -.TH EQNCHAR 6 -.CT 1 writing_troff -.SH NAME -eqnchar \- special character definitions for eqn -.SH SYNOPSIS -.B eqn /usr/pub/eqnchar -[ -.I file ... -] -.B | troff -[ -.I option ... -] -.PP -.B neqn /usr/pub/eqnchar -[ -.I file ... -] -.B | nroff -[ -.I option ... -] -.SH DESCRIPTION -.I Eqnchar -contains -.I nroff -and -.IR troff (1) -character definitions for constructing characters that are not -available on standard fonts. -These definitions are primarily intended for use with -.I neqn -and -.IR eqn (1). -It contains -definitions for the following characters. -.if t .ig -WARNING to users of the on-line manual. -Unless your terminal has half-spacing, these examples -will be almost unreadable. -To get a well printed copy, execute -.BR "man -t eqnchar | lp" . -.PP -.nf -.ft5 -.ta \w'angstrom 'u \n(.lu/3u +\w'angstrom 'u \n(.lu*2u/3u +\w'angstrom 'u -.ftR -\f5ciplus\fP $ciplus$ \f5||\fP $||$ \f5square\fP $square$ -\f5citimes\fP $citimes$ \f5langle\fP $langle$ \f5circle\fP $circle$ -\f5wig\fP $wig$ \f5rangle\fP $rangle$ \f5blot\fP $blot$ -\f5-wig\fP $-wig$ \f5hbar\fP $hbar$ \f5bullet\fP $bullet$ -\f5>wig\fP $>wig$ \f5ppd\fP $ppd$ \f5prop\fP $prop$ -\f5<wig\fP $<wig$ \f5<->\fP $<->$ \f5empty\fP $empty$ -\f5=wig\fP $=wig$ \f5<=>\fP $<=>$ \f5member\fP $member$ -\f5star\fP $star$ \f5|<\fP $|<$ \f5nomem\fP $nomem$ -\f5bigstar\fP $bigstar$ \f5|>\fP $|>$ \f5cup\fP $cup$ -\f5=dot\fP $=dot$ \f5ang\fP $ang$ \f5cap\fP $cap$ -\f5orsign\fP $orsign$ \f5rang\fP $rang$ \f5incl\fP $incl$ -\f5andsign\fP $andsign$ \f53dot\fP $3dot$ \f5subset\fP $subset$ -\f5=del\fP $=del$ \f5thf\fP $thf$ \f5supset\fP $supset$ -\f5oppA\fP $oppA$ \f5quarter\fP $quarter$ \f5!subset\fP $!subset$ -\f5oppE\fP $oppE$ \f53quarter\fP $3quarter$ \f5!supset\fP $!supset$ -\f5angstrom\fP $angstrom$ \f5degree\fP $degree$ -.fi -.PP -Different -.I eqnchar -definitions may be needed for different output devices. -Alternative files, which are named according to the -.BI -T dest -option of -.I troff, -are listed below. -.SH FILES -.nf -.F /usr/pub/eqnchar -.F /usr/pub/202eqnchar -.F /usr/pub/apseqnchar -.F /usr/pub/i300eqnchar -.F /usr/pub/posteqnchar -.fi -.SH SEE ALSO -.IR troff (1), -.IR eqn (1) -.EQ -delim off -.EN diff --git a/static/v10/man6/factor.6 b/static/v10/man6/factor.6 deleted file mode 100644 index 84453a66..00000000 --- a/static/v10/man6/factor.6 +++ /dev/null @@ -1,30 +0,0 @@ -.th FACTOR VI 1/15/73 -.sh NAME -factor \*- discover prime factors of a number -.sh SYNOPSIS -.bd factor -.sh DESCRIPTION -When -.it factor -is invoked, it types -out `Enter:' at you. If you type in a positive -number less than 2\u\s756\s0\d (about -.if n 7.2e16) -.if t 7.2\(mu10\u\s716\s0\d\|) -it will repeat the number -back at you and then its prime factors each one printed -the proper number of times. Then it says `Enter:' again. -To exit, feed it an EOT or a delete. -.s3 -Maximum time to factor is proportional to -.if n sqrt(n) -.if t \(sr\o'\fIn\fR\(rn' -and occurs when -.it n -is prime. -It takes 1 minute to factor a prime -near -10\u\s713\s0\d. -.sh DIAGNOSTICS -`Ouch.' for input out of range or for garbage input. -.sh BUGS diff --git a/static/v10/man6/festoon.6 b/static/v10/man6/festoon.6 deleted file mode 100644 index 38455c14..00000000 --- a/static/v10/man6/festoon.6 +++ /dev/null @@ -1,17 +0,0 @@ -.TH FESTOON 6 -.CT 1 games -.SH NAME -festoon \- memo writer -.SH SYNOPSIS -.B festoon -length percent -.SH DESCRIPTION -.I Festoon -prepares a memorandum on any undesired topic, containing -.I length -sentences and a specified -.I percent -of new nouns. -A total effect might radically monoarchate this qualitativeness. -.SH SEE ALSO -.IR wwb (1) diff --git a/static/v10/man6/font.6 b/static/v10/man6/font.6 deleted file mode 100644 index 0610c727..00000000 --- a/static/v10/man6/font.6 +++ /dev/null @@ -1,114 +0,0 @@ -.TH FONT 6 -.CT 1 writing_troff writing_output -.SH NAME -font \- typesetter fonts -.SH DESCRIPTION -Listed below are some of the more common (or more cryptically -named) typesetter fonts. -.PP -In the directories -.F /usr/lib/font -and -.F /usr/jerq/font -are kept tables for fonts available on some or all of -the Autologic APS-5 phototypesetter, the Mergenthaler Linotron 202 -phototypesetter, the Canon laser printer, -and the Teletype 5620 terminal running under -.IR mux (9.1). -Those directories may be consulted for the -current list of offerings. -.PP -Most fonts come in families, e.g. -.LR Souvenir , -.L SouvenirI -(italic), -.L SouvenirB -(bold), -.L SouvenirBI -(bold italic), -.L SouvenirBK -(demi-bold, `black') -.L SouvenirKI -(demi-bold italic). -For the 5620 and the Canon there is a -separate font table for each point size, e.g. -.LR CW.11 . -.PP -In -.I troff -fonts must be `mounted' in a `font position'. -The default set is -.L -R I B BI H HB HK CW CH S -for the 202 and the Canon -and -.L -R I B H CW S S1 GR -for the APS-5. -Other fonts may be mounted with the -.L .fp -request. -Fonts with long names must be given aliases; see -the -.IR troff -manual. -.LP -.2C -.de fq -\f5\\$1\\fR \\$2 \\$3 \\$4 \\$5 \\$6 -.. -.fq B Times bold -.fq BI Times bold italic -.fq CH Chess -.fq CS Constant Width Slanted -.fq CT Courier Typewriter (APS-5) -.fq CW Constant width (ASCII typewriter) -.fq CX News Gothic condensed italic (APS-5) -.fq GB Greek bold (APS-5) -.fq GR Greek -.fq GS German Script (APS-5) -.fq H Helvetica -.fq HB Helvetica bold -.fq HI Helvetica italic -.fq HK Helvetica black -.fq HX Helvetica bold italic -.fq I Times italic -.fq M1 Universal [sic] Math 1 -.fq M2 Universal Math 2 -.fq M3 Universal Math 3 -.fq OE Old English -.fq OK Helvetica outline black -.fq PA Palatino -.fq PB Palatino bold -.fq PI Palatino italic -.fq PO Printout (ASCII constant width) -.fq PX Palatino bold italic -.fq R Times Roman -.fq S Special (math symbols) -.fq S1 Special (APS-5) -.fq SC Script (APS-5) -.fq SM Stymie medium (APS-5) -.fq TB Techno bold (APS-5) -.fq TX Techno bold italic (APS-5) -.fq US USA state maps (202) -.fq X1 Universal Newspaper Pi (202) -.LP -.fq defont Default \fImux\fR font -.1C -.SH FILES -.TF /usr/lib/font/dev202/DESC.out -.TP -.F /usr/lib/font -.TP -.F /usr/lib/font/dev202/DESC.out -description of 202 typesetter -.TP -.F /usr/lib/font/dev202/R.out -tables for font -.L R -.br -.F /usr/jerq/font -.SH SEE ALSO -.IR troff (1), -.IR jf (9.1), -.IR font (9.5) diff --git a/static/v10/man6/fortune.6 b/static/v10/man6/fortune.6 deleted file mode 100644 index 62caa49c..00000000 --- a/static/v10/man6/fortune.6 +++ /dev/null @@ -1,16 +0,0 @@ -.TH SAY 6 -.CT 1 games -.SH NAME -say \- proverbs -.SH SYNOPSIS -.B /usr/games/say -[ -.I N -] -.SH DESCRIPTION -.I Say -constructs -.I N -proverbs out of old parts. -.IR N =1 -by default. diff --git a/static/v10/man6/hangman.6 b/static/v10/man6/hangman.6 deleted file mode 100644 index 1c5663e6..00000000 --- a/static/v10/man6/hangman.6 +++ /dev/null @@ -1,56 +0,0 @@ -.TH HANGMAN 6 bowell -.CT 1 games -.SH NAME -hangman, ana, word_clout \- word games -.SH SYNOPSIS -.B /usr/games/hangman -[ -.I arg -] -.PP -.B /usr/games/ana -[ -.I n -] -.PP -.B /usr/games/word_clout -.SH DESCRIPTION -.I Hangman -chooses a word at least seven letters -long from a dictionary. -You then guess letters one at a time. -.PP -The optional argument -.I arg -names an alternate dictionary. -The special name -.L \-a -gets a very large -dictionary. -.PP -.I Ana -reads words, one per line, from standard input and prints -anagrams on standard output. -The number -.I n, -which also may be given in standard input, limits the -number of words in the anagrams. -.PP -.I Word_clout -traces connections in a thesaurus to find -just words. -Need to express unpleasant feelings so they seem auspicious? -.I Word_clout -suggests calling them `warm'. -The program will give instructions in its uses, which -include service as a thesaurus. -.SH FILES -.TP -.F /usr/dict/words -.TP -.F /usr/dict/web2 -alternate dictionary for hangman -.F /usr/lib/spell/amspell -.SH BUGS -.I Hangman -runs hyphenated compounds together. diff --git a/static/v10/man6/hyphen.6 b/static/v10/man6/hyphen.6 deleted file mode 100644 index 6912a797..00000000 --- a/static/v10/man6/hyphen.6 +++ /dev/null @@ -1,19 +0,0 @@ -.th HYPHEN VI 1/15/73 -.sh NAME -hyphen \*- find hyphenated words -.sh SYNOPSIS -.bd hyphen -file ... -.sh DESCRIPTION -It finds all of the words in a -document which are hyphenated across lines -and prints them back at you in a convenient format. -.s3 -If no arguments are given, the standard input -is used. -Thus -.it hyphen -may be used as a filter. -.sh BUGS -Yes, it gets confused, but with no ill effects other than -spurious extra output. diff --git a/static/v10/man6/imp.6 b/static/v10/man6/imp.6 deleted file mode 100644 index 3a75bc0a..00000000 --- a/static/v10/man6/imp.6 +++ /dev/null @@ -1,36 +0,0 @@ -.TH IMP 6 -.CT 1 mail -.SH NAME -imp \- interactive mail program -.SH SYNOPSIS -.B /usr/games/imp -.SH DESCRIPTION -.I Imp -attempts to avoid the complexity of using modern mail programs by -asking for control information interactively rather than by -expecting the user to supply it on the command line or by -using defaults that are sometimes not exactly what the user has -in mind. -Thus, -.I imp -prompts for the userid of the mail target, the target's home -machine, the userid and home machine of the sender, and the postmark. -The message can be entered from the standard input as in -.IR mail (1) -or taken from a file. -.PP -A particularly useful application of -.I imp -is to cause mail that you send from some borrowed account -to appear as if it came from you on your home machine, thereby -reducing the possibility of confusing the recipient. -.SH FILES -.F /dev/tty -.SH "SEE ALSO" -.IR mail (1), -.IR upas (8) -.SH BUGS -Probably. -Try sending mail to yourself before using -.I imp -to send mail to others. diff --git a/static/v10/man6/ipa.6 b/static/v10/man6/ipa.6 deleted file mode 100644 index 6a30de2a..00000000 --- a/static/v10/man6/ipa.6 +++ /dev/null @@ -1,72 +0,0 @@ -.fp 7 P1 IPA1 -.fp 8 P2 IPA2 -.TH IPA 6 -.CT 1 writing_troff -.SH NAME -ipa \- international phonetic alphabet font and preprocessor -.SH SYNOPSIS -.B ipa -[ -.I file ... -] -.SH DESCRIPTION -.I Ipa -copies the named -.I files -to the standard output, translating text delimited in -either two ways into -.I troff -character codes for IPA graphics: -.IP -.BR @ipa( ... ) -.br -.BR @ipa{ ... } -.PP -To generate IPA characters in a table, -.I ipa -should come before -.IR tbl (1) -in a pipeline of processes. -.PP -The following table shows the correspondence between ASCII -characters and IPA graphics. -Only phonemes that occur in American English are handled. -The reference tells how to access other IPA graphics that -exist in the font. -.if n .ig -.TS -cfL c | cfL c | cfL c | cfL c | cfL c. -a @ipa{a} b @ipa{b} c @ipa{c} d @ipa{d} e @ipa{e} -f @ipa{f} g @ipa{g} h @ipa{h} i @ipa{i} j @ipa{j} -k @ipa{k} l @ipa{l} m @ipa{m} n @ipa{n} o @ipa{o} -p @ipa{p} q @ipa{q} r @ipa{r} s @ipa{s} t @ipa{t} -u @ipa{u} v @ipa{v} w @ipa{w} x @ipa{x} y @ipa{y} -z @ipa{z} A @ipa{A} B @ipa{B} C @ipa{C} D @ipa{D} -E @ipa{E} F @ipa{F} G @ipa{G} H @ipa{H} I @ipa{I} -J @ipa{J} K @ipa{K} L @ipa{L} M @ipa{M} N @ipa{N} -O @ipa{O} P @ipa{P} Q @ipa{Q} R @ipa{R} S @ipa{S} -T @ipa{T} U @ipa{U} V @ipa{V} W @ipa{W} X @ipa{X} -Y @ipa{Y} Z @ipa{Z} ! @ipa{!} @ @ipa{@} # @ipa{#} -$ @ipa{$} % @ipa{%} ^ @ipa{^} & @ipa{&} * @ipa{*} -\&_ @ipa{_} - @ipa{-} + @ipa{+} \&= @ipa{=} , @ipa{,} -< @ipa{<} . @ipa{.} > @ipa{>} : @ipa{:} ; @ipa{;} -" @ipa{"} ' @ipa{'} | @ipa{|} ~ @ipa{~} ` @ipa{`} -? @ipa{?} -.TE -.. -.if t .ig -.IP -TABLE NOT PRINTABLE IN NROFF -.. -.SH SEE ALSO -M. Y. Liberman, -.I An IPA Preprocessor for Troff, -11225-860915-15TMS -.br -.IR troff (1) -.SH BUGS -.I Ipa -mounts the IPA fonts in -.I troff -font positions 5 and 6, which may conflict with other -font assignments. diff --git a/static/v10/man6/latex.6 b/static/v10/man6/latex.6 deleted file mode 100644 index fd3f6f7c..00000000 --- a/static/v10/man6/latex.6 +++ /dev/null @@ -1,100 +0,0 @@ -.TH LATEX 6 -.CT 1 writing_other -.SH NAME -latex, slitex, bibtex \- tex macro package and bibliographies -.SH SYNOPSIS -.B latex -.IR file [.tex] -.PP -.B slitex -.IR file [.tex] -.PP -.PP -.B bibtex -.I auxname -.SH DESCRIPTION -.I Latex -is a standard set of macros for -.IR tex (1) -inspired by, but not identical to, Scribe. -The command -.I "latex file" -processes -.IB file .tex -and produces -.IB file .dvi, -which should be printed with -.IR lp (1). -It will probably be necessary to run -.I latex -twice, to get all of the cross-referencing done properly. -.I Latex -writes cross-referencing information in -.IB file .aux. -.I Slitex -is version of -.I latex -for making slides. -.PP -.I Bibtex -reads the top-level auxiliary -.RB ( .aux ) -file output by -.I latex -and creates a bibliography -.RB ( .bbl ) -file to be included in the -source file. -The -.I auxname -on the command line should be given without an extension. -Each -.B \ecite -in the source file is looked up in bibliography files to gather -together those used in the document. -Then a bibliography style file is executed to write a -.B \ethebibliography -environment. -.PP -The source file should have defined the bibliography -.RB ( .bib ) -files to search with the -.B \ebibliography -command, and the bibliography style -.RB ( .bst ) -file to execute with the -.B \ebibliographystyle -command. -.I Bibtex -searches the -.B TEXINPUTS -path (see -.IR tex (1)) -for -.BR .bst -files, and the -.B BIBINPUTS -path for -.B .bst -files. -The manual describes how to make bibliography files. -.PP -See files in -.L /usr/lib/tex/macros/doc -for more documentation. -In particular, -.L local.tex -is the -.I "Local Guide" -referred to in the manual. -.SH "SEE ALSO" -Leslie Lamport, -.I LATEX: A Document Preparation System, -Addison Wesley, 1986 -.br -Howard Trickey, -.I Latex User Guide, -this manual, Volume 2, -.br -.IR tex (1), -.IR lp (1) diff --git a/static/v10/man6/m6.6 b/static/v10/man6/m6.6 deleted file mode 100644 index 16b0ddb6..00000000 --- a/static/v10/man6/m6.6 +++ /dev/null @@ -1,110 +0,0 @@ -.th M6 VI 11/15/72 -.sh NAME -m6 \*- general purpose macro processor -.sh SYNOPSIS -.bd m6 -[ -.bd \*-d -arg1 ] [ arg2 [ arg3 ] ] -.sh DESCRIPTION -.it M6 -takes input from file arg2 (or standard input if arg2 is missing) -and places output on file arg3 (or standard output). -A working file of definitions, ``m.def'', -is initialized from file arg1 if that is supplied. -.it M6 -differs from the standard [1] in these -respects: -.s3 -#trace:, #source: and #end: -are not defined. -.s3 -#meta,arg1,arg2: transfers the role of metacharacter -arg1 to character arg2. If two metacharacters become identical -thereby, the outcome of further processing is not guaranteed. -For example, to make [ ]{} play the -roles of #:<> type -.s3 -.in+5 -\\\#meta,<\\\#>,[: -.br -[meta,<:>,]: -.br -[meta,[substr,<<>>,1,1;,{] -.br -[meta,[substr,{{>>,2,1;,}] -.in-5 -.s3 -#del,arg1: deletes the definition of macro arg1. -.s3 -#save: and #rest: save and restore the definition table together with -the current metacharacters on file -m.def. -.s3 -#def,arg1,arg2,arg3: works as in the standard with the extension -that an integer may be -supplied to arg3 to cause the new macro to perform the -action of a specified builtin before its replacement text is evaluated. -Thus all builtins -except #def: can be retrieved even after deletion. -Codes for arg3 are: -.s3 -.in+5 -.nf -0 \*- no function -1,2,3,4,5,6 \*- gt,eq,ge,lt,ne,le -7,8 \*- seq,sne -9,10,11,12,13 \*- add,sub,mpy,div,exp -20 \*- if -21,22 \*- def,copy -23 \*- meta -24 \*- size -25 \*- substr -26,27 \*- go,gobk -28 \*- del -29 \*- dnl -30,31 \*- save,rest -.fi -.in-5 -.sh FILES -m.def working file of definitions -.br -/usr/lang/mdir/m6a m6 processor proper (/usr/bin/m6 is only an initializer) -.br -/usr/lang/mdir/m6b default initialization for m.def -.br -/bin/cp used for copying initial value of m.def -.sh "SEE ALSO" -[1] A. D. Hall, -The M6 Macroprocessor, Bell Telephone Laboratories, 1969 -.sh DIAGNOSTICS -``err'' -\*- a bug, an unknown builtin or a bad definition table -.br -``oprd''\*-can't open input or initial definitions -.br -``opwr''\*-can't open output -.br -``ova'' \*- overflow of nested arguments -.br -``ovc'' \*- overflow of calls -.br -``ovd'' \*- overflow of definitions -.br -``Try again'' \*- no process available for copying m.def -.sh AUTHOR -M. D. McIlroy -.sh BUGS -Characters in internal tables are stored -one per word. -They really should be packed to improve capacity. -For want of space (and because of unpacked formats) no file arguments -have been provided to #save: or #rest:, -and no check is made on the actual opening of file m.def. -Again to save space, -garbage collection makes calls on #save: and #rest: and so overwrites -m.def. -.s3 -Since the program is written in the defunct language -B it is currently unavailable. -Expressions of interest may make a C version appear. diff --git a/static/v10/man6/mail.6 b/static/v10/man6/mail.6 deleted file mode 100644 index 00603f7c..00000000 --- a/static/v10/man6/mail.6 +++ /dev/null @@ -1,126 +0,0 @@ -.TH MAIL 6 -.CT 1 comm_users -.SH NAME -mail \- mail addresses -.SH DESCRIPTION -.IR Mail (1) -uses the programs of -.IR upas (8) -to interpret mail addresses. -.SS Network addresses -A general network mail address has the form -.IB machine ! ... ! name, -with one or more machines mentioned. -A machine in the middle of the list gets the mail marked -`from' the preceding part of list and forwards it to the next -to handle the rest of the list. -.PP -Rules for converting addresses among the -conventions of different networks are given by rewrite rules; see -.IR upas (8). -A rough description of the rewrite rules for -the local research network follows. -.PP -A simple name, containing no punctuation, -is translated according to `Local addresses' below -to produce more addresses, which get rewritten in turn. -.PP -The conventional network address -.BI local! name -is delivered to the mailbox -.B /usr/spool/mail/ name -if it exists or if -.I name -is registered as a login name in the password file -.IR passwd (5). -Otherwise the mail is undeliverable. -.PP -Mail to another machine is forwarded. -.PP -Addresses in other forms are rewritten recursively. -.SS Local addresses -`Alias files' specify local name translation. -Each line of an alias file begins with -.B # -(comment) or with a name. -The rest of a name line gives the translation. -The translation may contain multiple addresses and may be continued -to another line by appending a backslash. -Items are separated by white space. -.PP -In translating a name, the sender's personal alias file -.FR $HOME/lib/names -is checked first. -Then the system alias files, listed one per line in -.FR /usr/lib/upas/namefiles , -are checked in order. -If the name is not found, the translation is taken to be -.BI local! name. -.PP -On research network machines, -the first system alias file is -.BR /usr/lib/upas/names.local ; -it is never touched from afar. -Alias files for various organizations, e.g -.BR /usr/lib/upas/names.1127 , -are maintained, often by users themselves, at selected sites and -sent -around the network when changed -by -.IR ship (8). -The master alias file for center 1122 is kept on `alice', -those for other centers on `bowell'. -.SS Addresses to/from major networks -A `from' address is automatically supplied as a return -postmark on outgoing mail addressed `to' the several networks. -Respondents should be able to send to these addresses. -For non-research AT&T machines that use the research gateway, -`from' addresses with -.B @ -should be replaced by -.BR person%machine@research.att.com . -.PP -.TF ARPANET: -.TP -UUCP: -(to) -.B machine!person -.br -(from) -.B research!person -.TP -CSNET: -(to) -.B csnet!machine-domain-name!person -.br -(from) -.B person@research.att.com -.TP -ARPANET: -(to) -.B arpa!machine-domain-name!person -.br -(from) -.B person@research.att.com -.TP -ACSNET: -(to) -.B acsnet!machine-domain-name!person -.br -(from) -.B person@research.usa -.TP -BITNET: -(to) -.B bitnet!machine!person -.br -(from) -.B person@research.att.com -.SH FILES -.F /usr/lib/upas/namefiles -.br -.F /usr/lib/upas/names.* -.SH "SEE ALSO" -.IR uucp (1), -.IR mail (1), -.IR upas (8) diff --git a/static/v10/man6/man.6 b/static/v10/man6/man.6 deleted file mode 100644 index 45b4beaa..00000000 --- a/static/v10/man6/man.6 +++ /dev/null @@ -1,281 +0,0 @@ -.TH MAN 6 -.CT 1 inst_info -.SH NAME -man \(mi macros to typeset manual -.SH SYNOPSIS -.B nroff -man -.I file ... -.PP -.B troff -man -.I file ... -.SH DESCRIPTION -These macros are used to lay out pages of this manual. -.PP -Except in -.L .LR -and -.L .RL -requests, any text argument denoted -.I t -in the request summary may be zero to six words. -Quotes -\f5"\fP ... \f5"\fP -may be used to include blanks in a `word'. -If -.I t -is empty, -the special treatment is applied to -the next text input line (the next line that doesn't begin with dot). -In this way, for example, -.B .I -may be used to italicize a line of more than 6 words, or -.B .SM -followed by -.B .B -to make small letters in `bold' font. -.PP -A prevailing indent distance is remembered between -successive indented paragraphs, -and is reset to default value upon reaching a non-indented paragraph. -Default units for indents -.I i -are ens. -.PP -The fonts are -.TP -.B R -roman, the main font, preferred for diagnostics -.PD 0 -.TP -.B I -italic, preferred for parameters, short names of commands -(use -.B F -for full path names), -names of manual pages, -and naked function names -.TP -.L B -`bold', actually the constant width font CW, -preferred for examples, declarations, keywords, names of -.B struct -members, and literals -(numbers are rarely literals) -.TP -.B F -also font CW; -used for filenames to help cross-indexing -.TP -.B L -also font CW. -In -.I troff -.BR L = B ; -in -.I nroff -arguments of the macros -.BR .L , -.BR .LR , -and -.B .RL -are printed in quotes; -preferred only where quotes really help (e.g. lower-case literals and -punctuation). -.PD -.LP -Type font and size are reset to default values -before each paragraph, and after processing -font- or size-setting macros. -.PP -The -.B -man -macros admit equations and tables in the style of -.IR eqn (1) -and -.IR tbl (1), -but do not support arguments on -.B .EQ -and -.B .TS -macros. -.PP -These strings are predefined by -.BR -man : -.TP -.B \e*R -.if t `\*R', `(Reg)' in -.if t .I nroff. -.if n `(Reg)', trademark symbol in -.if n .I troff. -.br -.ns -.TP -.B \e*S -Change to default type size. -.SH FILES -.F /usr/lib/tmac/tmac.an -.br -.F /usr/man/man0/xx -.SH SEE ALSO -.IR troff (1), -.IR man (1) -.SH REQUESTS -.ta \w'.TH n c x 'u +\w'Cause 'u +\w'Argument\ 'u -.di xx - \ka -.br -.di -.in \nau -.ti0 -Request Cause If no Explanation -.ti0 - Break Argument -.ti0 -\&\f5.B\fR \fIt\fR no \fIt\fR=n.t.l.* Text -.I t -is `bold'. -.ti0 -\&\f5.BI\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating bold and italic. -.ti0 -\&\f5.BR\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating bold and Roman. -.ti0 -\&\f5.CT\fR \fIc x...\fR no Chapter -.I c, -topics -.I x -in topic index; see -.F /usr/man -for topic codes. -.ti0 -\&\f5.DT\fR no Restore default tabs. -.ti0 -\&\f5.EE\fR yes End displayed example -.ti0 -\&\f5.EX\fR yes Begin displayed example -.ti0 -\&\f5.F\fR \fIt\fR no \fIt\fR=n.t.l. Text -.I t -is filename. -.ti0 -\&\f5.FR\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating filename and Roman. -.ti0 -\&\f5.HP\fR \fIi\fR yes \fIi\fR=p.i.* Set prevailing indent to -.I i. -Begin paragraph with hanging indent. -.ti0 -\&\f5.I\fR \fIt\fR no \fIt\fR=n.t.l. Text -.I t -is italic. -.ti0 -\&\f5.IB\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating italic and bold. -.ti0 -\&\f5.IP\fR \fIx i\fR yes \fIx\fR="" Same as \f5.TP\fP with tag -.I x. -.ti0 -\&\f5.IR\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating italic and Roman. -.ti0 -\&\f5.L\fR \fIt\fR no \fIt\fR=n.t.l. Text -.I t -is literal. -.ti0 -\&\f5.LP\fR yes Same as \f5.PP\fP. -.ti0 -\&\f5.LR\fR \fIt\fR no Join 2 -words of -.I t -alternating literal and Roman. -.ti0 -\&\f5.PD\fR \fId\fR no \fId\fR=\f5.4v\fP Interparagraph distance is -.I d. -.ti0 -\&\f5.PP\fR yes Begin paragraph. -Set prevailing indent to default. -.ti0 -\&\f5.RE\fR yes End of relative indent. -Set prevailing indent to amount of starting \f5.RS\fP. -.ti0 -\&\f5.RF\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating Roman and filename. -.ti0 -\&\f5.RI\fR \fIt\fR no \fIt\fR=n.t.l. Join -words of -.I t -alternating Roman and italic. -.ti0 -\&\f5.RL\fR \fIt\fR no Join 2 or 3 -words of -.I t -alternating Roman and literal. -.ti0 -\&\f5.RS\fR \fIi\fR yes \fIi\fR=p.i. Start relative indent, -move left margin in distance -.I i. -Set prevailing indent to default for nested indents. -.ti0 -\&\f5.SH\fR \fIt\fR yes \fIt\fR="" Subhead; reset paragraph distance. -.ti0 -\&\f5.SM\fR \fIt\fR no \fIt\fR=n.t.l. Text -.I t -is small. -.ti0 -\&\f5.SS\fR \fIt\fR no \fIt\fR="" Secondary subhead. -.ti0 -\&\f5.TF\fR \fIs\fR yes Prevailing indent is wide as -string -.I s -in font -.BR L ; -paragraph distance is 0. -.ti0 -\&\f5.TH\fR \fIn c x\fR yes Begin page named -.I n -of chapter -.IR c; -.I x -is extra commentary, e.g. `local', for page head. -Set prevailing indent and tabs to default. -.ti0 -\&\f5.TP\fR \fIi\fR yes \fIi\fR=p.i. Set prevailing indent to -.I i. -Restore default indent if -.IR i =0. -Begin indented paragraph -with hanging tag given by next text line. -If tag doesn't fit, place it on separate line. -.ti0 -\&\f5.1C\fR yes Equalize columns and return to 1-column output -.ti0 -\&\f5.2C\fR yes Start 2-column nofill output -.PP -.ti0 -* n.t.l. = next text line; p.i. = prevailing indent -.SH BUGS -There's no way to fool -.I troff -into handling literal double quote marks -.B \&" -in font-alternation macros, such as -.LR .BI . -.br -There is no direct way to suppress column widows in 2-column -output; the column lengths may be adjusted by inserting -.L .sp -requests before the closing -.LR .1C . diff --git a/static/v10/man6/mars.6 b/static/v10/man6/mars.6 deleted file mode 100644 index 1785cbb8..00000000 --- a/static/v10/man6/mars.6 +++ /dev/null @@ -1,100 +0,0 @@ -.TH MARS 6 -.SH NAME -mars \- memory array redcode simulator -.SH SYNOPSIS -.B mars -[ -.B -dfhmp -] -[ -.BI -cqs value -] -.I file ... -.SH DESCRIPTION -.I Mars -is a simulator for the -`Redcode' -machine from Kee Dewdney,s -`Computer Recreations,' -.I Scientific American , -May, 1984, coded by Michael Mauldin, CMU. -The easiest way to create an object file is to use the -.IR redcode (6) -command to a assemble the object file from a redcode -source file. -.PP -An object file contains three header lines: the name of the -program, its length, and its starting location. -Here is a sample redcode object file, for -the Dwarf program: -.IP -.EX -name dwarf -length 4 -start 1 -00000007999 -20000517999 -10000027998 -41799800000 -.EE -.PP -The instruction format is an 11 digit decimal string, packed thus: -.EX -struct { - char[1] opcode; - char[1] mode1; char[4] arg1; - char[1] mode2; char[4] arg2; -} -.EE -.PP -Options allow for tracing execution, for graphically displaying the -progress of each program, and for analyzing and dumping memory before -and after execution. For example -.IP -.L -mars -s1234 -f -c20000 dwarf.obj gemini.obj imp.obj -.LP -specifies that imp, dwarf, and gemini are to be run together, with a -fullscreen display for 20000 cycles using a random number seed of 1234. -.TP -.BI -c N -the maximum number of cycles for this run. -The default is 10000. -.TP -.B -d -(debug) -execution to be traced in excruciating detail. -.TP -.B -f -(fullscreen) -execution will be displayed graphically on any -terminal supported by -.IR curses (3). -.TP -.B -h -(holes) -description of memory usage will be printed after -execution terminates. -.TP -.B -m -memory will be dumped before and after execution terminates. -.TP -.B -p -similar to -.BR -m , -except only memory near each program counter is dumped. -.TP -.BI -q N -.I -quit as soon as there are fewer than -.I N -programs still alive. -Default is -.BR q1 . -.TP -.BI -s N -seed for random number generator; -.IR N =0 -seeds from the clock. -.SH SEE ALSO -.IR redcode (6) diff --git a/static/v10/man6/maze.6 b/static/v10/man6/maze.6 deleted file mode 100644 index 28348345..00000000 --- a/static/v10/man6/maze.6 +++ /dev/null @@ -1,12 +0,0 @@ -.th MAZE VI 11/1/73 -.sh NAME -maze \*- generate a maze problem -.sh SYNOPSIS -.bd maze -.sh DESCRIPTION -.it Maze -will ask a few questions and then -print out a maze. -.sh BUGS -Some mazes (especially small ones) -have no solutions. diff --git a/static/v10/man6/mbits.6 b/static/v10/man6/mbits.6 deleted file mode 100644 index e465d120..00000000 --- a/static/v10/man6/mbits.6 +++ /dev/null @@ -1,118 +0,0 @@ -.if "\*(Bp"" .so /usr/lib/tmac/tmac.bits -.TH MBITS 6 -.CT 1 writing_troff -.SH NAME -mbits \- macros to typeset bitmaps -.SH SYNOPSIS -.B troff -[ -.I option ... -] -.B -mbits -[ -.I option ... -] -.I file ... -.SH DESCRIPTION -These macros are used to typeset bitmaps. -They are compatible with other -.I troff -macro packages, so that bitmap figures may be included in documents. -.TP "\w'\f5.BM \fIf s dX dY\fR'u+1m" -\f5\&.BM \fIf\fR -Set the format for subsequent \&.BM requests to -.IR f . -The default is -.L b -for -.IR blitblt (9.1) -output. -The other possibility is -.L i -for faces and large icons in -.SM -ASCII -format. -.TP -\f5\&.BM \fIf s\fR -Insert the bitmap from file -.IR f ; -each pixel will be -.I s -basic units square. -The bitmap origin is placed at the current point, which -is left unchanged. -.TP -\f5\&.BM \fIf s dX dY\fR -Set the number registers -.IR dX " and " dY -to the width and height (in basic units) of the bitmap in file -.IR f , -assuming pixel size -.IR s . -This form may be used to calculate positioning. -.SH EXAMPLES -.PP -This sequence centers the bitmap and spaces past it to continue -with the text: -.PP -.EX -\&.BM i -\&.BM /n/face/48x48x1/pjw 6 dX dY -\&.sp -\&.in (\en(.lu-\en(dXu)/2u -\&.BM /n/face/48x48x1/pjw 6 -\&.in -\&.sp \en(dYu -.if n .ig -.sy echo >/tmp/pjw\n($$ -e '\ -0x0000,0x1FA0,0x0000,\\n0x0000,0x7FFC,0x0000,\\n0x0000,0xFEFF,0x0000,\\n\ -0x0001,0xBFBF,0xC000,\\n0x0001,0xEFFA,0xE000,\\n0x0002,0x00FF,0xF800,\\n\ -0x0002,0x007F,0xFF80,\\n0x0000,0x001F,0x7E00,\\n0x000C,0x001F,0xFFC0,' -.sy echo >>/tmp/pjw\n($$ -e '\ -0x0000,0x0015,0xFFC0,\\n0x0030,0x001F,0xFFF0,\\n0x0070,0x000F,0xFEB0,\\n\ -0x00C0,0x0007,0xFFF8,\\n0x00E0,0x0007,0xFFE8,\\n0x01E0,0x0003,0xFFF8,\\n\ -0x03C0,0x0001,0xFFF8,\\n0x03E0,0x0001,0xFFF8,\\n0x07C2,0x8000,0xFFF0,' -.sy echo >>/tmp/pjw\n($$ -e '\ -0x0FFA,0xF83F,0xBFF8,\\n0x0FE0,0x7C67,0xFFF8,\\n0x1FF1,0xEFF9,0x7FF8,\\n\ -0x1FF7,0xFFFF,0xFFF8,\\n0x1FF5,0xA4FF,0xFFF8,\\n0x1FD0,0x247F,0xFFF0,\\n\ -0x0FE0,0x8045,0xFFF0,\\n0x1FA0,0x0870,0x3FF0,\\n0x0320,0x0060,0xDFE0,' -.sy echo >>/tmp/pjw\n($$ -e '\ -0x0B80,0x1030,0x1F80,\\n0x0181,0x601F,0xF780,\\n0x0085,0x405A,0x5F00,\\n\ -0x0000,0x0BFB,0xFF00,\\n0x0180,0x1FE8,0xEE00,\\n0x0380,0x07F2,0xBE00,\\n\ -0x0182,0x03D5,0xEFC0,\\n0x0080,0x0075,0x7F80,\\n0x01C1,0xD5DD,0x4F80,' -.sy echo >>/tmp/pjw\n($$ -e '\ -0x00C1,0x57FF,0xFF80,\\n0x0040,0x0039,0x7F00,\\n0x0060,0x006B,0xCE00,\\n\ -0x0004,0x1FEB,0x6000,\\n0x0000,0x07FF,0xF800,\\n0x0002,0x0015,0xA000,\\n\ -0x0000,0x0057,0xC000,\\n0x0002,0x003F,0x4000,\\n0x0000,0x804B,0xC000,' -.sy echo >>/tmp/pjw\n($$ -e '\ -0x0002,0xBBFE,0x8000,\\n0x0000,0x8FFB,0xC000,\\n0x0001,0x7ABF,0xC000,' -.BM i -.BM /tmp/pjw\n($$ 6 dX dY -.sp -.in (\n(.lu-\n(dXu)/2u -.BM /tmp/pjw\n($$ 6 -.sy rm -f /tmp/pjw\n($$ -.in -.sp \n(dYu -.. -.EE -.SH FILES -.F /usr/lib/btroff -.SH SEE ALSO -.IR blitblt (9.1), -.IR troff (1), -.IR bitfile (9.5), -.IR ms (6) -.SH BUGS -At time of writing, -.I mbits -does not work with PostScript output devices. -See -.IR mpictures (6) -for an alternative. -.br -.B \&.BM -does not work inside a diversion. -.br -The concept of `pixel size' varies among typesetting devices. diff --git a/static/v10/man6/mcs.6 b/static/v10/man6/mcs.6 deleted file mode 100644 index 0153a4a8..00000000 --- a/static/v10/man6/mcs.6 +++ /dev/null @@ -1,145 +0,0 @@ -.ds a \fR*\fP -.ds s \fR\h'\w'*'u'\fP -.TH MCS 6 -.CT 1 writing_troff -.SH NAME -mcs \- macros for formatting cover sheets -.SH SYNOPSIS -.B troff -mcs -.I file ... -.SH DESCRIPTION -The -.I mcs -package of -.IR troff (1) -macros generates cover sheets for Bell Labs documents. -The macros were not meant for human production. -Use -.IR docgen (1) -to write them: -.IP -.L docgen -mcs -.PP -The -.I mcs -macros automatically load -the -.IR ms (6) -macros. -.PP -In the following description -macros marked -.L * -are mandatory; -all others are optional. -Optional arguments are enclosed in square brackets. -The macros must be used in the -order presented: -.PP -.TF \*a\ .MT\ type\ software\ -.TP -Request -Explanation -.PD -.TP -.BI "\*a .TI" " \fR[\fPdraft\fR]\fP" -Title text follows. -Unless there is an argument, the cover sheet will be shipped -automatically to the Bell Labs library ITDS. -Duplicate shipments are harmless. -.PD0 -.TP -.BI "\*a .AH" " author loc dept ext rm e-mailaddre co" -.TP -.BI "\*s .AP" " name" -Responsible AT&T person -.TP -.B \*a .SA -Begin Abstract -.TP -.B \*a .SE -End Abstract -.TP -.BI "\*s .KW" " \fR[\fPk1 ... k9\fR]\fP" -Keywords -.TP -.BI "\*a .TY" " type software" -Memo -.IR type : -.L TM -technical memorandum, -.L IM -internal memorandum, -.L TC -technical correspondence; -.IR software : -.L y -if memo is software related -.TP -.BI "\*a .NU" " org-date-seq filing_case work_project" -Document Number -.TP -.BI "\*s .ED" " doc_number" -Earlier document number. -.TP -.BI "\*a .MY" " \fR[\fPa1 ... a8 \fR]\fP" -Mercury Code, positional arguments, -.BR y - n , -at most 3 -.BR y : -1 Chemistry and Materials, 2 Communications, 3 Computing, -4 Electronics, 5 Life Science, 6 Mathematics and Statistics, -7 Physics, 8 Manufacturing -.TP -.BI "\*s .RL" " code" -.L y -release to any AT&T employee; -.L n -release only on approval of each request. -.TP -.BR "\*s .PR " [ BR ] -Proprietary Marking, default ATT-BL Proprietary, -.L 0 -unmarked, -.L BR -restricted -.TP -.B \*s .GS -Government Security -.TP -.B \*s .CO -Complete Copy Distribution List follows -.TP -.B \*s .CE -End distribution lists -.TP -.B \*s .CV -Cover Sheet Only Distribution List follows -.TP -.BI "\*a .SC" " pages" -Total -.I pages ; -do not include coversheet pages -(if old format of -.I pages -and -.I otherpages , -the arguments are added). -.PP -To turn the paper into released paper format put a -.B .RP -before the title macro. -To make it into a CSTR add a -.B .TR -before the title and -.B .AI -.B .MH -after the author macro. -.SH FILES -.F /usr/lib/tmac/tmac.cs -.br -.F /usr/lib/tmac/tmac.rscover -.SH "SEE ALSO" -.IR docgen (1), -.IR ms (6), -.IR sendcover (8) diff --git a/static/v10/man6/mille.6 b/static/v10/man6/mille.6 deleted file mode 100644 index 3a669173..00000000 --- a/static/v10/man6/mille.6 +++ /dev/null @@ -1,223 +0,0 @@ -.TH MILLE 6 -.SH NAME -mille \- card game -.SH SYNOPSIS -.B /usr/games/mille -[ -.I file -] -.SH DESCRIPTION -.I Mille -plays a two-handed game -reminiscent of -the Parker Brother's game of Mille Bournes. -If a file name is given on the command line, -the game saved in that file is started. -.PP -When a game is started up, -the bottom of the score window will contain a list of commands. -They are: -.TP -.B P -Pick a card from the deck. -This card is placed in the -.L P -slot in your hand. -.PD0 -.TP -.B D -Discard a card from your hand. -To indicate which card, -type the number of the card in the hand -(or -.L P -for the just-picked card) -followed by a newline or space. -.TP -.B U -Use a card. -The card is again indicated by its number. -.TP -.B O -Sort the cards in your hand. -This command toggles on and off. -.TP -.B Q -Quit the game. -.TP -.B S -Save the game in a file. -You will be asked for a file name. -A newline without a name terminates the command, but not the game. -.TP -.B R -Redraw the screen from scratch. -.TP -.B W -Toggle window type. -This switches the score window between the startup window -(with all the command names) -and the end-of-game window. -The end-of-game window -saves time by eliminating the switch at the end of the game -to show the final score. -.SS Cards -The number of such cards appears after the card name: -.PP -.nf -.ne 10 -.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n -Hazard Repair Safety -.sp -Out of Gas (2) Gasoline (6) Extra Tank (1) -Flat Tire (2) Spare Tire (6) Puncture Proof (1) -Accident (2) Repairs (6) Driving Ace (1) -Stop (4) Go (14) Right of Way (1) -Speed Limit (3) End of Limit (6) -.PP -.ce -25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) -.SS Rules -The object of the game is to get a total of 5000 points -in several hands. -Each hand is a race to put down exactly 700 miles -before your opponent does, making points on the way. -.PP -The game is played with a deck of 101 cards. -.I Distance -cards represent a number of miles traveled: -25, 50, 75, 100, and 200. -When one is played, -it adds that many miles to the player's trip so far this hand. -.I Hazard -cards prevent your opponent from putting down Distance cards. -They can only be played if your opponent has a -.I Go -card on top of the Battle pile. -The hazards are -`Out of Gas,' `Accident', `Flat Tire', -`Speed Limit and `Stop'. -.I Remedy -cards fix hazards: -`Gasoline', `Repairs', `Spare Tire', `End of Limit', -and `Go'. -.I Safety -cards prevent your opponent playing Hazard cards: -`Extra Tank', `Driving Ace', `Puncture Proof', -`Right of Way'. -.PP -The board is split into several areas. -From top to bottom, they are: -SAFETY AREA: -(unlabeled) where the safeties will be placed. -HAND: -The cards in your hand. -BATTLE: -This is the Battle pile. -where the Hazard and Remedy Cards are played, -excep Speed Limit and End of Limit. -Only the top card is displayed, -as it is the only effective one. -SPEED: -The Speed pile. -Speed Limit and End of Limit -cards are played here -to control the speed at which the player is allowed to put down miles. -MILEAGE : -Miles are placed. -The total of the numbers shown here is the distance traveled so far. -Not more than two 200-mile cards may be played in one turn. -.PP -The first pick alternates between the two players. -Each turn usually starts with a pick from the deck. -The player then plays a card, -or if this is not possible or desirable, -discards one. -Normally, a play or discard of a single card -constitutes a turn. -If the card played is a safety, -however, -the same player takes another turn immediately. -.PP -This repeats until one of the players reaches exactly 700 points -or the deck runs out. -If someone reaches 700, -they have the option of going for an `Extension', -which means that the play continues until 1000 miles. -.SS Hazards and Remedies -.IP Go -(Green Light) -must be the top card on your Battle pile -for you to play any mileage, -unless you have played Right of Way. -.IP Stop -is played on your opponent's -Go card. -.IP "Speed Limit" -is played on your opponent's Speed pile. -Until they play an End of Limit -they can only play 25 or 50 mile cards. -.IP "End of Limit" -is played on your Speed pile -to nullify a Speed Limit. -.IP "Out of Gas" -is played on your opponent's Go. -They must play Gasoline -and then Go before they can play any more mileage. -.IP "Flat Tire" -and Accident are played similarly. -.PP -.IP "Safety Cards" -prevent your opponent -from playing the corresponding Hazards -for the rest of the hand. -It cancels the hazard, -and entitles the player to an extra turn. -.IP "Right of Way" -prevents both Stop and Speed Limit cards and acts -as a permanent Go. -.PP -A hand ends whenever one player gets exactly 700 miles or the deck runs out. -In that case, play continues until someone reaches 700, -or neither player can use any cards in their hand. -If the trip is completed after the deck runs out, -this is called -.IR "Delayed Action" . -.PP -Coup Fourre: -This is a French fencing term for a counter-thrust move as part of a parry -to an opponents attack. -In Mille Bournes, -it is used as follows: -If an opponent plays a Hazard card, -and you have the corresponding Safety in your hand, -you play it immediately, -eve before -you draw. -This immediately removes the Hazard card from your Battle pile, -and protects you from that card for the rest of the game. -This -gives you more points. -.PP -.BR Scoring : -Scores are totaled at the end of each hand, -whether or not anyone completed the trip. -The terms used in the Score window are: -.PP -.nf -Milestones Played: sum of miles -Each Safety: 100 points -All 4 Safeties: 300 points -Each Coup Foure: -300 points for each Coup Fourre accomplished. -Trip Completed: 400 points -Safe Trip: 300 points bonus for completing trip without 200 mile -Delayed Action: -300 points for finishing after the deck was exhausted. -Extension: 200 points bonus for a 1000 mile trip. -Shut-Out: 500 points for completing while opponent has 0 miles -.PP -.SH AUTHOR -Ken Arnold -.SH "SEE ALSO" -.IR curses (3)
\ No newline at end of file diff --git a/static/v10/man6/mon.6 b/static/v10/man6/mon.6 deleted file mode 100644 index b5fb5bd0..00000000 --- a/static/v10/man6/mon.6 +++ /dev/null @@ -1,12 +0,0 @@ -.th MON VI 11/1/73 -.sh NAME -mon \*- print calendar month -.sh SYNOPSIS -.bd mon -.sh DESCRIPTION -.it Mon -asks for a month and year. -The output is a calendar for that month and year. -.sh "SEE ALSO" -cal(VI) -.sh BUGS diff --git a/static/v10/man6/monop.6 b/static/v10/man6/monop.6 deleted file mode 100644 index 53860d16..00000000 --- a/static/v10/man6/monop.6 +++ /dev/null @@ -1,181 +0,0 @@ -.de Sc \" start command list macro -.ie n .PD 0 -.el .PD 0.5 -.sp -.. -.de Cm \" define command macro -.TP 10 -.ie t .BR "\\$1" -.el .IR "\\$1" -.. -.de Ec \" end command macro -.PD 1 -.. -.TH MONOP 6 -.SH NAME -monop \- monopoly game -.SH SYNOPSIS -.B /usr/games/monop -[ file ] -.SH DESCRIPTION -.I Monop -is reminiscent of the Parker Brother's game Monopoly, -and -monitors a game among 1 to 9 users. -It is assumed that the rules of Monopoly are known. -The game follows the standard rules, -with the exception that, -if a property would go up for auction -and there are only two solvent players, -no auction is held and the property remains unowned. -.PP -The game, in effect, -lends the player money, -so it is possible to buy something which you cannot afford. -However, as soon as a person goes into debt, -he must fix the problem, -.IR i.e. , -make himself solvent, -before play can continue. -If this is not possible, -the player's property reverts to his debtee, -either a player or the bank. -A player can resign at any time to any person -or the bank, -which puts the property back on the board, unowned. -.PP -Any time that the response to a question is a -.IR string , -e.g., a name, place or person, -you can type `?' -to get a list of valid answers. -It is not possible to input a negative number, -nor is it ever necessary. -.Sc -.IR "A Summary of Commands" : -.Cm quit -quit game: -This allows you to quit the game. -It asks you if you're sure. -.Cm print -print board: -This prints out the current board. -The columns have the following meanings -(column headings are the same for the -.BR where , -.BR "own holdings" , -and -.B holdings -commands): -.PP -.RS 10 -.TP "\w'Name\ \ 'u" -Name -The first ten characters of the name of the square -.TP -Own -The \fInumber\fR of the owner of the property. -.TP -Price -The cost of the property (if any) -.TP -Mg -This field has a `*' in it if the property is mortgaged -.TP -# -If the property is a Utility or Railroad, this is the number -of such owned by the owner. -If the property is land, this is the number of houses on it. -.TP -Rent -Current rent on the property. -If it is not owned, there is no rent. -.RE -.Cm where -where players are: -Tells you where all the players are. -A `*' indicates the current player. -.Cm "own\ holdings" -List your own holdings, -.IR i.e. , -money, get-out-of-jail-free cards, and property. -.Cm holdings -holdings list: -Look at anyone's holdings. -It will ask you whose holdings you wish to look at. -When you are finished, type `done'. -.Cm shell -shell escape: -Escape to a shell. -When the shell dies, -the program continues where you left off. -.Cm mortgage -mortgage property: -Sets up a list of mortgageable property, -and asks which you wish to mortgage. -.Cm unmortgage -unmortgage property: -Unmortgage mortgaged property. -.Cm buy -buy houses: -Sets up a list of monopolies on which you can buy houses. -If there is more than one, it asks you which you want to buy for. -It then asks you how many for each piece of property, -giving the current amount in parentheses after the property name. -If you build in an unbalanced manner -(a disparity of more than one house within the same monopoly), -it asks you to re-input things. -.Cm sell -sell houses: -Sets up a list of monopolies from which you can sell houses. -it operates in an analogous manner to -.I buy -.Cm card -card for jail: -Use a get-out-of-jail-free card to get out of jail. -If you're not in jail, -or you don't have one, -it tells you so. -.Cm pay -pay for jail: -Pay $50 to get out of jail, -from whence you are put on Just Visiting. -Difficult to do if you're not there. -.Cm trade -This allows you to trade with another player. -It asks you whom you wish to trade with, -and then asks you what each wishes to give up. -You can get a summary at the end, -and, in all cases, -it asks for confirmation of the trade before doing it. -.Cm resign -Resign to another player or the bank. -If you resign to the bank, -all property reverts to its virgin state, -and get-out-of-jail free cards revert to the deck. -.Cm save -save game: -Save the current game in a file for later play. -You can continue play after saving, -either by adding the file in which you saved the game after the -.I monop -command, -or by using the -.I restore -command (see below). -It will ask you which file you wish to save it in, -and, if the file exists, confirm that you wish to overwrite it. -.Cm restore -restore game: -Read in a previously saved game from a file. -It leaves the file intact. -.Cm roll -Roll the dice and move forward to your new location. -If you simply hit the <RETURN> key instead of a command, -it is the same as typing -.IR roll . -.Ec -.SH FILES -/usr/games/lib/cards.pck Chance and Community Chest cards -.SH BUGS -No command can be given an argument instead of a response to a query. diff --git a/static/v10/man6/moo.6 b/static/v10/man6/moo.6 deleted file mode 100644 index 7b95a185..00000000 --- a/static/v10/man6/moo.6 +++ /dev/null @@ -1,26 +0,0 @@ -.pa 1 -.he '3/15/72''MOO (VI)' -.ti 0 -NAME moo -- a game -.sp -.ti 0 -SYNOPSIS /usr/games/moo -.sp -.ti 0 -DESCRIPTION moo___ -is a guessing game imported from England. -.sp -.ti 0 -FILES -- -.sp -.ti 0 -SEE ALSO -- -.sp -.ti 0 -DIAGNOSTICS -- -.sp -.ti 0 -BUGS -- -.sp -.ti 0 -OWNER ken diff --git a/static/v10/man6/mpictures.6 b/static/v10/man6/mpictures.6 deleted file mode 100644 index 295b67a5..00000000 --- a/static/v10/man6/mpictures.6 +++ /dev/null @@ -1,154 +0,0 @@ -.TH MPICTURES 6 -.CT 1 writing_troff -.SH NAME -mpictures \- picture inclusion macros -.SH SYNOPSIS -.B troff -mpictures -[ -.I options -] -.I file ... -.SH DESCRIPTION -.I Mpictures -macros insert PostScript pictures into -.IR troff (1) -documents. -The macros are: -.TP -.BI .BP " source height width position offset flags label -Define a frame and place a picture in it. -Null arguments, represented by \f5""\fR, -are interpreted as defaults. -The arguments are: -.RS -.TP -.I source -Name of a PostScript picture file, optionally -suffixed with -.RI ( n ) -to select page number -.I n -from the file (first page by default). -.PD0 -.TP -.I height -Vertical size of the frame, default -.BR 3.0i . -.TP -.I width -Horizontal size of the frame, current line length by default. -.TP -.I position -.L l -(default), -.LR c , -or -.L r -to left-justify, center, or right-justify the frame. -.TP -.I offset -Move the frame horizontally from the original -.I position -by this amount, default -.BR 0i . -.TP -.I flags -One or more of: -.RS -.PD 0v -.TP -.BI a d -Rotate the picture clockwise -.I d -degrees, default -.IR d =90. -.TP -.B o -Outline the picture with a box. -.TP -.B s -Freely scale both picture dimensions. -.TP -.B w -White out the area to be occupied by the picture. -.TP -.BR l , r , t ,\fPb -Attach the picture to the left right, top, or bottom of the frame. -.RE -.TP -.I label -Place -.I label -at distance -.B 1.5v -below the frame. -.PD -.PP -If there's room, -.B .BP -fills text around the frame. -Everything destined for either side of the frame -goes into a diversion to be retrieved when the accumulated -text sweeps past the trap set by -.B .BP -or when the diversion is explicitly closed -by -.BR .EP . -.RE -.TP -.BI .PI " source height" , width , "yoffset\fB,\fPxoffset flags. -This low-level macro, used by -.BR .BP , -can help do more complex things. -The two arguments not already described are: -.RS -.TP -.I xoffset -Offset the frame from the left margin by this amount, default -.BR 0i . -.PD0 -.TP -.I yoffset -Offset the frame from the current baseline, -measuring positive downward, default -.BR 0i . -.PD -.RE -.TP -.B .EP -End a picture started by -.BR .BP ; -.B .EP -is usually called implicitly by a trap -at frame bottom. -.PP -If a PostScript file lacks page-delimiting comments, -the entire file is included. -If no -.B %%BoundingBox -comment is present, the picture is -assumed to fill an 8.5\(mu11-inch page. -Nothing prevents the picture from being placed off the page. -.SH FILES -.F /usr/lib/tmac/tmac.pictures -.SH SEE ALSO -.IR troff (1) -.SH DIAGNOSTICS -A picture file that can't be read by the PostScript -postprocessor is replaced by white space. -.SH BUGS -A picture and associated text silently disappear if -a diversion trap set by -.B .BP -isn't reached. -Call -.B .EP -at the end of the document to retrieve it. -.br -Macros in other packages may break the adjustments -made to the line length and indent when text is being placed -around a picture. -.br -A missing or improper -.B %%BoundingBox -comment may cause the frame to be filled incorrectly. diff --git a/static/v10/man6/mpm.6 b/static/v10/man6/mpm.6 deleted file mode 100644 index f765bf7c..00000000 --- a/static/v10/man6/mpm.6 +++ /dev/null @@ -1,173 +0,0 @@ -.TH MPM 6 -.CT 1 writing_troff -.SH NAME -mpm, mspe \- macros for page makeup -.SH SYNOPSIS -.B troff -mpm -.I file ... -.PP -.B troff -mspe -.I file ... -.SH DESCRIPTION -These -.IR troff (1) -macros, largely compatible with -.IR ms (6), -make better pages. -They silently invoke and provide information to a -postprocessor that moves floating figures, avoids widows, and justifies -pages vertically by stretching vertical spaces that result from -.BR .PP , -.BR .LP , -.BR .IP , -.BR .QP , -.BR .SH , -.BR .NH , -.BR .DS / .DE , -.BR .EQ / .EN , -.BR .TS / .TE , -.BR .PS / .PE , -.BR .P1 / .P2 , -and -.BR .QS / .QE . -The packages support different styles: -.TP --mpm -generic -.TP -.B -mspe -.I Software\(emPractice and Experience -.PP -The following macros are different from or not part of -.BR -ms . -Values denoted -.I n -have default value -.BR 1v . -.TP -.BR .BP -Begin a new page. -.PD 0 -.TP -.B .FL -Flush: force out previous keeps. -.TP -.B .FC -Finish a two-column region and start a new one. -.TP -.BI .KF \ m -Floating keep, with preferred center at vertical position -.IR m . -Special values -.L top -(default) and -.L bottom -are permitted. -.TP -.BI .NE \ n -Start new page if remaining vertical space on this page -is less than -.I n . -.TP -.B .P1 -Begin a program display (Courier font). -.TP -.B .P2 -End a program display. -.TP -.BI .P3 -Insert optional break point in program display. -.TP -.BI .SP " n " exactly -.br -.ns -.TP -.BI .SP " n " -Insert vertical space of height -.I n, -stretchable unless -.B exactly -is present. -.TP -.BI .Tm " text" -Place page number and -.I text -on the standard error output. -.TP -.BI .X " text" -Present -.I text -to the hidden page-makeup program -as part of a device-dependent output sequence -.BR x -.BR X -.IR "text" . -Equivalent to -.BI \eX' text ' . -.PD -.PP -Useful number registers: -.PD 0 -.TP -.B HM -Header margin; default 1 inch. -.TP -.B FM -Footer margin; default 1 inch. -.TP -.B FO -Footer position; default 10 inches. -.TP -.B %# -Page number of current page. -.TP -.BR dP , dV -Shrinkage of point size and vertical spacing for -.BR .P1 , -in points. -.PD -.PP -Useful strings: -.PD 0 -.TP -.BR %e , %o -Even and odd page title commands, as -.BR .tl\ '''' . -.PD -.SH FILES -.F /usr/lib/tmac/tmac.pm -.br -.F /usr/lib/tmac/pm -.SH "SEE ALSO" -.IR ms (6), -.IR troff (1) -.br -B. W. Kernighan and C. J. Van Wyk, -`The \-mpm Macro Package', -this manual, Volume\ 2 -.SH BUGS -These features of -.B -ms -are missing: -.PD0 -.IP -Document styles other than the default -.BR .RP . -.br -Space between front matter and first paragraph. -Recover it with -.BR ".SP 2" . -.br -Separating rule above footnotes. -.br -Keeps assigned to a separate page. -.br -Pages with more than two columns. -.LP -.I Troff -option -.B -o -doesn't work with -.BR -mpm -because only the postprocessor knows the page numbers. -.PD diff --git a/static/v10/man6/ms.6 b/static/v10/man6/ms.6 deleted file mode 100644 index d142e590..00000000 --- a/static/v10/man6/ms.6 +++ /dev/null @@ -1,340 +0,0 @@ -.hc % -.TH MS 6 -.CT 1 writing_troff -.SH NAME -ms \- macros for formatting manuscripts -.SH SYNOPSIS -.B "nroff \-ms" -[ -.I options -] -.I file ... -.br -.B "troff \-ms" -[ -.I options -] -.I file ... -.SH DESCRIPTION -This package of -.I nroff -and -.IR troff (1) -macro definitions provides a canned formatting -facility for tech%nical papers in various formats. -When producing 2-column output on a terminal, filter -the output through -.IR col ; -see -.IR column (1). -.PP -The macro requests are defined below. -Many -.I nroff -and -.I troff -requests are unsafe in conjunction with -this package, but the following requests may be used with -impunity after the first -.BR .PP : -.LR .bp , -.LR .br , -.LR .sp , -.LR .ls , -.LR .na . -.PP -Output of the -.IR eqn (1), -.I neqn, -.IR tbl (1), -.IR pic (1), -.IR refer (1), -and -.IR prefer (1) -preprocessors -for equations, tables, pictures, and references is acceptable as input. -.PP -Diacritical marks may be applied to letters, -as in these examples: -.ta .5i 1i 1.5i 2i 2.5i 3i 3.5i 4i 4.5i 5i 5.5i -.tr \'\'\`\` -.ds ' \h'\w'e'u*4/10'\z\(aa\h'-\w'e'u*4/10' -.ds ` \h'\w'e'u*4/10'\z\(ga\h'-\w'e'u*4/10' -.ds : \v'-0.6m'\h'(1u-(\\n(.fu%2u))*0.13m+0.06m'\z.\h'0.2m'\z.\h'-((1u-(\\n(.fu%2u))*0.13m+0.26m)'\v'0.6m' -.ds ^ \\k:\h'-\\n(.fu+1u/2u*2u+\\n(.fu-1u*0.13m+0.06m'\z^\h'|\\n:u' -.ds ~ \\k:\h'-\\n(.fu+1u/2u*2u+\\n(.fu-1u*0.13m+0.06m'\z~\h'|\\n:u' -.ds v \\k:\\h'+\\w'e'u/4u'\\v'-0.6m'\\s6v\\s0\\v'0.6m'\\h'|\\n:u' -.ds , \\k:\\h'\\w'c'u*0.4u'\\z,\\h'|\\n:u' -.IP -.L -\e*`e \e*`a \e*'e \e*^e \e*^o \e*:u \e*~n \e*,c \e*vc -.br -\*`e \*`a \*'e \*^e \*^o \*:u \*~n \*,c \*vc -.br -.tr \''\`` -.SH FILES -.F /usr/lib/tmac/tmac.s -.SH "SEE ALSO" -.br -M. E. Lesk, -`Typing Documents on the UNIX System: -Using the \-ms Macros with Troff and Nroff', -this manual, Volume 2 -.br -.IR eqn (1), -.IR troff (1), -.IR refer (1), -.IR prefer (1), -.IR tbl (1), -.IR pic (1), -.IR mcs (6) -.SH REQUESTS -.ta \w'..ND \fIdate\fR 'u +\w'Initial 'u +\w'Cause 'u -.br -.di x - \ka -.br -.di -.in \nau -.ti0 -Request Initial Cause Explanation -.ti0 - Value Break -.br -.in \nau -.ti0 -\f5\&.1C\fP yes yes One column format on a new page. -.ti0 -\f5\&.2C\fP no yes Two column format. -.ti0 -\f5\&.AB\fP no yes Begin abstract. -.ti0 -\f5\&.AE\fP - yes End abstract. -.ti0 -\f5\&.AI\fP no yes Author's institution follows. -Suppressed in -.BR .TM . -.ti0 -\f5\&.AT\fP no yes Print `Attached' and turn off line filling. -.ti0 -\f5\&.AU\fP\fP\fP \fIx y\fR no yes Author's name follows. -.IR x " is location and " y " is" -extension, ignored except in -.BR TM . -.ti0 -\f5\&.B\fP \fIx y\fR no no Print -.I x -in boldface, append -.IR y ; -if no argument switch to boldface. -.ti0 -\f5\&.B1\fP no yes Begin text to be enclosed in a box. -.ti0 -\f5\&.B2\fP no yes End boxed text. -.ti0 -\f5\&.BI\fP \fIx y\fR no no Print -.I x -in bold italic and append -.IR y ; -if no argument switch to bold italic. -.ti0 -\f5\&.BT\fP date no Bottom title, automatically invoked at -foot of page. -May be redefined. -.ti0 -\f5\&.BX\fP \fIx\fR no no Print -.I x -in a box. -.ti0 -\f5\&.CW\fP \fIx y\fR no no Constant width font for -.IR x , -append -.IR y ; -if no argument switch to CW. -.ti0 -\f5\&.CT\fP no yes Print `Copies to' and turn off line filling. -.ti0 -\f5\&.DA\fP \fIx\fR nroff no `Date line' at bottom of page -is -.IR x . -Default is today. -.ti0 -\f5\&.DE\fP - yes End displayed text. -Implies -.BR .KE . -.ti0 -\f5\&.DS\fP \fIx\fR no yes Start of displayed text, -to appear verbatim line-by-line: -.L I -indented (default), -.L L -left-justified, -.L C -centered, -.L B -(block) centered with straight left margin. -Implies -.BR .KS . -.ti0 -\f5\&.EG\fP no - Print document in BTL format for `Engineer's Notes.' Must be first. -.ti0 -\f5\&.EN\fP - yes Space after equation -produced by -.I neqn -or -.IR eqn (1). -.ti0 -\f5\&.EQ\fP \fIx y\fR - yes Display equation. -Equation number is -.IR y . -Optional -.I x -is -.BR I ", " L ", " C -as in -.BR .DS . -.ti0 -\f5\&.FE\fP - yes End footnote. -.ti0 -\f5\&.FP\fP \fIx\fR - no Set font positions for a family, e.g., -.L .FP palatino -.ti0 -\f5\&.FS\fP no no Start footnote. -The note will be moved to the bottom of the page. -.ti0 -\f5\&.HO\fP - no `AT&T Bell Laboratories, Holmdel, -New Jersey 07733'. -.ti0 -\f5\&.I\fP \fIx y\fR no no Italicize -.I x, -append -.IR y ; -if no argument switch to italic. -.ti0 -\f5\&.IH\fP no no `AT&T Bell Laboratories, Naperville, Illinois 60540' -.ti0 -\f5\&.IM\fP no no Print document in BTL format for an internal memorandum. Must be first. -.ti0 -\f5\&.IP\fP \fIx y\fR no yes Start indented paragraph, -with hanging tag -.IR x . -Indentation is -.I y -ens (default 5). -.ti0 -\f5\&.KE\fP - yes End keep. -Put kept text on next page if not enough room. -.ti0 -\f5\&.KF\fP no yes Start floating keep. -If the kept text must be moved to the next page, -float later text back to this page. -.ti0 -\f5\&.KS\fP no yes Start keeping following text. -.ti0 -\f5\&.LG\fP no no Make letters larger. -.ti0 -\f5\&.LP\fP yes yes Start left-blocked paragraph. -.ti0 -\f5\&.LT\fP \fIx r p\fP no yes Start a letter with today's date. If \fIx\fP is missing, use letterhead paper; -otherwise print letterhead with room \fIr\fP and -phone \fIp\fR; -address follows. -.ti0 -\f5\&.MF\fP - - Print document in BTL format for `Memorandum for File.' Must be first. -.ti0 -\f5\&.MH\fP - no `AT&T Bell Laboratories, Murray Hill, -New Jersey 07974'. -.ti0 -\f5\&.MR\fP - - Print document in BTL format for `Memorandum for Record.' Must be first. -.ti0 -\f5\&.ND\fP \fIdate\fR troff no Use date supplied (if any) only in -special BTL format positions; omit from page footer. -.ti0 -\f5\&.NH\fP \fIn\fR - yes Same as -.BR .SH , -with automatic section -numbers like `1.2.3'; -.I n -is subsection level (default 1). -.ti0 -\f5\&.NL\fP yes no Make letters normal size. -.ti0 -\f5\&.PE\fP - yes End picture; see -.IR pic (1). -.ti0 -\f5\&.PF\fP - yes End picture; restore vertical -position. -.ti0 -\f5\&.PP\fP no yes Begin paragraph. -First line indented. -.ti0 -\f5\&.PS\fP \fIh w\fR - yes Start picture; height -and width in inches. -.ti0 -\f5\&.PY\fP - no `AT&T Bell Laboratories, Piscataway, New Jersey 08854' -.ti0 -\f5\&.QE\fP - yes End quoted material. -.ti0 -\f5\&.QP\fP - yes Begin quoted paragraph (indent both margins). -.ti0 -\f5\&.QS\fP - yes Begin quoted material (indent both margins). -.ti0 -\f5\&.R\fP yes no Roman text follows. -.ti0 -\f5\&.RE\fP - yes End relative indent level. -.ti0 -\f5\&.RP\fP no - Cover sheet and first page for released -paper. -Must precede other requests. -.ti0 -\f5\&.RS\fP - yes Start level of relative indentation -from which subsequent indentation is measured. -.ti0 -\f5\&.SG\fP \fIx\fR no yes Insert signature(s). In -.B .TM -.I x -is initials of author and typist; in -.BR .LT -.I x -is author's name. -.ti0 -\f5\&.SH\fP - yes Section head follows, -font automatically bold. -.ti0 -\f5\&.SM\fP no no Make letters smaller. -.ti0 -\f5\&.TA\fP\ \fIx\fR... 5... no Set tabs in ens. -Default is 5 10 15 ... -.ti0 -\f5\&.TE\fP - yes End table; see -.IR tbl (1). -.ti0 -\f5\&.TH\fP - yes End heading section of table. -.ti0 -\f5\&.TL\fP no yes Title follows. -.ti0 -\f5\&.TM\fP\ \fIx\fR... no - Print document in BTL technical memorandum format. -Arguments are TM number, (quoted list of) case number(s), and file number. -Must precede other requests. -.ti0 -\f5\&.TR\fP \fIx\fR - - Print in BTL technical report format; report number is \fIx\fR. Must be first. -.ti0 -\f5\&.TS\fP \fIx\fR - yes Begin table; if -.I x -is -.B H -table heading is repeated on new pages. -.ti0 -\f5\&.UL\fP \fIx\fR - no Underline argument (even in troff). -.ti0 -\f5\&.UX\fP\ \fIy z\fP - no `\fIz\fRUNIX\fIy\fP'; -first use gives registered trademark notice. -.ti0 -\f5\&.WH\fP - no `AT&T Bell Laboratories, Whippany, -New Jersey 07981'. -.ti0 -\f5\&.[\fP - no Begin reference; see -.IR refer (1). -.ti0 -\f5\&.]\fP - no End reference. -.hc diff --git a/static/v10/man6/number.6 b/static/v10/man6/number.6 deleted file mode 100644 index 408691ae..00000000 --- a/static/v10/man6/number.6 +++ /dev/null @@ -1,14 +0,0 @@ -.TH NUMBER 6 -.CT 1 inst_info -.SH NAME -number \(mi convert Arabic numerals to English -.SH SYNOPSIS -.B number -.SH DESCRIPTION -.I Number -copies the standard input to the standard output, -replacing all decimal numbers by their spelled-out -equivalent. -Punctuation is added to make the output sound well when -played through -voice synthesizers. diff --git a/static/v10/man6/ogre.6 b/static/v10/man6/ogre.6 deleted file mode 100644 index 85f962a7..00000000 --- a/static/v10/man6/ogre.6 +++ /dev/null @@ -1,128 +0,0 @@ -.TH OGRE 6 -.SH NAME -ogre \- war game -.SH SYNOPSIS -.B /usr/games/ogre -[ -.I type -] -.SH DESCRIPTION -Ogre is a game of tank warfare in the 21st century. -You command a force of infantry, armor, and howitzers pitted against a giant -cybernetic tank, the Ogre. -Your mission is to destroy the Ogre, or at least render it immobile, before it -reaches and destroys your command post. -.PP -A more complete reference on how to play can be found in the Ogre rule book for -the Metagaming MicroGame, now distributed by Steve Jackson's company. -Here's some very sketchy and incomplete documentation for Ogre players: -.PP -The game has the following phases: -.PP -1) Initialization. -The player's armor units, infantry, and command post are placed on the map. -Nothing can be placed on the leftmost 7 columns of hexes, or on craters (*'s), -or on any unit already placed. -Valid commands are: -.nf - w e - a d (hex movement keys) - z x - place a: - H howitzer - T heavy tank - M missile tank - G GEV - I Infantry unit (attack strength 3) - C Command Post -.fi -on the space currently pointed at by the cursor. -Note that these are capital letters. -.PP -Units are displayed as these characters, except infantry, which appear -as '1', '2', or '3' depending on their attack strength. -.PP -2) The Ogre (an O) now appears. -.PP -3) You are given the opportunity to move all your vehicles and infantry that -can move. -The cursor motion keys are used to move the unit indicated by the cursor. -Additionally, 's' or ' ' can be used to let a vehicle stay motionless. -No vehicle can move through a crater hex, or into a hex occupied by another -friendly unit on its last turn, although it can move through a friendly hex on -its way elsewhere. -Moving through the hex occupied by the Ogre is an attempt to ram the Ogre. -This reduces the Ogre's treads by some amount, and destroys the unit. -.PP -4) You now fire all your vehicles in range at designated targets on the Ogre. -The following commands are used: -.TP -.B m -fire at missiles -.TP -.B b -fire at main batteries -.TP -.B s -fire at secondary batteries -.TP -.B a -fire at anti-personnel guns -.TP -.B t -fire at treads -.PP -The odds of destroying the target are displayed, but no action is taken -until 'r' is used, or until you run out of attack points (except for attacks on -treads \- see below). -(In the odds display, '+' means a sure thing.) -.TP -.B p -Pass. -The unit is passed over, and given the opportunity to fire later. -.TP -.B r -resolve all allocations so far, and display the results. -This is implied by 't', as tread attacks cannot be grouped. -A resolve is done automatically when you run out of attacking units. -.PP -5) Second movement phase for GEVs. -Just like step 3, except that only GEVs can move. -.PP -6) The Ogre moves. -If it runs over any of your units, they are damaged or destroyed. -.PP -7) The Ogre fires at all units in range. -Destroyed units are removed from the map. -Disabled units are displayed in lower case, and may not move or fire until the -end of the NEXT Ogre attack. -.PP -Steps 3 through 7 are repeated until either -a) the Ogre has no movement points left, in which case you win, or -b) your command post is destroyed, in which case the Ogre wins. -.SH MISCELLANEOUS -.PP -The display "a/r Dd Mm" means the unit concerned attacks at a, at range r, -defends at d, and moves m hexes per turn. -.PP -The Ogre by default is a Mark III. -An argument of '5' on the command line makes it a Mark V, and gives you more -armor points. -.PP -The game can be interrupted at any point with a control-C. -There's now no way to restart. -.PP -The paper game is copyright (c) 1977 by Steve Jackson. -This computer implementation is copyright (c) 1984 by Michael Caplinger. -.SH AUTHOR -Michael Caplinger, Rice University (mike@rice.ARPA), from a Microgame of the -same name published by Metagaming of Austin, Texas, and written by Steve -Jackson. -This implementation is not authorized in any way by Mr. Jackson, and should not -be sold for profit. -.SH SEE ALSO -.IR termcap (5) -.SH BUGS -.PP -The Ogre sometimes gets confused and doesn't know where to go, so it oscillates -from one hex to another, and then back. diff --git a/static/v10/man6/ov.6 b/static/v10/man6/ov.6 deleted file mode 100644 index 3c1ac206..00000000 --- a/static/v10/man6/ov.6 +++ /dev/null @@ -1,21 +0,0 @@ -.th OV VI 6/12/72 -.sh NAME -ov \*- overlay pages -.sh SYNOPSIS -.bd ov -[ file ] -.sh DESCRIPTION -.it Ov -is a postprocessor for producing double column formatted -text when using nroff(I). -.it Ov -literally overlays successive pairs of 66-line pages. -.s3 -If the file argument is missing, -the standard input is used. -Thus -.it ov -may be used as a filter. -.sh "SEE ALSO" -nroff(I), pr(I) -.sh BUGS diff --git a/static/v10/man6/ptx.6 b/static/v10/man6/ptx.6 deleted file mode 100644 index c79ba8b3..00000000 --- a/static/v10/man6/ptx.6 +++ /dev/null @@ -1,36 +0,0 @@ -.pa 1 -.he 'PTX (VI)'3/15/72'PTX (VI)' -.ti 0 -NAME ptx -- permuted index -.sp -.ti 0 -SYNOPSIS ptx___ input output -.sp -.ti 0 -DESCRIPTION ptx___ -generates a permuted index from file input_____ on file output______. -It has three phases: the first does the permutation, generating -one line for each keyword in an input line. The -keyword is rotated to the front. -The permuted file is then -sorted. -Finally the sorted lines are rotated so the keyword -comes at the middle of the page. - -input_____ should be edited to remove useless lines. -The following words are suppressed: "a", "and", "as", -"is", "for", "of", "on", "or", "the", "to", "up". - -The index for this manual was generated using ptx___. -.sp -.ti 0 -FILES -- -.sp -.ti 0 -SEE ALSO sort(I) -.sp -.ti 0 -DIAGNOSTICS some -.sp -.ti 0 -BUGS -- diff --git a/static/v10/man6/quiz.6 b/static/v10/man6/quiz.6 deleted file mode 100644 index 0a1ff4f1..00000000 --- a/static/v10/man6/quiz.6 +++ /dev/null @@ -1,86 +0,0 @@ -.TH QUIZ 6 -.CT 1 inst_info -.SH NAME -quiz \- test your knowledge -.SH SYNOPSIS -.B /usr/games/quiz -[ -.B \-i -.I file -] -[ -.B \-t -] -[ -.I category1 category2 -] -.SH DESCRIPTION -.I Quiz -gives associative -knowledge tests on various subjects. -It asks items chosen from -.I category1 -and expects answers from -.IR category2 . -If no categories are specified, -.I quiz -gives instructions -and lists the available categories. -.PP -.I Quiz -tells a correct answer whenever you type -a bare newline. -At the end of input, upon interrupt, -or when questions run out, -it reports a score and terminates. -.PP -The -.B \-t -flag specifies `tutorial' mode, -where missed questions are repeated -later, and material is gradually introduced as you learn. -.PP -The -.B \-i -flag causes the named file to be substituted for the -default index file. -The lines of these files have the syntax: -.IP -.nf -.ta \w'alternate 'u -line = category newline \(bv category `:' line -category = alternate \(bv category `|' alternate -alternate = empty \(bv alternate primary -primary = character \(bv `[' category `]' \(bv option -option = `{' category `}' -.fi -.PP -The first category on each -line of an index file names an information file. -The remaining categories specify the order and contents of -the data in each line of the -information file. -Information files have the same syntax. -Backslash -.L \e -is used as with -.IR sh (1) -to quote syntactically -significant characters or to insert transparent -newlines into a line. -When either a question or its answer is empty, -.I quiz -will refrain from asking it. -.SH FILES -.F /usr/games/lib/quiz.k/* -.SH BUGS -The construct -.L a|ab -doesn't work in an information -file. -Use -.LR a{b} -or -.LR ab|a . -.br -Case distinctions cannot be checked even when they count. diff --git a/static/v10/man6/rain.6 b/static/v10/man6/rain.6 deleted file mode 100644 index 6218f41f..00000000 --- a/static/v10/man6/rain.6 +++ /dev/null @@ -1 +0,0 @@ -@(#)rain.6 1.3 diff --git a/static/v10/man6/redcode.6 b/static/v10/man6/redcode.6 deleted file mode 100644 index 3f9724d4..00000000 --- a/static/v10/man6/redcode.6 +++ /dev/null @@ -1,80 +0,0 @@ -.TH REDCODE 6 5/20/84 -.CM 3 -.SH NAME -redcode \- assembler for mars game -.SH SYNOPSIS -.I redcode -.I file ... -.SH DESCRIPTION -.I Redcode -is an assembler for the -assembly language given by Kee Dewdney in the -`Computer Recreations', -.I Scientific American, -May, 1984. -The command line lists of source file names ending in -.LR .red . -They are assembled into corresponding -object files with names ending in -.LR .obj . -.PP -A source file consists of a -.L name -directive giving the program's name, -then any number of program and data statements, -then an -.L end -directive that gives the starting location of the program. -Statements have the following syntax: -.IP -[label] opcode arg1 [arg2] [; comment] -.PP -There are three addressing modes; -all address calculations are done modulo 8000. -.LP -.nf -.I -Syntax Meaning -#[0-9]+ immediate -[0-9]+ relative -@[0-9]+ indirect, relative -.PP -The following opcodes are implemented, along with the corresponding -semantics specified in pseudo-C: -.PP -.nf -.I -Instruction Mnem Opcode Args Explanation -Move mov 1 A B B=A -Add add 2 A B B+=A -Subtract sub 3 A B B-=A -Jump jmp 4 A PC=A -Jump if zero jmz 5 A B PC=(B==0)?A:PC+1 -Jump if greater jmg 6 A B PC=(B<4000)?A:PC+1 -Dec, Jmp if 0 djz 7 A B PC=(--B==0)?A:PC+1 -Compare cmp 8 A B PC=(A==B)?PC+1:PC+2 -.PP -The following non-executable directives may be used -to reserve and initialize data space: -.PP -.I -Directive Mnem Arg Explanation -Buffer space bss n Reserve n words -Data data A Initialize 1 word -Name name 't' Name of program -End end start Specify starting location -.PP -The program was written by Paul Milazzo at Rice. -For documentation on the object code format, see -.IR mars (6). -.SH EXAMPLES -.EX - name 'dwarf' -site data -1 ; address of last 0 'bomb' -start add #5 site ; move site forward - mov #0 @site ; write 0 'bomb' - jmp start ; loop - end start -.EE -.SH SEE ALSO -.IR mars (6) diff --git a/static/v10/man6/sail.6 b/static/v10/man6/sail.6 deleted file mode 100644 index 132acef2..00000000 --- a/static/v10/man6/sail.6 +++ /dev/null @@ -1,560 +0,0 @@ -.. @(#)sail.m 1.1 83/03/17 -.TH SAIL 6 -.UC 4 -.SH NAME -sail \- multi-user wooden ships and iron men -.SH SYNOPSIS -.B sail -[ -.B \-x -] [ -.B num -] -.br -.fi -.SH DESCRIPTION -.I Sail -is a computer version of Avalon Hill's game of fighting sail -originally developed by S. Craig Taylor. -.SH NOTES -.I Sail -is really two programs in one. Each player keeps track of his -own ship plus a -.I DRIVER -program is execl'd (by the first player) to keep track of the -computer's ships. -.PP -The player is given the first available ship in a scenario and the -computer takes the rest. Obviously the more ships in your game, the -longer the -.I DRIVER -will take to move them. If additional players join the game, they -will be given ships and the -.I DRIVER -will have less work to do. -.SH HISTORICAL INFO -Old Square Rigger's were very maneuverable ships capable of intricate -sailing. Their one main disadvantage was being unable to sail very -close to the wind. The design of wooden ship allowed only for the -guns to bear to the left and right sides. A few guns of small -aspect (usually 6 or 9 pounders) could point forward, but their -effect would be small compared to a 68 gun broadside of 24 pounders. -The guns bear approximately like so: -.nf - - \\ - b---------------- - ---0 - \\ - \\ - \\ up to a range of ten (for round shot) - \\ - \\ - \\ - -.fi -.bp -An interesting phenomenon occurred when a broadside could fire -down the length of an enemy ship. The shot tended to bounce along -the deck and did several times more damage. This phenomenon was called -a rake. It happened that a stern rake (firing from the stern to the -bow) occasioned more damage than a bow rake, so that was the most -desirable. -.nf - - \\ - b---------------- - ---0 - \\ - \\ 0a --- Stern rake! - \\ - \\ - \\ - \\ - \\ - -.fi -Most ships were equipped with Carronades which were very large, close -range cannons. The carronades have a range of two in this game and can -considerably add to your fire-power when they come to bear. -If the distance to the target ship is greater than 6, the guns -can only fire at the rigging. -A ship's guns could fire a variety of ammunition. For example: -.SH ROUND -Range of 10. Good for hull or rigging hits. -.SH DOUBLE -Range of 1. Extra good for hull or rigging hits. -Double takes two turns to load. -.SH CHAIN -Range of 3. Excellent for tearing down rigging. -Cannot damage hull or guns, though. -.SH GRAPE -Range of 1. Devastating against enemy crews. -.PP -When a ship has been battered into a hulk (zero hull), it has no -choice but to surrender to the firing ship. This ceremony is called -\'striking your colours.\' A struck ship has a chance of exploding or -sinking after a while. When a ship surrenders, its point value is -given to the aggressor. When a ship is captured, twice the point -value is awarded the victor. -.PP -Normally, ships sailed into battle with greatly shortened sail to -avoid excessive damage to the precious rigging. However, in this game -the player can increase to full sails and move much faster if he wishes. -But, all rigging hits incurred with full sails set are doubled. -The direction rose displayed on the sample screen gives the maximum -speeds possible for a specific ship at all attitudes to the wind. -The full sail speeds are in parenthesis. -.PP -Repairs can be made at the slow rate of two (hull, gun, or rigging) -hits restored per three turns. -.PP -Ships of class 3 or greater drift when there is wind at the rate of -one \'square\' per turn. Ships of the Line drift one \'square\' -every other turn. -.SH INSTRUCTIONS -.I Sail -follows the Avalon Hill advanced rules very closely using the -optional rules for 'exploding ships', 'full sails', and some others. -A few unique commands have been added which seemed to be helpful on -the reduced screen. 'i' is such a command. -.PP -Boarding had to go through a major revision. To prevent immediate -capture of an unprepared crew (fouling is often not reported until -after boarding has commenced) the boarded ship automatically fights -defensively (at a small disadvantage) if no DBP's have been prepared. -.PP -The Order of Play has been eliminated for the player, but the -.I DRIVER -still abides by it. -.PP -The commands for the player were designed to be as intelligent as -possible to save typing. Some of the nuances I developed should be -explained. -.nf - - ~ Your prompt - -The others I will illustrate with examples. - - move(3, 2): r1l /* 3 movements max, of which two - may be 45' turns. */ - - move(3,'2): 1r1 /* 3 movements max of which two may - be 45' turns, but the ship must - move ahead before turning (there - is a loss of headway after - drifting) */ - - move(0,'0): r /* You can always make one turn - even when you can't move straight - ahead. */ - -.fi -If you are grappled, fouled, or out of crew, you cannot move of course. -.bp -.SH COMMANDS -.nf - - 'f' Fire broadsides if they bear - 'l' Reload - 'm' Move (see above & below) - 'i' Ask lookout for closest ship - 'I' Ask lookout for closest enemy ship - 's' Send a message around the fleet - 'b' Attempt to board an enemy ship - 'L' Unload broadsides (to change ammo) - 'B' Recall boarding parties - 'c' Change set of sail - 'r' Repair - 'u' Attempt to unfoul - 'g' Grapple/ungrapple - '^L' Redraw screen - 'q' Quit - -.fi -.bg -.SH SCENARIOS -.br -.SH Ranger vs. Drake: -.nf -Wind from the N, blowing a fresh breeze. - -(a) Ranger 19 gun Sloop (crack crew) (7 pts) -(b) Drake 17 gun Sloop (crack crew) (6 pts) -.SH The Battle of Flamborough Head: -.nf -Wind from the S, blowing a fresh breeze. - -.fi -This is John Paul Jones' first famous battle. Aboard the Bonhomme -Richard, he was able to overcome the Serapis's greater firepower -by quickly boarding her. -.nf - -(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts) -(b) Serapis 44 gun Frigate (crack crew) (12 pts) -.SH Arbuthnot and Des Touches: -.nf -Wind from the N, blowing a gale. - -(b) America 64 gun Ship of the Line (crack crew) (20 pts) -(b) Befford 74 gun Ship of the Line (crack crew) (26 pts) -(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts) -(b) London 98 gun 3 Decker SOL (crack crew) (28 pts) -(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts) -(f) Neptune 74 gun Ship of the Line (average crew) (24 pts) -(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts) -(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts) -(f) Provence 64 gun Ship of the Line (average crew) (18 pts) -(f) Romulus 44 gun Ship of the Line (average crew) (10 pts) -.SH Suffren and Hughes: -.nf - -Wind from the S, blowing a fresh breeze. - -(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts) -(b) Hero 74 gun Ship of the Line (crack crew) (26 pts) -(b) Isis 50 gun Ship of the Line (crack crew) (17 pts) -(b) Superb 74 gun Ship of the Line (crack crew) (27 pts) -(b) Burford 74 gun Ship of the Line (average crew) (24 pts) -(f) Flamband 50 gun Ship of the Line (average crew) (14 pts) -(f) Annibal 74 gun Ship of the Line (average crew) (24 pts) -(f) Severe 64 gun Ship of the Line (average crew) (18 pts) -(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts) -(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts) -.SH Nymphe vs. Cleopatre: -.nf -Wind from the S, blowing a fresh breeze. - -(b) Nymphe 36 gun Frigate (crack crew) (11 pts) -(f) Cleopatre 36 gun Frigate (average crew) (10 pts) -.SH Mars vs. Hercule: -Wind from the S, blowing a fresh breeze. -.nf -(b) Mars 74 gun Ship of the Line (crack crew) (26 pts) -(f) Hercule 74 gun Ship of the Line (average crew) (23 pts) -.SH Ambuscade vs. Baionnaise: -.nf -Wind from the N, blowing a fresh breeze. - -(b) Ambuscade 32 gun Frigate (average crew) (9 pts) -(f) Baionnaise 24 gun Corvette (average crew) (9 pts) -.SH Constellation vs. Insurgent: -.nf -Wind from the S, blowing a gale. - -(a) Constellation 38 gun Corvette (elite crew) (17 pts) -(f) Insurgent 36 gun Corvette (average crew) (11 pts) -.SH Constellation vs. Vengeance: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Constellation 38 gun Corvette (elite crew) (17 pts) -(f) Vengeance 40 gun Frigate (average crew) (15 pts) -.SH The Battle of Lissa: -.nf -Wind from the S, blowing a fresh breeze. - -(b) Amphion 32 gun Frigate (elite crew) (13 pts) -(b) Active 38 gun Frigate (elite crew) (18 pts) -(b) Volage 22 gun Frigate (elite crew) (11 pts) -(b) Cerberus 32 gun Frigate (elite crew) (13 pts) -(f) Favorite 40 gun Frigate (average crew) (15 pts) -(f) Flore 40 gun Frigate (average crew) (15 pts) -(f) Danae 40 gun Frigate (crack crew) (17 pts) -(f) Bellona 32 gun Frigate (green crew) (9 pts) -(f) Corona 40 gun Frigate (green crew) (12 pts) -(f) Carolina 32 gun Frigate (green crew) (7 pts) -.SH Constitution vs. Guerriere: -.nf -Wind from the SW, blowing a gale. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Guerriere 38 gun Frigate (crack crew) (15 pts) -.SH United States vs. Macedonian: -.nf -Wind from the S, blowing a fresh breeze. - -(a) United States 44 gun Frigate (elite crew) (24 pts) -(b) Macedonian 38 gun Frigate (crack crew) (16 pts) -.SH Constitution vs. Java: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Java 38 gun Corvette (crack crew) (19 pts) -.SH Chesapeake vs. Shannon: -.nf -Wind from the S, blowing a fresh breeze. - -(a) Chesapeake 38 gun Frigate (average crew) (14 pts) -(b) Shannon 38 gun Frigate (elite crew) (17 pts) -.SH The Battle of Lake Erie: -.nf -Wind from the S, blowing a light breeze. - -(a) Lawrence 20 gun Sloop (crack crew) (9 pts) -(a) Niagara 20 gun Sloop (elite crew) (12 pts) -(b) Lady Prevost 13 gun Brig (crack crew) (5 pts) -(b) Detroit 19 gun Sloop (crack crew) (7 pts) -(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts) -.SH Wasp vs. Reindeer: -.nf -Wind from the S, blowing a light breeze. - -(a) Wasp 20 gun Sloop (elite crew) (12 pts) -(b) Reindeer 18 gun Sloop (elite crew) (9 pts) -.SH Constitution vs. Cyane and Levant: -.br -Wind from the S, blowing a moderate breeze. - -(a) Constitution 44 gun Corvette (elite crew) (24 pts) -(b) Cyane 24 gun Sloop (crack crew) (11 pts) -(b) Levant 20 gun Sloop (crack crew) (10 pts) -.br -.SH Pellew vs. Droits de L'Homme: -.nf -Wind from the N, blowing a gale. - -(b) Indefatigable 44 gun Frigate (elite crew) (14 pts) -(b) Amazon 36 gun Frigate (crack crew) (14 pts) -(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts) -.SH Algeciras: -.nf -Wind from the SW, blowing a moderate breeze. - -(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts) -(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts) -(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts) -(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts) -(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts) -(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts) -(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts) -(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts) -(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts) -(f) Desaix 74 gun Ship of the Line (average crew) (24 pts) -.SH Lake Champlain: -.nf -Wind from the N, blowing a fresh breeze. - -(a) Saratoga 26 gun Sloop (crack crew) (12 pts) -(a) Eagle 20 gun Sloop (crack crew) (11 pts) -(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts) -(a) Preble 7 gun Brig (crack crew) (4 pts) -(b) Confiance 37 gun Frigate (crack crew) (14 pts) -(b) Linnet 16 gun Sloop (elite crew) (10 pts) -(b) Chubb 11 gun Brig (crack crew) (5 pts) -.SH Last Voyage of the USS President: -.nf -Wind from the N, blowing a fresh breeze. - -(a) President 44 gun Frigate (elite crew) (24 pts) -(b) Endymion 40 gun Frigate (crack crew) (17 pts) -(b) Pomone 44 gun Frigate (crack crew) (20 pts) -(b) Tenedos 38 gun Frigate (crack crew) (15 pts) -.SH Hornblower and the Natividad: -.nf -Wind from the E, blowing a gale. - -.fi -A scenario for you Horny fans. Remember, he sank the Natividad -against heavy odds and winds. Hint: don't try to board the Natividad, -her crew is much bigger, albeit green. -.nf - -(b) Lydia 36 gun Frigate (elite crew) (13 pts) -(s) Natividad 50 gun Ship of the Line (green crew) (14 pts) -.SH Curse of the Flying Dutchman: -.nf -Wind from the S, blowing a fresh breeze. - -Just for fun, take the Piece of cake. - -(s) Piece of Cake 24 gun Corvette (average crew) (9 pts) -(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts) -.SH The South Pacific: -.nf -Wind from the S, blowing a strong breeze. - -(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts) -(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts) -(s) Australian 32 gun Frigate (average crew) (9 pts) -(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts) -.SH Hornblower and the battle of Rosas bay: -.nf -Wind from the E, blowing a fresh breeze. - -The only battle Hornblower ever lost. He was able to dismast one -ship and stern rake the anothers though. See if you can do as well. -.nf - -(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts) -(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts) -(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts) -(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Napolean 74 gun Ship of the Line (green crew) (20 pts) -.SH Cape Horn: -.nf -Wind from the NE, blowing a strong breeze. - -(a) Concord 80 gun Ship of the Line (average crew) (27 pts) -(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts) -(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts) -(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts) -.SH New Orleans: -.nf -Wind from the SE, blowing a fresh breeze. - -Watch that little Cypress go! - -(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts) -(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts) -(b) Cypress 44 gun Frigate (elite crew) (14 pts) -.SH Botany Bay: -.nf -Wind from the N, blowing a fresh breeze. - -(b) Shark 64 gun Ship of the Line (average crew) (18 pts) -(f) Coral Snake 44 gun Corvette (elite crew) (24 pts) -(f) Sea Lion 44 gun Frigate (elite crew) (24 pts) -.SH Voyage to the Bottom of the Sea: -.nf -Wind from the NW, blowing a fresh breeze. - -This one is dedicated to David Hedison. - -(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts) -(a) Flying Sub 40 gun Frigate (crack crew) (17 pts) -(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts) -(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts) -.SH Frigate Action: -.nf -Wind from the E, blowing a fresh breeze. - -(a) Killdeer 40 gun Frigate (average crew) (15 pts) -(b) Sandpiper 40 gun Frigate (average crew) (15 pts) -(s) Curlew 38 gun Frigate (crack crew) (16 pts) -.SH The Battle of Midway: -.nf -Wind from the E, blowing a moderate breeze. - -(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts) -(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts) -(a) Hornet 74 gun Ship of the Line (average crew) (24 pts) -(f) Akagi 112 gun 3 Decker SOL (green crew) (27 pts) -(f) Kaga 96 gun 3 Decker SOL (green crew) (24 pts) -(f) Soryu 80 gun Ship of the Line (green crew) (23 pts) -.SH EXAMPLE OF MOVE: -.nf - - / Max distance (including turns) - / Max number of 45 degree turns (one at a time only) - / / -Move(3, 2): r1l /* move right, ahead, left - * - * 0 START - * b - *-------------------------- - * - * b0 RIGHT - *-------------------------- - * - * b0 ONE - *-------------------------- - * 0 - * b LEFT - *-------------------------- - -.fi -.SH SAMPLE GAME: -.nf - -% sail -Choose a scenario: - - -NUMBER SHIPS IN PLAY TITLE -0): 2 no Ranger vs. Drake -1): 2 no The Battle of Flamborough Head -2): 10 no Arbuthnot and Des Touches -3): 10 no Suffren and Hughes -4): 2 no Nymphe vs. Cleopatre -5): 2 no Mars vs. Hercule -6): 2 no Ambuscade vs. Baionnaise -7): 2 no Constellation vs. Insurgent -8): 2 no Constellation vs. Vengeance -9): 10 no The Battle of Lissa -10): 2 no Constitution vs. Guerriere -11): 2 no United States vs. Macedonian -12): 2 no Constitution vs. Java -13): 2 no Chesapeake vs. Shannon -14): 5 no The Battle of Lake Erie -15): 2 no Wasp vs. Reindeer -16): 3 no Constitution vs. Cyane and Levant -17): 3 no Pellew vs. Droits de L'Homme -18): 10 no Algeciras -19): 7 no Lake Champlain -20): 4 no Last Voyage of the USS President -21): 2 no Hornblower and the Natividad -22): 2 no Curse of the Flying Dutchman -23): 4 no The South Pacific -24): 5 no Hornblower and the battle of Rosas bay -25): 5 no Cape Horn -26): 3 no New Orleans -27): 3 no Botany Bay -28): 4 no Voyage to the Bottom of the Sea -29): 3 no Frigate Action -30): 6 no The Battle of Midway - -Scenario number? 21 -Your ship is the Lydia, a 36 gun Frigate (elite crew). -Your name, Captain? Dave #1 - -Initial broadside left (grape, chain, round, double): d - -Initial broadside right (grape, chain, round, double): r - -Class 3 (36 guns) Frigate 'Lydia' (b0) Points: 0 Fouls: 0 Grapples: 0 --------------------------------------------------------------------------------- -| | -| | -| ~0 -- a sinking ship | -| 0 | -| b #1 -- an exploding ship | -| ^ | -| bow of Lydia |----------------------| -| | wind speed -5+| -| | and direction | -| | (blowing from right) | -| ! -- a struck ship S0 |----------------------| -| 1 \\ | -| stern of Natividad | -| Natividad has full sails set. | -| | -------------------------------------Turn 0-------------------------------------- -Aye aye, Sir load: port and starboard - Load D! R! 0 1(1) -~ Hull 9 \|/ - crew: 3 sections --------- Crew 4 4 2 -^-1(1) - guns: port and starboard - Guns 4 4 /|\ - carronades: port and starboard --- Carr 2 2 | 3(5) - rigging 4 masts ---------- Rigg 5 5 5 5 2(4) -.fi -.SH "Ken Arnold Code" -curses library (pu!) -.SH Author -Dave Riggle -.SH "Bug-author" -Ed Wang (pronounced Wong) -.SH Refitting -Craig Leres -.SH Consultants -.nf -Chris Guthrie -Captain Happy -Nancy Reagan -.fi -.SH "SEE ALSO" -midway(PUBLIC) -.SH BUGS diff --git a/static/v10/man6/sfs.6 b/static/v10/man6/sfs.6 deleted file mode 100644 index 9c45cb25..00000000 --- a/static/v10/man6/sfs.6 +++ /dev/null @@ -1,43 +0,0 @@ -.th SFS VI 6/25/73 -.sh NAME -sfs \*- structured file scanner -.sh SYNOPSIS -.bd sfs -filename [ \*- ] -.sh DESCRIPTION -.it Sfs -provides an interactive program for scanning and pactching a structured -file. If the second argument is supplied, the file is block addressed. -.s3 -Some features of -.it sfs -include. -.br -.lp +5 3 -1. It provides interactive and preprogramed operation. -.br -.lp +5 3 -2. It provides expression evaluation (32 bit precision) and branching. -.br -.lp +5 3 -3. It provides the ability to assimulate a large set of -heirarchical structure definitions. -.br -.lp +5 3 -4. It provides the ability to locate, to dump, and to patch -specific instances of structure in the file. -Furthermore, -in the -dump and patch operations the external form of the structure -is selected by the user. -.br -.lp +5 3 -5. It provides the ability to escape to the -UNIX -command level to allow the use of other -UNIX -debugging aids. -.i0 -.sh "SEE ALSO" -``SFS reference manual'' (internal memorandum) -.sh BUGS diff --git a/static/v10/man6/sky.6 b/static/v10/man6/sky.6 deleted file mode 100644 index eb6fdf19..00000000 --- a/static/v10/man6/sky.6 +++ /dev/null @@ -1,81 +0,0 @@ -.th SKY VI 9/22/73 -.sh NAME -sky \*- obtain ephemerides -.sh SYNOPSIS -.bd sky -.sh DESCRIPTION -.it Sky -predicts the apparent locations -of the Sun, the Moon, the planets out to Saturn, -stars of magnitude at least 2.5, -and certain other celestial objects -including comet Kohoutek and M31. -.it Sky -reads the standard input to obtain -a GMT time typed -on one line with blanks separating -year, month number, day, hour, and minute; -if the year is missing the current year is used. -If a blank line is typed the current time is used. -The program prints the -azimuth, elevation, and magnitude -of objects which are above the horizon -at the ephemeris location of Murray Hill -at the indicated time. -.s3 -Placing a ``1'' input after the minute entry -causes the program to print out the Greenwich Sidereal -Time at the indicated moment and -to print for each body -its right ascension and -declination as well as its azimuth and elevation. -Also, instead of the magnitude, -the geocentric distance of the body, in units the program -considers convenient, is printed. -(For planets the unit is essentially A. U.) -.s3 -The magnitudes of Solar System bodies are not calculated -and are given as 0. -The effects of atmospheric extinction -are not included; -the mean magnitudes -of variable stars are marked with ``*''. -.s3 -For all bodies, the program takes into account -precession and nutation of the equinox, -annual (but not diurnal) aberration, diurnal -parallax, -and the proper motion of stars (but not annual parallax). -In no case is refraction included. -.s3 -The program takes into account perturbations -of the Earth due to the Moon, Venus, Mars, and Jupiter. -The expected accuracies -are: -for the Sun and other stellar bodies -a few tenths of seconds of arc; -for the Moon (on which particular care is lavished) -likewise a few tenths of seconds. -For the Sun, Moon and stars the accuracy is sufficient -to predict the circumstances of eclipses and occultations -to within a few seconds of time. -The planets may be off by several minutes of arc. -.s3 -Information about the program -may be obtained from its author. -.sh FILES -/usr/lib/startab, /usr/lib/moontab -.sh "SEE ALSO" -azel (VI) -.br -.ft I -American Ephemeris and Nautical Almanac, -.ft R -for the appropriate years; -also, the -.ft I -Explanatory Supplement to the American Ephemeris -and Nautical Almanac. -.ft R -.sh AUTHOR -R. Morris diff --git a/static/v10/man6/snake.6 b/static/v10/man6/snake.6 deleted file mode 100644 index 9578871b..00000000 --- a/static/v10/man6/snake.6 +++ /dev/null @@ -1,45 +0,0 @@ -.TH SNAKE 6 -.CT 1 games -.SH NAME -snake, worm \- display chase games -.SH SYNOPSIS -.B /usr/games/snake -.PP -.B /usr/games/worm -.SH DESCRIPTION -.I Snake -must be played on -a HP2621 terminal or equivalent. -The object of the game is to make as much money as possible without -getting eaten by the snake. -.PP -You are represented on the screen by -.BR I . -The snake is 6 squares long, each marked -.BR S . -The money is -.BR $ -and an exit is -.BR # . -Your score is posted in the upper left hand corner. -.PP -You can move around using keys -.L h j k l -for left, up, down, right. -To earn money, move to the same square the money is on. -A new -.B $ -will appear when you earn the current one. -As you get richer, the snake gets hungrier. -To leave the game, move to the exit. -.PP -.I Worm -also requires a 2621-compatible terminal. -Once started, with -.L h j k l -keys as for -.I snake, -the worm moves forward unless directed otherwise. -The object is to collect points displayed on the screen -without running into the wall or any part of the worm itself. -The points are added to the worm's length. diff --git a/static/v10/man6/spline.6 b/static/v10/man6/spline.6 deleted file mode 100644 index e2f2ec71..00000000 --- a/static/v10/man6/spline.6 +++ /dev/null @@ -1,57 +0,0 @@ -.th SPLINE VI 10/20/73 -.sh NAME -spline \*- interpolate smooth curve -.sh SYNOPSIS -.bd spline -[ option ] ... -.sh DESCRIPTION -.it Spline -takes pairs of numbers from the standard input as abcissas and ordinates -of a function. -It produces a similar set, which -is approximately equally spaced and -includes the input set, on the standard output. -The cubic spline output -(R. W. Hamming, -.ft I -Numerical Methods for Engineers and Scientists, -.ft R -2nd ed., 349ff) -has two continuous derivatives, -and sufficiently many points to look smooth when plotted, for -example by -.it plot -(I). -.s3 -The following options are recognized, -each as a separate argument. -.s3 -.lp +5 5 -\fBa\fR Supply abscissas automatically (they are missing from -the input); spacing is given by the next -argument, or is assumed to be 1 if next argument is not a number. -.s3 -.lp +5 5 -\fBn\fR Output approximately -.it n -points, where -.it n -is given by the next argument. -(Default -.it n -= 100.) -.s3 -.lp +5 5 -\fBp\fR Make output periodic, i.e. match -derivatives at ends. -First and last input values should normally agree. -.s3 -.lp +5 5 -\fBx\fR Next 1 (or 2) arguments are lower (and upper) \fIx\fR limits. -.i0 -.sh "SEE ALSO" -plot(I) -.sh AUTHOR -M. D. McIlroy -.sh BUGS -A limit of 1000 input points is enforced silently. diff --git a/static/v10/man6/term.6 b/static/v10/man6/term.6 deleted file mode 100644 index 4354df9a..00000000 --- a/static/v10/man6/term.6 +++ /dev/null @@ -1,71 +0,0 @@ -.TH TERM 6 -.CT 1 comm_term -.SH NAME -terminals \- conventional names -.SH DESCRIPTION -These names -are used by certain commands and are maintained -as part of the shell environment; see -.IR sh (1), -.IR environ (5). -.TF dumb -.TP -.B 2621 -Hewlett-Packard HP262? series terminals -.TP -.B 1620 -DIABLO 1620 (and others using HyType II) -.TP -.B 33 -Teletype Model 33 -.TP -.B 37 -Teletype Model 37 -.TP -.B 43 -Teletype Model 43 -.TP -.B 5620 -Teletype Model 5620 dotmap display -.TP -.B dumb -terminals with no special features -.TP -.B 4014 -Tektronix 4014 -.TP -.B vt52 -Digital Equipment Corp. VT52 -.PD -.PP -The list goes on and on. -Consult -.F /etc/termcap -(see -.IR termcap (5)) -for the whole truth. -.PP -Commands whose behavior may depend on the terminal -typically consult -.L TERM -in the environment -or accept arguments of the form -.BI -T term, -where -.I term -is one of the names given above. -.SH SEE ALSO -.IR stty (1), -.IR tabs (1), -.IR plot (1), -.IR sh (1), -.IR environ (5), -.IR ul (1), -.IR column (1), -.IR termcap (5), -.I nroff -in -.IR troff (1) -.SH BUGS -The programs that ought to adhere to this nomenclature -do so only fitfully. diff --git a/static/v10/man6/tmg.6 b/static/v10/man6/tmg.6 deleted file mode 100644 index 0ab963b6..00000000 --- a/static/v10/man6/tmg.6 +++ /dev/null @@ -1,48 +0,0 @@ -.th TMG VI 10/21/72 -.sh NAME -tmg \*- compiler-compiler -.sh SYNOPSIS -.bd tmg -name -.sh DESCRIPTION -.it Tmg -produces a translator for the language whose parsing -and translation rules are described in file name.t. -The new translator appears -in a.out and may be used thus: -.s3 -.bd a.out -input [ output ] -.s3 -Except in rare cases input must be a randomly -addressable file. -If no output file is specified, the standard output file -is assumed. -.sh FILES -/sys/tmg/tmgl.o the compiler-compiler -.br -/sys/tmg[abc] libraries -.br -alloc.d table storage -.sh "SEE ALSO" -A Manual for the Tmg Compiler-writing Language, -internal memorandum. -.sh DIAGNOSTICS -Syntactic errors result in "???" followed by the -offending line. -.br -Situations such as space overflow -with which the Tmg processor or a Tmg-produced -processor can not cope result in a descriptive comment and -a dump. -.sh AUTHOR -M. D. McIlroy -.sh BUGS -9.2 footnote 1 is not enforced, causing trouble. -.br -Restrictions (7.) against mixing bundling primitives -should be lifted. -.br -Certain hidden reserved words exist: gpar, classtab, trans. -.br -Octal digits include 8=10 and 9=11. diff --git a/static/v10/man6/trek.man.6 b/static/v10/man6/trek.man.6 deleted file mode 100644 index 9ac7755b..00000000 --- a/static/v10/man6/trek.man.6 +++ /dev/null @@ -1,802 +0,0 @@ -.de ul -.. -.sp 15 -.tr ^ -.ce 88 -^****^^^^*****^^^^^^*^^^^^^****^ -*^^^^^^^^^^*^^^^^^^*^*^^^^^*^^^* -^***^^^^^^^*^^^^^^*****^^^^****^ -^^^^*^^^^^^*^^^^^^*^^^*^^^^*^^*^ -****^^^^^^^*^^^^^^*^^^*^^^^*^^^* - - -*****^^^^****^^^^^*****^^^^*^^^* -^^*^^^^^^*^^^*^^^^*^^^^^^^^*^^*^ -^^*^^^^^^****^^^^^***^^^^^^***^^ -^^*^^^^^^*^^*^^^^^*^^^^^^^^*^^*^ -^^*^^^^^^*^^^*^^^^*****^^^^*^^^* - - -by - -Eric Allman -University of California -Berkeley -.sp 4 -Preliminary Version -.ce 0 -.tr ^^ -.de HE -'sp 4 -'tl 'STAR TREK''%' -'sp 3 -.. -.de FO -'bp -.. -.wh 0 HE -.wh -5 FO -.de pp -.sp -.ti +4 -.. -.bp 1 -.ce -INTRODUCTION -.pp -Well, the federation is once again at war with the Klingon empire. -It is up to you, -as captain of the U.S.S. Enterprise, -to wipe out the invasion fleet and save the Federation. -.pp -For the purposes of the game -the galaxy is divided into 64 quadrants -on an eight by eight grid, -with quadrant 0,0 in the upper left hand corner. -Each quadrant is divided into 100 sectors -on a ten by ten grid. -Each sector contains one object -(e.g., the Enterprise, a Klingon, or a star). -.pp -Navigation is handled in degrees, -with zero being straight up -and ninty being to the right. -Distances are measured in quadrants. -One tenth quadrant is one sector. -.pp -The galaxy contains starbases, -at which you can dock to refuel, -repair damages, etc. -The galaxy also contains stars. -Stars usually have a knack for getting in your way, -but they can be triggered into going nova -by shooting a photon torpedo at one, -thereby (hopefully) destroying any adjacent Klingons. -This is not a good practice however, -because you are penalized for destroying stars. -Also, a star will sometimes go supernova, -which obliterates an entire quadrant. -You must never stop in a supernova quadrant, -although you may "jump over" one. -.pp -Some starsystems -have inhabited planets. -Klingons can attack inhabited planets -and enslave the populace, -which they then put to work building more Klingon battle cruisers. -.bp -.ce -STARTING UP THE GAME -.pp -To request the game, issue the command -.sp -.ti +12 -/usr/games/trek -.sp -from the shell. -If a filename is stated, -a log of the game is written -onto that file. -If omitted, -the file is not written. -If the "-a" flag is stated before the filename, -that file is appended to -rather than created. -.pp -The game will ask you what length game -you would like. -Valid responses are "short", "medium", and "long". -Ideally the length of the game does not -affect the difficulty, -but currently the shorter games -tend to be harder than the longer ones. -.pp -You will then be prompted for the skill, -to which you must respond -"novice", "fair", "good", or "expert". -You should start out with a novice -and work up, -but if you really want to see how fast -you can be slaughtered, -start out with an expert game. -.pp -In general, -throughout the game, -if you forget what is appropriate -type ? and a list of valid responses will be typed. -.pp -To get a copy of these rules, -execute the command -.sp -.ti +12 -nroff -h /usr/games/trek.inst -.sp -.bp -.ce -ISSUING COMMANDS -.pp -If the game expects you to enter a command, -.hc ^ -it will say ^"Command:\ " -and wait for your response. -Most commands can be abbreviated. -.pp -At almost any time you can type more than one thing on a line. -For example, -to move straight up one quadrant, -you ccn typ% -.ti +12 -move 0 1 -.br -or you could just type -.ti +12 -move -.br -and the game would prompt you with -.ti +12 -Course: -.br -to which you could type -.ti +12 -0 1 -.br -The "1" is the distance, -which could be put on still another line. -Also, the "move" command -could have been abbreviated -"mov", "mo", or just "m". -.pp -If you are partway through a command -and you change your mind, -an interrupt -will cancel the command. -.pp -Klingons generally cannot hit you -if you don't consume anything -(e.g., time or energy), -so some commands are considered "free". -As soon as you consume anything though -- POW! -.bp -.de ** -.if \\n+l .** -.as x * -.. -.de bl -.nr l \\w'\\$1'/\\w'*' -1 -.ds x **** -.** -.sp 3 -.ne 3 -\\*x -.br -* \\$1 * -.br -\\*x -.sp -.in +8 -.nf -.. -.de FF -.in -8 -.fi -.. -.ta 16 -.ce -THE COMMANDS -.bl "Short Range Scan" -Mnemonic: srscan -Shortest Appreviation: s -Full Commands: srscan - srscan yes/no -Consumes: nothing -.FF -.pp -The short range scan -gives you a picture -of the quadrant you are in, -and (if you say "yes") -a status report -which tells you -a whole bunch -of interesting stuff. -You can get a status report alone -by using the -.ul -status -command. -An example follows: -.sp -.nf -.in +4 - 0 1 2 3 4 5 6 7 8 9 S.R. sensor scan for quadrant 0,3 -0 . . . . . . . * . * 0 stardate 3702.16 -1 . . E . . . . . . . 1 condition RED -2 . . . . . . . . . * 2 position 0,3/1,2 -3 * . . . . # . . . . 3 warp factor 5.0 -4 . . . . . . . . . . 4 total energy 4376 -5 . . * . * . . . . . 5 torpedoes 9 -6 . . . @ . . . . . . 6 shields down, 78% -7 . . . . . . . . . . 7 Klingons left 3 -8 . . . K . . . . . . 8 time left 6.43 -9 . . . . . . * . . . 9 life support damaged, reserves = 2.4 - 0 1 2 3 4 5 6 7 8 9 -Distressed Starsystem Marcus XII - -.in +8 -.ti -8 -The cast of characters is as follows: -E the hero -K the villain -# the starbase -* stars -@ inhabited starsystem -\&. empty space -.in -12 -.fi -.pp -The name of the starsystem is listed underneath -the short range scan. -The word "distressed", if present, -means that the starsystem -is under attack. -.pp -Short range scans are absolutely free. -They use no time, no energy, -and they don't give the Klingons -another chance to hit you. -.bl "Status Report" -Mnemonic: status -Shortest Abbreviation: st -Consumes: nothing -.FF -.pp -This command gives you information -about the current status -of the game and your ship, as follows: -.in +8 -.de qq -.sp -.ti -4 -.. -.qq -Stardate -- The current stardate. -.qq -Condition -- as follows: -.in +4 -.nf -RED -- in battle -YELLOW -- low on energy -GREEN -- normal state -DOCKED -- docked at starbase -CLOAKED -- the cloaking device is activated -.fi -.in -4 -.qq -Position -- Your current quadrant and sector. -.qq -Warp Factor -- The speed you will move at -when you move under warp power -(with the -.ul -move -command). -.qq -Total Energy -- Your energy reserves. -If they drop to zero, -you die. -Energy regenerates, -but the higher the skill of the game, -the slower it regenerates. -.qq -Torpedoes -- How many photon torpedoes you have left. -.qq -Shields -- Whether your shields are up or down, -and how effective they are if up -(what percentage of a hit they will absorb). -.qq -Klingons Left -- Guess. -.qq -Time Left -- How long the Federation can hold out -if you sit on your fat ass and do nothing. -If you kill Klingons quickly, -this number goes up, -otherwise, -it goes down. -If it hits zero, -the Federation is conquered. -.qq -Life Support -- If "active", everything is fine. -If "damaged", your reserves tell you -how long you have -to repair your life support -or get to a starbase -before you starve, suffocate, -or something equally unpleasant. -.qq -Current Crew -- The number of crew members -left. -This figures does not include officers. -.qq -Brig Space -- The space left in your brig -for Klingon captives. -.in -8 -.pp -Status information is absolutely free. -.bl "Long Range Scan" -Mnemonic: lrscan -Shortest Abbreviation: l -Consumes: nothing -.FF -.pp -Long range scan gives you information about the -eight quadrants -that surround the quadrant -you're in. -A sample long range scan follows: -.sp -.in +12 -.nf - -2- -3- -4- Long range scan for quadrant 0,3 - * * * -0 108 E6 19 -1 9 /// 8 -.sp -.in -12 -.fi -.pp -The three digit numbers -tell the number of objects -in the quadrants. -The units digit tells the number of stars, -the tens digit the number of starbases, -and the hundreds digit is the number of Klingons. -"*" indicates the negative energy barrier -at the edge of the galaxy, -which you cannot enter. -"///" means that that is a supernova quadrant -and must not be entered. -.bl "Damage Report" -Mnemonic: damages -Shortest Abbreviation: da -Consumes: nothing -.FF -.pp -A damage report tells you what devices are damaged -and how long it will take to repair them. -Repairs proceed faster -when you are docked -at a starbase. -.bl "Set Warp Factor" -Mnemonic: warp -Shortest Abbreviation: w -Full Command: warp factor -Consumes: nothing -.FF -.pp -The warp factor tells the speed of your starship -when you move under warp power -(with the -.ul -move -command). -The higher the warp factor, -the faster you go, -and the more energy you use. -.pp -The minimum warp factor is 1.0 -and the maximum is 10.0. -At speeds above warp 6 -there is danger of the warp engines -being damaged. -The probability of this -increases at higher warp speeds. -Above warp 9.0 there is a chance of entering -a time warp. -.bl "Move Under Warp Power" -Mnemonic: move -Shortest Abbreviation: m -Full Command: move course distance -Consumes: time and energy -.FF -.pp -This is the usual way of moving. -The course is in degrees and the distance is in quadrants. -To move one sector specify a distance of 0.1. -.pp -Time is consumed proportionately to -the inverse of the warp factor squared, -and directly to the distance. -Energy is consumed as the warp factor cubed, -and directly to the distance. -If you move with your shields up -it doubles the amount of energy consumed. -.pp -When you move in a quadrant containing Klingons, -they get a chance to attack you. -.pp -The computer detects navigation errors. -If the computer is out, -you run the risk of running into things. -.pp -The course is determined by the -Space Inertial Navigation System -[SINS]. -As described in -Star Fleet Technical Order TO:02:06:12, -the SINS is calibrated, -after which it becomes the base for navigation. -If damaged, -navigation becomes inaccurate. -When it is fixed, -Spock recalibrates it, -however, -it cannot be calibrated extremely accurately -until you dock at starbase. -.bl "Move Under Impulse Power" -Mnemonic: impulse -Shortest Abbreviation: i -Full Command: impulse course distance -Consumes: time and energy -.FF -.pp -The impulse engines give you a chance to maneuver -when your warp engines are damaged; -however, they are incredibly slow -(0.095 quadrants/stardate). -They require 20 units of energy to engage, -and ten units per sector to move. -.pp -The same comments about the computer and the SINS -apply as above. -.pp -There is no penalty to move under impulse power -with shields up. -.bl "Deflector Shields" -Mnemonic: shields -Shortest Abbreviation: sh -Full Command: shields up/down -Consumes: energy -.FF -.pp -Shields protect you from Klingon attack -and nearby novas. -As they protect you, -they weaken. -A shield which is 78% effective -will absorb 78% of a hit -and let 22% in to hurt you. -.pp -The Klingons have a chance to attack you -every time you raise or lower shields. -Shields do not rise and lower -instantaneously, -so the hit you receive -will be computed with the shields -at an intermediate effectiveness. -.pp -It takes energy to raise shields, -but not to drop them. -.bl "Cloaking Device" -Mnemonic: cloak -Shortest Abbreviation: cl -Full Command: cloak up/down -Consumes: energy -.FF -.pp -When you are cloaked, -Klingons cannot see you, -and hence they do not fire at you. -They are useful for entering -a quadrant -and selecting a good position, -however, -weapons cannot be fired through -the cloak -due to the huge energy drain -that it requires. -.pp -The cloak up command -only starts the cloaking process; -Klingons will continue -to fire at you -until you do something -which consumes time. -.bl "Fire Phasers" -Mnmemonic: phasers -Shortest Abbreviation: p -Full Commands: phasers automatic amount - phasers manual amt1 amt2 ... amtn -Consumes: energy -.FF -.pp -Phasers are energy weapons; -the energy comes from your ship's reserves -("total energy" on a srscan). -It takes about 250 units of hits -to kill a Klingon. -Hits are cumulative as long as you stay -in the quadrant. -.pp -Phasers become less effective -the further from a Klingon you are. -Adjacent Klingons receive about -90% of what you fire, -at five sectors about 60%, -and at ten sectors about 35%. -They have no effect outside of the quadrant. -.pp -Phasers cannot be fired while shields are up; -to do so would fry you. -They have no effect on starbases or stars. -.pp -In automatic mode -the computer decides how to divide up the energy -among the Klingons present; -in manual mode you do that yourself, -specifying nearest Klingon first. -.bl "Fire Photon Torpedoes" -Mnemonic: torpedo -Shortest Abbreviation: t -Full Command: torpedo course [yes/no] [burst angle] -Consumes: torpedoes -.FF -.pp -Torpedoes are projectile weapons -- there are no partial hits. -You either hit your target or you don't. -A hit on a Klingon destroys him. -A hit on a starbase destroys that starbase -(woops!). -Hitting a star usually causes it to go nova, -and occasionally supernova. -.pp -Photon torpedoes cannot be aimed precisely. -They can be fired with shields up, -but they get even more random -as they pass through the shields. -.pp -Torpedoes may be fired in bursts of three. -If this is desired, -the burst angle is the angle -between the three shots, -which may vary from one to fifteen. -The word "no" -says that a burst is not wanted; -the word "yes" -(which may be omitted -if stated on the same line as the burst angle) -says that a burst is wanted. -.pp -Photon torpedoes -have no effect -outside the quadrant. -.bl "Onboard Computer Request" -Mnemonic: computer -Shortest Abbreviation: c -Full Command: computer request; request;... -Consumes: nothing -.FF -.pp -The computer command gives you access to the facilities -of the onboard computer, -which allows you to do all sorts of fascinating stuff. -Computer requests are: -.in +8 -.qq -score -- Shows your current score. -.qq -course [quad] [/] sect -- Computes the course and distance from whereever -you are to the given location. -The quadrant may be omitted if / is present; in this -case the current quadrant is assumed. -.qq -record -- prints the computer record of the known galaxy, -i.e., -everything that you have seen with a long range scan. -The format is the same as on a long range scan, -except that "..." means -that you don't yet know what is there, -and ".#." means that you know that a starbase -exists, but you don't know anything else. -.qq -trajectory -- prints the course and distance -to all the Klingons in the quadrant. -.qq -warpcost dist warp_factor -- computes the cost in time and energy -to move `dist' quadrants at warp `warp_factor'. -.qq -impcost dist -- same as warpcost for impulse engines. -.qq -pheff range -- tells how effective your phasers are -at a given range. -.qq -distresslist -- gives a list of currently distressed -starbases -and starsystems. -.in -8 -.pp -More than one request may be stated -on a line -by seperating them -with semicolons. -.bl "Dock at Starbase" -Mnemonic: dock -Shortest Abbreviation: do -Consumes: nothing -.FF -.pp -You may dock at a starbase -when you are in one of the eight -adjacent sectors. -Your shields must be down to dock. -.pp -When you dock you are resupplied -with energy, photon torpedoes, and life support reserves. -Repairs are also done faster at starbase. -.pp -Starbases have their own deflector shields, -so you are safe from attack while docked. -.bl "Undock from Starbase" -Mnemonic: undock -Shortest Abbreviation: u -Consumes: nothing -.FF -.pp -This just allows you to leave starbase -so that you may proceed on your way. -.bl "Rest" -Mnemonic: rest -Shortest Abbreviation: r -Full Command: rest time -Consumes: time -.FF -.pp -This command allows you to rest to repair damages. -It is not advisable to rest while under attack. -.bl "Call Starbase For Help" -Mnemonic: help -Shortest Abbreviation: help -Consumes: nothing -.FF -.pp -You may call starbase for help via your subspace radio. -Starbase has long range transporter beams to get you. -Problem is, -they can't always rematerialize you. -.pp -You should avoid using this command unless absolutely necessary, -for the above reason and because it counts heavily against you -in the scoring. -.bl "Visual Scan" -Mnemonic: visual -Shortest Abbreviation: v -Full Command: visual course -Consumes: time -.FF -.pp -When your short range scanners are out, -you can still see what is out "there" -by doing a visual scan. -Unfortunately, -you can only see three sectors at one time, -and it takes 0.005 stardates to perform. -.pp -The three sectors in the general direction -of the course specified -are examined -and displayed. -.bl "Abandon Ship" -Mnemonic: abandon -Shortest Abbreviation: abandon -Consumes: nothing -.FF -.pp -The officers escape the Enterprise in the shuttlecraft. -If the transporter is working -and there is an inhabitable starsystem -in the area, -the crew beams down, -otherwise you leave them to die. -You are given an old but still usable ship, -the Faire Queene. -.bl "Terminate the Game" -Mnemonic: quit -Shortest Abbreviation: quit -Full Command: quit -.FF -.pp -Cancels the current game. -No score is computed. -If you answer yes, -a new game will be started, -otherwise trek exits. -.bl "Call the Shell" -Mnemonic: ! -Shortest Abbreviation: ! -.FF -.pp -Temporarily escapes to the shell. -When you log out of the shell -you will return to the game. -.bp -.ce -SCORING -.in +4 -.pp -The scoring algorithm is rather complicated. -Basically, -you get points for each Klingon you kill, -for your Klingon per stardate kill rate, -and a bonus if you win the game. -You lose -points for the number of Klingons left -in the galaxy -at the end of the game, -for getting killed, -for each star, starbase, or inhabited starsystem -you destroy, -for calling for help, -and for each casualty you incur. -.pp -You will be promoted -if you play very well. -You will never get a promotion if you -call for help, -abandon the Enterprise, -get killed, -destroy a starbase or inhabited starsystem, -or destroy too many stars. -.bp -.ce -REFERENCE PAGE -.sp 2 -.ta 36 56 -.nf -.ul -Command Uses Consumes - -ABANDON shuttlecraft, - - transporter -CLoak Up/Down cloaking device energy -Computer request; request;... computer - -DAmages - - -DESTRUCT computer - -DOck - - -HELP subspace radio - -Impulse course distance impulse engines, time, energy - computer, SINS -Lrscan L.R. sensors - -Move course distance warp engines, time, energy - computer, SINS -Phasers Automatic amount phasers, computer energy -Phasers Manual amt1 amt2... amtn phasers energy -Torpedo course [Yes] angle/No torpedo tubes torpedoes -Rest time - time -SHELL - - -SHields Up/Down shields energy -Srscan [Yes/No] S.R. sensors - -STatus - - -QUIT Yes/No - - -Undock - - -Visual course - time -Warp warp_factor - - -.fi diff --git a/static/v10/man6/ttt.6 b/static/v10/man6/ttt.6 deleted file mode 100644 index f9b78c7b..00000000 --- a/static/v10/man6/ttt.6 +++ /dev/null @@ -1,29 +0,0 @@ -.pa 1 -.he '3/15/72''TTT (VI)' -.ti 0 -NAME ttt -- tic-tac-toe -.sp -.ti 0 -SYNOPSIS /usr/games/ttt -.sp -.ti 0 -DESCRIPTION ttt___ -is the X's and O's game -popular in 1st grade. -This is a learning program that never -makes the same mistake twice. -.sp -.ti 0 -FILES ttt.k -- old mistakes -.sp -.ti 0 -SEE ALSO -- -.sp -.ti 0 -DIAGNOSTICS -- -.sp -.ti 0 -BUGS -- -.sp -.ti 0 -OWNER ken diff --git a/static/v10/man6/warp.6 b/static/v10/man6/warp.6 deleted file mode 100644 index 51d1ad18..00000000 --- a/static/v10/man6/warp.6 +++ /dev/null @@ -1,13 +0,0 @@ -.TH warp 6 -.CT 1 games -.SH NAME -warp \- war games -.SH SYNOPSIS -.B /usr/games/warp -.SH DESCRIPTION -.I Warp -is a space-war game; it volunteers instructions. -.PP -.I Battle -is the classic grid game of battleship. -It needs a cursor-addressed terminal. diff --git a/static/v10/man6/worms.6 b/static/v10/man6/worms.6 deleted file mode 100644 index 8443e386..00000000 --- a/static/v10/man6/worms.6 +++ /dev/null @@ -1 +0,0 @@ -@(#)worms.6 1.3 diff --git a/static/v10/man6/wump.6 b/static/v10/man6/wump.6 deleted file mode 100644 index 16d9a0c8..00000000 --- a/static/v10/man6/wump.6 +++ /dev/null @@ -1,29 +0,0 @@ -.th WUMP VI 11/25/73 -.sh NAME -wump \*- hunt the wumpus -.sh SYNOPSIS -.bd /usr/games/wump -.sh DESCRIPTION -.it Wump -plays the game of ``Hunt the Wumpus.'' -A Wumpus is a creature that lives in a cave with several rooms -connected by tunnels. -You wander among the rooms, trying to -shoot the Wumpus with an arrow, meanwhile avoiding -being eaten by the Wumpus and falling -into -Bottomless Pits. -There are also Super Bats which are likely to pick you up -and drop you in some random room. -.s3 -The program asks various questions which you answer -one per line; -it will give a more detailed description -if you want. -.s3 -This program is based on one described in -.it "People's Computer Company," -.it 2, -2 (November 1973). -.sh BUGS -It will never replace Space War. diff --git a/static/v10/man6/yacc.6 b/static/v10/man6/yacc.6 deleted file mode 100644 index 2abc64a6..00000000 --- a/static/v10/man6/yacc.6 +++ /dev/null @@ -1,43 +0,0 @@ -.pa 1 -.he 'YACC (VI)'1/20/73'YACC (VI)' -.ti 0 -NAME yacc -- yet another compiler compiler -.sp -.ti 0 -SYNOPSIS _____________/crp/scj/yacc [ <grammar ] -.sp -.ti 0 -DESCRIPTION Yacc converts a context-free grammar into a set of -tables for a simple automaton which executes an LR(1) parsing -algorithm. -The tables are provided in readable form on the standard output -and in b-compiler format on file actn.b; the program -/crp/scj/bpar.b will parse strings using the actn.b file. -.sp -If your grammar is too big for yacc, you may -try /crp/scj/bigyacc, -some of whose size limits are -larger, and others smaller. -.sp -.ti 0 -FILES actn.b output tables -.br -actn.tmp temporary storage -.br -Note that these files are created in the invoker's -directory. -The file actn.tmp is only created by /crp/scj/bigyacc -(see above). -.sp -.ti 0 -SEE ALSO Yacc manual, by scj (available from ek); -"LR Parsing", by A. V. Aho and S. C. Johnson, to be published. -.sp -.ti 0 -DIAGNOSTICS There are various diagnostics, but only -one can be obtained in each run. -.sp -.ti 0 -BUGS The maximum number of terminal and non-terminal symbols -is 50 each, and this is not checked. There are -undoubtedly other bugs too. |
