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authorJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
committerJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
commit97d5c458cfa039d857301e1ca7d5af3beb37131d (patch)
treeb460cd850d0537eb71806ba30358840377b27688 /static/v10/man6
parentb89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff)
build: Better Build System
Diffstat (limited to 'static/v10/man6')
-rw-r--r--static/v10/man6/Makefile3
-rw-r--r--static/v10/man6/adventure.652
-rw-r--r--static/v10/man6/arithmetic.671
-rw-r--r--static/v10/man6/ascii.643
-rw-r--r--static/v10/man6/atc.6375
-rw-r--r--static/v10/man6/azel.6104
-rw-r--r--static/v10/man6/back.69
-rw-r--r--static/v10/man6/banner.673
-rw-r--r--static/v10/man6/basic.632
-rw-r--r--static/v10/man6/bc.662
-rw-r--r--static/v10/man6/bcd.624
-rw-r--r--static/v10/man6/bianchi.637
-rw-r--r--static/v10/man6/bj.684
-rw-r--r--static/v10/man6/boggle.699
-rw-r--r--static/v10/man6/bridge.696
-rw-r--r--static/v10/man6/cal.635
-rw-r--r--static/v10/man6/cards.643
-rw-r--r--static/v10/man6/chess.631
-rw-r--r--static/v10/man6/ching.6127
-rw-r--r--static/v10/man6/cubic.617
-rw-r--r--static/v10/man6/das.627
-rw-r--r--static/v10/man6/doctor.616
-rw-r--r--static/v10/man6/dpt.631
-rw-r--r--static/v10/man6/eqnchar.6182
-rw-r--r--static/v10/man6/factor.630
-rw-r--r--static/v10/man6/festoon.617
-rw-r--r--static/v10/man6/font.6114
-rw-r--r--static/v10/man6/fortune.616
-rw-r--r--static/v10/man6/hangman.656
-rw-r--r--static/v10/man6/hyphen.619
-rw-r--r--static/v10/man6/imp.636
-rw-r--r--static/v10/man6/ipa.672
-rw-r--r--static/v10/man6/latex.6100
-rw-r--r--static/v10/man6/m6.6110
-rw-r--r--static/v10/man6/mail.6126
-rw-r--r--static/v10/man6/man.6281
-rw-r--r--static/v10/man6/mars.6100
-rw-r--r--static/v10/man6/maze.612
-rw-r--r--static/v10/man6/mbits.6118
-rw-r--r--static/v10/man6/mcs.6145
-rw-r--r--static/v10/man6/mille.6223
-rw-r--r--static/v10/man6/mon.612
-rw-r--r--static/v10/man6/monop.6181
-rw-r--r--static/v10/man6/moo.626
-rw-r--r--static/v10/man6/mpictures.6154
-rw-r--r--static/v10/man6/mpm.6173
-rw-r--r--static/v10/man6/ms.6340
-rw-r--r--static/v10/man6/number.614
-rw-r--r--static/v10/man6/ogre.6128
-rw-r--r--static/v10/man6/ov.621
-rw-r--r--static/v10/man6/ptx.636
-rw-r--r--static/v10/man6/quiz.686
-rw-r--r--static/v10/man6/rain.61
-rw-r--r--static/v10/man6/redcode.680
-rw-r--r--static/v10/man6/sail.6560
-rw-r--r--static/v10/man6/sfs.643
-rw-r--r--static/v10/man6/sky.681
-rw-r--r--static/v10/man6/snake.645
-rw-r--r--static/v10/man6/spline.657
-rw-r--r--static/v10/man6/term.671
-rw-r--r--static/v10/man6/tmg.648
-rw-r--r--static/v10/man6/trek.man.6802
-rw-r--r--static/v10/man6/ttt.629
-rw-r--r--static/v10/man6/warp.613
-rw-r--r--static/v10/man6/worms.61
-rw-r--r--static/v10/man6/wump.629
-rw-r--r--static/v10/man6/yacc.643
67 files changed, 0 insertions, 6322 deletions
diff --git a/static/v10/man6/Makefile b/static/v10/man6/Makefile
deleted file mode 100644
index cd649fe8..00000000
--- a/static/v10/man6/Makefile
+++ /dev/null
@@ -1,3 +0,0 @@
-MAN = $(wildcard *.6)
-
-include ../../mandoc.mk
diff --git a/static/v10/man6/adventure.6 b/static/v10/man6/adventure.6
deleted file mode 100644
index b5b165bf..00000000
--- a/static/v10/man6/adventure.6
+++ /dev/null
@@ -1,52 +0,0 @@
-.TH ADVENTURE 6
-.CT 1 games
-.SH NAME
-adventure, zork, rogue, wump \- dungeon-exploration games
-.SH SYNOPSIS
-.B /usr/games/adventure
-.PP
-.B /usr/games/zork
-.PP
-.B /usr/games/rogue
-.PP
-.B /usr/games/wump
-.SH DESCRIPTION
-.I Adventure
-is the grandaddy of dungeon-exploration games, part
-of the object of which is to puzzle out the object and the rules.
-.I Zork
-marks the zenith of the genre.
-.PP
-.I Rogue
-requires a cursor-addressed terminal to
-show fragments of the cave map.
-Indicia published at the bottom of the screen are
-the cave level being explored, the amount of gold accumulated,
-armor class,
-and measures of your potency: `hit points', strength,
-and experience level.
-Type
-.L ?
-for more help.
-.PP
-The
-.I wump
-cave is inhabited by a Wumpus and by Super Bats that like to pick you up
-and drop you somewhere else.
-You wander among the rooms, trying to
-shoot the Wumpus with an arrow, meanwhile avoiding
-being eaten by the Wumpus and falling
-into
-Bottomless Pits.
-.SH FILES
-.TF /usr/games/lib/rogue_roll
-.TP
-.F adv.susp
-.TP
-.F rogue.save
-.TP
-.F /usr/games/lib/rogue_roll
-.SH SEE ALSO
-.B readnews -n net.games.rogue
-.SH BUGS
-You take these games where and as you find them.
diff --git a/static/v10/man6/arithmetic.6 b/static/v10/man6/arithmetic.6
deleted file mode 100644
index 063daec3..00000000
--- a/static/v10/man6/arithmetic.6
+++ /dev/null
@@ -1,71 +0,0 @@
-.TH ARITHMETIC 6
-.CT 1 inst_info
-.SH NAME
-arithmetic \- drill in number facts
-.SH SYNOPSIS
-.B /usr/games/arithmetic
-[
-.B +-x/
-]
-[
-.I range
-]
-.SH DESCRIPTION
-.I Arithmetic
-types out simple arithmetic problems,
-and waits for an answer to be typed in.
-If the answer is correct,
-it types back
-.LR Right! ,
-and a new problem.
-If the answer is wrong,
-it replies
-.L What? ,
-and waits for another answer.
-Every twenty problems, it publishes
-statistics on correctness and the time required
-to answer.
-.PP
-To quit the program,
-type an interrupt (delete).
-.PP
-The first optional argument determines the kind of problem
-to be generated;
-.B +-x/
-get
-addition, subtraction, multiplication, and division
-problems respectively.
-One or more characters can be given;
-if more than one is given, the different types of
-problems will be mixed in random order; default is
-.B +-
-.PP
-.I Range
-is a decimal number;
-all addends, subtrahends, differences, multiplicands, divisors,
-and quotients will be less than or equal to the value of
-.IR range .
-Default
-.I range
-is 10.
-.PP
-At the start, all numbers less than or equal to
-.I range
-are equally likely
-to appear.
-If the respondent makes a mistake,
-the numbers in the problem which was missed
-become more likely to reappear.
-.PP
-As a matter of educational philosophy, the program will
-not give correct answers,
-since the learner should, in principle,
-be able to calculate them.
-Thus the program is intended to provide drill for
-someone just past the first learning stage,
-not to teach number facts
-.I de
-.IR novo .
-For almost all users,
-the relevant statistic should be
-time per problem, not percent correct.
diff --git a/static/v10/man6/ascii.6 b/static/v10/man6/ascii.6
deleted file mode 100644
index b0fbe002..00000000
--- a/static/v10/man6/ascii.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.TH ASCII 6
-.CT 1 inst_info
-.SH NAME
-ascii, latin1 \- character set maps
-.SH DESCRIPTION
-The file
-.F /usr/pub/ascii
-is a map of the ASCII character set, to be printed as needed.
-It contains:
-.PP
-.EX
-.cs R 20
-|000 nul|001 soh|002 stx|003 etx|004 eot|005 enq|006 ack|007 bel|
-|010 bs |011 ht |012 nl |013 vt |014 np |015 cr |016 so |017 si |
-|020 dle|021 dc1|022 dc2|023 dc3|024 dc4|025 nak|026 syn|027 etb|
-|030 can|031 em |032 sub|033 esc|034 fs |035 gs |036 rs |037 us |
-|040 sp |041 ! |042 " |043 # |044 $ |045 % |046 & |047 \' |
-|050 ( |051 ) |052 * |053 + |054 , |055 - |056 . |057 / |
-|060 0 |061 1 |062 2 |063 3 |064 4 |065 5 |066 6 |067 7 |
-|070 8 |071 9 |072 : |073 ; |074 < |075 = |076 > |077 ? |
-|100 @ |101 A |102 B |103 C |104 D |105 E |106 F |107 G |
-|110 H |111 I |112 J |113 K |114 L |115 M |116 N |117 O |
-|120 P |121 Q |122 R |123 S |124 T |125 U |126 V |127 W |
-|130 X |131 Y |132 Z |133 [ |134 \\ |135 ] |136 ^ |137 _ |
-|140 \` |141 a |142 b |143 c |144 d |145 e |146 f |147 g |
-|150 h |151 i |152 j |153 k |154 l |155 m |156 n |157 o |
-|160 p |161 q |162 r |163 s |164 t |165 u |166 v |167 w |
-|170 x |171 y |172 z |173 { |174 | |175 } |176 ~ |177 del|
-.EE
-.cs R
-.PP
-The file
-.F /usr/pub/latin1
-is a map of characters 0200-0377 in the ISO Latin-1 extension
-to the
-.SM ASCII
-code.
-Escape sequences are given for typing the characters in
-.IR mux (9.1).
-.SH FILES
-.F /usr/pub/ascii
-.br
-.F /usr/pub/latin1
diff --git a/static/v10/man6/atc.6 b/static/v10/man6/atc.6
deleted file mode 100644
index c3633452..00000000
--- a/static/v10/man6/atc.6
+++ /dev/null
@@ -1,375 +0,0 @@
-.TH ATC 6
-.CT 1 games
-.SH NAME
-atc \- air traffic controller
-.SH SYNOPSIS
-.B /usr/games/atc
-.SH DESCRIPTION
-.I Atc
-presents air traffic on a cursor-controlled screen.
-As the controller, you must shepherd it safely through the air space.
-At the beginning of the game
-.I atc
-displays the takeoff/landing direction for each airport and
-prompts for the game duration with:
-.LR "< >" .
-Enter a number from 16 simulated minutes (hard) to 99 (easier)
-.PP
-Options are
-.TP "\w'-m=file 'u"
-.BI \-u= file
-Take airspace description from
-.I file.
-.PD0
-.TP
-.BI \-a= name
-use the named airspace; default is
-.LR Apple1 .
-.TP
-.BI \-s= seed
-for a 32-bit random number generator
-.TP
-.BI \-t= time
-Preset the game duration.
-.TP
-.BI \-p= file
-save the play of the game in the named file
-.TP
-.BI \-m= file
-play a `movie' of the saved game
-.PD
-.PP
-In the display of the airspace
-.ig
-.ne24
-.IP
-.ta +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC
-.EX
-\&. 0 . . . . . . 1 . . . . . . . . . . . . . .
-\&. . , . . . . . , . . . . . . . . . . . . . .
-\&. . . , . . . . , . . . . . . . . . . . . . 2
-\&. . . . , . . . , . . . . . . . . . . . . , .
-\&. . . . . , . . , . . . . . . . . . . . , . .
-\&. . . . . . , . , . . . . . . . . . . , . . .
-\&. . . . . . . , , . . . . . . . . . , . . . .
-\&6 , , , , , , , * , , , , , , , , , , , , , 3
-\&. . . . . . . . , , . . . . . . , . . . . . .
-\&. . . . . . . . , . , . . . . , . . . . . . .
-\&. . . . . . . . , . . , . . % . . . . . . . .
-\&. . . . . . . . , . . . , , . . . . . . . . .
-\&. . . . . . . . , . . . , , . . . . . . . . .
-\&. . . . . . . . , . . , . . , . . . . . . . .
-\&. . . . . . . . , . , . . . . , . . . . . . .
-\&. . . . . . . . , , . . . . . . , . . . . . .
-\&4 , , , , , , , * , , , , , # , , , , , , , 5
-\&. . . . . . . , , . . . . . . . . . , . . . .
-\&. . . . . . , . , . . . . . . . . . . , . . .
-\&. . . . . , . . , . . . . . . . . . . . , . .
-\&. . . . , . . . , . . . . . . . . . . . . , .
-\&. . . , . . . . , . . . . . . . . . . . . . 9
-\&. . 7 . . . . . 8 . . . . . . . . . . . . . .
-.EE
-.DT
-.tc
-.LP
-..
-.B % and
-.B #
-denote airports;
-.B *
-and
-.B !
-denote navigational aids (navaids); and
-commas denote airways that link numbered entry/exit `fixes',
-airports, and navaids.
-Dots are separated by one mile, horizontally, vertically, and diagonally.
-An airplane appears as a letter followed by its height in thousands of feet.
-.PP
-There are two kinds of planes: jets flying 1 mile per tick (15 seconds)
-and props flying 1/2 mile per tick.
-.PP
-You must prevent various misfortunes.
-Running out of fuel is serious.
-So is a close encounter \- less than 3 miles horizontal separation
-at a given altitude.
-A plane
-changing altitude is considered to be at both its old and new
-altitudes.
-A `boundary error',
-leaving the airspace at the wrong place, not on an airway, or
-at the wrong height, is also serious, but not as likely to be fatal.
-.PP
-The right side of the screen shows flight plans.
-A typical
-flight strip looks like:
-.br
-.B " Fj 7\->3 4 NE +"
-.br
-The first letter is the aircraft name,
-the next letter is
-.L j
-for jet or
-.L p
-for prop.
-The next field gives the plane's intentions: this one is
-entering at (or is now at) fix 7 and leaving at fix 3.
-The origin character tells where
-the plane is (or will be when it enters), the destination is a fix
-it wishes to go to.
-(It will, however, continue on a straight path unless instructed
-otherwise.)
-Next is the altitude, in this case 4000 feet.
-The bearing is a compass direction:
-.LR N ,
-.LR NE ,
-etc.
-The final character is the amount of fuel left,
-.L +
-for more than 10 minutes, otherwise
-the number of minutes of fuel remaining.
-Jets begin with 15 minutes of fuel, props 21.
-.PP
-At the top of the flight plans are listed planes that will
-appear in the next minute, preceded by how many ticks (0-4)
-they are away.
-Planes may be
-cleared for takeoff as soon as they are listed.
-.PP
-Commands are terminated by newline.
-Backspace may be used to correct errors.
-The following kinds of commands can be issued.
-.IP $ \n()Mu
-End the game (game normally ends after 26 planes)
-.PD0
-.TP "\w'ALNW 'u"
-.B W
-Print flight plan for airplane
-.B W
-.TP
-.B XA3
-.B X
-will change altitude to 3000 feet
-.TP
-QA0
-.B Q
-will land (go to 0 feet altitude)
-.Tp
-.B HRE
-.B H
-will turn right until it is heading east
-.TP
-.B ALNW
-.B A
-will turn left until it is heading northwest
-.TP
-.B CTS
-.B C
-will turn south through the smallest angle
-.TP
-.B T*7
-.B T
-will take exit bearing for fix 7 at next navaid
-.TP
-.B P*%
-.B P
-will take landing bearing for
-.B %
-at next navaid
-.TP
-.B DH
-.B D
-will circle (hold) at next navaid
-.TP
-.B MR0
-Abort pending hold, clearance, or turn for plane
-.B M
-.TP
-.B J?
-Cancel delayed commands for
-.B J
-.TP
-space
-Speed up the game by advancing 15 seconds
-.PD
-.PP
-.I Climbing/descending.
-Planes climb or descend 1000 feet per mile.
-Climbing from 0 is a takeoff; descending to 0 is a landing.
-The takeoff/landing direction for each airport is given.
-A landing airplane must reach altitude 0 headed in the right
-direction 1 mile before the runway.
-No further commands may be given after a descent to 0,
-as control then
-rests with the tower.
-If a plane lands
-from the wrong direction, it will climb to 1000 feet
-and issue a `go around' error.
-While changing altitude, a flight strip reads like
-.br
-.B " Dp :\->2 7v3 S 9"
-.br
-which means at 7000 feet descending to 3000.
-.PP
-.I Turning.
-Planes turn 45 degrees per mile.
-Turns may be left
-.L L
-right
-.L R
-or to a specified direction
-.LR T .
-Thus
-.L ULNE
-tells plane
-.B U
-to turn to his left until it is heading
-northeast.
-Changes of direction are indicated in the flight strip:
-.br
-.B " Nj :\->5 5 S r W +"
-.br
-indicates that jet
-.B N
-is heading south, and will turn 90 degrees to the
-right.
-To cancel the remaining part of this turn, give the command
-N)
-.LR NR0 .
-.ig
-The Ann Arbor keypad used for +/- PAGE, cursor motion, etc., may be used to
-supply the new bearing. The usual N/S/E/W correspondence is used:
- ----------------
- |-PAG|HOME|+PAG|
- | NW | N | NE |
- |----+----+----|
- |-SCH| UP |+SCH|
- | W |STRT| E |
- |----+----+----|
- |LEFT|DOWN|RGHT|
- | SW | S | SE |
- ----------------
-..
-.PP
-.I Navaids.
-A plane may be directed to turn at a navaid or hold (circle) there,
-Thus command `AH' holds plane A at the next navaid.
-The flight strip for a plane that is to hold looks like
-.br
-.B " Ap :\->2 5 S * 7"
-.br
-During the hold, the
-.B *
-will become
-.LR h .
-Every incoming plane that will be landing holds at a
-navaid unless the controller gives it other instructions.
-.PP
-The command
-.B *
-clears a plane to turn sharply to any known fix
-at the next navaid.
-The flight strip for
-a plane cleared through a navaid (to fix 5, for example) looks like:
-.br
-.B " Hj .->2 5 S *5 +"
-.br
-A holding aircraft given a clearance will continue around to the
-navaid, then immediately assume the specified bearing.
-Turns cancel clearances.
-.ig
-8. Designing new airspaces
- The system airspaces are stored in /usr/rand/jim/atc/airspaces on the
-VAX, and /mnt/jim/atc/airspaces on the PDP-11/45. Users may define their
-own airspaces and use them (Section 2), or have them included at the end of
-the system airspace file.
-The coordinate system for an MxN screen is:
- ---------------------
- |0,0 M,0|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |0,N M,N|
- ---------------------
-The different objects on the screen are defined as follows:
-Apple1
- size: 15x24
- airway: 1=(0,13) SE 8=(10,23)
- airway: 0=(4,0) S 9=(4,23)
- airway: 2=(14,15) NW 7=(0,1)
- airway: 3=(0,9) NE 6=(9,0)
- airway: 4=(14,7) SW 5=(0,21)
- airport: %=(4,11) S
- airport: #=(10,11) NE
- navaid: *=(4,5)
- navaid: *=(4,17)
-The size field is restricted only by the size of the Ann Arbor screen. The
-direction on an airway is the entry direction from the first fix; the
-designer must ensure that each airway connects two entry/exit fixes, and
-that each entry/exit fix is on an airway. If more than 20 entry/exit
-fixes, 5 airports, or 5 navaids are desired, the program must be recompiled
-after the change to EMAX, AMAX, or NMAX respectively in the source file
-"ahdr.h".
-9. Things to come
- Several additions are planned to the ATC simulation in the near
-future. The most important is definition of the "Clearance Directive
-List," a list of absolute locations on the screen and actions to take at
-the location. The user will use this feature to establish plans for
-airplanes without having to monitor for completion of each part.
- Another major modification will enable ATC to be run by another
-program, using a data transfer protocol designed to minimize the
-communication requirements.
- These features will be documented as they are implemented.
-..
-.PP
-.I Delayed commands.
-Commands of the form
-.br
-.BI " @" location , command [, "command ...\fP]"
-.br
-stack up activities.
-A location may be any fix or
-a point offset from a fix, e.g.
-.br
-.B " @#sw3s2,ARE"
-.br
-which means at the point which can be reached by going three
-miles SW from airport
-.BR # ,
-then two miles S, plane
-.B A
-should begin
-a right turn until heading E.
-The information command shows all delayed commands pending for that plane.
-Note that delayed commands allow one to specify actions more
-than one navaid ahead.
-.ig
-Flow control:
- When a game is started, ATC looks for the file <airspace>.flow
- in the directory /usr/rand/jim/atc to establish a traffic pattern.
- For example, if the airspace is Apple3, it uses the file
- /usr/rand/jim/atc/Apple3.flow .
- The flow file contains one line for each legal path through the
- airspace. Each line is left-adjusted, and consists of an origin,
- the symbol "->" (for "goes to"), the destination, a space, and
- the relative frequency of this path. The expected frequency for
- this path is its relative frequency divided by the sum of the
- relative frequencies for all the paths. Some examples are:
- 1->5 5
- 1->8 10
- 2-># 10
- 2->% 5
- 2->6 5
- %->% 5
- #->% 10
- Blank lines are ignored (for spacing).
- Any path with no relative frequency is assumed to have frequency 0.
-Things to come:
- (1) There will be a capability for canned procedures.
-..
diff --git a/static/v10/man6/azel.6 b/static/v10/man6/azel.6
deleted file mode 100644
index f90f3dfe..00000000
--- a/static/v10/man6/azel.6
+++ /dev/null
@@ -1,104 +0,0 @@
-.th AZEL VI 9/22/73
-.sh NAME
-azel \*- obtain satellite predictions
-.sh SYNOPSIS
-.bd azel
-satellite ...
-.sh DESCRIPTION
-.it Azel
-predicts, in convenient form,
-the apparent trajectories of Earth satellites
-whose orbital elements are given in the
-argument files.
-If a given satellite name cannot be read, an attempt is made to find it
-in a directory of satellites maintained by the
-programs's author.
-.s3
-For each satellite given
-the program types its full name,
-the date,
-and a sequence of lines each containing a time,
-an azimuth, an elevation,
-a distance, and a visual magnitude.
-Each such line indicates that:
-at the indicated time,
-the satellite may be seen from Murray Hill at the
-indicated azimuth and elevation, and that its distance
-and apparent magnitude are as given.
-Predictions are printed only when
-the sky is dark (sun more than 5 degrees below the horizon)
-and when the satellite is not eclipsed by the earth's shadow.
-Satellites which have not been seen and verified will
-not have had their visual magnitude level set correctly.
-.s3
-All times input and output by
-.it azel
-are GMT (Universal Time).
-.s3
-The satellites for which elements are maintained are:
-.s3
-.lp +10 10
-sla,|...|sll Skylab A through Skylab L.
-Skylabs A and B are the laboratory and its rocket
-respectively;
-the remainder are various other objects
-attendant upon its launch and subsequent activities.
-A, B, and probably K have been sighted and verified.
-.s3
-.lp +10 10
-cop Copernicus I. Never verified.
-.s3
-.lp +10 10
-oao Orbiting Astronomical Observatory.
-Seen and verified.
-.s3
-.lp +10 10
-pag Pageos I.
-Seen and verified;
-fairly dim (typically 2nd-3rd magnitude), but elements are extremely accurate.
-.s3
-.lp +10 10
-exp19 Explorer 19; seen and verified,
-but quite dim (4th-5th magnitude) and fast-moving.
-.s3
-.lp +10 10
-c103b, c156b, c184b, c206b, c220b, c461b, c500b
-.br
-Various of the USSR Cosmos series; none seen.
-.s3
-.lp +10 10
-7276a Unnamed (satellite # 72-76A); not seen.
-.s3
-.i0
-The element files used by
-.it azel
-contain five lines.
-The first line gives
-a year, month number,
-day, hour, and minute
-at which the program begins its consideration of the satellite,
-followed by a number of minutes and an interval in minutes.
-If the year, month, and day
-are 0, they are taken to be the current date (taken to change at 6 A.M. local time).
-The output report starts at the indicated epoch and
-prints the position of the satellite
-for the indicated number of minutes
-at times separated by the indicated interval.
-This line is ended by two numbers
-which specify options to the program governing
-the completeness of the report; they are ordinarily
-both ``1''.
-The first option flag suppresses output when the sky is not dark;
-the second supresses output when the satellite is eclipsed by the
-earth's shadow.
-The next line of an element file is the full name of the satellite.
-The next three are the elements themselves
-(including certain derivatives of the elements).
-The author should be consulted for more information.
-.sh FILES
-/usr/jfo/el/* \*- orbital element files
-.sh "SEE ALSO"
-sky (VI)
-.sh AUTHOR
-J. F. Ossanna
-.sh BUGS
diff --git a/static/v10/man6/back.6 b/static/v10/man6/back.6
deleted file mode 100644
index 05c0e841..00000000
--- a/static/v10/man6/back.6
+++ /dev/null
@@ -1,9 +0,0 @@
-.TH BACK 6
-.CT 1 games
-.SH NAME
-back \- backgammon
-.SH SYNOPSIS
-.B /usr/games/back
-.SH DESCRIPTION
-This program does what you expect.
-It will ask whether you need instructions.
diff --git a/static/v10/man6/banner.6 b/static/v10/man6/banner.6
deleted file mode 100644
index f26c038f..00000000
--- a/static/v10/man6/banner.6
+++ /dev/null
@@ -1,73 +0,0 @@
-.TH BANNER 6
-.CT 1 misc
-.SH NAME
-banner, rot, rnd, bigp \- print in large type
-.SH SYNOPSIS
-.B /usr/games/banner
-[
-.BI - font
-]
-.I text
-[
-.B | /usr/games/rot
-.B | /usr/games/rnd
-.I height width
-]
-.PP
-.B /usr/games/bigp
-[
-.I text
-]
-.SH DESCRIPTION
-.I Banner
-prints its arguments, one per line, in
-.PP
-.EX
- # #
- # #
- # ### # ## ## # ### #### # # # ## ###
- # # ## # # ## # # # # # ## # # #
- # #### # # # #### # # # # # ####
- # # # # # # # # # # ## # # # ##
- # ### # #### ### ## ## # #### ### ##
- # # #
- #### ### #
-.EE
-.PP
-The
-.I font
-may be selected from
-.FR /usr/jerq/font ;
-see
-.IR font (9.5).
-.PP
-.I Rot
-rotates its input clockwise ninety degrees.
-.IP
-.L
-banner Sideways | rot
-.PP
-runs down the page, and
-.IP
-.L
-banner Upside Down | rot | rot
-.PP
-is disconcerting.
-.PP
-.I Rnd
-scales the non-white-space characters in its input by integral
-.I height
-and
-.IR width.
-.PP
-.I Bigp
-generates
-banners suitable for printing on a line-printer.
-Its output is approximately the same as
-.IP
-.L
-banner -defont text | rot | rnd 2 4
-.PP
-If no arguments are supplied,
-.I bigp
-creates a banner from the standard input.
diff --git a/static/v10/man6/basic.6 b/static/v10/man6/basic.6
deleted file mode 100644
index 2d0c5728..00000000
--- a/static/v10/man6/basic.6
+++ /dev/null
@@ -1,32 +0,0 @@
-.pa 1
-.he '3/15/72''BASIC (VI)'
-.ti 0
-NAME basic -- DEC supplied BASIC
-.sp
-.ti 0
-SYNOPSIS basic [file]
-.sp
-.ti 0
-DESCRIPTION Basic
-is the standard BASIC V000 distributed
-as a stand alone program.
-The optional file argument is read before the console.
-See DEC-11-AJPB-D manual.
-.sp
-Since bas___ is smaller and faster,
-basic_____ is not maintained on line.
-.sp
-.ti 0
-FILES --
-.sp
-.ti 0
-SEE ALSO bas
-.sp
-.ti 0
-DIAGNOSTICS See manual
-.sp
-.ti 0
-BUGS GOK
-.sp
-.ti 0
-OWNER dmr
diff --git a/static/v10/man6/bc.6 b/static/v10/man6/bc.6
deleted file mode 100644
index c0cdc8f6..00000000
--- a/static/v10/man6/bc.6
+++ /dev/null
@@ -1,62 +0,0 @@
-.pa 1
-.he 'BC (VI)'6/12/72'BC (VI)'
-.ti 0
-NAME bc -- B interpreter
-.sp
-.ti 0
-SYNOPSIS bc__ [ -c__ ] sfile\d1\u.b__ ... ofile\d1\u ...
-.sp
-.ti 0
-DESCRIPTION bc__
-is the UNIX B interpreter.
-It accepts three types of arguments:
-
-Arguments whose names end with ".b" are assumed to be
-B source programs; they are compiled, and
-the object program is left on the file sfile\d1\u.o (i.e.
-the file whose name is that of the source with ".o" substituted
-for ".b").
-
-Other arguments (except for "-c") are assumed
-to be either loader flag arguments, or B-compatible
-object programs, typically produced by an earlier bc__ run,
-or perhaps libraries of B-compatible routines.
-These programs, together with the results of any
-compilations specified, are loaded (in the order
-given) to produce an executable program with name
-a.out_____.
-
-The "-c" argument suppresses the loading phase, as does
-any syntax error in any of the routines being compiled.
-.sp
-The language itself is described in [1].
-.sp
-The future of B is uncertain.
-The language has been totally eclipsed by the
-newer, more powerful, more compact, and faster
-language C.
-.sp
-.ti 0
-FILES file.b input file
-.nf
-a.out loaded output
-b.tmp1 temporary (deleted)
-b.tmp2 temporary (deleted)
-/usr/lang/bdir/b[ca] translator
-/usr/lang/bdir/brt[12] runtime initialization
-/usr/lib/libb.a builtin functions, etc.
-/usr/lang/bdir/bilib.a interpreter library
-.fi
-.sp
-.ti 0
-SEE ALSO [1] K. Thompson; MM-72-1271-1; Users' Reference to B.
-.br
-cc(I)
-.sp
-.ti 0
-DIAGNOSTICS see [1].
-.sp
-.ti 0
-BUGS Certain
-external initializations are illegal.
-(In particular: strings and addresses of externals.)
diff --git a/static/v10/man6/bcd.6 b/static/v10/man6/bcd.6
deleted file mode 100644
index c43ab026..00000000
--- a/static/v10/man6/bcd.6
+++ /dev/null
@@ -1,24 +0,0 @@
-.TH BCD 6
-.CT 1 misc
-.SH NAME
-bcd, ppt, morse \- convert to antique media
-.SH SYNOPSIS
-.B /usr/games/bcd
-.I text
-.PP
-.B /usr/games/ppt
-.PP
-.B /usr/games/morse
-.SH DESCRIPTION
-.I Bcd
-converts the literal
-.I text
-into a tangible form familiar to old-timers.
-.PP
-.I Ppt
-converts the standard input into yet another old standard.
-.PP
-.I Morse
-converts the standard input into a pronounceable two-symbol code.
-.SH "SEE ALSO"
-.IR dd (1)
diff --git a/static/v10/man6/bianchi.6 b/static/v10/man6/bianchi.6
deleted file mode 100644
index 7458701d..00000000
--- a/static/v10/man6/bianchi.6
+++ /dev/null
@@ -1,37 +0,0 @@
-.TH BIANCHI 6
-.CT 1 games
-.SH NAME
-bianchi \- espresso, steamed milk, hot water
-.SH SYNOPSIS
-.B "make mess"
-.SH DESCRIPTION
-This machine makes espresso, hot water, and steamed milk.
-It is attached to the cold water supply.
-The shut off valve is actuated by the yellow handle under the
-sink.
-.PP
-The power switch is a two position switch on the lower left portion
-of the front face of the cabinet.
-At the 0 position, the machine is powered off.
-.PP
-The push button switch near the center of the upper front face
-enables water to flow though the coffee receptacles.
-It does not automatically shut off.
-.PP
-The handle on the right side of the base enables cold water to enter the
-machine should the pump fail.
-It should not normally be used.
-.PP
-Users accustomed to the previous machines should be warned that
-this one requires considerably less coffee per cup.
-The bayonet mounted ground coffee holders will be very hard to
-attach if overfilled.
-.SH WARNING!
-The steam and hot water supplies are both extremely hot and capable
-of high pressure.
-Turn them on slowly.
-The unwary user may suffer loss of skin or eyesight.
-.SH BUGS
-When first powered on it takes 15 minutes to warm up.
-The last person leaving at night should turn the machine
-off.
diff --git a/static/v10/man6/bj.6 b/static/v10/man6/bj.6
deleted file mode 100644
index e10a5b19..00000000
--- a/static/v10/man6/bj.6
+++ /dev/null
@@ -1,84 +0,0 @@
-.pa 1
-.he 'BJ (VI)'3/15/72'BJ (VI)'
-.ti 0
-NAME bj -- the game of black jack
-.sp
-.ti 0
-SYNOPSIS /usr/games/bj
-.sp
-.ti 0
-DESCRIPTION
-.br
-.in 8
-bj__
-is a serious attempt at
-simulating the dealer
-in the game of black jack (or twenty-one)
-as might be found in Reno.
-The following rules apply:
-.sp
-.in +3
-The bet is $2 every hand.
-.sp
-A player 'natural' (black jack) pays $3.
-A dealer natural loses $2.
-Both dealer and player naturals
-is a 'push' (no money exchange).
-.sp
-If the dealer has an ace up,
-the player is allowed to make an 'insurance'
-bet against the chance of a dealer natural.
-If this bet is not taken, play resumes as normal.
-If the bet is taken, it is a side bet
-where the player wins $2 if the dealer has
-a natural and loses $1 if the dealer does not.
-.sp
-If the player is dealt two cards
-of the same value, he is allowed to
-'double'.
-He is allowed to play two
-hands, each with one of these cards.
-(The bet is doubled also; $2 on each hand.)
-.sp
-If a dealt hand
-has a total of ten or eleven,
-the player may 'double down'.
-He may double the bet ($2 to $4)
-and receive exactly one more card on that hand.
-.sp
-Under normal play,
-the player may 'hit' (draw a card)
-as long as his total is not over twenty-one.
-If the player 'busts' (goes over twenty-one),
-the dealer wins the bet.
-.sp
-When the player 'stands' (decides not to hit),
-the dealer hits until he attains
-a total of seventeen or more.
-If the dealer busts, the player wins the bet.
-.sp
-If both player and dealer stand,
-the one with the largest total wins.
-A tie is a push.
-.sp
-.in -3
-The machine deals and keeps score.
-The following questions will be asked at
-appropriate times.
-Each question is
-answered by y_ followed by a new line for 'yes',
-or just new line for 'no'.
-.sp
-? (means, "do you want a hit?")
-.br
-Insurance?
-.br
-Double down?
-.sp
-Every time the deck is shuffled,
-the dealer so states and the 'action' (total bet)
-and 'standing' (total won or loss)
-is printed.
-To exit, hit the interrupt key (DEL)
-and the action and standing will be printed.
-.in 16
diff --git a/static/v10/man6/boggle.6 b/static/v10/man6/boggle.6
deleted file mode 100644
index 7d2daf81..00000000
--- a/static/v10/man6/boggle.6
+++ /dev/null
@@ -1,99 +0,0 @@
-.TH BOGGLE 6
-.CT 1 games
-.SH NAME
-boggle, hangman, scrabble \- word games
-.SH SYNOPSIS
-.B /usr/games/boggle
-[
-.B +
-]
-[
-.B ++
-]
-[
-.I word word word word
-]
-.PP
-.B /usr/games/scrabble
-.PP
-.B /usr/games/hangman
-[
-.I arg
-]
-.SH DESCRIPTION
-.I Boggle
-provides practice for the Parker Brothers game.
-If invoked with 4 arguments of 4
-letters each,
-the program forms the
-obvious Boggle grid and lists all the words from
-.B /usr/dict/words
-found
-therein.
-If invoked without arguments, it will generate
-a board, let you enter words for 3 minutes, and then tell
-how well you did relative to
-.BR /usr/dict/words .
-Words
-may be formed from any sequence of 3 or more adjacent letters in the
-grid.
-Letters may join horizontally, vertically, or diagonally.
-However, no position in the grid may be used more than once within any
-one word.
-In competitive play amongst humans, each player is given
-credit for those of his words which no other player has found.
-.PP
-Enter your words separated by spaces, tabs,
-or newlines.
-A bell will ring when there is 2:00, 1:00, 0:10, 0:02,
-0:01, and 0:00 time left.
-You may complete any word started before the
-expiration of time.
-You can surrender before time is up by hitting
-interrupt.
-While entering words, your erase character is only effective
-within the current word and your line kill character is ignored.
-.PP
-Option
-.B +
-removes the restriction that positions
-can only be used once in each word.
-Option
-.B ++
-causes a position to
-be considered adjacent to itself as well as to its (at most) 8 neighbors.
-.PP
-.I Scrabble
-plays the Selchow and Righter game on a cursor-addressed
-terminal against a single opponent.
-To place a letter first move the cursor by typing 2, 4, 6, 8 for down, left, right,
-up respectively (1, 3, 7, 9 are diagonals) then type the letter in place.
-Type
-.L ?
-to cycle through a set of helpful tables.
-.PP
-.I Hangman
-chooses a word at least seven letters
-long from a dictionary.
-You then guess letters one at a time.
-.PP
-The optional argument
-.I arg
-names an alternate dictionary.
-The special name
-.L \-a
-gets a particular very large
-dictionary.
-.SH FILES
-.TP
-.F /usr/dict/words
-.TP
-.F /usr/dict/web2
-alternate dictionary for hangman
-.SH BUGS
-.I Hangman
-runs hyphenated compounds together.
-.br
-.I Scrabble
-rubs in its
-brilliance with merciless play and an inhumane interface.
diff --git a/static/v10/man6/bridge.6 b/static/v10/man6/bridge.6
deleted file mode 100644
index 8c66d0b9..00000000
--- a/static/v10/man6/bridge.6
+++ /dev/null
@@ -1,96 +0,0 @@
-.TH BRIDGE 6 alice
-.CT 1 games
-.SH NAME
-bridge \- card game
-.SH SYNOPSIS
-.B /usr/games/bridge
-[
-.I arg ...
-]
-.SH DESCRIPTION
-.I Bridge
-manages bridge games among four players.
-A master process mediates the
-flow of information between player processes.
-Each player process is either a `robot' player or a
-cursor-controlled screen
-interface with a human player.
-.PP
-If several humans wish to play each invokes
-.I bridge
-and a rendezvous protocol hooks them together
-in a common game.
-Once the game is set up
-.I bridge
-displays a diagram
-similar to those in newspaper
-bridge columns.
-.PP
-Bids are coded
-.B p
-for pass,
-.B d
-for double,
-.B 3n
-for three notrump,
-and so on.
-Plays are coded
-.B c3
-for the club three,
-.B ht
-for the heart ten, and so on.
-A menu of common commands appears at the
-bottom of the screen; further help may be obtained by typing
-.BR + .
-.PP
-Arguments take several forms:
-.de X1
-.TP
-.B \\$1
-.PD 0
-.TP
-.B \\$2
-..
-.de X2
-.TP
-.BI \\$1 " \\$2"
-.PD 0
-.TP
-.BI \\$3 \\$4
-..
-.X2 \-h "nhumans" humans= nhumans
-Join (or set up and join) a game with indicated number of human players.
-.X2 \-s "seed" seed= seed
-Initialize the random number generator. Useful for duplicate play.
-.X2 \-f "file" deck= file
-Take the initial shuffled card deck from named file.
-.X2 \-r "file" script= file
-Make a record of the game in the named file.
-.X2 \-d "dealership" dlr= dealership
-Specify dealership with a one-letter direction code.
-.X2 \-v "vulnerability" vuln= vulnerability
-Specify vulnerability with one of these codes:
-.B none
-.B both
-.BR n - s
-.BR e - w .
-.X1 -t tough
-Do not display bidding history on player's screen.
-.PD
-.SH FILES
-.TF /tmp/brdg.*
-rendezvous files
-.TP
-.F /etc/termcap
-.TP
-.F DEBUG
-recipient of debugging messages
-.SH "SEE ALSO"
-J. A. Reeds and L. A. Shepp,
-.I Bridge: An exciting new card game,
-TM 11217-840119-02,
-TM 11218-840119-01.
-.SH BUGS
-Occasionally the whole program goes dead.
-.br
-The robots' bridge technique has subtle bugs.
diff --git a/static/v10/man6/cal.6 b/static/v10/man6/cal.6
deleted file mode 100644
index fce9eb75..00000000
--- a/static/v10/man6/cal.6
+++ /dev/null
@@ -1,35 +0,0 @@
-.pa 1
-.he '3/15/72''CAL (VI)'
-.ti 0
-NAME cal -- print calendar
-.sp
-.ti 0
-SYNOPSIS /usr/ken/cal year
-.sp
-.ti 0
-DESCRIPTION Cal
-will print a calendar for the given year.
-The year can be between 0 (really 1 BC)
-and 9999.
-For years when
-several calendars were in vogue in
-different countries,
-the calendar of England (and therefore her colonies)
-is printed.
-.sp
-P.S. try cal of 1752.
-.sp
-.ti 0
-FILES --
-.sp
-.ti 0
-SEE ALSO --
-.sp
-.ti 0
-DIAGNOSTICS --
-.sp
-.ti 0
-BUGS --
-.sp
-.ti 0
-OWNER ken
diff --git a/static/v10/man6/cards.6 b/static/v10/man6/cards.6
deleted file mode 100644
index 4761650f..00000000
--- a/static/v10/man6/cards.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.TH CARDS 6
-.CT 1 games
-.SH NAME
-canfield, fish \- card games
-.SH SYNOPSIS
-.B /usr/games/fish
-.PP
-.B /usr/games/canfield
-.SH DESCRIPTION
-.PP
-The object of the children's card game
-.I fish
-is to accumulate `books' of 4 cards of equal rank.
-At each turn one player
-selects a card from his hand, and asks the other player for
-all cards of that rank.
-If the other player has some, he hands them all over
-and the first player makes another request.
-The turn ends when
-the second player has no card of the rank requested;
-he replies, `Go fish!'
-The first
-player then draws a card from the `pool' of undealt cards.
-If this is the card he had last requested, he draws again.
-.PP
-The ranks are called
-.LR a ,
-.LR 2 ,
-\&...,
-.LR 10 ,
-.LR j ,
-.LR q ,
-.LR k .
-Hitting
-return requests information about the state of the game.
-Typing
-.L p
-as a first
-guess gets `pro' level play.
-.PP
-.I Canfield
-is a solitaire game.
-It requires a cursor-addressed terminal.
diff --git a/static/v10/man6/chess.6 b/static/v10/man6/chess.6
deleted file mode 100644
index f177f2b2..00000000
--- a/static/v10/man6/chess.6
+++ /dev/null
@@ -1,31 +0,0 @@
-.th CHESS VI 11/1/73
-.sh NAME
-chess \*- the game of chess
-.sh SYNOPSIS
-.bd /usr/games/chess
-.sh DESCRIPTION
-.it Chess
-is a computer program that plays class D chess.
-Moves may be given either in standard (descriptive) notation
-or in algebraic notation.
-The symbol `+' is used to specify check
-and is not required;
-`o-o' and `o-o-o' specify castling.
-To play black, type `first';
-to print the board, type an empty line.
-.s3
-Each move is echoed in the appropriate notation followed by
-the program's reply and
-the elapsed time in seconds.
-.sh FILES
-/usr/lib/book opening `book'
-.sh DIAGNOSTICS
-The most cryptic diagnostic is `eh?' which
-means that the input was syntactically incorrect.
-.sh WARNING
-Over-use of this program has been known
-to cause it to go away.
-.sh AUTHOR
-K. Thompson
-.sh BUGS
-Pawns may be promoted only to queens.
diff --git a/static/v10/man6/ching.6 b/static/v10/man6/ching.6
deleted file mode 100644
index 4a80737e..00000000
--- a/static/v10/man6/ching.6
+++ /dev/null
@@ -1,127 +0,0 @@
-.TH CHING 6 sola
-.CT 1 games
-.SH NAME
-ching \- the book of changes
-.SH SYNOPSIS
-.B /usr/games/ching
-[
-.I hexagram
-]
-.SH DESCRIPTION
-The
-.I "I Ching"
-or
-.I "Book of Changes"
-is an ancient Chinese oracle
-that has been in use for
-centuries
-as a source of wisdom
-and advice.
-.PP
-The text of the
-.I oracle
-(as it is sometimes known)
-consists of sixty-four
-.I hexagrams,
-each symbolized
-by a particular
-arrangement of
-six straight
-.B ---
-and broken
-.B -\ -
-lines.
-These lines
-have values ranging
-from six through nine,
-with the even
-values indicating
-the broken lines.
-.PP
-Each hexagram
-consists of two major sections.
-The `Judgement' relates specifically
-to the matter at hand
-(E.g.,
-`It furthers one to have somewhere to go.')
-while the
-`Image' describes the general attributes
-of the hexagram and how they apply
-to one's own life
-(`Thus the superior man
-makes himself strong and untiring.').
-.PP
-When any of the lines
-have the values six or nine,
-they are moving lines;
-for each there is an appended
-judgement which
-becomes significant.
-Furthermore, the moving lines
-are inherently unstable and
-change into their opposites;
-a second hexagram
-(and thus an additional judgement)
-is formed.
-.PP
-Normally, one consults the oracle
-by fixing the desired question
-firmly in mind
-and then casting a set of changes
-(lines) using yarrow-stalks
-or tossed coins.
-The resulting hexagram will be the answer
-to the question.
-.PP
-Using an algorithm
-suggested by S. C. Johnson,
-the Unix
-oracle simply reads a question
-from the standard input
-(up to an EOF)
-and hashes the individual characters
-in combination with other indicia
-which happen to be lying
-around the system.
-The resulting value
-is used as the seed
-of a random number generator
-which drives a simulated
-coin-toss divination.
-The answer appears on the
-standard output.
-.PP
-For those who wish
-to remain steadfast
-in the old traditions,
-the oracle will also accept
-the results of a personal
-divination using,
-for example, coins.
-To do this,
-cast the change
-and then type the
-resulting line values
-as an argument.
-.PP
-The impatient modern may prefer to settle for
-Chinese cookies; try
-.IR fortune (1).
-.SH "SEE ALSO"
-It furthers one to see the great man.
-.SH DIAGNOSTICS
-The great prince issues commands,
-.br
-Founds states, vests families with fiefs.
-.br
-Inferior people should not be employed.
-.SH BUGS
-Waiting in the mud
-.br
-Brings about the arrival of the enemy.
-.PP
-If one is not extremely careful,
-.br
-Somebody may come up from behind and strike him.
-.br
-Misfortune.
diff --git a/static/v10/man6/cubic.6 b/static/v10/man6/cubic.6
deleted file mode 100644
index db861961..00000000
--- a/static/v10/man6/cubic.6
+++ /dev/null
@@ -1,17 +0,0 @@
-.th CUBIC VI 11/1/73
-.sh NAME
-cubic \*- three dimensional tic-tac-toe
-.sh SYNOPSIS
-.bd /usr/games/cubic
-.sh DESCRIPTION
-.it Cubic
-plays the game of
-three dimensional
-4\*X4\*X4 tic-tac-toe.
-Moves are given by the three digits
-(each 1-4)
-specifying the coordinate of the square
-to be played.
-.sh WARNING
-Too much playing of the game will cause it to disappear.
-.sh BUGS
diff --git a/static/v10/man6/das.6 b/static/v10/man6/das.6
deleted file mode 100644
index a9a293f1..00000000
--- a/static/v10/man6/das.6
+++ /dev/null
@@ -1,27 +0,0 @@
-.pa 1
-.he '3/15/72''DAS (VI)'
-.ti 0
-NAME das -- disassembler
-.sp
-.ti 0
-SYNOPSIS --
-.sp
-.ti 0
-DESCRIPTION A PDP-11
-disassembler exists.
-Contact the owner for more information.
-.sp
-.ti 0
-FILES --
-.sp
-.ti 0
-SEE ALSO --
-.sp
-.ti 0
-DIAGNOSTICS --
-.sp
-.ti 0
-BUGS --
-.sp
-.ti 0
-OWNER ken
diff --git a/static/v10/man6/doctor.6 b/static/v10/man6/doctor.6
deleted file mode 100644
index 0c7ad17b..00000000
--- a/static/v10/man6/doctor.6
+++ /dev/null
@@ -1,16 +0,0 @@
-.TH DOCTOR 6
-.CT 1 games
-.SH NAME
-doctor, tso \- psychiatric consultation
-.SH SYNOPSIS
-.B /usr/games/doctor
-.PP
-.B /usr/games/tso
-.SH DESCRIPTION
-.I Doctor
-will understandingly explore most anything with you.
-Just type your thoughts followed by double carriage
-returns.
-.PP
-.I Tso,
-on the other hand, has a will of its own.
diff --git a/static/v10/man6/dpt.6 b/static/v10/man6/dpt.6
deleted file mode 100644
index 9b1f3a43..00000000
--- a/static/v10/man6/dpt.6
+++ /dev/null
@@ -1,31 +0,0 @@
-.pa 1
-.he '3/15/72''DPT (VI)'
-.ti 0
-NAME dpt -- read DEC ASCII paper tape
-.sp
-.ti 0
-SYNOPSIS dpt output [input]
-.sp
-.ti 0
-DESCRIPTION dpt___
-reads the input file (/dev/ppt default)
-assuming the format is a DEC generated
-ASCII paper tape of an assembly language program.
-The output is a UNIX ASCII assembly program.
-.sp
-.ti 0
-FILES /dev/ppt
-.sp
-.ti 0
-SEE ALSO --
-.sp
-.ti 0
-DIAGNOSTICS --
-.sp
-.ti 0
-BUGS Almost
-always a hand pass is required to get
-a correct output.
-.sp
-.ti 0
-OWNER ken, dmr
diff --git a/static/v10/man6/eqnchar.6 b/static/v10/man6/eqnchar.6
deleted file mode 100644
index 83aa7508..00000000
--- a/static/v10/man6/eqnchar.6
+++ /dev/null
@@ -1,182 +0,0 @@
-.EQ
-delim $$
-.EN
-.EQ
-tdefine ciplus % "\(O+" %
-ndefine ciplus % O+ %
-tdefine citimes % "\(Ox" %
-ndefine citimes % Ox %
-tdefine =wig % "\fS\v'-.2m'\z\(ap\v'.3m'=\v'-.1m'\fP" %
-ndefine =wig % ="~" %
-tdefine bigstar % "\s+2\fS\(**\fP\s-2" %
-ndefine bigstar % X|- %
-tdefine =dot % "\z\(eq\v'-.6m'\h'.2m'\s+2.\s-2\v'.6m'\h'.1m'" %
-ndefine =dot % = dot %
-tdefine orsign % "\fS\(or\fP" %
-ndefine orsign % \e/ %
-tdefine andsign % "\fS^\fP" %
-ndefine andsign % /\e %
-tdefine =del % "\fS\v'-.4m'\s-2\z\(*D\s+2\h'-.05m'\v'.5m'=\v'-.1m'\fP" %
-ndefine =del % = to DELTA %
-tdefine oppA % "\(fa" %
-ndefine oppA % V- %
-tdefine oppE %"\(te" %
-ndefine oppE % E/ %
-tdefine incl % "\s-5\h'-.1m'\v'-.1m'\z|\s+2\h'.2m'\v'-.35m'\z\(em\v'.7m'\z\(em\v'.2m'\(em\v'-.45m'\s+3" %
-ndefine incl % C_ %
-tdefine nomem % "\fS\h'.2m'\v'.05m'\z\(sl\v'-.05m'\h'-.2m'\(mo\fP" %
-ndefine nomem % C-/ %
-tdefine angstrom % "\fR\zA\v'-.3m'\h'.2m'\(de\v'.3m'\fP\h'.2m'" %
-ndefine angstrom % A to o %
-tdefine star % "\(**" %
-ndefine star % * %
-tdefine <wig % "\z<\v'.4m'\(ap\v'-.4m'" %
-ndefine <wig %{ < from "~" }%
-tdefine >wig % "\z>\v'.4m'\(ap\v'-.4m'" %
-ndefine >wig %{ > from "~" }%
-tdefine langle % "\fS\N'225'\fP" %
-ndefine langle %<%
-tdefine rangle % "\fS\N'241'\fP" %
-ndefine rangle %>%
-tdefine hbar % "\v'.2m'\s+3\N'194'\s-3\v'-.2m'\h'-.3m'h" %
-ndefine hbar % h\u-\d %
-ndefine ppd % _| %
-tdefine ppd % "\fS\N'94'\fP" %
-tdefine <-> % "\fS\N'171'\fP" %
-ndefine <-> % "<-->" %
-tdefine <=> % "\fS\N'219'\fP" %
-ndefine <=> % "<=>" %
-tdefine |< % "\o'<|'" %
-ndefine |< % <| %
-tdefine |> % "\o'>|'" %
-ndefine |> % |> %
-tdefine ang % "\fS\N'208'\fP" %
-ndefine ang % /_ %
-tdefine rang % "\s-3\fS\h'-.2m'\v'-.1m'\z|\s+3\h'.2m'\v'.1m'\(ru\fP" %
-ndefine rang % L %
-tdefine 3dot % "\v'-.8m'\z.\v'.5m'\z.\v'.5m'.\v'-.2m'" %
-ndefine 3dot % .\u.\u.\d\d %
-tdefine thf % "\fS\N'92'\fP" %
-ndefine thf % ..\u.\d %
-tdefine quarter % "\f1\s-3\u1\d\s+2\(sl\s-2\&4\s+3\fP" %
-ndefine quarter % 1/4 %
-tdefine 3quarter % "\f1\s-3\u3\d\s+2\(sl\s-2\&4\s+3\fP" %
-ndefine 3quarter % 3/4 %
-tdefine degree % \(de %
-ndefine degree % nothing sup o %
-tdefine square % \(sq %
-ndefine square % [] %
-tdefine circle % \(ci %
-ndefine circle % O %
-tdefine blot % "\(bx" %
-ndefine blot % HIX %
-tdefine bullet % \(bu %
-ndefine bullet % oxe %
-tdefine -wig % "\(~=" %
-ndefine -wig % - to "~" %
-tdefine wig % \(ap %
-ndefine wig % "~" %
-tdefine prop % \(pt %
-ndefine prop % oc %
-tdefine empty % \(es %
-ndefine empty % O/ %
-tdefine member % \(mo %
-ndefine member % C- %
-tdefine scrL % "\f(ZD\(Sl\fP" %
-ndefine scrL % (/ %
-define cap % \(ca %
-tdefine cup % \(cu %
-ndefine cup % U %
-define subset % \(sb %
-define supset % \(sp %
-define !subset % \(ib %
-define !supset % \(ip %
-define not % \(no %
-.EN
-.TH EQNCHAR 6
-.CT 1 writing_troff
-.SH NAME
-eqnchar \- special character definitions for eqn
-.SH SYNOPSIS
-.B eqn /usr/pub/eqnchar
-[
-.I file ...
-]
-.B | troff
-[
-.I option ...
-]
-.PP
-.B neqn /usr/pub/eqnchar
-[
-.I file ...
-]
-.B | nroff
-[
-.I option ...
-]
-.SH DESCRIPTION
-.I Eqnchar
-contains
-.I nroff
-and
-.IR troff (1)
-character definitions for constructing characters that are not
-available on standard fonts.
-These definitions are primarily intended for use with
-.I neqn
-and
-.IR eqn (1).
-It contains
-definitions for the following characters.
-.if t .ig
-WARNING to users of the on-line manual.
-Unless your terminal has half-spacing, these examples
-will be almost unreadable.
-To get a well printed copy, execute
-.BR "man -t eqnchar | lp" .
-.PP
-.nf
-.ft5
-.ta \w'angstrom 'u \n(.lu/3u +\w'angstrom 'u \n(.lu*2u/3u +\w'angstrom 'u
-.ftR
-\f5ciplus\fP $ciplus$ \f5||\fP $||$ \f5square\fP $square$
-\f5citimes\fP $citimes$ \f5langle\fP $langle$ \f5circle\fP $circle$
-\f5wig\fP $wig$ \f5rangle\fP $rangle$ \f5blot\fP $blot$
-\f5-wig\fP $-wig$ \f5hbar\fP $hbar$ \f5bullet\fP $bullet$
-\f5>wig\fP $>wig$ \f5ppd\fP $ppd$ \f5prop\fP $prop$
-\f5<wig\fP $<wig$ \f5<->\fP $<->$ \f5empty\fP $empty$
-\f5=wig\fP $=wig$ \f5<=>\fP $<=>$ \f5member\fP $member$
-\f5star\fP $star$ \f5|<\fP $|<$ \f5nomem\fP $nomem$
-\f5bigstar\fP $bigstar$ \f5|>\fP $|>$ \f5cup\fP $cup$
-\f5=dot\fP $=dot$ \f5ang\fP $ang$ \f5cap\fP $cap$
-\f5orsign\fP $orsign$ \f5rang\fP $rang$ \f5incl\fP $incl$
-\f5andsign\fP $andsign$ \f53dot\fP $3dot$ \f5subset\fP $subset$
-\f5=del\fP $=del$ \f5thf\fP $thf$ \f5supset\fP $supset$
-\f5oppA\fP $oppA$ \f5quarter\fP $quarter$ \f5!subset\fP $!subset$
-\f5oppE\fP $oppE$ \f53quarter\fP $3quarter$ \f5!supset\fP $!supset$
-\f5angstrom\fP $angstrom$ \f5degree\fP $degree$
-.fi
-.PP
-Different
-.I eqnchar
-definitions may be needed for different output devices.
-Alternative files, which are named according to the
-.BI -T dest
-option of
-.I troff,
-are listed below.
-.SH FILES
-.nf
-.F /usr/pub/eqnchar
-.F /usr/pub/202eqnchar
-.F /usr/pub/apseqnchar
-.F /usr/pub/i300eqnchar
-.F /usr/pub/posteqnchar
-.fi
-.SH SEE ALSO
-.IR troff (1),
-.IR eqn (1)
-.EQ
-delim off
-.EN
diff --git a/static/v10/man6/factor.6 b/static/v10/man6/factor.6
deleted file mode 100644
index 84453a66..00000000
--- a/static/v10/man6/factor.6
+++ /dev/null
@@ -1,30 +0,0 @@
-.th FACTOR VI 1/15/73
-.sh NAME
-factor \*- discover prime factors of a number
-.sh SYNOPSIS
-.bd factor
-.sh DESCRIPTION
-When
-.it factor
-is invoked, it types
-out `Enter:' at you. If you type in a positive
-number less than 2\u\s756\s0\d (about
-.if n 7.2e16)
-.if t 7.2\(mu10\u\s716\s0\d\|)
-it will repeat the number
-back at you and then its prime factors each one printed
-the proper number of times. Then it says `Enter:' again.
-To exit, feed it an EOT or a delete.
-.s3
-Maximum time to factor is proportional to
-.if n sqrt(n)
-.if t \(sr\o'\fIn\fR\(rn'
-and occurs when
-.it n
-is prime.
-It takes 1 minute to factor a prime
-near
-10\u\s713\s0\d.
-.sh DIAGNOSTICS
-`Ouch.' for input out of range or for garbage input.
-.sh BUGS
diff --git a/static/v10/man6/festoon.6 b/static/v10/man6/festoon.6
deleted file mode 100644
index 38455c14..00000000
--- a/static/v10/man6/festoon.6
+++ /dev/null
@@ -1,17 +0,0 @@
-.TH FESTOON 6
-.CT 1 games
-.SH NAME
-festoon \- memo writer
-.SH SYNOPSIS
-.B festoon
-length percent
-.SH DESCRIPTION
-.I Festoon
-prepares a memorandum on any undesired topic, containing
-.I length
-sentences and a specified
-.I percent
-of new nouns.
-A total effect might radically monoarchate this qualitativeness.
-.SH SEE ALSO
-.IR wwb (1)
diff --git a/static/v10/man6/font.6 b/static/v10/man6/font.6
deleted file mode 100644
index 0610c727..00000000
--- a/static/v10/man6/font.6
+++ /dev/null
@@ -1,114 +0,0 @@
-.TH FONT 6
-.CT 1 writing_troff writing_output
-.SH NAME
-font \- typesetter fonts
-.SH DESCRIPTION
-Listed below are some of the more common (or more cryptically
-named) typesetter fonts.
-.PP
-In the directories
-.F /usr/lib/font
-and
-.F /usr/jerq/font
-are kept tables for fonts available on some or all of
-the Autologic APS-5 phototypesetter, the Mergenthaler Linotron 202
-phototypesetter, the Canon laser printer,
-and the Teletype 5620 terminal running under
-.IR mux (9.1).
-Those directories may be consulted for the
-current list of offerings.
-.PP
-Most fonts come in families, e.g.
-.LR Souvenir ,
-.L SouvenirI
-(italic),
-.L SouvenirB
-(bold),
-.L SouvenirBI
-(bold italic),
-.L SouvenirBK
-(demi-bold, `black')
-.L SouvenirKI
-(demi-bold italic).
-For the 5620 and the Canon there is a
-separate font table for each point size, e.g.
-.LR CW.11 .
-.PP
-In
-.I troff
-fonts must be `mounted' in a `font position'.
-The default set is
-.L
-R I B BI H HB HK CW CH S
-for the 202 and the Canon
-and
-.L
-R I B H CW S S1 GR
-for the APS-5.
-Other fonts may be mounted with the
-.L .fp
-request.
-Fonts with long names must be given aliases; see
-the
-.IR troff
-manual.
-.LP
-.2C
-.de fq
-\f5\\$1\\fR \\$2 \\$3 \\$4 \\$5 \\$6
-..
-.fq B Times bold
-.fq BI Times bold italic
-.fq CH Chess
-.fq CS Constant Width Slanted
-.fq CT Courier Typewriter (APS-5)
-.fq CW Constant width (ASCII typewriter)
-.fq CX News Gothic condensed italic (APS-5)
-.fq GB Greek bold (APS-5)
-.fq GR Greek
-.fq GS German Script (APS-5)
-.fq H Helvetica
-.fq HB Helvetica bold
-.fq HI Helvetica italic
-.fq HK Helvetica black
-.fq HX Helvetica bold italic
-.fq I Times italic
-.fq M1 Universal [sic] Math 1
-.fq M2 Universal Math 2
-.fq M3 Universal Math 3
-.fq OE Old English
-.fq OK Helvetica outline black
-.fq PA Palatino
-.fq PB Palatino bold
-.fq PI Palatino italic
-.fq PO Printout (ASCII constant width)
-.fq PX Palatino bold italic
-.fq R Times Roman
-.fq S Special (math symbols)
-.fq S1 Special (APS-5)
-.fq SC Script (APS-5)
-.fq SM Stymie medium (APS-5)
-.fq TB Techno bold (APS-5)
-.fq TX Techno bold italic (APS-5)
-.fq US USA state maps (202)
-.fq X1 Universal Newspaper Pi (202)
-.LP
-.fq defont Default \fImux\fR font
-.1C
-.SH FILES
-.TF /usr/lib/font/dev202/DESC.out
-.TP
-.F /usr/lib/font
-.TP
-.F /usr/lib/font/dev202/DESC.out
-description of 202 typesetter
-.TP
-.F /usr/lib/font/dev202/R.out
-tables for font
-.L R
-.br
-.F /usr/jerq/font
-.SH SEE ALSO
-.IR troff (1),
-.IR jf (9.1),
-.IR font (9.5)
diff --git a/static/v10/man6/fortune.6 b/static/v10/man6/fortune.6
deleted file mode 100644
index 62caa49c..00000000
--- a/static/v10/man6/fortune.6
+++ /dev/null
@@ -1,16 +0,0 @@
-.TH SAY 6
-.CT 1 games
-.SH NAME
-say \- proverbs
-.SH SYNOPSIS
-.B /usr/games/say
-[
-.I N
-]
-.SH DESCRIPTION
-.I Say
-constructs
-.I N
-proverbs out of old parts.
-.IR N =1
-by default.
diff --git a/static/v10/man6/hangman.6 b/static/v10/man6/hangman.6
deleted file mode 100644
index 1c5663e6..00000000
--- a/static/v10/man6/hangman.6
+++ /dev/null
@@ -1,56 +0,0 @@
-.TH HANGMAN 6 bowell
-.CT 1 games
-.SH NAME
-hangman, ana, word_clout \- word games
-.SH SYNOPSIS
-.B /usr/games/hangman
-[
-.I arg
-]
-.PP
-.B /usr/games/ana
-[
-.I n
-]
-.PP
-.B /usr/games/word_clout
-.SH DESCRIPTION
-.I Hangman
-chooses a word at least seven letters
-long from a dictionary.
-You then guess letters one at a time.
-.PP
-The optional argument
-.I arg
-names an alternate dictionary.
-The special name
-.L \-a
-gets a very large
-dictionary.
-.PP
-.I Ana
-reads words, one per line, from standard input and prints
-anagrams on standard output.
-The number
-.I n,
-which also may be given in standard input, limits the
-number of words in the anagrams.
-.PP
-.I Word_clout
-traces connections in a thesaurus to find
-just words.
-Need to express unpleasant feelings so they seem auspicious?
-.I Word_clout
-suggests calling them `warm'.
-The program will give instructions in its uses, which
-include service as a thesaurus.
-.SH FILES
-.TP
-.F /usr/dict/words
-.TP
-.F /usr/dict/web2
-alternate dictionary for hangman
-.F /usr/lib/spell/amspell
-.SH BUGS
-.I Hangman
-runs hyphenated compounds together.
diff --git a/static/v10/man6/hyphen.6 b/static/v10/man6/hyphen.6
deleted file mode 100644
index 6912a797..00000000
--- a/static/v10/man6/hyphen.6
+++ /dev/null
@@ -1,19 +0,0 @@
-.th HYPHEN VI 1/15/73
-.sh NAME
-hyphen \*- find hyphenated words
-.sh SYNOPSIS
-.bd hyphen
-file ...
-.sh DESCRIPTION
-It finds all of the words in a
-document which are hyphenated across lines
-and prints them back at you in a convenient format.
-.s3
-If no arguments are given, the standard input
-is used.
-Thus
-.it hyphen
-may be used as a filter.
-.sh BUGS
-Yes, it gets confused, but with no ill effects other than
-spurious extra output.
diff --git a/static/v10/man6/imp.6 b/static/v10/man6/imp.6
deleted file mode 100644
index 3a75bc0a..00000000
--- a/static/v10/man6/imp.6
+++ /dev/null
@@ -1,36 +0,0 @@
-.TH IMP 6
-.CT 1 mail
-.SH NAME
-imp \- interactive mail program
-.SH SYNOPSIS
-.B /usr/games/imp
-.SH DESCRIPTION
-.I Imp
-attempts to avoid the complexity of using modern mail programs by
-asking for control information interactively rather than by
-expecting the user to supply it on the command line or by
-using defaults that are sometimes not exactly what the user has
-in mind.
-Thus,
-.I imp
-prompts for the userid of the mail target, the target's home
-machine, the userid and home machine of the sender, and the postmark.
-The message can be entered from the standard input as in
-.IR mail (1)
-or taken from a file.
-.PP
-A particularly useful application of
-.I imp
-is to cause mail that you send from some borrowed account
-to appear as if it came from you on your home machine, thereby
-reducing the possibility of confusing the recipient.
-.SH FILES
-.F /dev/tty
-.SH "SEE ALSO"
-.IR mail (1),
-.IR upas (8)
-.SH BUGS
-Probably.
-Try sending mail to yourself before using
-.I imp
-to send mail to others.
diff --git a/static/v10/man6/ipa.6 b/static/v10/man6/ipa.6
deleted file mode 100644
index 6a30de2a..00000000
--- a/static/v10/man6/ipa.6
+++ /dev/null
@@ -1,72 +0,0 @@
-.fp 7 P1 IPA1
-.fp 8 P2 IPA2
-.TH IPA 6
-.CT 1 writing_troff
-.SH NAME
-ipa \- international phonetic alphabet font and preprocessor
-.SH SYNOPSIS
-.B ipa
-[
-.I file ...
-]
-.SH DESCRIPTION
-.I Ipa
-copies the named
-.I files
-to the standard output, translating text delimited in
-either two ways into
-.I troff
-character codes for IPA graphics:
-.IP
-.BR @ipa( ... )
-.br
-.BR @ipa{ ... }
-.PP
-To generate IPA characters in a table,
-.I ipa
-should come before
-.IR tbl (1)
-in a pipeline of processes.
-.PP
-The following table shows the correspondence between ASCII
-characters and IPA graphics.
-Only phonemes that occur in American English are handled.
-The reference tells how to access other IPA graphics that
-exist in the font.
-.if n .ig
-.TS
-cfL c | cfL c | cfL c | cfL c | cfL c.
-a @ipa{a} b @ipa{b} c @ipa{c} d @ipa{d} e @ipa{e}
-f @ipa{f} g @ipa{g} h @ipa{h} i @ipa{i} j @ipa{j}
-k @ipa{k} l @ipa{l} m @ipa{m} n @ipa{n} o @ipa{o}
-p @ipa{p} q @ipa{q} r @ipa{r} s @ipa{s} t @ipa{t}
-u @ipa{u} v @ipa{v} w @ipa{w} x @ipa{x} y @ipa{y}
-z @ipa{z} A @ipa{A} B @ipa{B} C @ipa{C} D @ipa{D}
-E @ipa{E} F @ipa{F} G @ipa{G} H @ipa{H} I @ipa{I}
-J @ipa{J} K @ipa{K} L @ipa{L} M @ipa{M} N @ipa{N}
-O @ipa{O} P @ipa{P} Q @ipa{Q} R @ipa{R} S @ipa{S}
-T @ipa{T} U @ipa{U} V @ipa{V} W @ipa{W} X @ipa{X}
-Y @ipa{Y} Z @ipa{Z} ! @ipa{!} @ @ipa{@} # @ipa{#}
-$ @ipa{$} % @ipa{%} ^ @ipa{^} & @ipa{&} * @ipa{*}
-\&_ @ipa{_} - @ipa{-} + @ipa{+} \&= @ipa{=} , @ipa{,}
-< @ipa{<} . @ipa{.} > @ipa{>} : @ipa{:} ; @ipa{;}
-" @ipa{"} ' @ipa{'} | @ipa{|} ~ @ipa{~} ` @ipa{`}
-? @ipa{?}
-.TE
-..
-.if t .ig
-.IP
-TABLE NOT PRINTABLE IN NROFF
-..
-.SH SEE ALSO
-M. Y. Liberman,
-.I An IPA Preprocessor for Troff,
-11225-860915-15TMS
-.br
-.IR troff (1)
-.SH BUGS
-.I Ipa
-mounts the IPA fonts in
-.I troff
-font positions 5 and 6, which may conflict with other
-font assignments.
diff --git a/static/v10/man6/latex.6 b/static/v10/man6/latex.6
deleted file mode 100644
index fd3f6f7c..00000000
--- a/static/v10/man6/latex.6
+++ /dev/null
@@ -1,100 +0,0 @@
-.TH LATEX 6
-.CT 1 writing_other
-.SH NAME
-latex, slitex, bibtex \- tex macro package and bibliographies
-.SH SYNOPSIS
-.B latex
-.IR file [.tex]
-.PP
-.B slitex
-.IR file [.tex]
-.PP
-.PP
-.B bibtex
-.I auxname
-.SH DESCRIPTION
-.I Latex
-is a standard set of macros for
-.IR tex (1)
-inspired by, but not identical to, Scribe.
-The command
-.I "latex file"
-processes
-.IB file .tex
-and produces
-.IB file .dvi,
-which should be printed with
-.IR lp (1).
-It will probably be necessary to run
-.I latex
-twice, to get all of the cross-referencing done properly.
-.I Latex
-writes cross-referencing information in
-.IB file .aux.
-.I Slitex
-is version of
-.I latex
-for making slides.
-.PP
-.I Bibtex
-reads the top-level auxiliary
-.RB ( .aux )
-file output by
-.I latex
-and creates a bibliography
-.RB ( .bbl )
-file to be included in the
-source file.
-The
-.I auxname
-on the command line should be given without an extension.
-Each
-.B \ecite
-in the source file is looked up in bibliography files to gather
-together those used in the document.
-Then a bibliography style file is executed to write a
-.B \ethebibliography
-environment.
-.PP
-The source file should have defined the bibliography
-.RB ( .bib )
-files to search with the
-.B \ebibliography
-command, and the bibliography style
-.RB ( .bst )
-file to execute with the
-.B \ebibliographystyle
-command.
-.I Bibtex
-searches the
-.B TEXINPUTS
-path (see
-.IR tex (1))
-for
-.BR .bst
-files, and the
-.B BIBINPUTS
-path for
-.B .bst
-files.
-The manual describes how to make bibliography files.
-.PP
-See files in
-.L /usr/lib/tex/macros/doc
-for more documentation.
-In particular,
-.L local.tex
-is the
-.I "Local Guide"
-referred to in the manual.
-.SH "SEE ALSO"
-Leslie Lamport,
-.I LATEX: A Document Preparation System,
-Addison Wesley, 1986
-.br
-Howard Trickey,
-.I Latex User Guide,
-this manual, Volume 2,
-.br
-.IR tex (1),
-.IR lp (1)
diff --git a/static/v10/man6/m6.6 b/static/v10/man6/m6.6
deleted file mode 100644
index 16b0ddb6..00000000
--- a/static/v10/man6/m6.6
+++ /dev/null
@@ -1,110 +0,0 @@
-.th M6 VI 11/15/72
-.sh NAME
-m6 \*- general purpose macro processor
-.sh SYNOPSIS
-.bd m6
-[
-.bd \*-d
-arg1 ] [ arg2 [ arg3 ] ]
-.sh DESCRIPTION
-.it M6
-takes input from file arg2 (or standard input if arg2 is missing)
-and places output on file arg3 (or standard output).
-A working file of definitions, ``m.def'',
-is initialized from file arg1 if that is supplied.
-.it M6
-differs from the standard [1] in these
-respects:
-.s3
-#trace:, #source: and #end:
-are not defined.
-.s3
-#meta,arg1,arg2: transfers the role of metacharacter
-arg1 to character arg2. If two metacharacters become identical
-thereby, the outcome of further processing is not guaranteed.
-For example, to make [ ]{} play the
-roles of #:<> type
-.s3
-.in+5
-\\\#meta,<\\\#>,[:
-.br
-[meta,<:>,]:
-.br
-[meta,[substr,<<>>,1,1;,{]
-.br
-[meta,[substr,{{>>,2,1;,}]
-.in-5
-.s3
-#del,arg1: deletes the definition of macro arg1.
-.s3
-#save: and #rest: save and restore the definition table together with
-the current metacharacters on file
-m.def.
-.s3
-#def,arg1,arg2,arg3: works as in the standard with the extension
-that an integer may be
-supplied to arg3 to cause the new macro to perform the
-action of a specified builtin before its replacement text is evaluated.
-Thus all builtins
-except #def: can be retrieved even after deletion.
-Codes for arg3 are:
-.s3
-.in+5
-.nf
-0 \*- no function
-1,2,3,4,5,6 \*- gt,eq,ge,lt,ne,le
-7,8 \*- seq,sne
-9,10,11,12,13 \*- add,sub,mpy,div,exp
-20 \*- if
-21,22 \*- def,copy
-23 \*- meta
-24 \*- size
-25 \*- substr
-26,27 \*- go,gobk
-28 \*- del
-29 \*- dnl
-30,31 \*- save,rest
-.fi
-.in-5
-.sh FILES
-m.def working file of definitions
-.br
-/usr/lang/mdir/m6a m6 processor proper (/usr/bin/m6 is only an initializer)
-.br
-/usr/lang/mdir/m6b default initialization for m.def
-.br
-/bin/cp used for copying initial value of m.def
-.sh "SEE ALSO"
-[1] A. D. Hall,
-The M6 Macroprocessor, Bell Telephone Laboratories, 1969
-.sh DIAGNOSTICS
-``err''
-\*- a bug, an unknown builtin or a bad definition table
-.br
-``oprd''\*-can't open input or initial definitions
-.br
-``opwr''\*-can't open output
-.br
-``ova'' \*- overflow of nested arguments
-.br
-``ovc'' \*- overflow of calls
-.br
-``ovd'' \*- overflow of definitions
-.br
-``Try again'' \*- no process available for copying m.def
-.sh AUTHOR
-M. D. McIlroy
-.sh BUGS
-Characters in internal tables are stored
-one per word.
-They really should be packed to improve capacity.
-For want of space (and because of unpacked formats) no file arguments
-have been provided to #save: or #rest:,
-and no check is made on the actual opening of file m.def.
-Again to save space,
-garbage collection makes calls on #save: and #rest: and so overwrites
-m.def.
-.s3
-Since the program is written in the defunct language
-B it is currently unavailable.
-Expressions of interest may make a C version appear.
diff --git a/static/v10/man6/mail.6 b/static/v10/man6/mail.6
deleted file mode 100644
index 00603f7c..00000000
--- a/static/v10/man6/mail.6
+++ /dev/null
@@ -1,126 +0,0 @@
-.TH MAIL 6
-.CT 1 comm_users
-.SH NAME
-mail \- mail addresses
-.SH DESCRIPTION
-.IR Mail (1)
-uses the programs of
-.IR upas (8)
-to interpret mail addresses.
-.SS Network addresses
-A general network mail address has the form
-.IB machine ! ... ! name,
-with one or more machines mentioned.
-A machine in the middle of the list gets the mail marked
-`from' the preceding part of list and forwards it to the next
-to handle the rest of the list.
-.PP
-Rules for converting addresses among the
-conventions of different networks are given by rewrite rules; see
-.IR upas (8).
-A rough description of the rewrite rules for
-the local research network follows.
-.PP
-A simple name, containing no punctuation,
-is translated according to `Local addresses' below
-to produce more addresses, which get rewritten in turn.
-.PP
-The conventional network address
-.BI local! name
-is delivered to the mailbox
-.B /usr/spool/mail/ name
-if it exists or if
-.I name
-is registered as a login name in the password file
-.IR passwd (5).
-Otherwise the mail is undeliverable.
-.PP
-Mail to another machine is forwarded.
-.PP
-Addresses in other forms are rewritten recursively.
-.SS Local addresses
-`Alias files' specify local name translation.
-Each line of an alias file begins with
-.B #
-(comment) or with a name.
-The rest of a name line gives the translation.
-The translation may contain multiple addresses and may be continued
-to another line by appending a backslash.
-Items are separated by white space.
-.PP
-In translating a name, the sender's personal alias file
-.FR $HOME/lib/names
-is checked first.
-Then the system alias files, listed one per line in
-.FR /usr/lib/upas/namefiles ,
-are checked in order.
-If the name is not found, the translation is taken to be
-.BI local! name.
-.PP
-On research network machines,
-the first system alias file is
-.BR /usr/lib/upas/names.local ;
-it is never touched from afar.
-Alias files for various organizations, e.g
-.BR /usr/lib/upas/names.1127 ,
-are maintained, often by users themselves, at selected sites and
-sent
-around the network when changed
-by
-.IR ship (8).
-The master alias file for center 1122 is kept on `alice',
-those for other centers on `bowell'.
-.SS Addresses to/from major networks
-A `from' address is automatically supplied as a return
-postmark on outgoing mail addressed `to' the several networks.
-Respondents should be able to send to these addresses.
-For non-research AT&T machines that use the research gateway,
-`from' addresses with
-.B @
-should be replaced by
-.BR person%machine@research.att.com .
-.PP
-.TF ARPANET:
-.TP
-UUCP:
-(to)
-.B machine!person
-.br
-(from)
-.B research!person
-.TP
-CSNET:
-(to)
-.B csnet!machine-domain-name!person
-.br
-(from)
-.B person@research.att.com
-.TP
-ARPANET:
-(to)
-.B arpa!machine-domain-name!person
-.br
-(from)
-.B person@research.att.com
-.TP
-ACSNET:
-(to)
-.B acsnet!machine-domain-name!person
-.br
-(from)
-.B person@research.usa
-.TP
-BITNET:
-(to)
-.B bitnet!machine!person
-.br
-(from)
-.B person@research.att.com
-.SH FILES
-.F /usr/lib/upas/namefiles
-.br
-.F /usr/lib/upas/names.*
-.SH "SEE ALSO"
-.IR uucp (1),
-.IR mail (1),
-.IR upas (8)
diff --git a/static/v10/man6/man.6 b/static/v10/man6/man.6
deleted file mode 100644
index 45b4beaa..00000000
--- a/static/v10/man6/man.6
+++ /dev/null
@@ -1,281 +0,0 @@
-.TH MAN 6
-.CT 1 inst_info
-.SH NAME
-man \(mi macros to typeset manual
-.SH SYNOPSIS
-.B nroff -man
-.I file ...
-.PP
-.B troff -man
-.I file ...
-.SH DESCRIPTION
-These macros are used to lay out pages of this manual.
-.PP
-Except in
-.L .LR
-and
-.L .RL
-requests, any text argument denoted
-.I t
-in the request summary may be zero to six words.
-Quotes
-\f5"\fP ... \f5"\fP
-may be used to include blanks in a `word'.
-If
-.I t
-is empty,
-the special treatment is applied to
-the next text input line (the next line that doesn't begin with dot).
-In this way, for example,
-.B .I
-may be used to italicize a line of more than 6 words, or
-.B .SM
-followed by
-.B .B
-to make small letters in `bold' font.
-.PP
-A prevailing indent distance is remembered between
-successive indented paragraphs,
-and is reset to default value upon reaching a non-indented paragraph.
-Default units for indents
-.I i
-are ens.
-.PP
-The fonts are
-.TP
-.B R
-roman, the main font, preferred for diagnostics
-.PD 0
-.TP
-.B I
-italic, preferred for parameters, short names of commands
-(use
-.B F
-for full path names),
-names of manual pages,
-and naked function names
-.TP
-.L B
-`bold', actually the constant width font CW,
-preferred for examples, declarations, keywords, names of
-.B struct
-members, and literals
-(numbers are rarely literals)
-.TP
-.B F
-also font CW;
-used for filenames to help cross-indexing
-.TP
-.B L
-also font CW.
-In
-.I troff
-.BR L = B ;
-in
-.I nroff
-arguments of the macros
-.BR .L ,
-.BR .LR ,
-and
-.B .RL
-are printed in quotes;
-preferred only where quotes really help (e.g. lower-case literals and
-punctuation).
-.PD
-.LP
-Type font and size are reset to default values
-before each paragraph, and after processing
-font- or size-setting macros.
-.PP
-The
-.B -man
-macros admit equations and tables in the style of
-.IR eqn (1)
-and
-.IR tbl (1),
-but do not support arguments on
-.B .EQ
-and
-.B .TS
-macros.
-.PP
-These strings are predefined by
-.BR -man :
-.TP
-.B \e*R
-.if t `\*R', `(Reg)' in
-.if t .I nroff.
-.if n `(Reg)', trademark symbol in
-.if n .I troff.
-.br
-.ns
-.TP
-.B \e*S
-Change to default type size.
-.SH FILES
-.F /usr/lib/tmac/tmac.an
-.br
-.F /usr/man/man0/xx
-.SH SEE ALSO
-.IR troff (1),
-.IR man (1)
-.SH REQUESTS
-.ta \w'.TH n c x 'u +\w'Cause 'u +\w'Argument\ 'u
-.di xx
- \ka
-.br
-.di
-.in \nau
-.ti0
-Request Cause If no Explanation
-.ti0
- Break Argument
-.ti0
-\&\f5.B\fR \fIt\fR no \fIt\fR=n.t.l.* Text
-.I t
-is `bold'.
-.ti0
-\&\f5.BI\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating bold and italic.
-.ti0
-\&\f5.BR\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating bold and Roman.
-.ti0
-\&\f5.CT\fR \fIc x...\fR no Chapter
-.I c,
-topics
-.I x
-in topic index; see
-.F /usr/man
-for topic codes.
-.ti0
-\&\f5.DT\fR no Restore default tabs.
-.ti0
-\&\f5.EE\fR yes End displayed example
-.ti0
-\&\f5.EX\fR yes Begin displayed example
-.ti0
-\&\f5.F\fR \fIt\fR no \fIt\fR=n.t.l. Text
-.I t
-is filename.
-.ti0
-\&\f5.FR\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating filename and Roman.
-.ti0
-\&\f5.HP\fR \fIi\fR yes \fIi\fR=p.i.* Set prevailing indent to
-.I i.
-Begin paragraph with hanging indent.
-.ti0
-\&\f5.I\fR \fIt\fR no \fIt\fR=n.t.l. Text
-.I t
-is italic.
-.ti0
-\&\f5.IB\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating italic and bold.
-.ti0
-\&\f5.IP\fR \fIx i\fR yes \fIx\fR="" Same as \f5.TP\fP with tag
-.I x.
-.ti0
-\&\f5.IR\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating italic and Roman.
-.ti0
-\&\f5.L\fR \fIt\fR no \fIt\fR=n.t.l. Text
-.I t
-is literal.
-.ti0
-\&\f5.LP\fR yes Same as \f5.PP\fP.
-.ti0
-\&\f5.LR\fR \fIt\fR no Join 2
-words of
-.I t
-alternating literal and Roman.
-.ti0
-\&\f5.PD\fR \fId\fR no \fId\fR=\f5.4v\fP Interparagraph distance is
-.I d.
-.ti0
-\&\f5.PP\fR yes Begin paragraph.
-Set prevailing indent to default.
-.ti0
-\&\f5.RE\fR yes End of relative indent.
-Set prevailing indent to amount of starting \f5.RS\fP.
-.ti0
-\&\f5.RF\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating Roman and filename.
-.ti0
-\&\f5.RI\fR \fIt\fR no \fIt\fR=n.t.l. Join
-words of
-.I t
-alternating Roman and italic.
-.ti0
-\&\f5.RL\fR \fIt\fR no Join 2 or 3
-words of
-.I t
-alternating Roman and literal.
-.ti0
-\&\f5.RS\fR \fIi\fR yes \fIi\fR=p.i. Start relative indent,
-move left margin in distance
-.I i.
-Set prevailing indent to default for nested indents.
-.ti0
-\&\f5.SH\fR \fIt\fR yes \fIt\fR="" Subhead; reset paragraph distance.
-.ti0
-\&\f5.SM\fR \fIt\fR no \fIt\fR=n.t.l. Text
-.I t
-is small.
-.ti0
-\&\f5.SS\fR \fIt\fR no \fIt\fR="" Secondary subhead.
-.ti0
-\&\f5.TF\fR \fIs\fR yes Prevailing indent is wide as
-string
-.I s
-in font
-.BR L ;
-paragraph distance is 0.
-.ti0
-\&\f5.TH\fR \fIn c x\fR yes Begin page named
-.I n
-of chapter
-.IR c;
-.I x
-is extra commentary, e.g. `local', for page head.
-Set prevailing indent and tabs to default.
-.ti0
-\&\f5.TP\fR \fIi\fR yes \fIi\fR=p.i. Set prevailing indent to
-.I i.
-Restore default indent if
-.IR i =0.
-Begin indented paragraph
-with hanging tag given by next text line.
-If tag doesn't fit, place it on separate line.
-.ti0
-\&\f5.1C\fR yes Equalize columns and return to 1-column output
-.ti0
-\&\f5.2C\fR yes Start 2-column nofill output
-.PP
-.ti0
-* n.t.l. = next text line; p.i. = prevailing indent
-.SH BUGS
-There's no way to fool
-.I troff
-into handling literal double quote marks
-.B \&"
-in font-alternation macros, such as
-.LR .BI .
-.br
-There is no direct way to suppress column widows in 2-column
-output; the column lengths may be adjusted by inserting
-.L .sp
-requests before the closing
-.LR .1C .
diff --git a/static/v10/man6/mars.6 b/static/v10/man6/mars.6
deleted file mode 100644
index 1785cbb8..00000000
--- a/static/v10/man6/mars.6
+++ /dev/null
@@ -1,100 +0,0 @@
-.TH MARS 6
-.SH NAME
-mars \- memory array redcode simulator
-.SH SYNOPSIS
-.B mars
-[
-.B -dfhmp
-]
-[
-.BI -cqs value
-]
-.I file ...
-.SH DESCRIPTION
-.I Mars
-is a simulator for the
-`Redcode'
-machine from Kee Dewdney,s
-`Computer Recreations,'
-.I Scientific American ,
-May, 1984, coded by Michael Mauldin, CMU.
-The easiest way to create an object file is to use the
-.IR redcode (6)
-command to a assemble the object file from a redcode
-source file.
-.PP
-An object file contains three header lines: the name of the
-program, its length, and its starting location.
-Here is a sample redcode object file, for
-the Dwarf program:
-.IP
-.EX
-name dwarf
-length 4
-start 1
-00000007999
-20000517999
-10000027998
-41799800000
-.EE
-.PP
-The instruction format is an 11 digit decimal string, packed thus:
-.EX
-struct {
- char[1] opcode;
- char[1] mode1; char[4] arg1;
- char[1] mode2; char[4] arg2;
-}
-.EE
-.PP
-Options allow for tracing execution, for graphically displaying the
-progress of each program, and for analyzing and dumping memory before
-and after execution. For example
-.IP
-.L
-mars -s1234 -f -c20000 dwarf.obj gemini.obj imp.obj
-.LP
-specifies that imp, dwarf, and gemini are to be run together, with a
-fullscreen display for 20000 cycles using a random number seed of 1234.
-.TP
-.BI -c N
-the maximum number of cycles for this run.
-The default is 10000.
-.TP
-.B -d
-(debug)
-execution to be traced in excruciating detail.
-.TP
-.B -f
-(fullscreen)
-execution will be displayed graphically on any
-terminal supported by
-.IR curses (3).
-.TP
-.B -h
-(holes)
-description of memory usage will be printed after
-execution terminates.
-.TP
-.B -m
-memory will be dumped before and after execution terminates.
-.TP
-.B -p
-similar to
-.BR -m ,
-except only memory near each program counter is dumped.
-.TP
-.BI -q N
-.I
-quit as soon as there are fewer than
-.I N
-programs still alive.
-Default is
-.BR q1 .
-.TP
-.BI -s N
-seed for random number generator;
-.IR N =0
-seeds from the clock.
-.SH SEE ALSO
-.IR redcode (6)
diff --git a/static/v10/man6/maze.6 b/static/v10/man6/maze.6
deleted file mode 100644
index 28348345..00000000
--- a/static/v10/man6/maze.6
+++ /dev/null
@@ -1,12 +0,0 @@
-.th MAZE VI 11/1/73
-.sh NAME
-maze \*- generate a maze problem
-.sh SYNOPSIS
-.bd maze
-.sh DESCRIPTION
-.it Maze
-will ask a few questions and then
-print out a maze.
-.sh BUGS
-Some mazes (especially small ones)
-have no solutions.
diff --git a/static/v10/man6/mbits.6 b/static/v10/man6/mbits.6
deleted file mode 100644
index e465d120..00000000
--- a/static/v10/man6/mbits.6
+++ /dev/null
@@ -1,118 +0,0 @@
-.if "\*(Bp"" .so /usr/lib/tmac/tmac.bits
-.TH MBITS 6
-.CT 1 writing_troff
-.SH NAME
-mbits \- macros to typeset bitmaps
-.SH SYNOPSIS
-.B troff
-[
-.I option ...
-]
-.B -mbits
-[
-.I option ...
-]
-.I file ...
-.SH DESCRIPTION
-These macros are used to typeset bitmaps.
-They are compatible with other
-.I troff
-macro packages, so that bitmap figures may be included in documents.
-.TP "\w'\f5.BM \fIf s dX dY\fR'u+1m"
-\f5\&.BM \fIf\fR
-Set the format for subsequent \&.BM requests to
-.IR f .
-The default is
-.L b
-for
-.IR blitblt (9.1)
-output.
-The other possibility is
-.L i
-for faces and large icons in
-.SM
-ASCII
-format.
-.TP
-\f5\&.BM \fIf s\fR
-Insert the bitmap from file
-.IR f ;
-each pixel will be
-.I s
-basic units square.
-The bitmap origin is placed at the current point, which
-is left unchanged.
-.TP
-\f5\&.BM \fIf s dX dY\fR
-Set the number registers
-.IR dX " and " dY
-to the width and height (in basic units) of the bitmap in file
-.IR f ,
-assuming pixel size
-.IR s .
-This form may be used to calculate positioning.
-.SH EXAMPLES
-.PP
-This sequence centers the bitmap and spaces past it to continue
-with the text:
-.PP
-.EX
-\&.BM i
-\&.BM /n/face/48x48x1/pjw 6 dX dY
-\&.sp
-\&.in (\en(.lu-\en(dXu)/2u
-\&.BM /n/face/48x48x1/pjw 6
-\&.in
-\&.sp \en(dYu
-.if n .ig
-.sy echo >/tmp/pjw\n($$ -e '\
-0x0000,0x1FA0,0x0000,\\n0x0000,0x7FFC,0x0000,\\n0x0000,0xFEFF,0x0000,\\n\
-0x0001,0xBFBF,0xC000,\\n0x0001,0xEFFA,0xE000,\\n0x0002,0x00FF,0xF800,\\n\
-0x0002,0x007F,0xFF80,\\n0x0000,0x001F,0x7E00,\\n0x000C,0x001F,0xFFC0,'
-.sy echo >>/tmp/pjw\n($$ -e '\
-0x0000,0x0015,0xFFC0,\\n0x0030,0x001F,0xFFF0,\\n0x0070,0x000F,0xFEB0,\\n\
-0x00C0,0x0007,0xFFF8,\\n0x00E0,0x0007,0xFFE8,\\n0x01E0,0x0003,0xFFF8,\\n\
-0x03C0,0x0001,0xFFF8,\\n0x03E0,0x0001,0xFFF8,\\n0x07C2,0x8000,0xFFF0,'
-.sy echo >>/tmp/pjw\n($$ -e '\
-0x0FFA,0xF83F,0xBFF8,\\n0x0FE0,0x7C67,0xFFF8,\\n0x1FF1,0xEFF9,0x7FF8,\\n\
-0x1FF7,0xFFFF,0xFFF8,\\n0x1FF5,0xA4FF,0xFFF8,\\n0x1FD0,0x247F,0xFFF0,\\n\
-0x0FE0,0x8045,0xFFF0,\\n0x1FA0,0x0870,0x3FF0,\\n0x0320,0x0060,0xDFE0,'
-.sy echo >>/tmp/pjw\n($$ -e '\
-0x0B80,0x1030,0x1F80,\\n0x0181,0x601F,0xF780,\\n0x0085,0x405A,0x5F00,\\n\
-0x0000,0x0BFB,0xFF00,\\n0x0180,0x1FE8,0xEE00,\\n0x0380,0x07F2,0xBE00,\\n\
-0x0182,0x03D5,0xEFC0,\\n0x0080,0x0075,0x7F80,\\n0x01C1,0xD5DD,0x4F80,'
-.sy echo >>/tmp/pjw\n($$ -e '\
-0x00C1,0x57FF,0xFF80,\\n0x0040,0x0039,0x7F00,\\n0x0060,0x006B,0xCE00,\\n\
-0x0004,0x1FEB,0x6000,\\n0x0000,0x07FF,0xF800,\\n0x0002,0x0015,0xA000,\\n\
-0x0000,0x0057,0xC000,\\n0x0002,0x003F,0x4000,\\n0x0000,0x804B,0xC000,'
-.sy echo >>/tmp/pjw\n($$ -e '\
-0x0002,0xBBFE,0x8000,\\n0x0000,0x8FFB,0xC000,\\n0x0001,0x7ABF,0xC000,'
-.BM i
-.BM /tmp/pjw\n($$ 6 dX dY
-.sp
-.in (\n(.lu-\n(dXu)/2u
-.BM /tmp/pjw\n($$ 6
-.sy rm -f /tmp/pjw\n($$
-.in
-.sp \n(dYu
-..
-.EE
-.SH FILES
-.F /usr/lib/btroff
-.SH SEE ALSO
-.IR blitblt (9.1),
-.IR troff (1),
-.IR bitfile (9.5),
-.IR ms (6)
-.SH BUGS
-At time of writing,
-.I mbits
-does not work with PostScript output devices.
-See
-.IR mpictures (6)
-for an alternative.
-.br
-.B \&.BM
-does not work inside a diversion.
-.br
-The concept of `pixel size' varies among typesetting devices.
diff --git a/static/v10/man6/mcs.6 b/static/v10/man6/mcs.6
deleted file mode 100644
index 0153a4a8..00000000
--- a/static/v10/man6/mcs.6
+++ /dev/null
@@ -1,145 +0,0 @@
-.ds a \fR*\fP
-.ds s \fR\h'\w'*'u'\fP
-.TH MCS 6
-.CT 1 writing_troff
-.SH NAME
-mcs \- macros for formatting cover sheets
-.SH SYNOPSIS
-.B troff -mcs
-.I file ...
-.SH DESCRIPTION
-The
-.I mcs
-package of
-.IR troff (1)
-macros generates cover sheets for Bell Labs documents.
-The macros were not meant for human production.
-Use
-.IR docgen (1)
-to write them:
-.IP
-.L docgen -mcs
-.PP
-The
-.I mcs
-macros automatically load
-the
-.IR ms (6)
-macros.
-.PP
-In the following description
-macros marked
-.L *
-are mandatory;
-all others are optional.
-Optional arguments are enclosed in square brackets.
-The macros must be used in the
-order presented:
-.PP
-.TF \*a\ .MT\ type\ software\
-.TP
-Request
-Explanation
-.PD
-.TP
-.BI "\*a .TI" " \fR[\fPdraft\fR]\fP"
-Title text follows.
-Unless there is an argument, the cover sheet will be shipped
-automatically to the Bell Labs library ITDS.
-Duplicate shipments are harmless.
-.PD0
-.TP
-.BI "\*a .AH" " author loc dept ext rm e-mailaddre co"
-.TP
-.BI "\*s .AP" " name"
-Responsible AT&T person
-.TP
-.B \*a .SA
-Begin Abstract
-.TP
-.B \*a .SE
-End Abstract
-.TP
-.BI "\*s .KW" " \fR[\fPk1 ... k9\fR]\fP"
-Keywords
-.TP
-.BI "\*a .TY" " type software"
-Memo
-.IR type :
-.L TM
-technical memorandum,
-.L IM
-internal memorandum,
-.L TC
-technical correspondence;
-.IR software :
-.L y
-if memo is software related
-.TP
-.BI "\*a .NU" " org-date-seq filing_case work_project"
-Document Number
-.TP
-.BI "\*s .ED" " doc_number"
-Earlier document number.
-.TP
-.BI "\*a .MY" " \fR[\fPa1 ... a8 \fR]\fP"
-Mercury Code, positional arguments,
-.BR y - n ,
-at most 3
-.BR y :
-1 Chemistry and Materials, 2 Communications, 3 Computing,
-4 Electronics, 5 Life Science, 6 Mathematics and Statistics,
-7 Physics, 8 Manufacturing
-.TP
-.BI "\*s .RL" " code"
-.L y
-release to any AT&T employee;
-.L n
-release only on approval of each request.
-.TP
-.BR "\*s .PR " [ BR ]
-Proprietary Marking, default ATT-BL Proprietary,
-.L 0
-unmarked,
-.L BR
-restricted
-.TP
-.B \*s .GS
-Government Security
-.TP
-.B \*s .CO
-Complete Copy Distribution List follows
-.TP
-.B \*s .CE
-End distribution lists
-.TP
-.B \*s .CV
-Cover Sheet Only Distribution List follows
-.TP
-.BI "\*a .SC" " pages"
-Total
-.I pages ;
-do not include coversheet pages
-(if old format of
-.I pages
-and
-.I otherpages ,
-the arguments are added).
-.PP
-To turn the paper into released paper format put a
-.B .RP
-before the title macro.
-To make it into a CSTR add a
-.B .TR
-before the title and
-.B .AI
-.B .MH
-after the author macro.
-.SH FILES
-.F /usr/lib/tmac/tmac.cs
-.br
-.F /usr/lib/tmac/tmac.rscover
-.SH "SEE ALSO"
-.IR docgen (1),
-.IR ms (6),
-.IR sendcover (8)
diff --git a/static/v10/man6/mille.6 b/static/v10/man6/mille.6
deleted file mode 100644
index 3a669173..00000000
--- a/static/v10/man6/mille.6
+++ /dev/null
@@ -1,223 +0,0 @@
-.TH MILLE 6
-.SH NAME
-mille \- card game
-.SH SYNOPSIS
-.B /usr/games/mille
-[
-.I file
-]
-.SH DESCRIPTION
-.I Mille
-plays a two-handed game
-reminiscent of
-the Parker Brother's game of Mille Bournes.
-If a file name is given on the command line,
-the game saved in that file is started.
-.PP
-When a game is started up,
-the bottom of the score window will contain a list of commands.
-They are:
-.TP
-.B P
-Pick a card from the deck.
-This card is placed in the
-.L P
-slot in your hand.
-.PD0
-.TP
-.B D
-Discard a card from your hand.
-To indicate which card,
-type the number of the card in the hand
-(or
-.L P
-for the just-picked card)
-followed by a newline or space.
-.TP
-.B U
-Use a card.
-The card is again indicated by its number.
-.TP
-.B O
-Sort the cards in your hand.
-This command toggles on and off.
-.TP
-.B Q
-Quit the game.
-.TP
-.B S
-Save the game in a file.
-You will be asked for a file name.
-A newline without a name terminates the command, but not the game.
-.TP
-.B R
-Redraw the screen from scratch.
-.TP
-.B W
-Toggle window type.
-This switches the score window between the startup window
-(with all the command names)
-and the end-of-game window.
-The end-of-game window
-saves time by eliminating the switch at the end of the game
-to show the final score.
-.SS Cards
-The number of such cards appears after the card name:
-.PP
-.nf
-.ne 10
-.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
-Hazard Repair Safety
-.sp
-Out of Gas (2) Gasoline (6) Extra Tank (1)
-Flat Tire (2) Spare Tire (6) Puncture Proof (1)
-Accident (2) Repairs (6) Driving Ace (1)
-Stop (4) Go (14) Right of Way (1)
-Speed Limit (3) End of Limit (6)
-.PP
-.ce
-25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
-.SS Rules
-The object of the game is to get a total of 5000 points
-in several hands.
-Each hand is a race to put down exactly 700 miles
-before your opponent does, making points on the way.
-.PP
-The game is played with a deck of 101 cards.
-.I Distance
-cards represent a number of miles traveled:
-25, 50, 75, 100, and 200.
-When one is played,
-it adds that many miles to the player's trip so far this hand.
-.I Hazard
-cards prevent your opponent from putting down Distance cards.
-They can only be played if your opponent has a
-.I Go
-card on top of the Battle pile.
-The hazards are
-`Out of Gas,' `Accident', `Flat Tire',
-`Speed Limit and `Stop'.
-.I Remedy
-cards fix hazards:
-`Gasoline', `Repairs', `Spare Tire', `End of Limit',
-and `Go'.
-.I Safety
-cards prevent your opponent playing Hazard cards:
-`Extra Tank', `Driving Ace', `Puncture Proof',
-`Right of Way'.
-.PP
-The board is split into several areas.
-From top to bottom, they are:
-SAFETY AREA:
-(unlabeled) where the safeties will be placed.
-HAND:
-The cards in your hand.
-BATTLE:
-This is the Battle pile.
-where the Hazard and Remedy Cards are played,
-excep Speed Limit and End of Limit.
-Only the top card is displayed,
-as it is the only effective one.
-SPEED:
-The Speed pile.
-Speed Limit and End of Limit
-cards are played here
-to control the speed at which the player is allowed to put down miles.
-MILEAGE :
-Miles are placed.
-The total of the numbers shown here is the distance traveled so far.
-Not more than two 200-mile cards may be played in one turn.
-.PP
-The first pick alternates between the two players.
-Each turn usually starts with a pick from the deck.
-The player then plays a card,
-or if this is not possible or desirable,
-discards one.
-Normally, a play or discard of a single card
-constitutes a turn.
-If the card played is a safety,
-however,
-the same player takes another turn immediately.
-.PP
-This repeats until one of the players reaches exactly 700 points
-or the deck runs out.
-If someone reaches 700,
-they have the option of going for an `Extension',
-which means that the play continues until 1000 miles.
-.SS Hazards and Remedies
-.IP Go
-(Green Light)
-must be the top card on your Battle pile
-for you to play any mileage,
-unless you have played Right of Way.
-.IP Stop
-is played on your opponent's
-Go card.
-.IP "Speed Limit"
-is played on your opponent's Speed pile.
-Until they play an End of Limit
-they can only play 25 or 50 mile cards.
-.IP "End of Limit"
-is played on your Speed pile
-to nullify a Speed Limit.
-.IP "Out of Gas"
-is played on your opponent's Go.
-They must play Gasoline
-and then Go before they can play any more mileage.
-.IP "Flat Tire"
-and Accident are played similarly.
-.PP
-.IP "Safety Cards"
-prevent your opponent
-from playing the corresponding Hazards
-for the rest of the hand.
-It cancels the hazard,
-and entitles the player to an extra turn.
-.IP "Right of Way"
-prevents both Stop and Speed Limit cards and acts
-as a permanent Go.
-.PP
-A hand ends whenever one player gets exactly 700 miles or the deck runs out.
-In that case, play continues until someone reaches 700,
-or neither player can use any cards in their hand.
-If the trip is completed after the deck runs out,
-this is called
-.IR "Delayed Action" .
-.PP
-Coup Fourre:
-This is a French fencing term for a counter-thrust move as part of a parry
-to an opponents attack.
-In Mille Bournes,
-it is used as follows:
-If an opponent plays a Hazard card,
-and you have the corresponding Safety in your hand,
-you play it immediately,
-eve before
-you draw.
-This immediately removes the Hazard card from your Battle pile,
-and protects you from that card for the rest of the game.
-This
-gives you more points.
-.PP
-.BR Scoring :
-Scores are totaled at the end of each hand,
-whether or not anyone completed the trip.
-The terms used in the Score window are:
-.PP
-.nf
-Milestones Played: sum of miles
-Each Safety: 100 points
-All 4 Safeties: 300 points
-Each Coup Foure:
-300 points for each Coup Fourre accomplished.
-Trip Completed: 400 points
-Safe Trip: 300 points bonus for completing trip without 200 mile
-Delayed Action:
-300 points for finishing after the deck was exhausted.
-Extension: 200 points bonus for a 1000 mile trip.
-Shut-Out: 500 points for completing while opponent has 0 miles
-.PP
-.SH AUTHOR
-Ken Arnold
-.SH "SEE ALSO"
-.IR curses (3) \ No newline at end of file
diff --git a/static/v10/man6/mon.6 b/static/v10/man6/mon.6
deleted file mode 100644
index b5fb5bd0..00000000
--- a/static/v10/man6/mon.6
+++ /dev/null
@@ -1,12 +0,0 @@
-.th MON VI 11/1/73
-.sh NAME
-mon \*- print calendar month
-.sh SYNOPSIS
-.bd mon
-.sh DESCRIPTION
-.it Mon
-asks for a month and year.
-The output is a calendar for that month and year.
-.sh "SEE ALSO"
-cal(VI)
-.sh BUGS
diff --git a/static/v10/man6/monop.6 b/static/v10/man6/monop.6
deleted file mode 100644
index 53860d16..00000000
--- a/static/v10/man6/monop.6
+++ /dev/null
@@ -1,181 +0,0 @@
-.de Sc \" start command list macro
-.ie n .PD 0
-.el .PD 0.5
-.sp
-..
-.de Cm \" define command macro
-.TP 10
-.ie t .BR "\\$1"
-.el .IR "\\$1"
-..
-.de Ec \" end command macro
-.PD 1
-..
-.TH MONOP 6
-.SH NAME
-monop \- monopoly game
-.SH SYNOPSIS
-.B /usr/games/monop
-[ file ]
-.SH DESCRIPTION
-.I Monop
-is reminiscent of the Parker Brother's game Monopoly,
-and
-monitors a game among 1 to 9 users.
-It is assumed that the rules of Monopoly are known.
-The game follows the standard rules,
-with the exception that,
-if a property would go up for auction
-and there are only two solvent players,
-no auction is held and the property remains unowned.
-.PP
-The game, in effect,
-lends the player money,
-so it is possible to buy something which you cannot afford.
-However, as soon as a person goes into debt,
-he must fix the problem,
-.IR i.e. ,
-make himself solvent,
-before play can continue.
-If this is not possible,
-the player's property reverts to his debtee,
-either a player or the bank.
-A player can resign at any time to any person
-or the bank,
-which puts the property back on the board, unowned.
-.PP
-Any time that the response to a question is a
-.IR string ,
-e.g., a name, place or person,
-you can type `?'
-to get a list of valid answers.
-It is not possible to input a negative number,
-nor is it ever necessary.
-.Sc
-.IR "A Summary of Commands" :
-.Cm quit
-quit game:
-This allows you to quit the game.
-It asks you if you're sure.
-.Cm print
-print board:
-This prints out the current board.
-The columns have the following meanings
-(column headings are the same for the
-.BR where ,
-.BR "own holdings" ,
-and
-.B holdings
-commands):
-.PP
-.RS 10
-.TP "\w'Name\ \ 'u"
-Name
-The first ten characters of the name of the square
-.TP
-Own
-The \fInumber\fR of the owner of the property.
-.TP
-Price
-The cost of the property (if any)
-.TP
-Mg
-This field has a `*' in it if the property is mortgaged
-.TP
-#
-If the property is a Utility or Railroad, this is the number
-of such owned by the owner.
-If the property is land, this is the number of houses on it.
-.TP
-Rent
-Current rent on the property.
-If it is not owned, there is no rent.
-.RE
-.Cm where
-where players are:
-Tells you where all the players are.
-A `*' indicates the current player.
-.Cm "own\ holdings"
-List your own holdings,
-.IR i.e. ,
-money, get-out-of-jail-free cards, and property.
-.Cm holdings
-holdings list:
-Look at anyone's holdings.
-It will ask you whose holdings you wish to look at.
-When you are finished, type `done'.
-.Cm shell
-shell escape:
-Escape to a shell.
-When the shell dies,
-the program continues where you left off.
-.Cm mortgage
-mortgage property:
-Sets up a list of mortgageable property,
-and asks which you wish to mortgage.
-.Cm unmortgage
-unmortgage property:
-Unmortgage mortgaged property.
-.Cm buy
-buy houses:
-Sets up a list of monopolies on which you can buy houses.
-If there is more than one, it asks you which you want to buy for.
-It then asks you how many for each piece of property,
-giving the current amount in parentheses after the property name.
-If you build in an unbalanced manner
-(a disparity of more than one house within the same monopoly),
-it asks you to re-input things.
-.Cm sell
-sell houses:
-Sets up a list of monopolies from which you can sell houses.
-it operates in an analogous manner to
-.I buy
-.Cm card
-card for jail:
-Use a get-out-of-jail-free card to get out of jail.
-If you're not in jail,
-or you don't have one,
-it tells you so.
-.Cm pay
-pay for jail:
-Pay $50 to get out of jail,
-from whence you are put on Just Visiting.
-Difficult to do if you're not there.
-.Cm trade
-This allows you to trade with another player.
-It asks you whom you wish to trade with,
-and then asks you what each wishes to give up.
-You can get a summary at the end,
-and, in all cases,
-it asks for confirmation of the trade before doing it.
-.Cm resign
-Resign to another player or the bank.
-If you resign to the bank,
-all property reverts to its virgin state,
-and get-out-of-jail free cards revert to the deck.
-.Cm save
-save game:
-Save the current game in a file for later play.
-You can continue play after saving,
-either by adding the file in which you saved the game after the
-.I monop
-command,
-or by using the
-.I restore
-command (see below).
-It will ask you which file you wish to save it in,
-and, if the file exists, confirm that you wish to overwrite it.
-.Cm restore
-restore game:
-Read in a previously saved game from a file.
-It leaves the file intact.
-.Cm roll
-Roll the dice and move forward to your new location.
-If you simply hit the <RETURN> key instead of a command,
-it is the same as typing
-.IR roll .
-.Ec
-.SH FILES
-/usr/games/lib/cards.pck Chance and Community Chest cards
-.SH BUGS
-No command can be given an argument instead of a response to a query.
diff --git a/static/v10/man6/moo.6 b/static/v10/man6/moo.6
deleted file mode 100644
index 7b95a185..00000000
--- a/static/v10/man6/moo.6
+++ /dev/null
@@ -1,26 +0,0 @@
-.pa 1
-.he '3/15/72''MOO (VI)'
-.ti 0
-NAME moo -- a game
-.sp
-.ti 0
-SYNOPSIS /usr/games/moo
-.sp
-.ti 0
-DESCRIPTION moo___
-is a guessing game imported from England.
-.sp
-.ti 0
-FILES --
-.sp
-.ti 0
-SEE ALSO --
-.sp
-.ti 0
-DIAGNOSTICS --
-.sp
-.ti 0
-BUGS --
-.sp
-.ti 0
-OWNER ken
diff --git a/static/v10/man6/mpictures.6 b/static/v10/man6/mpictures.6
deleted file mode 100644
index 295b67a5..00000000
--- a/static/v10/man6/mpictures.6
+++ /dev/null
@@ -1,154 +0,0 @@
-.TH MPICTURES 6
-.CT 1 writing_troff
-.SH NAME
-mpictures \- picture inclusion macros
-.SH SYNOPSIS
-.B troff -mpictures
-[
-.I options
-]
-.I file ...
-.SH DESCRIPTION
-.I Mpictures
-macros insert PostScript pictures into
-.IR troff (1)
-documents.
-The macros are:
-.TP
-.BI .BP " source height width position offset flags label
-Define a frame and place a picture in it.
-Null arguments, represented by \f5""\fR,
-are interpreted as defaults.
-The arguments are:
-.RS
-.TP
-.I source
-Name of a PostScript picture file, optionally
-suffixed with
-.RI ( n )
-to select page number
-.I n
-from the file (first page by default).
-.PD0
-.TP
-.I height
-Vertical size of the frame, default
-.BR 3.0i .
-.TP
-.I width
-Horizontal size of the frame, current line length by default.
-.TP
-.I position
-.L l
-(default),
-.LR c ,
-or
-.L r
-to left-justify, center, or right-justify the frame.
-.TP
-.I offset
-Move the frame horizontally from the original
-.I position
-by this amount, default
-.BR 0i .
-.TP
-.I flags
-One or more of:
-.RS
-.PD 0v
-.TP
-.BI a d
-Rotate the picture clockwise
-.I d
-degrees, default
-.IR d =90.
-.TP
-.B o
-Outline the picture with a box.
-.TP
-.B s
-Freely scale both picture dimensions.
-.TP
-.B w
-White out the area to be occupied by the picture.
-.TP
-.BR l , r , t ,\fPb
-Attach the picture to the left right, top, or bottom of the frame.
-.RE
-.TP
-.I label
-Place
-.I label
-at distance
-.B 1.5v
-below the frame.
-.PD
-.PP
-If there's room,
-.B .BP
-fills text around the frame.
-Everything destined for either side of the frame
-goes into a diversion to be retrieved when the accumulated
-text sweeps past the trap set by
-.B .BP
-or when the diversion is explicitly closed
-by
-.BR .EP .
-.RE
-.TP
-.BI .PI " source height" , width , "yoffset\fB,\fPxoffset flags.
-This low-level macro, used by
-.BR .BP ,
-can help do more complex things.
-The two arguments not already described are:
-.RS
-.TP
-.I xoffset
-Offset the frame from the left margin by this amount, default
-.BR 0i .
-.PD0
-.TP
-.I yoffset
-Offset the frame from the current baseline,
-measuring positive downward, default
-.BR 0i .
-.PD
-.RE
-.TP
-.B .EP
-End a picture started by
-.BR .BP ;
-.B .EP
-is usually called implicitly by a trap
-at frame bottom.
-.PP
-If a PostScript file lacks page-delimiting comments,
-the entire file is included.
-If no
-.B %%BoundingBox
-comment is present, the picture is
-assumed to fill an 8.5\(mu11-inch page.
-Nothing prevents the picture from being placed off the page.
-.SH FILES
-.F /usr/lib/tmac/tmac.pictures
-.SH SEE ALSO
-.IR troff (1)
-.SH DIAGNOSTICS
-A picture file that can't be read by the PostScript
-postprocessor is replaced by white space.
-.SH BUGS
-A picture and associated text silently disappear if
-a diversion trap set by
-.B .BP
-isn't reached.
-Call
-.B .EP
-at the end of the document to retrieve it.
-.br
-Macros in other packages may break the adjustments
-made to the line length and indent when text is being placed
-around a picture.
-.br
-A missing or improper
-.B %%BoundingBox
-comment may cause the frame to be filled incorrectly.
diff --git a/static/v10/man6/mpm.6 b/static/v10/man6/mpm.6
deleted file mode 100644
index f765bf7c..00000000
--- a/static/v10/man6/mpm.6
+++ /dev/null
@@ -1,173 +0,0 @@
-.TH MPM 6
-.CT 1 writing_troff
-.SH NAME
-mpm, mspe \- macros for page makeup
-.SH SYNOPSIS
-.B troff -mpm
-.I file ...
-.PP
-.B troff -mspe
-.I file ...
-.SH DESCRIPTION
-These
-.IR troff (1)
-macros, largely compatible with
-.IR ms (6),
-make better pages.
-They silently invoke and provide information to a
-postprocessor that moves floating figures, avoids widows, and justifies
-pages vertically by stretching vertical spaces that result from
-.BR .PP ,
-.BR .LP ,
-.BR .IP ,
-.BR .QP ,
-.BR .SH ,
-.BR .NH ,
-.BR .DS / .DE ,
-.BR .EQ / .EN ,
-.BR .TS / .TE ,
-.BR .PS / .PE ,
-.BR .P1 / .P2 ,
-and
-.BR .QS / .QE .
-The packages support different styles:
-.TP
--mpm
-generic
-.TP
-.B -mspe
-.I Software\(emPractice and Experience
-.PP
-The following macros are different from or not part of
-.BR -ms .
-Values denoted
-.I n
-have default value
-.BR 1v .
-.TP
-.BR .BP
-Begin a new page.
-.PD 0
-.TP
-.B .FL
-Flush: force out previous keeps.
-.TP
-.B .FC
-Finish a two-column region and start a new one.
-.TP
-.BI .KF \ m
-Floating keep, with preferred center at vertical position
-.IR m .
-Special values
-.L top
-(default) and
-.L bottom
-are permitted.
-.TP
-.BI .NE \ n
-Start new page if remaining vertical space on this page
-is less than
-.I n .
-.TP
-.B .P1
-Begin a program display (Courier font).
-.TP
-.B .P2
-End a program display.
-.TP
-.BI .P3
-Insert optional break point in program display.
-.TP
-.BI .SP " n " exactly
-.br
-.ns
-.TP
-.BI .SP " n "
-Insert vertical space of height
-.I n,
-stretchable unless
-.B exactly
-is present.
-.TP
-.BI .Tm " text"
-Place page number and
-.I text
-on the standard error output.
-.TP
-.BI .X " text"
-Present
-.I text
-to the hidden page-makeup program
-as part of a device-dependent output sequence
-.BR x
-.BR X
-.IR "text" .
-Equivalent to
-.BI \eX' text ' .
-.PD
-.PP
-Useful number registers:
-.PD 0
-.TP
-.B HM
-Header margin; default 1 inch.
-.TP
-.B FM
-Footer margin; default 1 inch.
-.TP
-.B FO
-Footer position; default 10 inches.
-.TP
-.B %#
-Page number of current page.
-.TP
-.BR dP , dV
-Shrinkage of point size and vertical spacing for
-.BR .P1 ,
-in points.
-.PD
-.PP
-Useful strings:
-.PD 0
-.TP
-.BR %e , %o
-Even and odd page title commands, as
-.BR .tl\ '''' .
-.PD
-.SH FILES
-.F /usr/lib/tmac/tmac.pm
-.br
-.F /usr/lib/tmac/pm
-.SH "SEE ALSO"
-.IR ms (6),
-.IR troff (1)
-.br
-B. W. Kernighan and C. J. Van Wyk,
-`The \-mpm Macro Package',
-this manual, Volume\ 2
-.SH BUGS
-These features of
-.B -ms
-are missing:
-.PD0
-.IP
-Document styles other than the default
-.BR .RP .
-.br
-Space between front matter and first paragraph.
-Recover it with
-.BR ".SP 2" .
-.br
-Separating rule above footnotes.
-.br
-Keeps assigned to a separate page.
-.br
-Pages with more than two columns.
-.LP
-.I Troff
-option
-.B -o
-doesn't work with
-.BR -mpm
-because only the postprocessor knows the page numbers.
-.PD
diff --git a/static/v10/man6/ms.6 b/static/v10/man6/ms.6
deleted file mode 100644
index d142e590..00000000
--- a/static/v10/man6/ms.6
+++ /dev/null
@@ -1,340 +0,0 @@
-.hc %
-.TH MS 6
-.CT 1 writing_troff
-.SH NAME
-ms \- macros for formatting manuscripts
-.SH SYNOPSIS
-.B "nroff \-ms"
-[
-.I options
-]
-.I file ...
-.br
-.B "troff \-ms"
-[
-.I options
-]
-.I file ...
-.SH DESCRIPTION
-This package of
-.I nroff
-and
-.IR troff (1)
-macro definitions provides a canned formatting
-facility for tech%nical papers in various formats.
-When producing 2-column output on a terminal, filter
-the output through
-.IR col ;
-see
-.IR column (1).
-.PP
-The macro requests are defined below.
-Many
-.I nroff
-and
-.I troff
-requests are unsafe in conjunction with
-this package, but the following requests may be used with
-impunity after the first
-.BR .PP :
-.LR .bp ,
-.LR .br ,
-.LR .sp ,
-.LR .ls ,
-.LR .na .
-.PP
-Output of the
-.IR eqn (1),
-.I neqn,
-.IR tbl (1),
-.IR pic (1),
-.IR refer (1),
-and
-.IR prefer (1)
-preprocessors
-for equations, tables, pictures, and references is acceptable as input.
-.PP
-Diacritical marks may be applied to letters,
-as in these examples:
-.ta .5i 1i 1.5i 2i 2.5i 3i 3.5i 4i 4.5i 5i 5.5i
-.tr \'\'\`\`
-.ds ' \h'\w'e'u*4/10'\z\(aa\h'-\w'e'u*4/10'
-.ds ` \h'\w'e'u*4/10'\z\(ga\h'-\w'e'u*4/10'
-.ds : \v'-0.6m'\h'(1u-(\\n(.fu%2u))*0.13m+0.06m'\z.\h'0.2m'\z.\h'-((1u-(\\n(.fu%2u))*0.13m+0.26m)'\v'0.6m'
-.ds ^ \\k:\h'-\\n(.fu+1u/2u*2u+\\n(.fu-1u*0.13m+0.06m'\z^\h'|\\n:u'
-.ds ~ \\k:\h'-\\n(.fu+1u/2u*2u+\\n(.fu-1u*0.13m+0.06m'\z~\h'|\\n:u'
-.ds v \\k:\\h'+\\w'e'u/4u'\\v'-0.6m'\\s6v\\s0\\v'0.6m'\\h'|\\n:u'
-.ds , \\k:\\h'\\w'c'u*0.4u'\\z,\\h'|\\n:u'
-.IP
-.L
-\e*`e \e*`a \e*'e \e*^e \e*^o \e*:u \e*~n \e*,c \e*vc
-.br
-\*`e \*`a \*'e \*^e \*^o \*:u \*~n \*,c \*vc
-.br
-.tr \''\``
-.SH FILES
-.F /usr/lib/tmac/tmac.s
-.SH "SEE ALSO"
-.br
-M. E. Lesk,
-`Typing Documents on the UNIX System:
-Using the \-ms Macros with Troff and Nroff',
-this manual, Volume 2
-.br
-.IR eqn (1),
-.IR troff (1),
-.IR refer (1),
-.IR prefer (1),
-.IR tbl (1),
-.IR pic (1),
-.IR mcs (6)
-.SH REQUESTS
-.ta \w'..ND \fIdate\fR 'u +\w'Initial 'u +\w'Cause 'u
-.br
-.di x
- \ka
-.br
-.di
-.in \nau
-.ti0
-Request Initial Cause Explanation
-.ti0
- Value Break
-.br
-.in \nau
-.ti0
-\f5\&.1C\fP yes yes One column format on a new page.
-.ti0
-\f5\&.2C\fP no yes Two column format.
-.ti0
-\f5\&.AB\fP no yes Begin abstract.
-.ti0
-\f5\&.AE\fP - yes End abstract.
-.ti0
-\f5\&.AI\fP no yes Author's institution follows.
-Suppressed in
-.BR .TM .
-.ti0
-\f5\&.AT\fP no yes Print `Attached' and turn off line filling.
-.ti0
-\f5\&.AU\fP\fP\fP \fIx y\fR no yes Author's name follows.
-.IR x " is location and " y " is"
-extension, ignored except in
-.BR TM .
-.ti0
-\f5\&.B\fP \fIx y\fR no no Print
-.I x
-in boldface, append
-.IR y ;
-if no argument switch to boldface.
-.ti0
-\f5\&.B1\fP no yes Begin text to be enclosed in a box.
-.ti0
-\f5\&.B2\fP no yes End boxed text.
-.ti0
-\f5\&.BI\fP \fIx y\fR no no Print
-.I x
-in bold italic and append
-.IR y ;
-if no argument switch to bold italic.
-.ti0
-\f5\&.BT\fP date no Bottom title, automatically invoked at
-foot of page.
-May be redefined.
-.ti0
-\f5\&.BX\fP \fIx\fR no no Print
-.I x
-in a box.
-.ti0
-\f5\&.CW\fP \fIx y\fR no no Constant width font for
-.IR x ,
-append
-.IR y ;
-if no argument switch to CW.
-.ti0
-\f5\&.CT\fP no yes Print `Copies to' and turn off line filling.
-.ti0
-\f5\&.DA\fP \fIx\fR nroff no `Date line' at bottom of page
-is
-.IR x .
-Default is today.
-.ti0
-\f5\&.DE\fP - yes End displayed text.
-Implies
-.BR .KE .
-.ti0
-\f5\&.DS\fP \fIx\fR no yes Start of displayed text,
-to appear verbatim line-by-line:
-.L I
-indented (default),
-.L L
-left-justified,
-.L C
-centered,
-.L B
-(block) centered with straight left margin.
-Implies
-.BR .KS .
-.ti0
-\f5\&.EG\fP no - Print document in BTL format for `Engineer's Notes.' Must be first.
-.ti0
-\f5\&.EN\fP - yes Space after equation
-produced by
-.I neqn
-or
-.IR eqn (1).
-.ti0
-\f5\&.EQ\fP \fIx y\fR - yes Display equation.
-Equation number is
-.IR y .
-Optional
-.I x
-is
-.BR I ", " L ", " C
-as in
-.BR .DS .
-.ti0
-\f5\&.FE\fP - yes End footnote.
-.ti0
-\f5\&.FP\fP \fIx\fR - no Set font positions for a family, e.g.,
-.L .FP palatino
-.ti0
-\f5\&.FS\fP no no Start footnote.
-The note will be moved to the bottom of the page.
-.ti0
-\f5\&.HO\fP - no `AT&T Bell Laboratories, Holmdel,
-New Jersey 07733'.
-.ti0
-\f5\&.I\fP \fIx y\fR no no Italicize
-.I x,
-append
-.IR y ;
-if no argument switch to italic.
-.ti0
-\f5\&.IH\fP no no `AT&T Bell Laboratories, Naperville, Illinois 60540'
-.ti0
-\f5\&.IM\fP no no Print document in BTL format for an internal memorandum. Must be first.
-.ti0
-\f5\&.IP\fP \fIx y\fR no yes Start indented paragraph,
-with hanging tag
-.IR x .
-Indentation is
-.I y
-ens (default 5).
-.ti0
-\f5\&.KE\fP - yes End keep.
-Put kept text on next page if not enough room.
-.ti0
-\f5\&.KF\fP no yes Start floating keep.
-If the kept text must be moved to the next page,
-float later text back to this page.
-.ti0
-\f5\&.KS\fP no yes Start keeping following text.
-.ti0
-\f5\&.LG\fP no no Make letters larger.
-.ti0
-\f5\&.LP\fP yes yes Start left-blocked paragraph.
-.ti0
-\f5\&.LT\fP \fIx r p\fP no yes Start a letter with today's date. If \fIx\fP is missing, use letterhead paper;
-otherwise print letterhead with room \fIr\fP and
-phone \fIp\fR;
-address follows.
-.ti0
-\f5\&.MF\fP - - Print document in BTL format for `Memorandum for File.' Must be first.
-.ti0
-\f5\&.MH\fP - no `AT&T Bell Laboratories, Murray Hill,
-New Jersey 07974'.
-.ti0
-\f5\&.MR\fP - - Print document in BTL format for `Memorandum for Record.' Must be first.
-.ti0
-\f5\&.ND\fP \fIdate\fR troff no Use date supplied (if any) only in
-special BTL format positions; omit from page footer.
-.ti0
-\f5\&.NH\fP \fIn\fR - yes Same as
-.BR .SH ,
-with automatic section
-numbers like `1.2.3';
-.I n
-is subsection level (default 1).
-.ti0
-\f5\&.NL\fP yes no Make letters normal size.
-.ti0
-\f5\&.PE\fP - yes End picture; see
-.IR pic (1).
-.ti0
-\f5\&.PF\fP - yes End picture; restore vertical
-position.
-.ti0
-\f5\&.PP\fP no yes Begin paragraph.
-First line indented.
-.ti0
-\f5\&.PS\fP \fIh w\fR - yes Start picture; height
-and width in inches.
-.ti0
-\f5\&.PY\fP - no `AT&T Bell Laboratories, Piscataway, New Jersey 08854'
-.ti0
-\f5\&.QE\fP - yes End quoted material.
-.ti0
-\f5\&.QP\fP - yes Begin quoted paragraph (indent both margins).
-.ti0
-\f5\&.QS\fP - yes Begin quoted material (indent both margins).
-.ti0
-\f5\&.R\fP yes no Roman text follows.
-.ti0
-\f5\&.RE\fP - yes End relative indent level.
-.ti0
-\f5\&.RP\fP no - Cover sheet and first page for released
-paper.
-Must precede other requests.
-.ti0
-\f5\&.RS\fP - yes Start level of relative indentation
-from which subsequent indentation is measured.
-.ti0
-\f5\&.SG\fP \fIx\fR no yes Insert signature(s). In
-.B .TM
-.I x
-is initials of author and typist; in
-.BR .LT
-.I x
-is author's name.
-.ti0
-\f5\&.SH\fP - yes Section head follows,
-font automatically bold.
-.ti0
-\f5\&.SM\fP no no Make letters smaller.
-.ti0
-\f5\&.TA\fP\ \fIx\fR... 5... no Set tabs in ens.
-Default is 5 10 15 ...
-.ti0
-\f5\&.TE\fP - yes End table; see
-.IR tbl (1).
-.ti0
-\f5\&.TH\fP - yes End heading section of table.
-.ti0
-\f5\&.TL\fP no yes Title follows.
-.ti0
-\f5\&.TM\fP\ \fIx\fR... no - Print document in BTL technical memorandum format.
-Arguments are TM number, (quoted list of) case number(s), and file number.
-Must precede other requests.
-.ti0
-\f5\&.TR\fP \fIx\fR - - Print in BTL technical report format; report number is \fIx\fR. Must be first.
-.ti0
-\f5\&.TS\fP \fIx\fR - yes Begin table; if
-.I x
-is
-.B H
-table heading is repeated on new pages.
-.ti0
-\f5\&.UL\fP \fIx\fR - no Underline argument (even in troff).
-.ti0
-\f5\&.UX\fP\ \fIy z\fP - no `\fIz\fRUNIX\fIy\fP';
-first use gives registered trademark notice.
-.ti0
-\f5\&.WH\fP - no `AT&T Bell Laboratories, Whippany,
-New Jersey 07981'.
-.ti0
-\f5\&.[\fP - no Begin reference; see
-.IR refer (1).
-.ti0
-\f5\&.]\fP - no End reference.
-.hc
diff --git a/static/v10/man6/number.6 b/static/v10/man6/number.6
deleted file mode 100644
index 408691ae..00000000
--- a/static/v10/man6/number.6
+++ /dev/null
@@ -1,14 +0,0 @@
-.TH NUMBER 6
-.CT 1 inst_info
-.SH NAME
-number \(mi convert Arabic numerals to English
-.SH SYNOPSIS
-.B number
-.SH DESCRIPTION
-.I Number
-copies the standard input to the standard output,
-replacing all decimal numbers by their spelled-out
-equivalent.
-Punctuation is added to make the output sound well when
-played through
-voice synthesizers.
diff --git a/static/v10/man6/ogre.6 b/static/v10/man6/ogre.6
deleted file mode 100644
index 85f962a7..00000000
--- a/static/v10/man6/ogre.6
+++ /dev/null
@@ -1,128 +0,0 @@
-.TH OGRE 6
-.SH NAME
-ogre \- war game
-.SH SYNOPSIS
-.B /usr/games/ogre
-[
-.I type
-]
-.SH DESCRIPTION
-Ogre is a game of tank warfare in the 21st century.
-You command a force of infantry, armor, and howitzers pitted against a giant
-cybernetic tank, the Ogre.
-Your mission is to destroy the Ogre, or at least render it immobile, before it
-reaches and destroys your command post.
-.PP
-A more complete reference on how to play can be found in the Ogre rule book for
-the Metagaming MicroGame, now distributed by Steve Jackson's company.
-Here's some very sketchy and incomplete documentation for Ogre players:
-.PP
-The game has the following phases:
-.PP
-1) Initialization.
-The player's armor units, infantry, and command post are placed on the map.
-Nothing can be placed on the leftmost 7 columns of hexes, or on craters (*'s),
-or on any unit already placed.
-Valid commands are:
-.nf
- w e
- a d (hex movement keys)
- z x
- place a:
- H howitzer
- T heavy tank
- M missile tank
- G GEV
- I Infantry unit (attack strength 3)
- C Command Post
-.fi
-on the space currently pointed at by the cursor.
-Note that these are capital letters.
-.PP
-Units are displayed as these characters, except infantry, which appear
-as '1', '2', or '3' depending on their attack strength.
-.PP
-2) The Ogre (an O) now appears.
-.PP
-3) You are given the opportunity to move all your vehicles and infantry that
-can move.
-The cursor motion keys are used to move the unit indicated by the cursor.
-Additionally, 's' or ' ' can be used to let a vehicle stay motionless.
-No vehicle can move through a crater hex, or into a hex occupied by another
-friendly unit on its last turn, although it can move through a friendly hex on
-its way elsewhere.
-Moving through the hex occupied by the Ogre is an attempt to ram the Ogre.
-This reduces the Ogre's treads by some amount, and destroys the unit.
-.PP
-4) You now fire all your vehicles in range at designated targets on the Ogre.
-The following commands are used:
-.TP
-.B m
-fire at missiles
-.TP
-.B b
-fire at main batteries
-.TP
-.B s
-fire at secondary batteries
-.TP
-.B a
-fire at anti-personnel guns
-.TP
-.B t
-fire at treads
-.PP
-The odds of destroying the target are displayed, but no action is taken
-until 'r' is used, or until you run out of attack points (except for attacks on
-treads \- see below).
-(In the odds display, '+' means a sure thing.)
-.TP
-.B p
-Pass.
-The unit is passed over, and given the opportunity to fire later.
-.TP
-.B r
-resolve all allocations so far, and display the results.
-This is implied by 't', as tread attacks cannot be grouped.
-A resolve is done automatically when you run out of attacking units.
-.PP
-5) Second movement phase for GEVs.
-Just like step 3, except that only GEVs can move.
-.PP
-6) The Ogre moves.
-If it runs over any of your units, they are damaged or destroyed.
-.PP
-7) The Ogre fires at all units in range.
-Destroyed units are removed from the map.
-Disabled units are displayed in lower case, and may not move or fire until the
-end of the NEXT Ogre attack.
-.PP
-Steps 3 through 7 are repeated until either
-a) the Ogre has no movement points left, in which case you win, or
-b) your command post is destroyed, in which case the Ogre wins.
-.SH MISCELLANEOUS
-.PP
-The display "a/r Dd Mm" means the unit concerned attacks at a, at range r,
-defends at d, and moves m hexes per turn.
-.PP
-The Ogre by default is a Mark III.
-An argument of '5' on the command line makes it a Mark V, and gives you more
-armor points.
-.PP
-The game can be interrupted at any point with a control-C.
-There's now no way to restart.
-.PP
-The paper game is copyright (c) 1977 by Steve Jackson.
-This computer implementation is copyright (c) 1984 by Michael Caplinger.
-.SH AUTHOR
-Michael Caplinger, Rice University (mike@rice.ARPA), from a Microgame of the
-same name published by Metagaming of Austin, Texas, and written by Steve
-Jackson.
-This implementation is not authorized in any way by Mr. Jackson, and should not
-be sold for profit.
-.SH SEE ALSO
-.IR termcap (5)
-.SH BUGS
-.PP
-The Ogre sometimes gets confused and doesn't know where to go, so it oscillates
-from one hex to another, and then back.
diff --git a/static/v10/man6/ov.6 b/static/v10/man6/ov.6
deleted file mode 100644
index 3c1ac206..00000000
--- a/static/v10/man6/ov.6
+++ /dev/null
@@ -1,21 +0,0 @@
-.th OV VI 6/12/72
-.sh NAME
-ov \*- overlay pages
-.sh SYNOPSIS
-.bd ov
-[ file ]
-.sh DESCRIPTION
-.it Ov
-is a postprocessor for producing double column formatted
-text when using nroff(I).
-.it Ov
-literally overlays successive pairs of 66-line pages.
-.s3
-If the file argument is missing,
-the standard input is used.
-Thus
-.it ov
-may be used as a filter.
-.sh "SEE ALSO"
-nroff(I), pr(I)
-.sh BUGS
diff --git a/static/v10/man6/ptx.6 b/static/v10/man6/ptx.6
deleted file mode 100644
index c79ba8b3..00000000
--- a/static/v10/man6/ptx.6
+++ /dev/null
@@ -1,36 +0,0 @@
-.pa 1
-.he 'PTX (VI)'3/15/72'PTX (VI)'
-.ti 0
-NAME ptx -- permuted index
-.sp
-.ti 0
-SYNOPSIS ptx___ input output
-.sp
-.ti 0
-DESCRIPTION ptx___
-generates a permuted index from file input_____ on file output______.
-It has three phases: the first does the permutation, generating
-one line for each keyword in an input line. The
-keyword is rotated to the front.
-The permuted file is then
-sorted.
-Finally the sorted lines are rotated so the keyword
-comes at the middle of the page.
-
-input_____ should be edited to remove useless lines.
-The following words are suppressed: "a", "and", "as",
-"is", "for", "of", "on", "or", "the", "to", "up".
-
-The index for this manual was generated using ptx___.
-.sp
-.ti 0
-FILES --
-.sp
-.ti 0
-SEE ALSO sort(I)
-.sp
-.ti 0
-DIAGNOSTICS some
-.sp
-.ti 0
-BUGS --
diff --git a/static/v10/man6/quiz.6 b/static/v10/man6/quiz.6
deleted file mode 100644
index 0a1ff4f1..00000000
--- a/static/v10/man6/quiz.6
+++ /dev/null
@@ -1,86 +0,0 @@
-.TH QUIZ 6
-.CT 1 inst_info
-.SH NAME
-quiz \- test your knowledge
-.SH SYNOPSIS
-.B /usr/games/quiz
-[
-.B \-i
-.I file
-]
-[
-.B \-t
-]
-[
-.I category1 category2
-]
-.SH DESCRIPTION
-.I Quiz
-gives associative
-knowledge tests on various subjects.
-It asks items chosen from
-.I category1
-and expects answers from
-.IR category2 .
-If no categories are specified,
-.I quiz
-gives instructions
-and lists the available categories.
-.PP
-.I Quiz
-tells a correct answer whenever you type
-a bare newline.
-At the end of input, upon interrupt,
-or when questions run out,
-it reports a score and terminates.
-.PP
-The
-.B \-t
-flag specifies `tutorial' mode,
-where missed questions are repeated
-later, and material is gradually introduced as you learn.
-.PP
-The
-.B \-i
-flag causes the named file to be substituted for the
-default index file.
-The lines of these files have the syntax:
-.IP
-.nf
-.ta \w'alternate 'u
-line = category newline \(bv category `:' line
-category = alternate \(bv category `|' alternate
-alternate = empty \(bv alternate primary
-primary = character \(bv `[' category `]' \(bv option
-option = `{' category `}'
-.fi
-.PP
-The first category on each
-line of an index file names an information file.
-The remaining categories specify the order and contents of
-the data in each line of the
-information file.
-Information files have the same syntax.
-Backslash
-.L \e
-is used as with
-.IR sh (1)
-to quote syntactically
-significant characters or to insert transparent
-newlines into a line.
-When either a question or its answer is empty,
-.I quiz
-will refrain from asking it.
-.SH FILES
-.F /usr/games/lib/quiz.k/*
-.SH BUGS
-The construct
-.L a|ab
-doesn't work in an information
-file.
-Use
-.LR a{b}
-or
-.LR ab|a .
-.br
-Case distinctions cannot be checked even when they count.
diff --git a/static/v10/man6/rain.6 b/static/v10/man6/rain.6
deleted file mode 100644
index 6218f41f..00000000
--- a/static/v10/man6/rain.6
+++ /dev/null
@@ -1 +0,0 @@
-@(#)rain.6 1.3
diff --git a/static/v10/man6/redcode.6 b/static/v10/man6/redcode.6
deleted file mode 100644
index 3f9724d4..00000000
--- a/static/v10/man6/redcode.6
+++ /dev/null
@@ -1,80 +0,0 @@
-.TH REDCODE 6 5/20/84
-.CM 3
-.SH NAME
-redcode \- assembler for mars game
-.SH SYNOPSIS
-.I redcode
-.I file ...
-.SH DESCRIPTION
-.I Redcode
-is an assembler for the
-assembly language given by Kee Dewdney in the
-`Computer Recreations',
-.I Scientific American,
-May, 1984.
-The command line lists of source file names ending in
-.LR .red .
-They are assembled into corresponding
-object files with names ending in
-.LR .obj .
-.PP
-A source file consists of a
-.L name
-directive giving the program's name,
-then any number of program and data statements,
-then an
-.L end
-directive that gives the starting location of the program.
-Statements have the following syntax:
-.IP
-[label] opcode arg1 [arg2] [; comment]
-.PP
-There are three addressing modes;
-all address calculations are done modulo 8000.
-.LP
-.nf
-.I
-Syntax Meaning
-#[0-9]+ immediate
-[0-9]+ relative
-@[0-9]+ indirect, relative
-.PP
-The following opcodes are implemented, along with the corresponding
-semantics specified in pseudo-C:
-.PP
-.nf
-.I
-Instruction Mnem Opcode Args Explanation
-Move mov 1 A B B=A
-Add add 2 A B B+=A
-Subtract sub 3 A B B-=A
-Jump jmp 4 A PC=A
-Jump if zero jmz 5 A B PC=(B==0)?A:PC+1
-Jump if greater jmg 6 A B PC=(B<4000)?A:PC+1
-Dec, Jmp if 0 djz 7 A B PC=(--B==0)?A:PC+1
-Compare cmp 8 A B PC=(A==B)?PC+1:PC+2
-.PP
-The following non-executable directives may be used
-to reserve and initialize data space:
-.PP
-.I
-Directive Mnem Arg Explanation
-Buffer space bss n Reserve n words
-Data data A Initialize 1 word
-Name name 't' Name of program
-End end start Specify starting location
-.PP
-The program was written by Paul Milazzo at Rice.
-For documentation on the object code format, see
-.IR mars (6).
-.SH EXAMPLES
-.EX
- name 'dwarf'
-site data -1 ; address of last 0 'bomb'
-start add #5 site ; move site forward
- mov #0 @site ; write 0 'bomb'
- jmp start ; loop
- end start
-.EE
-.SH SEE ALSO
-.IR mars (6)
diff --git a/static/v10/man6/sail.6 b/static/v10/man6/sail.6
deleted file mode 100644
index 132acef2..00000000
--- a/static/v10/man6/sail.6
+++ /dev/null
@@ -1,560 +0,0 @@
-.. @(#)sail.m 1.1 83/03/17
-.TH SAIL 6
-.UC 4
-.SH NAME
-sail \- multi-user wooden ships and iron men
-.SH SYNOPSIS
-.B sail
-[
-.B \-x
-] [
-.B num
-]
-.br
-.fi
-.SH DESCRIPTION
-.I Sail
-is a computer version of Avalon Hill's game of fighting sail
-originally developed by S. Craig Taylor.
-.SH NOTES
-.I Sail
-is really two programs in one. Each player keeps track of his
-own ship plus a
-.I DRIVER
-program is execl'd (by the first player) to keep track of the
-computer's ships.
-.PP
-The player is given the first available ship in a scenario and the
-computer takes the rest. Obviously the more ships in your game, the
-longer the
-.I DRIVER
-will take to move them. If additional players join the game, they
-will be given ships and the
-.I DRIVER
-will have less work to do.
-.SH HISTORICAL INFO
-Old Square Rigger's were very maneuverable ships capable of intricate
-sailing. Their one main disadvantage was being unable to sail very
-close to the wind. The design of wooden ship allowed only for the
-guns to bear to the left and right sides. A few guns of small
-aspect (usually 6 or 9 pounders) could point forward, but their
-effect would be small compared to a 68 gun broadside of 24 pounders.
-The guns bear approximately like so:
-.nf
-
- \\
- b----------------
- ---0
- \\
- \\
- \\ up to a range of ten (for round shot)
- \\
- \\
- \\
-
-.fi
-.bp
-An interesting phenomenon occurred when a broadside could fire
-down the length of an enemy ship. The shot tended to bounce along
-the deck and did several times more damage. This phenomenon was called
-a rake. It happened that a stern rake (firing from the stern to the
-bow) occasioned more damage than a bow rake, so that was the most
-desirable.
-.nf
-
- \\
- b----------------
- ---0
- \\
- \\ 0a --- Stern rake!
- \\
- \\
- \\
- \\
- \\
-
-.fi
-Most ships were equipped with Carronades which were very large, close
-range cannons. The carronades have a range of two in this game and can
-considerably add to your fire-power when they come to bear.
-If the distance to the target ship is greater than 6, the guns
-can only fire at the rigging.
-A ship's guns could fire a variety of ammunition. For example:
-.SH ROUND
-Range of 10. Good for hull or rigging hits.
-.SH DOUBLE
-Range of 1. Extra good for hull or rigging hits.
-Double takes two turns to load.
-.SH CHAIN
-Range of 3. Excellent for tearing down rigging.
-Cannot damage hull or guns, though.
-.SH GRAPE
-Range of 1. Devastating against enemy crews.
-.PP
-When a ship has been battered into a hulk (zero hull), it has no
-choice but to surrender to the firing ship. This ceremony is called
-\'striking your colours.\' A struck ship has a chance of exploding or
-sinking after a while. When a ship surrenders, its point value is
-given to the aggressor. When a ship is captured, twice the point
-value is awarded the victor.
-.PP
-Normally, ships sailed into battle with greatly shortened sail to
-avoid excessive damage to the precious rigging. However, in this game
-the player can increase to full sails and move much faster if he wishes.
-But, all rigging hits incurred with full sails set are doubled.
-The direction rose displayed on the sample screen gives the maximum
-speeds possible for a specific ship at all attitudes to the wind.
-The full sail speeds are in parenthesis.
-.PP
-Repairs can be made at the slow rate of two (hull, gun, or rigging)
-hits restored per three turns.
-.PP
-Ships of class 3 or greater drift when there is wind at the rate of
-one \'square\' per turn. Ships of the Line drift one \'square\'
-every other turn.
-.SH INSTRUCTIONS
-.I Sail
-follows the Avalon Hill advanced rules very closely using the
-optional rules for 'exploding ships', 'full sails', and some others.
-A few unique commands have been added which seemed to be helpful on
-the reduced screen. 'i' is such a command.
-.PP
-Boarding had to go through a major revision. To prevent immediate
-capture of an unprepared crew (fouling is often not reported until
-after boarding has commenced) the boarded ship automatically fights
-defensively (at a small disadvantage) if no DBP's have been prepared.
-.PP
-The Order of Play has been eliminated for the player, but the
-.I DRIVER
-still abides by it.
-.PP
-The commands for the player were designed to be as intelligent as
-possible to save typing. Some of the nuances I developed should be
-explained.
-.nf
-
- ~ Your prompt
-
-The others I will illustrate with examples.
-
- move(3, 2): r1l /* 3 movements max, of which two
- may be 45' turns. */
-
- move(3,'2): 1r1 /* 3 movements max of which two may
- be 45' turns, but the ship must
- move ahead before turning (there
- is a loss of headway after
- drifting) */
-
- move(0,'0): r /* You can always make one turn
- even when you can't move straight
- ahead. */
-
-.fi
-If you are grappled, fouled, or out of crew, you cannot move of course.
-.bp
-.SH COMMANDS
-.nf
-
- 'f' Fire broadsides if they bear
- 'l' Reload
- 'm' Move (see above & below)
- 'i' Ask lookout for closest ship
- 'I' Ask lookout for closest enemy ship
- 's' Send a message around the fleet
- 'b' Attempt to board an enemy ship
- 'L' Unload broadsides (to change ammo)
- 'B' Recall boarding parties
- 'c' Change set of sail
- 'r' Repair
- 'u' Attempt to unfoul
- 'g' Grapple/ungrapple
- '^L' Redraw screen
- 'q' Quit
-
-.fi
-.bg
-.SH SCENARIOS
-.br
-.SH Ranger vs. Drake:
-.nf
-Wind from the N, blowing a fresh breeze.
-
-(a) Ranger 19 gun Sloop (crack crew) (7 pts)
-(b) Drake 17 gun Sloop (crack crew) (6 pts)
-.SH The Battle of Flamborough Head:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-.fi
-This is John Paul Jones' first famous battle. Aboard the Bonhomme
-Richard, he was able to overcome the Serapis's greater firepower
-by quickly boarding her.
-.nf
-
-(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts)
-(b) Serapis 44 gun Frigate (crack crew) (12 pts)
-.SH Arbuthnot and Des Touches:
-.nf
-Wind from the N, blowing a gale.
-
-(b) America 64 gun Ship of the Line (crack crew) (20 pts)
-(b) Befford 74 gun Ship of the Line (crack crew) (26 pts)
-(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts)
-(b) London 98 gun 3 Decker SOL (crack crew) (28 pts)
-(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts)
-(f) Neptune 74 gun Ship of the Line (average crew) (24 pts)
-(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts)
-(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts)
-(f) Provence 64 gun Ship of the Line (average crew) (18 pts)
-(f) Romulus 44 gun Ship of the Line (average crew) (10 pts)
-.SH Suffren and Hughes:
-.nf
-
-Wind from the S, blowing a fresh breeze.
-
-(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts)
-(b) Hero 74 gun Ship of the Line (crack crew) (26 pts)
-(b) Isis 50 gun Ship of the Line (crack crew) (17 pts)
-(b) Superb 74 gun Ship of the Line (crack crew) (27 pts)
-(b) Burford 74 gun Ship of the Line (average crew) (24 pts)
-(f) Flamband 50 gun Ship of the Line (average crew) (14 pts)
-(f) Annibal 74 gun Ship of the Line (average crew) (24 pts)
-(f) Severe 64 gun Ship of the Line (average crew) (18 pts)
-(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts)
-(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts)
-.SH Nymphe vs. Cleopatre:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(b) Nymphe 36 gun Frigate (crack crew) (11 pts)
-(f) Cleopatre 36 gun Frigate (average crew) (10 pts)
-.SH Mars vs. Hercule:
-Wind from the S, blowing a fresh breeze.
-.nf
-(b) Mars 74 gun Ship of the Line (crack crew) (26 pts)
-(f) Hercule 74 gun Ship of the Line (average crew) (23 pts)
-.SH Ambuscade vs. Baionnaise:
-.nf
-Wind from the N, blowing a fresh breeze.
-
-(b) Ambuscade 32 gun Frigate (average crew) (9 pts)
-(f) Baionnaise 24 gun Corvette (average crew) (9 pts)
-.SH Constellation vs. Insurgent:
-.nf
-Wind from the S, blowing a gale.
-
-(a) Constellation 38 gun Corvette (elite crew) (17 pts)
-(f) Insurgent 36 gun Corvette (average crew) (11 pts)
-.SH Constellation vs. Vengeance:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(a) Constellation 38 gun Corvette (elite crew) (17 pts)
-(f) Vengeance 40 gun Frigate (average crew) (15 pts)
-.SH The Battle of Lissa:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(b) Amphion 32 gun Frigate (elite crew) (13 pts)
-(b) Active 38 gun Frigate (elite crew) (18 pts)
-(b) Volage 22 gun Frigate (elite crew) (11 pts)
-(b) Cerberus 32 gun Frigate (elite crew) (13 pts)
-(f) Favorite 40 gun Frigate (average crew) (15 pts)
-(f) Flore 40 gun Frigate (average crew) (15 pts)
-(f) Danae 40 gun Frigate (crack crew) (17 pts)
-(f) Bellona 32 gun Frigate (green crew) (9 pts)
-(f) Corona 40 gun Frigate (green crew) (12 pts)
-(f) Carolina 32 gun Frigate (green crew) (7 pts)
-.SH Constitution vs. Guerriere:
-.nf
-Wind from the SW, blowing a gale.
-
-(a) Constitution 44 gun Corvette (elite crew) (24 pts)
-(b) Guerriere 38 gun Frigate (crack crew) (15 pts)
-.SH United States vs. Macedonian:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(a) United States 44 gun Frigate (elite crew) (24 pts)
-(b) Macedonian 38 gun Frigate (crack crew) (16 pts)
-.SH Constitution vs. Java:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(a) Constitution 44 gun Corvette (elite crew) (24 pts)
-(b) Java 38 gun Corvette (crack crew) (19 pts)
-.SH Chesapeake vs. Shannon:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-(a) Chesapeake 38 gun Frigate (average crew) (14 pts)
-(b) Shannon 38 gun Frigate (elite crew) (17 pts)
-.SH The Battle of Lake Erie:
-.nf
-Wind from the S, blowing a light breeze.
-
-(a) Lawrence 20 gun Sloop (crack crew) (9 pts)
-(a) Niagara 20 gun Sloop (elite crew) (12 pts)
-(b) Lady Prevost 13 gun Brig (crack crew) (5 pts)
-(b) Detroit 19 gun Sloop (crack crew) (7 pts)
-(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts)
-.SH Wasp vs. Reindeer:
-.nf
-Wind from the S, blowing a light breeze.
-
-(a) Wasp 20 gun Sloop (elite crew) (12 pts)
-(b) Reindeer 18 gun Sloop (elite crew) (9 pts)
-.SH Constitution vs. Cyane and Levant:
-.br
-Wind from the S, blowing a moderate breeze.
-
-(a) Constitution 44 gun Corvette (elite crew) (24 pts)
-(b) Cyane 24 gun Sloop (crack crew) (11 pts)
-(b) Levant 20 gun Sloop (crack crew) (10 pts)
-.br
-.SH Pellew vs. Droits de L'Homme:
-.nf
-Wind from the N, blowing a gale.
-
-(b) Indefatigable 44 gun Frigate (elite crew) (14 pts)
-(b) Amazon 36 gun Frigate (crack crew) (14 pts)
-(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts)
-.SH Algeciras:
-.nf
-Wind from the SW, blowing a moderate breeze.
-
-(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts)
-(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts)
-(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts)
-(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts)
-(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts)
-(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts)
-(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts)
-(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts)
-(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts)
-(f) Desaix 74 gun Ship of the Line (average crew) (24 pts)
-.SH Lake Champlain:
-.nf
-Wind from the N, blowing a fresh breeze.
-
-(a) Saratoga 26 gun Sloop (crack crew) (12 pts)
-(a) Eagle 20 gun Sloop (crack crew) (11 pts)
-(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts)
-(a) Preble 7 gun Brig (crack crew) (4 pts)
-(b) Confiance 37 gun Frigate (crack crew) (14 pts)
-(b) Linnet 16 gun Sloop (elite crew) (10 pts)
-(b) Chubb 11 gun Brig (crack crew) (5 pts)
-.SH Last Voyage of the USS President:
-.nf
-Wind from the N, blowing a fresh breeze.
-
-(a) President 44 gun Frigate (elite crew) (24 pts)
-(b) Endymion 40 gun Frigate (crack crew) (17 pts)
-(b) Pomone 44 gun Frigate (crack crew) (20 pts)
-(b) Tenedos 38 gun Frigate (crack crew) (15 pts)
-.SH Hornblower and the Natividad:
-.nf
-Wind from the E, blowing a gale.
-
-.fi
-A scenario for you Horny fans. Remember, he sank the Natividad
-against heavy odds and winds. Hint: don't try to board the Natividad,
-her crew is much bigger, albeit green.
-.nf
-
-(b) Lydia 36 gun Frigate (elite crew) (13 pts)
-(s) Natividad 50 gun Ship of the Line (green crew) (14 pts)
-.SH Curse of the Flying Dutchman:
-.nf
-Wind from the S, blowing a fresh breeze.
-
-Just for fun, take the Piece of cake.
-
-(s) Piece of Cake 24 gun Corvette (average crew) (9 pts)
-(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts)
-.SH The South Pacific:
-.nf
-Wind from the S, blowing a strong breeze.
-
-(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts)
-(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts)
-(s) Australian 32 gun Frigate (average crew) (9 pts)
-(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts)
-.SH Hornblower and the battle of Rosas bay:
-.nf
-Wind from the E, blowing a fresh breeze.
-
-The only battle Hornblower ever lost. He was able to dismast one
-ship and stern rake the anothers though. See if you can do as well.
-.nf
-
-(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts)
-(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts)
-(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts)
-(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts)
-(f) Napolean 74 gun Ship of the Line (green crew) (20 pts)
-.SH Cape Horn:
-.nf
-Wind from the NE, blowing a strong breeze.
-
-(a) Concord 80 gun Ship of the Line (average crew) (27 pts)
-(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts)
-(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts)
-(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts)
-(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts)
-.SH New Orleans:
-.nf
-Wind from the SE, blowing a fresh breeze.
-
-Watch that little Cypress go!
-
-(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts)
-(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts)
-(b) Cypress 44 gun Frigate (elite crew) (14 pts)
-.SH Botany Bay:
-.nf
-Wind from the N, blowing a fresh breeze.
-
-(b) Shark 64 gun Ship of the Line (average crew) (18 pts)
-(f) Coral Snake 44 gun Corvette (elite crew) (24 pts)
-(f) Sea Lion 44 gun Frigate (elite crew) (24 pts)
-.SH Voyage to the Bottom of the Sea:
-.nf
-Wind from the NW, blowing a fresh breeze.
-
-This one is dedicated to David Hedison.
-
-(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts)
-(a) Flying Sub 40 gun Frigate (crack crew) (17 pts)
-(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts)
-(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts)
-.SH Frigate Action:
-.nf
-Wind from the E, blowing a fresh breeze.
-
-(a) Killdeer 40 gun Frigate (average crew) (15 pts)
-(b) Sandpiper 40 gun Frigate (average crew) (15 pts)
-(s) Curlew 38 gun Frigate (crack crew) (16 pts)
-.SH The Battle of Midway:
-.nf
-Wind from the E, blowing a moderate breeze.
-
-(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts)
-(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts)
-(a) Hornet 74 gun Ship of the Line (average crew) (24 pts)
-(f) Akagi 112 gun 3 Decker SOL (green crew) (27 pts)
-(f) Kaga 96 gun 3 Decker SOL (green crew) (24 pts)
-(f) Soryu 80 gun Ship of the Line (green crew) (23 pts)
-.SH EXAMPLE OF MOVE:
-.nf
-
- / Max distance (including turns)
- / Max number of 45 degree turns (one at a time only)
- / /
-Move(3, 2): r1l /* move right, ahead, left
- *
- * 0 START
- * b
- *--------------------------
- *
- * b0 RIGHT
- *--------------------------
- *
- * b0 ONE
- *--------------------------
- * 0
- * b LEFT
- *--------------------------
-
-.fi
-.SH SAMPLE GAME:
-.nf
-
-% sail
-Choose a scenario:
-
-
-NUMBER SHIPS IN PLAY TITLE
-0): 2 no Ranger vs. Drake
-1): 2 no The Battle of Flamborough Head
-2): 10 no Arbuthnot and Des Touches
-3): 10 no Suffren and Hughes
-4): 2 no Nymphe vs. Cleopatre
-5): 2 no Mars vs. Hercule
-6): 2 no Ambuscade vs. Baionnaise
-7): 2 no Constellation vs. Insurgent
-8): 2 no Constellation vs. Vengeance
-9): 10 no The Battle of Lissa
-10): 2 no Constitution vs. Guerriere
-11): 2 no United States vs. Macedonian
-12): 2 no Constitution vs. Java
-13): 2 no Chesapeake vs. Shannon
-14): 5 no The Battle of Lake Erie
-15): 2 no Wasp vs. Reindeer
-16): 3 no Constitution vs. Cyane and Levant
-17): 3 no Pellew vs. Droits de L'Homme
-18): 10 no Algeciras
-19): 7 no Lake Champlain
-20): 4 no Last Voyage of the USS President
-21): 2 no Hornblower and the Natividad
-22): 2 no Curse of the Flying Dutchman
-23): 4 no The South Pacific
-24): 5 no Hornblower and the battle of Rosas bay
-25): 5 no Cape Horn
-26): 3 no New Orleans
-27): 3 no Botany Bay
-28): 4 no Voyage to the Bottom of the Sea
-29): 3 no Frigate Action
-30): 6 no The Battle of Midway
-
-Scenario number? 21
-Your ship is the Lydia, a 36 gun Frigate (elite crew).
-Your name, Captain? Dave #1
-
-Initial broadside left (grape, chain, round, double): d
-
-Initial broadside right (grape, chain, round, double): r
-
-Class 3 (36 guns) Frigate 'Lydia' (b0) Points: 0 Fouls: 0 Grapples: 0
---------------------------------------------------------------------------------
-| |
-| |
-| ~0 -- a sinking ship |
-| 0 |
-| b #1 -- an exploding ship |
-| ^ |
-| bow of Lydia |----------------------|
-| | wind speed -5+|
-| | and direction |
-| | (blowing from right) |
-| ! -- a struck ship S0 |----------------------|
-| 1 \\ |
-| stern of Natividad |
-| Natividad has full sails set. |
-| |
-------------------------------------Turn 0--------------------------------------
-Aye aye, Sir load: port and starboard - Load D! R! 0 1(1)
-~ Hull 9 \|/
- crew: 3 sections --------- Crew 4 4 2 -^-1(1)
- guns: port and starboard - Guns 4 4 /|\
- carronades: port and starboard --- Carr 2 2 | 3(5)
- rigging 4 masts ---------- Rigg 5 5 5 5 2(4)
-.fi
-.SH "Ken Arnold Code"
-curses library (pu!)
-.SH Author
-Dave Riggle
-.SH "Bug-author"
-Ed Wang (pronounced Wong)
-.SH Refitting
-Craig Leres
-.SH Consultants
-.nf
-Chris Guthrie
-Captain Happy
-Nancy Reagan
-.fi
-.SH "SEE ALSO"
-midway(PUBLIC)
-.SH BUGS
diff --git a/static/v10/man6/sfs.6 b/static/v10/man6/sfs.6
deleted file mode 100644
index 9c45cb25..00000000
--- a/static/v10/man6/sfs.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.th SFS VI 6/25/73
-.sh NAME
-sfs \*- structured file scanner
-.sh SYNOPSIS
-.bd sfs
-filename [ \*- ]
-.sh DESCRIPTION
-.it Sfs
-provides an interactive program for scanning and pactching a structured
-file. If the second argument is supplied, the file is block addressed.
-.s3
-Some features of
-.it sfs
-include.
-.br
-.lp +5 3
-1. It provides interactive and preprogramed operation.
-.br
-.lp +5 3
-2. It provides expression evaluation (32 bit precision) and branching.
-.br
-.lp +5 3
-3. It provides the ability to assimulate a large set of
-heirarchical structure definitions.
-.br
-.lp +5 3
-4. It provides the ability to locate, to dump, and to patch
-specific instances of structure in the file.
-Furthermore,
-in the
-dump and patch operations the external form of the structure
-is selected by the user.
-.br
-.lp +5 3
-5. It provides the ability to escape to the
-UNIX
-command level to allow the use of other
-UNIX
-debugging aids.
-.i0
-.sh "SEE ALSO"
-``SFS reference manual'' (internal memorandum)
-.sh BUGS
diff --git a/static/v10/man6/sky.6 b/static/v10/man6/sky.6
deleted file mode 100644
index eb6fdf19..00000000
--- a/static/v10/man6/sky.6
+++ /dev/null
@@ -1,81 +0,0 @@
-.th SKY VI 9/22/73
-.sh NAME
-sky \*- obtain ephemerides
-.sh SYNOPSIS
-.bd sky
-.sh DESCRIPTION
-.it Sky
-predicts the apparent locations
-of the Sun, the Moon, the planets out to Saturn,
-stars of magnitude at least 2.5,
-and certain other celestial objects
-including comet Kohoutek and M31.
-.it Sky
-reads the standard input to obtain
-a GMT time typed
-on one line with blanks separating
-year, month number, day, hour, and minute;
-if the year is missing the current year is used.
-If a blank line is typed the current time is used.
-The program prints the
-azimuth, elevation, and magnitude
-of objects which are above the horizon
-at the ephemeris location of Murray Hill
-at the indicated time.
-.s3
-Placing a ``1'' input after the minute entry
-causes the program to print out the Greenwich Sidereal
-Time at the indicated moment and
-to print for each body
-its right ascension and
-declination as well as its azimuth and elevation.
-Also, instead of the magnitude,
-the geocentric distance of the body, in units the program
-considers convenient, is printed.
-(For planets the unit is essentially A. U.)
-.s3
-The magnitudes of Solar System bodies are not calculated
-and are given as 0.
-The effects of atmospheric extinction
-are not included;
-the mean magnitudes
-of variable stars are marked with ``*''.
-.s3
-For all bodies, the program takes into account
-precession and nutation of the equinox,
-annual (but not diurnal) aberration, diurnal
-parallax,
-and the proper motion of stars (but not annual parallax).
-In no case is refraction included.
-.s3
-The program takes into account perturbations
-of the Earth due to the Moon, Venus, Mars, and Jupiter.
-The expected accuracies
-are:
-for the Sun and other stellar bodies
-a few tenths of seconds of arc;
-for the Moon (on which particular care is lavished)
-likewise a few tenths of seconds.
-For the Sun, Moon and stars the accuracy is sufficient
-to predict the circumstances of eclipses and occultations
-to within a few seconds of time.
-The planets may be off by several minutes of arc.
-.s3
-Information about the program
-may be obtained from its author.
-.sh FILES
-/usr/lib/startab, /usr/lib/moontab
-.sh "SEE ALSO"
-azel (VI)
-.br
-.ft I
-American Ephemeris and Nautical Almanac,
-.ft R
-for the appropriate years;
-also, the
-.ft I
-Explanatory Supplement to the American Ephemeris
-and Nautical Almanac.
-.ft R
-.sh AUTHOR
-R. Morris
diff --git a/static/v10/man6/snake.6 b/static/v10/man6/snake.6
deleted file mode 100644
index 9578871b..00000000
--- a/static/v10/man6/snake.6
+++ /dev/null
@@ -1,45 +0,0 @@
-.TH SNAKE 6
-.CT 1 games
-.SH NAME
-snake, worm \- display chase games
-.SH SYNOPSIS
-.B /usr/games/snake
-.PP
-.B /usr/games/worm
-.SH DESCRIPTION
-.I Snake
-must be played on
-a HP2621 terminal or equivalent.
-The object of the game is to make as much money as possible without
-getting eaten by the snake.
-.PP
-You are represented on the screen by
-.BR I .
-The snake is 6 squares long, each marked
-.BR S .
-The money is
-.BR $
-and an exit is
-.BR # .
-Your score is posted in the upper left hand corner.
-.PP
-You can move around using keys
-.L h j k l
-for left, up, down, right.
-To earn money, move to the same square the money is on.
-A new
-.B $
-will appear when you earn the current one.
-As you get richer, the snake gets hungrier.
-To leave the game, move to the exit.
-.PP
-.I Worm
-also requires a 2621-compatible terminal.
-Once started, with
-.L h j k l
-keys as for
-.I snake,
-the worm moves forward unless directed otherwise.
-The object is to collect points displayed on the screen
-without running into the wall or any part of the worm itself.
-The points are added to the worm's length.
diff --git a/static/v10/man6/spline.6 b/static/v10/man6/spline.6
deleted file mode 100644
index e2f2ec71..00000000
--- a/static/v10/man6/spline.6
+++ /dev/null
@@ -1,57 +0,0 @@
-.th SPLINE VI 10/20/73
-.sh NAME
-spline \*- interpolate smooth curve
-.sh SYNOPSIS
-.bd spline
-[ option ] ...
-.sh DESCRIPTION
-.it Spline
-takes pairs of numbers from the standard input as abcissas and ordinates
-of a function.
-It produces a similar set, which
-is approximately equally spaced and
-includes the input set, on the standard output.
-The cubic spline output
-(R. W. Hamming,
-.ft I
-Numerical Methods for Engineers and Scientists,
-.ft R
-2nd ed., 349ff)
-has two continuous derivatives,
-and sufficiently many points to look smooth when plotted, for
-example by
-.it plot
-(I).
-.s3
-The following options are recognized,
-each as a separate argument.
-.s3
-.lp +5 5
-\fBa\fR Supply abscissas automatically (they are missing from
-the input); spacing is given by the next
-argument, or is assumed to be 1 if next argument is not a number.
-.s3
-.lp +5 5
-\fBn\fR Output approximately
-.it n
-points, where
-.it n
-is given by the next argument.
-(Default
-.it n
-= 100.)
-.s3
-.lp +5 5
-\fBp\fR Make output periodic, i.e. match
-derivatives at ends.
-First and last input values should normally agree.
-.s3
-.lp +5 5
-\fBx\fR Next 1 (or 2) arguments are lower (and upper) \fIx\fR limits.
-.i0
-.sh "SEE ALSO"
-plot(I)
-.sh AUTHOR
-M. D. McIlroy
-.sh BUGS
-A limit of 1000 input points is enforced silently.
diff --git a/static/v10/man6/term.6 b/static/v10/man6/term.6
deleted file mode 100644
index 4354df9a..00000000
--- a/static/v10/man6/term.6
+++ /dev/null
@@ -1,71 +0,0 @@
-.TH TERM 6
-.CT 1 comm_term
-.SH NAME
-terminals \- conventional names
-.SH DESCRIPTION
-These names
-are used by certain commands and are maintained
-as part of the shell environment; see
-.IR sh (1),
-.IR environ (5).
-.TF dumb
-.TP
-.B 2621
-Hewlett-Packard HP262? series terminals
-.TP
-.B 1620
-DIABLO 1620 (and others using HyType II)
-.TP
-.B 33
-Teletype Model 33
-.TP
-.B 37
-Teletype Model 37
-.TP
-.B 43
-Teletype Model 43
-.TP
-.B 5620
-Teletype Model 5620 dotmap display
-.TP
-.B dumb
-terminals with no special features
-.TP
-.B 4014
-Tektronix 4014
-.TP
-.B vt52
-Digital Equipment Corp. VT52
-.PD
-.PP
-The list goes on and on.
-Consult
-.F /etc/termcap
-(see
-.IR termcap (5))
-for the whole truth.
-.PP
-Commands whose behavior may depend on the terminal
-typically consult
-.L TERM
-in the environment
-or accept arguments of the form
-.BI -T term,
-where
-.I term
-is one of the names given above.
-.SH SEE ALSO
-.IR stty (1),
-.IR tabs (1),
-.IR plot (1),
-.IR sh (1),
-.IR environ (5),
-.IR ul (1),
-.IR column (1),
-.IR termcap (5),
-.I nroff
-in
-.IR troff (1)
-.SH BUGS
-The programs that ought to adhere to this nomenclature
-do so only fitfully.
diff --git a/static/v10/man6/tmg.6 b/static/v10/man6/tmg.6
deleted file mode 100644
index 0ab963b6..00000000
--- a/static/v10/man6/tmg.6
+++ /dev/null
@@ -1,48 +0,0 @@
-.th TMG VI 10/21/72
-.sh NAME
-tmg \*- compiler-compiler
-.sh SYNOPSIS
-.bd tmg
-name
-.sh DESCRIPTION
-.it Tmg
-produces a translator for the language whose parsing
-and translation rules are described in file name.t.
-The new translator appears
-in a.out and may be used thus:
-.s3
-.bd a.out
-input [ output ]
-.s3
-Except in rare cases input must be a randomly
-addressable file.
-If no output file is specified, the standard output file
-is assumed.
-.sh FILES
-/sys/tmg/tmgl.o the compiler-compiler
-.br
-/sys/tmg[abc] libraries
-.br
-alloc.d table storage
-.sh "SEE ALSO"
-A Manual for the Tmg Compiler-writing Language,
-internal memorandum.
-.sh DIAGNOSTICS
-Syntactic errors result in "???" followed by the
-offending line.
-.br
-Situations such as space overflow
-with which the Tmg processor or a Tmg-produced
-processor can not cope result in a descriptive comment and
-a dump.
-.sh AUTHOR
-M. D. McIlroy
-.sh BUGS
-9.2 footnote 1 is not enforced, causing trouble.
-.br
-Restrictions (7.) against mixing bundling primitives
-should be lifted.
-.br
-Certain hidden reserved words exist: gpar, classtab, trans.
-.br
-Octal digits include 8=10 and 9=11.
diff --git a/static/v10/man6/trek.man.6 b/static/v10/man6/trek.man.6
deleted file mode 100644
index 9ac7755b..00000000
--- a/static/v10/man6/trek.man.6
+++ /dev/null
@@ -1,802 +0,0 @@
-.de ul
-..
-.sp 15
-.tr ^
-.ce 88
-^****^^^^*****^^^^^^*^^^^^^****^
-*^^^^^^^^^^*^^^^^^^*^*^^^^^*^^^*
-^***^^^^^^^*^^^^^^*****^^^^****^
-^^^^*^^^^^^*^^^^^^*^^^*^^^^*^^*^
-****^^^^^^^*^^^^^^*^^^*^^^^*^^^*
-
-
-*****^^^^****^^^^^*****^^^^*^^^*
-^^*^^^^^^*^^^*^^^^*^^^^^^^^*^^*^
-^^*^^^^^^****^^^^^***^^^^^^***^^
-^^*^^^^^^*^^*^^^^^*^^^^^^^^*^^*^
-^^*^^^^^^*^^^*^^^^*****^^^^*^^^*
-
-
-by
-
-Eric Allman
-University of California
-Berkeley
-.sp 4
-Preliminary Version
-.ce 0
-.tr ^^
-.de HE
-'sp 4
-'tl 'STAR TREK''%'
-'sp 3
-..
-.de FO
-'bp
-..
-.wh 0 HE
-.wh -5 FO
-.de pp
-.sp
-.ti +4
-..
-.bp 1
-.ce
-INTRODUCTION
-.pp
-Well, the federation is once again at war with the Klingon empire.
-It is up to you,
-as captain of the U.S.S. Enterprise,
-to wipe out the invasion fleet and save the Federation.
-.pp
-For the purposes of the game
-the galaxy is divided into 64 quadrants
-on an eight by eight grid,
-with quadrant 0,0 in the upper left hand corner.
-Each quadrant is divided into 100 sectors
-on a ten by ten grid.
-Each sector contains one object
-(e.g., the Enterprise, a Klingon, or a star).
-.pp
-Navigation is handled in degrees,
-with zero being straight up
-and ninty being to the right.
-Distances are measured in quadrants.
-One tenth quadrant is one sector.
-.pp
-The galaxy contains starbases,
-at which you can dock to refuel,
-repair damages, etc.
-The galaxy also contains stars.
-Stars usually have a knack for getting in your way,
-but they can be triggered into going nova
-by shooting a photon torpedo at one,
-thereby (hopefully) destroying any adjacent Klingons.
-This is not a good practice however,
-because you are penalized for destroying stars.
-Also, a star will sometimes go supernova,
-which obliterates an entire quadrant.
-You must never stop in a supernova quadrant,
-although you may "jump over" one.
-.pp
-Some starsystems
-have inhabited planets.
-Klingons can attack inhabited planets
-and enslave the populace,
-which they then put to work building more Klingon battle cruisers.
-.bp
-.ce
-STARTING UP THE GAME
-.pp
-To request the game, issue the command
-.sp
-.ti +12
-/usr/games/trek
-.sp
-from the shell.
-If a filename is stated,
-a log of the game is written
-onto that file.
-If omitted,
-the file is not written.
-If the "-a" flag is stated before the filename,
-that file is appended to
-rather than created.
-.pp
-The game will ask you what length game
-you would like.
-Valid responses are "short", "medium", and "long".
-Ideally the length of the game does not
-affect the difficulty,
-but currently the shorter games
-tend to be harder than the longer ones.
-.pp
-You will then be prompted for the skill,
-to which you must respond
-"novice", "fair", "good", or "expert".
-You should start out with a novice
-and work up,
-but if you really want to see how fast
-you can be slaughtered,
-start out with an expert game.
-.pp
-In general,
-throughout the game,
-if you forget what is appropriate
-type ? and a list of valid responses will be typed.
-.pp
-To get a copy of these rules,
-execute the command
-.sp
-.ti +12
-nroff -h /usr/games/trek.inst
-.sp
-.bp
-.ce
-ISSUING COMMANDS
-.pp
-If the game expects you to enter a command,
-.hc ^
-it will say ^"Command:\ "
-and wait for your response.
-Most commands can be abbreviated.
-.pp
-At almost any time you can type more than one thing on a line.
-For example,
-to move straight up one quadrant,
-you ccn typ%
-.ti +12
-move 0 1
-.br
-or you could just type
-.ti +12
-move
-.br
-and the game would prompt you with
-.ti +12
-Course:
-.br
-to which you could type
-.ti +12
-0 1
-.br
-The "1" is the distance,
-which could be put on still another line.
-Also, the "move" command
-could have been abbreviated
-"mov", "mo", or just "m".
-.pp
-If you are partway through a command
-and you change your mind,
-an interrupt
-will cancel the command.
-.pp
-Klingons generally cannot hit you
-if you don't consume anything
-(e.g., time or energy),
-so some commands are considered "free".
-As soon as you consume anything though -- POW!
-.bp
-.de **
-.if \\n+l .**
-.as x *
-..
-.de bl
-.nr l \\w'\\$1'/\\w'*' -1
-.ds x ****
-.**
-.sp 3
-.ne 3
-\\*x
-.br
-* \\$1 *
-.br
-\\*x
-.sp
-.in +8
-.nf
-..
-.de FF
-.in -8
-.fi
-..
-.ta 16
-.ce
-THE COMMANDS
-.bl "Short Range Scan"
-Mnemonic: srscan
-Shortest Appreviation: s
-Full Commands: srscan
- srscan yes/no
-Consumes: nothing
-.FF
-.pp
-The short range scan
-gives you a picture
-of the quadrant you are in,
-and (if you say "yes")
-a status report
-which tells you
-a whole bunch
-of interesting stuff.
-You can get a status report alone
-by using the
-.ul
-status
-command.
-An example follows:
-.sp
-.nf
-.in +4
- 0 1 2 3 4 5 6 7 8 9 S.R. sensor scan for quadrant 0,3
-0 . . . . . . . * . * 0 stardate 3702.16
-1 . . E . . . . . . . 1 condition RED
-2 . . . . . . . . . * 2 position 0,3/1,2
-3 * . . . . # . . . . 3 warp factor 5.0
-4 . . . . . . . . . . 4 total energy 4376
-5 . . * . * . . . . . 5 torpedoes 9
-6 . . . @ . . . . . . 6 shields down, 78%
-7 . . . . . . . . . . 7 Klingons left 3
-8 . . . K . . . . . . 8 time left 6.43
-9 . . . . . . * . . . 9 life support damaged, reserves = 2.4
- 0 1 2 3 4 5 6 7 8 9
-Distressed Starsystem Marcus XII
-
-.in +8
-.ti -8
-The cast of characters is as follows:
-E the hero
-K the villain
-# the starbase
-* stars
-@ inhabited starsystem
-\&. empty space
-.in -12
-.fi
-.pp
-The name of the starsystem is listed underneath
-the short range scan.
-The word "distressed", if present,
-means that the starsystem
-is under attack.
-.pp
-Short range scans are absolutely free.
-They use no time, no energy,
-and they don't give the Klingons
-another chance to hit you.
-.bl "Status Report"
-Mnemonic: status
-Shortest Abbreviation: st
-Consumes: nothing
-.FF
-.pp
-This command gives you information
-about the current status
-of the game and your ship, as follows:
-.in +8
-.de qq
-.sp
-.ti -4
-..
-.qq
-Stardate -- The current stardate.
-.qq
-Condition -- as follows:
-.in +4
-.nf
-RED -- in battle
-YELLOW -- low on energy
-GREEN -- normal state
-DOCKED -- docked at starbase
-CLOAKED -- the cloaking device is activated
-.fi
-.in -4
-.qq
-Position -- Your current quadrant and sector.
-.qq
-Warp Factor -- The speed you will move at
-when you move under warp power
-(with the
-.ul
-move
-command).
-.qq
-Total Energy -- Your energy reserves.
-If they drop to zero,
-you die.
-Energy regenerates,
-but the higher the skill of the game,
-the slower it regenerates.
-.qq
-Torpedoes -- How many photon torpedoes you have left.
-.qq
-Shields -- Whether your shields are up or down,
-and how effective they are if up
-(what percentage of a hit they will absorb).
-.qq
-Klingons Left -- Guess.
-.qq
-Time Left -- How long the Federation can hold out
-if you sit on your fat ass and do nothing.
-If you kill Klingons quickly,
-this number goes up,
-otherwise,
-it goes down.
-If it hits zero,
-the Federation is conquered.
-.qq
-Life Support -- If "active", everything is fine.
-If "damaged", your reserves tell you
-how long you have
-to repair your life support
-or get to a starbase
-before you starve, suffocate,
-or something equally unpleasant.
-.qq
-Current Crew -- The number of crew members
-left.
-This figures does not include officers.
-.qq
-Brig Space -- The space left in your brig
-for Klingon captives.
-.in -8
-.pp
-Status information is absolutely free.
-.bl "Long Range Scan"
-Mnemonic: lrscan
-Shortest Abbreviation: l
-Consumes: nothing
-.FF
-.pp
-Long range scan gives you information about the
-eight quadrants
-that surround the quadrant
-you're in.
-A sample long range scan follows:
-.sp
-.in +12
-.nf
- -2- -3- -4- Long range scan for quadrant 0,3
- * * *
-0 108 E6 19
-1 9 /// 8
-.sp
-.in -12
-.fi
-.pp
-The three digit numbers
-tell the number of objects
-in the quadrants.
-The units digit tells the number of stars,
-the tens digit the number of starbases,
-and the hundreds digit is the number of Klingons.
-"*" indicates the negative energy barrier
-at the edge of the galaxy,
-which you cannot enter.
-"///" means that that is a supernova quadrant
-and must not be entered.
-.bl "Damage Report"
-Mnemonic: damages
-Shortest Abbreviation: da
-Consumes: nothing
-.FF
-.pp
-A damage report tells you what devices are damaged
-and how long it will take to repair them.
-Repairs proceed faster
-when you are docked
-at a starbase.
-.bl "Set Warp Factor"
-Mnemonic: warp
-Shortest Abbreviation: w
-Full Command: warp factor
-Consumes: nothing
-.FF
-.pp
-The warp factor tells the speed of your starship
-when you move under warp power
-(with the
-.ul
-move
-command).
-The higher the warp factor,
-the faster you go,
-and the more energy you use.
-.pp
-The minimum warp factor is 1.0
-and the maximum is 10.0.
-At speeds above warp 6
-there is danger of the warp engines
-being damaged.
-The probability of this
-increases at higher warp speeds.
-Above warp 9.0 there is a chance of entering
-a time warp.
-.bl "Move Under Warp Power"
-Mnemonic: move
-Shortest Abbreviation: m
-Full Command: move course distance
-Consumes: time and energy
-.FF
-.pp
-This is the usual way of moving.
-The course is in degrees and the distance is in quadrants.
-To move one sector specify a distance of 0.1.
-.pp
-Time is consumed proportionately to
-the inverse of the warp factor squared,
-and directly to the distance.
-Energy is consumed as the warp factor cubed,
-and directly to the distance.
-If you move with your shields up
-it doubles the amount of energy consumed.
-.pp
-When you move in a quadrant containing Klingons,
-they get a chance to attack you.
-.pp
-The computer detects navigation errors.
-If the computer is out,
-you run the risk of running into things.
-.pp
-The course is determined by the
-Space Inertial Navigation System
-[SINS].
-As described in
-Star Fleet Technical Order TO:02:06:12,
-the SINS is calibrated,
-after which it becomes the base for navigation.
-If damaged,
-navigation becomes inaccurate.
-When it is fixed,
-Spock recalibrates it,
-however,
-it cannot be calibrated extremely accurately
-until you dock at starbase.
-.bl "Move Under Impulse Power"
-Mnemonic: impulse
-Shortest Abbreviation: i
-Full Command: impulse course distance
-Consumes: time and energy
-.FF
-.pp
-The impulse engines give you a chance to maneuver
-when your warp engines are damaged;
-however, they are incredibly slow
-(0.095 quadrants/stardate).
-They require 20 units of energy to engage,
-and ten units per sector to move.
-.pp
-The same comments about the computer and the SINS
-apply as above.
-.pp
-There is no penalty to move under impulse power
-with shields up.
-.bl "Deflector Shields"
-Mnemonic: shields
-Shortest Abbreviation: sh
-Full Command: shields up/down
-Consumes: energy
-.FF
-.pp
-Shields protect you from Klingon attack
-and nearby novas.
-As they protect you,
-they weaken.
-A shield which is 78% effective
-will absorb 78% of a hit
-and let 22% in to hurt you.
-.pp
-The Klingons have a chance to attack you
-every time you raise or lower shields.
-Shields do not rise and lower
-instantaneously,
-so the hit you receive
-will be computed with the shields
-at an intermediate effectiveness.
-.pp
-It takes energy to raise shields,
-but not to drop them.
-.bl "Cloaking Device"
-Mnemonic: cloak
-Shortest Abbreviation: cl
-Full Command: cloak up/down
-Consumes: energy
-.FF
-.pp
-When you are cloaked,
-Klingons cannot see you,
-and hence they do not fire at you.
-They are useful for entering
-a quadrant
-and selecting a good position,
-however,
-weapons cannot be fired through
-the cloak
-due to the huge energy drain
-that it requires.
-.pp
-The cloak up command
-only starts the cloaking process;
-Klingons will continue
-to fire at you
-until you do something
-which consumes time.
-.bl "Fire Phasers"
-Mnmemonic: phasers
-Shortest Abbreviation: p
-Full Commands: phasers automatic amount
- phasers manual amt1 amt2 ... amtn
-Consumes: energy
-.FF
-.pp
-Phasers are energy weapons;
-the energy comes from your ship's reserves
-("total energy" on a srscan).
-It takes about 250 units of hits
-to kill a Klingon.
-Hits are cumulative as long as you stay
-in the quadrant.
-.pp
-Phasers become less effective
-the further from a Klingon you are.
-Adjacent Klingons receive about
-90% of what you fire,
-at five sectors about 60%,
-and at ten sectors about 35%.
-They have no effect outside of the quadrant.
-.pp
-Phasers cannot be fired while shields are up;
-to do so would fry you.
-They have no effect on starbases or stars.
-.pp
-In automatic mode
-the computer decides how to divide up the energy
-among the Klingons present;
-in manual mode you do that yourself,
-specifying nearest Klingon first.
-.bl "Fire Photon Torpedoes"
-Mnemonic: torpedo
-Shortest Abbreviation: t
-Full Command: torpedo course [yes/no] [burst angle]
-Consumes: torpedoes
-.FF
-.pp
-Torpedoes are projectile weapons -- there are no partial hits.
-You either hit your target or you don't.
-A hit on a Klingon destroys him.
-A hit on a starbase destroys that starbase
-(woops!).
-Hitting a star usually causes it to go nova,
-and occasionally supernova.
-.pp
-Photon torpedoes cannot be aimed precisely.
-They can be fired with shields up,
-but they get even more random
-as they pass through the shields.
-.pp
-Torpedoes may be fired in bursts of three.
-If this is desired,
-the burst angle is the angle
-between the three shots,
-which may vary from one to fifteen.
-The word "no"
-says that a burst is not wanted;
-the word "yes"
-(which may be omitted
-if stated on the same line as the burst angle)
-says that a burst is wanted.
-.pp
-Photon torpedoes
-have no effect
-outside the quadrant.
-.bl "Onboard Computer Request"
-Mnemonic: computer
-Shortest Abbreviation: c
-Full Command: computer request; request;...
-Consumes: nothing
-.FF
-.pp
-The computer command gives you access to the facilities
-of the onboard computer,
-which allows you to do all sorts of fascinating stuff.
-Computer requests are:
-.in +8
-.qq
-score -- Shows your current score.
-.qq
-course [quad] [/] sect -- Computes the course and distance from whereever
-you are to the given location.
-The quadrant may be omitted if / is present; in this
-case the current quadrant is assumed.
-.qq
-record -- prints the computer record of the known galaxy,
-i.e.,
-everything that you have seen with a long range scan.
-The format is the same as on a long range scan,
-except that "..." means
-that you don't yet know what is there,
-and ".#." means that you know that a starbase
-exists, but you don't know anything else.
-.qq
-trajectory -- prints the course and distance
-to all the Klingons in the quadrant.
-.qq
-warpcost dist warp_factor -- computes the cost in time and energy
-to move `dist' quadrants at warp `warp_factor'.
-.qq
-impcost dist -- same as warpcost for impulse engines.
-.qq
-pheff range -- tells how effective your phasers are
-at a given range.
-.qq
-distresslist -- gives a list of currently distressed
-starbases
-and starsystems.
-.in -8
-.pp
-More than one request may be stated
-on a line
-by seperating them
-with semicolons.
-.bl "Dock at Starbase"
-Mnemonic: dock
-Shortest Abbreviation: do
-Consumes: nothing
-.FF
-.pp
-You may dock at a starbase
-when you are in one of the eight
-adjacent sectors.
-Your shields must be down to dock.
-.pp
-When you dock you are resupplied
-with energy, photon torpedoes, and life support reserves.
-Repairs are also done faster at starbase.
-.pp
-Starbases have their own deflector shields,
-so you are safe from attack while docked.
-.bl "Undock from Starbase"
-Mnemonic: undock
-Shortest Abbreviation: u
-Consumes: nothing
-.FF
-.pp
-This just allows you to leave starbase
-so that you may proceed on your way.
-.bl "Rest"
-Mnemonic: rest
-Shortest Abbreviation: r
-Full Command: rest time
-Consumes: time
-.FF
-.pp
-This command allows you to rest to repair damages.
-It is not advisable to rest while under attack.
-.bl "Call Starbase For Help"
-Mnemonic: help
-Shortest Abbreviation: help
-Consumes: nothing
-.FF
-.pp
-You may call starbase for help via your subspace radio.
-Starbase has long range transporter beams to get you.
-Problem is,
-they can't always rematerialize you.
-.pp
-You should avoid using this command unless absolutely necessary,
-for the above reason and because it counts heavily against you
-in the scoring.
-.bl "Visual Scan"
-Mnemonic: visual
-Shortest Abbreviation: v
-Full Command: visual course
-Consumes: time
-.FF
-.pp
-When your short range scanners are out,
-you can still see what is out "there"
-by doing a visual scan.
-Unfortunately,
-you can only see three sectors at one time,
-and it takes 0.005 stardates to perform.
-.pp
-The three sectors in the general direction
-of the course specified
-are examined
-and displayed.
-.bl "Abandon Ship"
-Mnemonic: abandon
-Shortest Abbreviation: abandon
-Consumes: nothing
-.FF
-.pp
-The officers escape the Enterprise in the shuttlecraft.
-If the transporter is working
-and there is an inhabitable starsystem
-in the area,
-the crew beams down,
-otherwise you leave them to die.
-You are given an old but still usable ship,
-the Faire Queene.
-.bl "Terminate the Game"
-Mnemonic: quit
-Shortest Abbreviation: quit
-Full Command: quit
-.FF
-.pp
-Cancels the current game.
-No score is computed.
-If you answer yes,
-a new game will be started,
-otherwise trek exits.
-.bl "Call the Shell"
-Mnemonic: !
-Shortest Abbreviation: !
-.FF
-.pp
-Temporarily escapes to the shell.
-When you log out of the shell
-you will return to the game.
-.bp
-.ce
-SCORING
-.in +4
-.pp
-The scoring algorithm is rather complicated.
-Basically,
-you get points for each Klingon you kill,
-for your Klingon per stardate kill rate,
-and a bonus if you win the game.
-You lose
-points for the number of Klingons left
-in the galaxy
-at the end of the game,
-for getting killed,
-for each star, starbase, or inhabited starsystem
-you destroy,
-for calling for help,
-and for each casualty you incur.
-.pp
-You will be promoted
-if you play very well.
-You will never get a promotion if you
-call for help,
-abandon the Enterprise,
-get killed,
-destroy a starbase or inhabited starsystem,
-or destroy too many stars.
-.bp
-.ce
-REFERENCE PAGE
-.sp 2
-.ta 36 56
-.nf
-.ul
-Command Uses Consumes
-
-ABANDON shuttlecraft, -
- transporter
-CLoak Up/Down cloaking device energy
-Computer request; request;... computer -
-DAmages - -
-DESTRUCT computer -
-DOck - -
-HELP subspace radio -
-Impulse course distance impulse engines, time, energy
- computer, SINS
-Lrscan L.R. sensors -
-Move course distance warp engines, time, energy
- computer, SINS
-Phasers Automatic amount phasers, computer energy
-Phasers Manual amt1 amt2... amtn phasers energy
-Torpedo course [Yes] angle/No torpedo tubes torpedoes
-Rest time - time
-SHELL - -
-SHields Up/Down shields energy
-Srscan [Yes/No] S.R. sensors -
-STatus - -
-QUIT Yes/No - -
-Undock - -
-Visual course - time
-Warp warp_factor - -
-.fi
diff --git a/static/v10/man6/ttt.6 b/static/v10/man6/ttt.6
deleted file mode 100644
index f9b78c7b..00000000
--- a/static/v10/man6/ttt.6
+++ /dev/null
@@ -1,29 +0,0 @@
-.pa 1
-.he '3/15/72''TTT (VI)'
-.ti 0
-NAME ttt -- tic-tac-toe
-.sp
-.ti 0
-SYNOPSIS /usr/games/ttt
-.sp
-.ti 0
-DESCRIPTION ttt___
-is the X's and O's game
-popular in 1st grade.
-This is a learning program that never
-makes the same mistake twice.
-.sp
-.ti 0
-FILES ttt.k -- old mistakes
-.sp
-.ti 0
-SEE ALSO --
-.sp
-.ti 0
-DIAGNOSTICS --
-.sp
-.ti 0
-BUGS --
-.sp
-.ti 0
-OWNER ken
diff --git a/static/v10/man6/warp.6 b/static/v10/man6/warp.6
deleted file mode 100644
index 51d1ad18..00000000
--- a/static/v10/man6/warp.6
+++ /dev/null
@@ -1,13 +0,0 @@
-.TH warp 6
-.CT 1 games
-.SH NAME
-warp \- war games
-.SH SYNOPSIS
-.B /usr/games/warp
-.SH DESCRIPTION
-.I Warp
-is a space-war game; it volunteers instructions.
-.PP
-.I Battle
-is the classic grid game of battleship.
-It needs a cursor-addressed terminal.
diff --git a/static/v10/man6/worms.6 b/static/v10/man6/worms.6
deleted file mode 100644
index 8443e386..00000000
--- a/static/v10/man6/worms.6
+++ /dev/null
@@ -1 +0,0 @@
-@(#)worms.6 1.3
diff --git a/static/v10/man6/wump.6 b/static/v10/man6/wump.6
deleted file mode 100644
index 16d9a0c8..00000000
--- a/static/v10/man6/wump.6
+++ /dev/null
@@ -1,29 +0,0 @@
-.th WUMP VI 11/25/73
-.sh NAME
-wump \*- hunt the wumpus
-.sh SYNOPSIS
-.bd /usr/games/wump
-.sh DESCRIPTION
-.it Wump
-plays the game of ``Hunt the Wumpus.''
-A Wumpus is a creature that lives in a cave with several rooms
-connected by tunnels.
-You wander among the rooms, trying to
-shoot the Wumpus with an arrow, meanwhile avoiding
-being eaten by the Wumpus and falling
-into
-Bottomless Pits.
-There are also Super Bats which are likely to pick you up
-and drop you in some random room.
-.s3
-The program asks various questions which you answer
-one per line;
-it will give a more detailed description
-if you want.
-.s3
-This program is based on one described in
-.it "People's Computer Company,"
-.it 2,
-2 (November 1973).
-.sh BUGS
-It will never replace Space War.
diff --git a/static/v10/man6/yacc.6 b/static/v10/man6/yacc.6
deleted file mode 100644
index 2abc64a6..00000000
--- a/static/v10/man6/yacc.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.pa 1
-.he 'YACC (VI)'1/20/73'YACC (VI)'
-.ti 0
-NAME yacc -- yet another compiler compiler
-.sp
-.ti 0
-SYNOPSIS _____________/crp/scj/yacc [ <grammar ]
-.sp
-.ti 0
-DESCRIPTION Yacc converts a context-free grammar into a set of
-tables for a simple automaton which executes an LR(1) parsing
-algorithm.
-The tables are provided in readable form on the standard output
-and in b-compiler format on file actn.b; the program
-/crp/scj/bpar.b will parse strings using the actn.b file.
-.sp
-If your grammar is too big for yacc, you may
-try /crp/scj/bigyacc,
-some of whose size limits are
-larger, and others smaller.
-.sp
-.ti 0
-FILES actn.b output tables
-.br
-actn.tmp temporary storage
-.br
-Note that these files are created in the invoker's
-directory.
-The file actn.tmp is only created by /crp/scj/bigyacc
-(see above).
-.sp
-.ti 0
-SEE ALSO Yacc manual, by scj (available from ek);
-"LR Parsing", by A. V. Aho and S. C. Johnson, to be published.
-.sp
-.ti 0
-DIAGNOSTICS There are various diagnostics, but only
-one can be obtained in each run.
-.sp
-.ti 0
-BUGS The maximum number of terminal and non-terminal symbols
-is 50 each, and this is not checked. There are
-undoubtedly other bugs too.