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authorJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
committerJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
commit97d5c458cfa039d857301e1ca7d5af3beb37131d (patch)
treeb460cd850d0537eb71806ba30358840377b27688 /static/v10/man6/monop.6
parentb89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff)
build: Better Build System
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-.de Sc \" start command list macro
-.ie n .PD 0
-.el .PD 0.5
-.sp
-..
-.de Cm \" define command macro
-.TP 10
-.ie t .BR "\\$1"
-.el .IR "\\$1"
-..
-.de Ec \" end command macro
-.PD 1
-..
-.TH MONOP 6
-.SH NAME
-monop \- monopoly game
-.SH SYNOPSIS
-.B /usr/games/monop
-[ file ]
-.SH DESCRIPTION
-.I Monop
-is reminiscent of the Parker Brother's game Monopoly,
-and
-monitors a game among 1 to 9 users.
-It is assumed that the rules of Monopoly are known.
-The game follows the standard rules,
-with the exception that,
-if a property would go up for auction
-and there are only two solvent players,
-no auction is held and the property remains unowned.
-.PP
-The game, in effect,
-lends the player money,
-so it is possible to buy something which you cannot afford.
-However, as soon as a person goes into debt,
-he must fix the problem,
-.IR i.e. ,
-make himself solvent,
-before play can continue.
-If this is not possible,
-the player's property reverts to his debtee,
-either a player or the bank.
-A player can resign at any time to any person
-or the bank,
-which puts the property back on the board, unowned.
-.PP
-Any time that the response to a question is a
-.IR string ,
-e.g., a name, place or person,
-you can type `?'
-to get a list of valid answers.
-It is not possible to input a negative number,
-nor is it ever necessary.
-.Sc
-.IR "A Summary of Commands" :
-.Cm quit
-quit game:
-This allows you to quit the game.
-It asks you if you're sure.
-.Cm print
-print board:
-This prints out the current board.
-The columns have the following meanings
-(column headings are the same for the
-.BR where ,
-.BR "own holdings" ,
-and
-.B holdings
-commands):
-.PP
-.RS 10
-.TP "\w'Name\ \ 'u"
-Name
-The first ten characters of the name of the square
-.TP
-Own
-The \fInumber\fR of the owner of the property.
-.TP
-Price
-The cost of the property (if any)
-.TP
-Mg
-This field has a `*' in it if the property is mortgaged
-.TP
-#
-If the property is a Utility or Railroad, this is the number
-of such owned by the owner.
-If the property is land, this is the number of houses on it.
-.TP
-Rent
-Current rent on the property.
-If it is not owned, there is no rent.
-.RE
-.Cm where
-where players are:
-Tells you where all the players are.
-A `*' indicates the current player.
-.Cm "own\ holdings"
-List your own holdings,
-.IR i.e. ,
-money, get-out-of-jail-free cards, and property.
-.Cm holdings
-holdings list:
-Look at anyone's holdings.
-It will ask you whose holdings you wish to look at.
-When you are finished, type `done'.
-.Cm shell
-shell escape:
-Escape to a shell.
-When the shell dies,
-the program continues where you left off.
-.Cm mortgage
-mortgage property:
-Sets up a list of mortgageable property,
-and asks which you wish to mortgage.
-.Cm unmortgage
-unmortgage property:
-Unmortgage mortgaged property.
-.Cm buy
-buy houses:
-Sets up a list of monopolies on which you can buy houses.
-If there is more than one, it asks you which you want to buy for.
-It then asks you how many for each piece of property,
-giving the current amount in parentheses after the property name.
-If you build in an unbalanced manner
-(a disparity of more than one house within the same monopoly),
-it asks you to re-input things.
-.Cm sell
-sell houses:
-Sets up a list of monopolies from which you can sell houses.
-it operates in an analogous manner to
-.I buy
-.Cm card
-card for jail:
-Use a get-out-of-jail-free card to get out of jail.
-If you're not in jail,
-or you don't have one,
-it tells you so.
-.Cm pay
-pay for jail:
-Pay $50 to get out of jail,
-from whence you are put on Just Visiting.
-Difficult to do if you're not there.
-.Cm trade
-This allows you to trade with another player.
-It asks you whom you wish to trade with,
-and then asks you what each wishes to give up.
-You can get a summary at the end,
-and, in all cases,
-it asks for confirmation of the trade before doing it.
-.Cm resign
-Resign to another player or the bank.
-If you resign to the bank,
-all property reverts to its virgin state,
-and get-out-of-jail free cards revert to the deck.
-.Cm save
-save game:
-Save the current game in a file for later play.
-You can continue play after saving,
-either by adding the file in which you saved the game after the
-.I monop
-command,
-or by using the
-.I restore
-command (see below).
-It will ask you which file you wish to save it in,
-and, if the file exists, confirm that you wish to overwrite it.
-.Cm restore
-restore game:
-Read in a previously saved game from a file.
-It leaves the file intact.
-.Cm roll
-Roll the dice and move forward to your new location.
-If you simply hit the <RETURN> key instead of a command,
-it is the same as typing
-.IR roll .
-.Ec
-.SH FILES
-/usr/games/lib/cards.pck Chance and Community Chest cards
-.SH BUGS
-No command can be given an argument instead of a response to a query.