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diff --git a/static/v10/man6/sail.6 b/static/v10/man6/sail.6 new file mode 100644 index 00000000..132acef2 --- /dev/null +++ b/static/v10/man6/sail.6 @@ -0,0 +1,560 @@ +.. @(#)sail.m 1.1 83/03/17 +.TH SAIL 6 +.UC 4 +.SH NAME +sail \- multi-user wooden ships and iron men +.SH SYNOPSIS +.B sail +[ +.B \-x +] [ +.B num +] +.br +.fi +.SH DESCRIPTION +.I Sail +is a computer version of Avalon Hill's game of fighting sail +originally developed by S. Craig Taylor. +.SH NOTES +.I Sail +is really two programs in one. Each player keeps track of his +own ship plus a +.I DRIVER +program is execl'd (by the first player) to keep track of the +computer's ships. +.PP +The player is given the first available ship in a scenario and the +computer takes the rest. Obviously the more ships in your game, the +longer the +.I DRIVER +will take to move them. If additional players join the game, they +will be given ships and the +.I DRIVER +will have less work to do. +.SH HISTORICAL INFO +Old Square Rigger's were very maneuverable ships capable of intricate +sailing. Their one main disadvantage was being unable to sail very +close to the wind. The design of wooden ship allowed only for the +guns to bear to the left and right sides. A few guns of small +aspect (usually 6 or 9 pounders) could point forward, but their +effect would be small compared to a 68 gun broadside of 24 pounders. +The guns bear approximately like so: +.nf + + \\ + b---------------- + ---0 + \\ + \\ + \\ up to a range of ten (for round shot) + \\ + \\ + \\ + +.fi +.bp +An interesting phenomenon occurred when a broadside could fire +down the length of an enemy ship. The shot tended to bounce along +the deck and did several times more damage. This phenomenon was called +a rake. It happened that a stern rake (firing from the stern to the +bow) occasioned more damage than a bow rake, so that was the most +desirable. +.nf + + \\ + b---------------- + ---0 + \\ + \\ 0a --- Stern rake! + \\ + \\ + \\ + \\ + \\ + +.fi +Most ships were equipped with Carronades which were very large, close +range cannons. The carronades have a range of two in this game and can +considerably add to your fire-power when they come to bear. +If the distance to the target ship is greater than 6, the guns +can only fire at the rigging. +A ship's guns could fire a variety of ammunition. For example: +.SH ROUND +Range of 10. Good for hull or rigging hits. +.SH DOUBLE +Range of 1. Extra good for hull or rigging hits. +Double takes two turns to load. +.SH CHAIN +Range of 3. Excellent for tearing down rigging. +Cannot damage hull or guns, though. +.SH GRAPE +Range of 1. Devastating against enemy crews. +.PP +When a ship has been battered into a hulk (zero hull), it has no +choice but to surrender to the firing ship. This ceremony is called +\'striking your colours.\' A struck ship has a chance of exploding or +sinking after a while. When a ship surrenders, its point value is +given to the aggressor. When a ship is captured, twice the point +value is awarded the victor. +.PP +Normally, ships sailed into battle with greatly shortened sail to +avoid excessive damage to the precious rigging. However, in this game +the player can increase to full sails and move much faster if he wishes. +But, all rigging hits incurred with full sails set are doubled. +The direction rose displayed on the sample screen gives the maximum +speeds possible for a specific ship at all attitudes to the wind. +The full sail speeds are in parenthesis. +.PP +Repairs can be made at the slow rate of two (hull, gun, or rigging) +hits restored per three turns. +.PP +Ships of class 3 or greater drift when there is wind at the rate of +one \'square\' per turn. Ships of the Line drift one \'square\' +every other turn. +.SH INSTRUCTIONS +.I Sail +follows the Avalon Hill advanced rules very closely using the +optional rules for 'exploding ships', 'full sails', and some others. +A few unique commands have been added which seemed to be helpful on +the reduced screen. 'i' is such a command. +.PP +Boarding had to go through a major revision. To prevent immediate +capture of an unprepared crew (fouling is often not reported until +after boarding has commenced) the boarded ship automatically fights +defensively (at a small disadvantage) if no DBP's have been prepared. +.PP +The Order of Play has been eliminated for the player, but the +.I DRIVER +still abides by it. +.PP +The commands for the player were designed to be as intelligent as +possible to save typing. Some of the nuances I developed should be +explained. +.nf + + ~ Your prompt + +The others I will illustrate with examples. + + move(3, 2): r1l /* 3 movements max, of which two + may be 45' turns. */ + + move(3,'2): 1r1 /* 3 movements max of which two may + be 45' turns, but the ship must + move ahead before turning (there + is a loss of headway after + drifting) */ + + move(0,'0): r /* You can always make one turn + even when you can't move straight + ahead. */ + +.fi +If you are grappled, fouled, or out of crew, you cannot move of course. +.bp +.SH COMMANDS +.nf + + 'f' Fire broadsides if they bear + 'l' Reload + 'm' Move (see above & below) + 'i' Ask lookout for closest ship + 'I' Ask lookout for closest enemy ship + 's' Send a message around the fleet + 'b' Attempt to board an enemy ship + 'L' Unload broadsides (to change ammo) + 'B' Recall boarding parties + 'c' Change set of sail + 'r' Repair + 'u' Attempt to unfoul + 'g' Grapple/ungrapple + '^L' Redraw screen + 'q' Quit + +.fi +.bg +.SH SCENARIOS +.br +.SH Ranger vs. Drake: +.nf +Wind from the N, blowing a fresh breeze. + +(a) Ranger 19 gun Sloop (crack crew) (7 pts) +(b) Drake 17 gun Sloop (crack crew) (6 pts) +.SH The Battle of Flamborough Head: +.nf +Wind from the S, blowing a fresh breeze. + +.fi +This is John Paul Jones' first famous battle. Aboard the Bonhomme +Richard, he was able to overcome the Serapis's greater firepower +by quickly boarding her. +.nf + +(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts) +(b) Serapis 44 gun Frigate (crack crew) (12 pts) +.SH Arbuthnot and Des Touches: +.nf +Wind from the N, blowing a gale. + +(b) America 64 gun Ship of the Line (crack crew) (20 pts) +(b) Befford 74 gun Ship of the Line (crack crew) (26 pts) +(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts) +(b) London 98 gun 3 Decker SOL (crack crew) (28 pts) +(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts) +(f) Neptune 74 gun Ship of the Line (average crew) (24 pts) +(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts) +(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts) +(f) Provence 64 gun Ship of the Line (average crew) (18 pts) +(f) Romulus 44 gun Ship of the Line (average crew) (10 pts) +.SH Suffren and Hughes: +.nf + +Wind from the S, blowing a fresh breeze. + +(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts) +(b) Hero 74 gun Ship of the Line (crack crew) (26 pts) +(b) Isis 50 gun Ship of the Line (crack crew) (17 pts) +(b) Superb 74 gun Ship of the Line (crack crew) (27 pts) +(b) Burford 74 gun Ship of the Line (average crew) (24 pts) +(f) Flamband 50 gun Ship of the Line (average crew) (14 pts) +(f) Annibal 74 gun Ship of the Line (average crew) (24 pts) +(f) Severe 64 gun Ship of the Line (average crew) (18 pts) +(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts) +(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts) +.SH Nymphe vs. Cleopatre: +.nf +Wind from the S, blowing a fresh breeze. + +(b) Nymphe 36 gun Frigate (crack crew) (11 pts) +(f) Cleopatre 36 gun Frigate (average crew) (10 pts) +.SH Mars vs. Hercule: +Wind from the S, blowing a fresh breeze. +.nf +(b) Mars 74 gun Ship of the Line (crack crew) (26 pts) +(f) Hercule 74 gun Ship of the Line (average crew) (23 pts) +.SH Ambuscade vs. Baionnaise: +.nf +Wind from the N, blowing a fresh breeze. + +(b) Ambuscade 32 gun Frigate (average crew) (9 pts) +(f) Baionnaise 24 gun Corvette (average crew) (9 pts) +.SH Constellation vs. Insurgent: +.nf +Wind from the S, blowing a gale. + +(a) Constellation 38 gun Corvette (elite crew) (17 pts) +(f) Insurgent 36 gun Corvette (average crew) (11 pts) +.SH Constellation vs. Vengeance: +.nf +Wind from the S, blowing a fresh breeze. + +(a) Constellation 38 gun Corvette (elite crew) (17 pts) +(f) Vengeance 40 gun Frigate (average crew) (15 pts) +.SH The Battle of Lissa: +.nf +Wind from the S, blowing a fresh breeze. + +(b) Amphion 32 gun Frigate (elite crew) (13 pts) +(b) Active 38 gun Frigate (elite crew) (18 pts) +(b) Volage 22 gun Frigate (elite crew) (11 pts) +(b) Cerberus 32 gun Frigate (elite crew) (13 pts) +(f) Favorite 40 gun Frigate (average crew) (15 pts) +(f) Flore 40 gun Frigate (average crew) (15 pts) +(f) Danae 40 gun Frigate (crack crew) (17 pts) +(f) Bellona 32 gun Frigate (green crew) (9 pts) +(f) Corona 40 gun Frigate (green crew) (12 pts) +(f) Carolina 32 gun Frigate (green crew) (7 pts) +.SH Constitution vs. Guerriere: +.nf +Wind from the SW, blowing a gale. + +(a) Constitution 44 gun Corvette (elite crew) (24 pts) +(b) Guerriere 38 gun Frigate (crack crew) (15 pts) +.SH United States vs. Macedonian: +.nf +Wind from the S, blowing a fresh breeze. + +(a) United States 44 gun Frigate (elite crew) (24 pts) +(b) Macedonian 38 gun Frigate (crack crew) (16 pts) +.SH Constitution vs. Java: +.nf +Wind from the S, blowing a fresh breeze. + +(a) Constitution 44 gun Corvette (elite crew) (24 pts) +(b) Java 38 gun Corvette (crack crew) (19 pts) +.SH Chesapeake vs. Shannon: +.nf +Wind from the S, blowing a fresh breeze. + +(a) Chesapeake 38 gun Frigate (average crew) (14 pts) +(b) Shannon 38 gun Frigate (elite crew) (17 pts) +.SH The Battle of Lake Erie: +.nf +Wind from the S, blowing a light breeze. + +(a) Lawrence 20 gun Sloop (crack crew) (9 pts) +(a) Niagara 20 gun Sloop (elite crew) (12 pts) +(b) Lady Prevost 13 gun Brig (crack crew) (5 pts) +(b) Detroit 19 gun Sloop (crack crew) (7 pts) +(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts) +.SH Wasp vs. Reindeer: +.nf +Wind from the S, blowing a light breeze. + +(a) Wasp 20 gun Sloop (elite crew) (12 pts) +(b) Reindeer 18 gun Sloop (elite crew) (9 pts) +.SH Constitution vs. Cyane and Levant: +.br +Wind from the S, blowing a moderate breeze. + +(a) Constitution 44 gun Corvette (elite crew) (24 pts) +(b) Cyane 24 gun Sloop (crack crew) (11 pts) +(b) Levant 20 gun Sloop (crack crew) (10 pts) +.br +.SH Pellew vs. Droits de L'Homme: +.nf +Wind from the N, blowing a gale. + +(b) Indefatigable 44 gun Frigate (elite crew) (14 pts) +(b) Amazon 36 gun Frigate (crack crew) (14 pts) +(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts) +.SH Algeciras: +.nf +Wind from the SW, blowing a moderate breeze. + +(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts) +(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts) +(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts) +(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts) +(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts) +(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts) +(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts) +(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts) +(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts) +(f) Desaix 74 gun Ship of the Line (average crew) (24 pts) +.SH Lake Champlain: +.nf +Wind from the N, blowing a fresh breeze. + +(a) Saratoga 26 gun Sloop (crack crew) (12 pts) +(a) Eagle 20 gun Sloop (crack crew) (11 pts) +(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts) +(a) Preble 7 gun Brig (crack crew) (4 pts) +(b) Confiance 37 gun Frigate (crack crew) (14 pts) +(b) Linnet 16 gun Sloop (elite crew) (10 pts) +(b) Chubb 11 gun Brig (crack crew) (5 pts) +.SH Last Voyage of the USS President: +.nf +Wind from the N, blowing a fresh breeze. + +(a) President 44 gun Frigate (elite crew) (24 pts) +(b) Endymion 40 gun Frigate (crack crew) (17 pts) +(b) Pomone 44 gun Frigate (crack crew) (20 pts) +(b) Tenedos 38 gun Frigate (crack crew) (15 pts) +.SH Hornblower and the Natividad: +.nf +Wind from the E, blowing a gale. + +.fi +A scenario for you Horny fans. Remember, he sank the Natividad +against heavy odds and winds. Hint: don't try to board the Natividad, +her crew is much bigger, albeit green. +.nf + +(b) Lydia 36 gun Frigate (elite crew) (13 pts) +(s) Natividad 50 gun Ship of the Line (green crew) (14 pts) +.SH Curse of the Flying Dutchman: +.nf +Wind from the S, blowing a fresh breeze. + +Just for fun, take the Piece of cake. + +(s) Piece of Cake 24 gun Corvette (average crew) (9 pts) +(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts) +.SH The South Pacific: +.nf +Wind from the S, blowing a strong breeze. + +(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts) +(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts) +(s) Australian 32 gun Frigate (average crew) (9 pts) +(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts) +.SH Hornblower and the battle of Rosas bay: +.nf +Wind from the E, blowing a fresh breeze. + +The only battle Hornblower ever lost. He was able to dismast one +ship and stern rake the anothers though. See if you can do as well. +.nf + +(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts) +(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts) +(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts) +(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts) +(f) Napolean 74 gun Ship of the Line (green crew) (20 pts) +.SH Cape Horn: +.nf +Wind from the NE, blowing a strong breeze. + +(a) Concord 80 gun Ship of the Line (average crew) (27 pts) +(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts) +(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts) +(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts) +(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts) +.SH New Orleans: +.nf +Wind from the SE, blowing a fresh breeze. + +Watch that little Cypress go! + +(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts) +(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts) +(b) Cypress 44 gun Frigate (elite crew) (14 pts) +.SH Botany Bay: +.nf +Wind from the N, blowing a fresh breeze. + +(b) Shark 64 gun Ship of the Line (average crew) (18 pts) +(f) Coral Snake 44 gun Corvette (elite crew) (24 pts) +(f) Sea Lion 44 gun Frigate (elite crew) (24 pts) +.SH Voyage to the Bottom of the Sea: +.nf +Wind from the NW, blowing a fresh breeze. + +This one is dedicated to David Hedison. + +(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts) +(a) Flying Sub 40 gun Frigate (crack crew) (17 pts) +(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts) +(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts) +.SH Frigate Action: +.nf +Wind from the E, blowing a fresh breeze. + +(a) Killdeer 40 gun Frigate (average crew) (15 pts) +(b) Sandpiper 40 gun Frigate (average crew) (15 pts) +(s) Curlew 38 gun Frigate (crack crew) (16 pts) +.SH The Battle of Midway: +.nf +Wind from the E, blowing a moderate breeze. + +(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts) +(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts) +(a) Hornet 74 gun Ship of the Line (average crew) (24 pts) +(f) Akagi 112 gun 3 Decker SOL (green crew) (27 pts) +(f) Kaga 96 gun 3 Decker SOL (green crew) (24 pts) +(f) Soryu 80 gun Ship of the Line (green crew) (23 pts) +.SH EXAMPLE OF MOVE: +.nf + + / Max distance (including turns) + / Max number of 45 degree turns (one at a time only) + / / +Move(3, 2): r1l /* move right, ahead, left + * + * 0 START + * b + *-------------------------- + * + * b0 RIGHT + *-------------------------- + * + * b0 ONE + *-------------------------- + * 0 + * b LEFT + *-------------------------- + +.fi +.SH SAMPLE GAME: +.nf + +% sail +Choose a scenario: + + +NUMBER SHIPS IN PLAY TITLE +0): 2 no Ranger vs. Drake +1): 2 no The Battle of Flamborough Head +2): 10 no Arbuthnot and Des Touches +3): 10 no Suffren and Hughes +4): 2 no Nymphe vs. Cleopatre +5): 2 no Mars vs. Hercule +6): 2 no Ambuscade vs. Baionnaise +7): 2 no Constellation vs. Insurgent +8): 2 no Constellation vs. Vengeance +9): 10 no The Battle of Lissa +10): 2 no Constitution vs. Guerriere +11): 2 no United States vs. Macedonian +12): 2 no Constitution vs. Java +13): 2 no Chesapeake vs. Shannon +14): 5 no The Battle of Lake Erie +15): 2 no Wasp vs. Reindeer +16): 3 no Constitution vs. Cyane and Levant +17): 3 no Pellew vs. Droits de L'Homme +18): 10 no Algeciras +19): 7 no Lake Champlain +20): 4 no Last Voyage of the USS President +21): 2 no Hornblower and the Natividad +22): 2 no Curse of the Flying Dutchman +23): 4 no The South Pacific +24): 5 no Hornblower and the battle of Rosas bay +25): 5 no Cape Horn +26): 3 no New Orleans +27): 3 no Botany Bay +28): 4 no Voyage to the Bottom of the Sea +29): 3 no Frigate Action +30): 6 no The Battle of Midway + +Scenario number? 21 +Your ship is the Lydia, a 36 gun Frigate (elite crew). +Your name, Captain? Dave #1 + +Initial broadside left (grape, chain, round, double): d + +Initial broadside right (grape, chain, round, double): r + +Class 3 (36 guns) Frigate 'Lydia' (b0) Points: 0 Fouls: 0 Grapples: 0 +-------------------------------------------------------------------------------- +| | +| | +| ~0 -- a sinking ship | +| 0 | +| b #1 -- an exploding ship | +| ^ | +| bow of Lydia |----------------------| +| | wind speed -5+| +| | and direction | +| | (blowing from right) | +| ! -- a struck ship S0 |----------------------| +| 1 \\ | +| stern of Natividad | +| Natividad has full sails set. | +| | +------------------------------------Turn 0-------------------------------------- +Aye aye, Sir load: port and starboard - Load D! R! 0 1(1) +~ Hull 9 \|/ + crew: 3 sections --------- Crew 4 4 2 -^-1(1) + guns: port and starboard - Guns 4 4 /|\ + carronades: port and starboard --- Carr 2 2 | 3(5) + rigging 4 masts ---------- Rigg 5 5 5 5 2(4) +.fi +.SH "Ken Arnold Code" +curses library (pu!) +.SH Author +Dave Riggle +.SH "Bug-author" +Ed Wang (pronounced Wong) +.SH Refitting +Craig Leres +.SH Consultants +.nf +Chris Guthrie +Captain Happy +Nancy Reagan +.fi +.SH "SEE ALSO" +midway(PUBLIC) +.SH BUGS |
