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diff --git a/static/v10/man6/ogre.6 b/static/v10/man6/ogre.6 new file mode 100644 index 00000000..85f962a7 --- /dev/null +++ b/static/v10/man6/ogre.6 @@ -0,0 +1,128 @@ +.TH OGRE 6 +.SH NAME +ogre \- war game +.SH SYNOPSIS +.B /usr/games/ogre +[ +.I type +] +.SH DESCRIPTION +Ogre is a game of tank warfare in the 21st century. +You command a force of infantry, armor, and howitzers pitted against a giant +cybernetic tank, the Ogre. +Your mission is to destroy the Ogre, or at least render it immobile, before it +reaches and destroys your command post. +.PP +A more complete reference on how to play can be found in the Ogre rule book for +the Metagaming MicroGame, now distributed by Steve Jackson's company. +Here's some very sketchy and incomplete documentation for Ogre players: +.PP +The game has the following phases: +.PP +1) Initialization. +The player's armor units, infantry, and command post are placed on the map. +Nothing can be placed on the leftmost 7 columns of hexes, or on craters (*'s), +or on any unit already placed. +Valid commands are: +.nf + w e + a d (hex movement keys) + z x + place a: + H howitzer + T heavy tank + M missile tank + G GEV + I Infantry unit (attack strength 3) + C Command Post +.fi +on the space currently pointed at by the cursor. +Note that these are capital letters. +.PP +Units are displayed as these characters, except infantry, which appear +as '1', '2', or '3' depending on their attack strength. +.PP +2) The Ogre (an O) now appears. +.PP +3) You are given the opportunity to move all your vehicles and infantry that +can move. +The cursor motion keys are used to move the unit indicated by the cursor. +Additionally, 's' or ' ' can be used to let a vehicle stay motionless. +No vehicle can move through a crater hex, or into a hex occupied by another +friendly unit on its last turn, although it can move through a friendly hex on +its way elsewhere. +Moving through the hex occupied by the Ogre is an attempt to ram the Ogre. +This reduces the Ogre's treads by some amount, and destroys the unit. +.PP +4) You now fire all your vehicles in range at designated targets on the Ogre. +The following commands are used: +.TP +.B m +fire at missiles +.TP +.B b +fire at main batteries +.TP +.B s +fire at secondary batteries +.TP +.B a +fire at anti-personnel guns +.TP +.B t +fire at treads +.PP +The odds of destroying the target are displayed, but no action is taken +until 'r' is used, or until you run out of attack points (except for attacks on +treads \- see below). +(In the odds display, '+' means a sure thing.) +.TP +.B p +Pass. +The unit is passed over, and given the opportunity to fire later. +.TP +.B r +resolve all allocations so far, and display the results. +This is implied by 't', as tread attacks cannot be grouped. +A resolve is done automatically when you run out of attacking units. +.PP +5) Second movement phase for GEVs. +Just like step 3, except that only GEVs can move. +.PP +6) The Ogre moves. +If it runs over any of your units, they are damaged or destroyed. +.PP +7) The Ogre fires at all units in range. +Destroyed units are removed from the map. +Disabled units are displayed in lower case, and may not move or fire until the +end of the NEXT Ogre attack. +.PP +Steps 3 through 7 are repeated until either +a) the Ogre has no movement points left, in which case you win, or +b) your command post is destroyed, in which case the Ogre wins. +.SH MISCELLANEOUS +.PP +The display "a/r Dd Mm" means the unit concerned attacks at a, at range r, +defends at d, and moves m hexes per turn. +.PP +The Ogre by default is a Mark III. +An argument of '5' on the command line makes it a Mark V, and gives you more +armor points. +.PP +The game can be interrupted at any point with a control-C. +There's now no way to restart. +.PP +The paper game is copyright (c) 1977 by Steve Jackson. +This computer implementation is copyright (c) 1984 by Michael Caplinger. +.SH AUTHOR +Michael Caplinger, Rice University (mike@rice.ARPA), from a Microgame of the +same name published by Metagaming of Austin, Texas, and written by Steve +Jackson. +This implementation is not authorized in any way by Mr. Jackson, and should not +be sold for profit. +.SH SEE ALSO +.IR termcap (5) +.SH BUGS +.PP +The Ogre sometimes gets confused and doesn't know where to go, so it oscillates +from one hex to another, and then back. |
