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diff --git a/static/v10/man6/mille.6 b/static/v10/man6/mille.6 new file mode 100644 index 00000000..3a669173 --- /dev/null +++ b/static/v10/man6/mille.6 @@ -0,0 +1,223 @@ +.TH MILLE 6 +.SH NAME +mille \- card game +.SH SYNOPSIS +.B /usr/games/mille +[ +.I file +] +.SH DESCRIPTION +.I Mille +plays a two-handed game +reminiscent of +the Parker Brother's game of Mille Bournes. +If a file name is given on the command line, +the game saved in that file is started. +.PP +When a game is started up, +the bottom of the score window will contain a list of commands. +They are: +.TP +.B P +Pick a card from the deck. +This card is placed in the +.L P +slot in your hand. +.PD0 +.TP +.B D +Discard a card from your hand. +To indicate which card, +type the number of the card in the hand +(or +.L P +for the just-picked card) +followed by a newline or space. +.TP +.B U +Use a card. +The card is again indicated by its number. +.TP +.B O +Sort the cards in your hand. +This command toggles on and off. +.TP +.B Q +Quit the game. +.TP +.B S +Save the game in a file. +You will be asked for a file name. +A newline without a name terminates the command, but not the game. +.TP +.B R +Redraw the screen from scratch. +.TP +.B W +Toggle window type. +This switches the score window between the startup window +(with all the command names) +and the end-of-game window. +The end-of-game window +saves time by eliminating the switch at the end of the game +to show the final score. +.SS Cards +The number of such cards appears after the card name: +.PP +.nf +.ne 10 +.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n +Hazard Repair Safety +.sp +Out of Gas (2) Gasoline (6) Extra Tank (1) +Flat Tire (2) Spare Tire (6) Puncture Proof (1) +Accident (2) Repairs (6) Driving Ace (1) +Stop (4) Go (14) Right of Way (1) +Speed Limit (3) End of Limit (6) +.PP +.ce +25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) +.SS Rules +The object of the game is to get a total of 5000 points +in several hands. +Each hand is a race to put down exactly 700 miles +before your opponent does, making points on the way. +.PP +The game is played with a deck of 101 cards. +.I Distance +cards represent a number of miles traveled: +25, 50, 75, 100, and 200. +When one is played, +it adds that many miles to the player's trip so far this hand. +.I Hazard +cards prevent your opponent from putting down Distance cards. +They can only be played if your opponent has a +.I Go +card on top of the Battle pile. +The hazards are +`Out of Gas,' `Accident', `Flat Tire', +`Speed Limit and `Stop'. +.I Remedy +cards fix hazards: +`Gasoline', `Repairs', `Spare Tire', `End of Limit', +and `Go'. +.I Safety +cards prevent your opponent playing Hazard cards: +`Extra Tank', `Driving Ace', `Puncture Proof', +`Right of Way'. +.PP +The board is split into several areas. +From top to bottom, they are: +SAFETY AREA: +(unlabeled) where the safeties will be placed. +HAND: +The cards in your hand. +BATTLE: +This is the Battle pile. +where the Hazard and Remedy Cards are played, +excep Speed Limit and End of Limit. +Only the top card is displayed, +as it is the only effective one. +SPEED: +The Speed pile. +Speed Limit and End of Limit +cards are played here +to control the speed at which the player is allowed to put down miles. +MILEAGE : +Miles are placed. +The total of the numbers shown here is the distance traveled so far. +Not more than two 200-mile cards may be played in one turn. +.PP +The first pick alternates between the two players. +Each turn usually starts with a pick from the deck. +The player then plays a card, +or if this is not possible or desirable, +discards one. +Normally, a play or discard of a single card +constitutes a turn. +If the card played is a safety, +however, +the same player takes another turn immediately. +.PP +This repeats until one of the players reaches exactly 700 points +or the deck runs out. +If someone reaches 700, +they have the option of going for an `Extension', +which means that the play continues until 1000 miles. +.SS Hazards and Remedies +.IP Go +(Green Light) +must be the top card on your Battle pile +for you to play any mileage, +unless you have played Right of Way. +.IP Stop +is played on your opponent's +Go card. +.IP "Speed Limit" +is played on your opponent's Speed pile. +Until they play an End of Limit +they can only play 25 or 50 mile cards. +.IP "End of Limit" +is played on your Speed pile +to nullify a Speed Limit. +.IP "Out of Gas" +is played on your opponent's Go. +They must play Gasoline +and then Go before they can play any more mileage. +.IP "Flat Tire" +and Accident are played similarly. +.PP +.IP "Safety Cards" +prevent your opponent +from playing the corresponding Hazards +for the rest of the hand. +It cancels the hazard, +and entitles the player to an extra turn. +.IP "Right of Way" +prevents both Stop and Speed Limit cards and acts +as a permanent Go. +.PP +A hand ends whenever one player gets exactly 700 miles or the deck runs out. +In that case, play continues until someone reaches 700, +or neither player can use any cards in their hand. +If the trip is completed after the deck runs out, +this is called +.IR "Delayed Action" . +.PP +Coup Fourre: +This is a French fencing term for a counter-thrust move as part of a parry +to an opponents attack. +In Mille Bournes, +it is used as follows: +If an opponent plays a Hazard card, +and you have the corresponding Safety in your hand, +you play it immediately, +eve before +you draw. +This immediately removes the Hazard card from your Battle pile, +and protects you from that card for the rest of the game. +This +gives you more points. +.PP +.BR Scoring : +Scores are totaled at the end of each hand, +whether or not anyone completed the trip. +The terms used in the Score window are: +.PP +.nf +Milestones Played: sum of miles +Each Safety: 100 points +All 4 Safeties: 300 points +Each Coup Foure: +300 points for each Coup Fourre accomplished. +Trip Completed: 400 points +Safe Trip: 300 points bonus for completing trip without 200 mile +Delayed Action: +300 points for finishing after the deck was exhausted. +Extension: 200 points bonus for a 1000 mile trip. +Shut-Out: 500 points for completing while opponent has 0 miles +.PP +.SH AUTHOR +Ken Arnold +.SH "SEE ALSO" +.IR curses (3)
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