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+.TH OGRE 6
+.SH NAME
+ogre \- war game
+.SH SYNOPSIS
+.B /usr/games/ogre
+[
+.I type
+]
+.SH DESCRIPTION
+Ogre is a game of tank warfare in the 21st century.
+You command a force of infantry, armor, and howitzers pitted against a giant
+cybernetic tank, the Ogre.
+Your mission is to destroy the Ogre, or at least render it immobile, before it
+reaches and destroys your command post.
+.PP
+A more complete reference on how to play can be found in the Ogre rule book for
+the Metagaming MicroGame, now distributed by Steve Jackson's company.
+Here's some very sketchy and incomplete documentation for Ogre players:
+.PP
+The game has the following phases:
+.PP
+1) Initialization.
+The player's armor units, infantry, and command post are placed on the map.
+Nothing can be placed on the leftmost 7 columns of hexes, or on craters (*'s),
+or on any unit already placed.
+Valid commands are:
+.nf
+ w e
+ a d (hex movement keys)
+ z x
+ place a:
+ H howitzer
+ T heavy tank
+ M missile tank
+ G GEV
+ I Infantry unit (attack strength 3)
+ C Command Post
+.fi
+on the space currently pointed at by the cursor.
+Note that these are capital letters.
+.PP
+Units are displayed as these characters, except infantry, which appear
+as '1', '2', or '3' depending on their attack strength.
+.PP
+2) The Ogre (an O) now appears.
+.PP
+3) You are given the opportunity to move all your vehicles and infantry that
+can move.
+The cursor motion keys are used to move the unit indicated by the cursor.
+Additionally, 's' or ' ' can be used to let a vehicle stay motionless.
+No vehicle can move through a crater hex, or into a hex occupied by another
+friendly unit on its last turn, although it can move through a friendly hex on
+its way elsewhere.
+Moving through the hex occupied by the Ogre is an attempt to ram the Ogre.
+This reduces the Ogre's treads by some amount, and destroys the unit.
+.PP
+4) You now fire all your vehicles in range at designated targets on the Ogre.
+The following commands are used:
+.TP
+.B m
+fire at missiles
+.TP
+.B b
+fire at main batteries
+.TP
+.B s
+fire at secondary batteries
+.TP
+.B a
+fire at anti-personnel guns
+.TP
+.B t
+fire at treads
+.PP
+The odds of destroying the target are displayed, but no action is taken
+until 'r' is used, or until you run out of attack points (except for attacks on
+treads \- see below).
+(In the odds display, '+' means a sure thing.)
+.TP
+.B p
+Pass.
+The unit is passed over, and given the opportunity to fire later.
+.TP
+.B r
+resolve all allocations so far, and display the results.
+This is implied by 't', as tread attacks cannot be grouped.
+A resolve is done automatically when you run out of attacking units.
+.PP
+5) Second movement phase for GEVs.
+Just like step 3, except that only GEVs can move.
+.PP
+6) The Ogre moves.
+If it runs over any of your units, they are damaged or destroyed.
+.PP
+7) The Ogre fires at all units in range.
+Destroyed units are removed from the map.
+Disabled units are displayed in lower case, and may not move or fire until the
+end of the NEXT Ogre attack.
+.PP
+Steps 3 through 7 are repeated until either
+a) the Ogre has no movement points left, in which case you win, or
+b) your command post is destroyed, in which case the Ogre wins.
+.SH MISCELLANEOUS
+.PP
+The display "a/r Dd Mm" means the unit concerned attacks at a, at range r,
+defends at d, and moves m hexes per turn.
+.PP
+The Ogre by default is a Mark III.
+An argument of '5' on the command line makes it a Mark V, and gives you more
+armor points.
+.PP
+The game can be interrupted at any point with a control-C.
+There's now no way to restart.
+.PP
+The paper game is copyright (c) 1977 by Steve Jackson.
+This computer implementation is copyright (c) 1984 by Michael Caplinger.
+.SH AUTHOR
+Michael Caplinger, Rice University (mike@rice.ARPA), from a Microgame of the
+same name published by Metagaming of Austin, Texas, and written by Steve
+Jackson.
+This implementation is not authorized in any way by Mr. Jackson, and should not
+be sold for profit.
+.SH SEE ALSO
+.IR termcap (5)
+.SH BUGS
+.PP
+The Ogre sometimes gets confused and doesn't know where to go, so it oscillates
+from one hex to another, and then back.