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Diffstat (limited to 'static/unix-v10/man6/monop.6')
| -rw-r--r-- | static/unix-v10/man6/monop.6 | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/static/unix-v10/man6/monop.6 b/static/unix-v10/man6/monop.6 new file mode 100644 index 00000000..53860d16 --- /dev/null +++ b/static/unix-v10/man6/monop.6 @@ -0,0 +1,181 @@ +.de Sc \" start command list macro +.ie n .PD 0 +.el .PD 0.5 +.sp +.. +.de Cm \" define command macro +.TP 10 +.ie t .BR "\\$1" +.el .IR "\\$1" +.. +.de Ec \" end command macro +.PD 1 +.. +.TH MONOP 6 +.SH NAME +monop \- monopoly game +.SH SYNOPSIS +.B /usr/games/monop +[ file ] +.SH DESCRIPTION +.I Monop +is reminiscent of the Parker Brother's game Monopoly, +and +monitors a game among 1 to 9 users. +It is assumed that the rules of Monopoly are known. +The game follows the standard rules, +with the exception that, +if a property would go up for auction +and there are only two solvent players, +no auction is held and the property remains unowned. +.PP +The game, in effect, +lends the player money, +so it is possible to buy something which you cannot afford. +However, as soon as a person goes into debt, +he must fix the problem, +.IR i.e. , +make himself solvent, +before play can continue. +If this is not possible, +the player's property reverts to his debtee, +either a player or the bank. +A player can resign at any time to any person +or the bank, +which puts the property back on the board, unowned. +.PP +Any time that the response to a question is a +.IR string , +e.g., a name, place or person, +you can type `?' +to get a list of valid answers. +It is not possible to input a negative number, +nor is it ever necessary. +.Sc +.IR "A Summary of Commands" : +.Cm quit +quit game: +This allows you to quit the game. +It asks you if you're sure. +.Cm print +print board: +This prints out the current board. +The columns have the following meanings +(column headings are the same for the +.BR where , +.BR "own holdings" , +and +.B holdings +commands): +.PP +.RS 10 +.TP "\w'Name\ \ 'u" +Name +The first ten characters of the name of the square +.TP +Own +The \fInumber\fR of the owner of the property. +.TP +Price +The cost of the property (if any) +.TP +Mg +This field has a `*' in it if the property is mortgaged +.TP +# +If the property is a Utility or Railroad, this is the number +of such owned by the owner. +If the property is land, this is the number of houses on it. +.TP +Rent +Current rent on the property. +If it is not owned, there is no rent. +.RE +.Cm where +where players are: +Tells you where all the players are. +A `*' indicates the current player. +.Cm "own\ holdings" +List your own holdings, +.IR i.e. , +money, get-out-of-jail-free cards, and property. +.Cm holdings +holdings list: +Look at anyone's holdings. +It will ask you whose holdings you wish to look at. +When you are finished, type `done'. +.Cm shell +shell escape: +Escape to a shell. +When the shell dies, +the program continues where you left off. +.Cm mortgage +mortgage property: +Sets up a list of mortgageable property, +and asks which you wish to mortgage. +.Cm unmortgage +unmortgage property: +Unmortgage mortgaged property. +.Cm buy +buy houses: +Sets up a list of monopolies on which you can buy houses. +If there is more than one, it asks you which you want to buy for. +It then asks you how many for each piece of property, +giving the current amount in parentheses after the property name. +If you build in an unbalanced manner +(a disparity of more than one house within the same monopoly), +it asks you to re-input things. +.Cm sell +sell houses: +Sets up a list of monopolies from which you can sell houses. +it operates in an analogous manner to +.I buy +.Cm card +card for jail: +Use a get-out-of-jail-free card to get out of jail. +If you're not in jail, +or you don't have one, +it tells you so. +.Cm pay +pay for jail: +Pay $50 to get out of jail, +from whence you are put on Just Visiting. +Difficult to do if you're not there. +.Cm trade +This allows you to trade with another player. +It asks you whom you wish to trade with, +and then asks you what each wishes to give up. +You can get a summary at the end, +and, in all cases, +it asks for confirmation of the trade before doing it. +.Cm resign +Resign to another player or the bank. +If you resign to the bank, +all property reverts to its virgin state, +and get-out-of-jail free cards revert to the deck. +.Cm save +save game: +Save the current game in a file for later play. +You can continue play after saving, +either by adding the file in which you saved the game after the +.I monop +command, +or by using the +.I restore +command (see below). +It will ask you which file you wish to save it in, +and, if the file exists, confirm that you wish to overwrite it. +.Cm restore +restore game: +Read in a previously saved game from a file. +It leaves the file intact. +.Cm roll +Roll the dice and move forward to your new location. +If you simply hit the <RETURN> key instead of a command, +it is the same as typing +.IR roll . +.Ec +.SH FILES +/usr/games/lib/cards.pck Chance and Community Chest cards +.SH BUGS +No command can be given an argument instead of a response to a query. |
