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authorJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-25 21:07:28 -0400
committerJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-25 21:07:28 -0400
commit711594636704defae873be1a355a292505585afd (patch)
tree59ee13f863830d8beba6cfd02bbe813dd486c26f /static/v10/man9/pengo.9
parent3258a063c1f189d7b019e40e525b46bef9b9a7b1 (diff)
docs: Added UNIX V10 Manuals
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+.TH PENGO 9.6
+.CT 1 games
+.SH NAME
+pengo \- squash the sno-bees
+.SH SYNOPSIS
+.B demo pengo
+.PP
+.SH DESCRIPTION
+.I Pengo
+plays the video game.
+Any button replaces the penguin picture by the game.
+.PP
+The mouse
+controls the movement of the penguin.
+(The usual
+.L hjkl
+keys also move the penguin, with the
+space bar stopping movement.)
+.PP
+.nf
+Button 1: Stop the penguin at the next block boundary.
+Button 2: Push (or break) a block, or splash the water boundary.
+Button 3: Display a menu to control aspects of the game.
+.fi
+.PP
+The penguin moves in one
+direction at constant speed unless acted upon by an outside force:
+moving the mouse or encountering a wall or border.
+If button 2 is pressed when a block is encountered then the block is
+pushed.
+If another block (or a wall) is behind the first then the block
+will shatter, scoring 30 points.
+Similarly breaking
+an egg scores 500.
+An unobstructed block will
+slide until it hits an obstacle, sweeping along any
+sno-bees in its path and crushing them.
+Getting one sno-bee with a block scores 400 points, two 1600,
+three 3200, four 6400.
+.PP
+Lining up the three blocks that bear crosses
+is worth 5000 points if they are lined against a wall, 10000 otherwise.
+Bonus penguins are given out every so often.
+.PP
+Pushing on the border
+causes ripples to propagate along it, stunning any sno-bees that
+are touching it.
+A penguin may crush a stunned
+sno-bee underfoot for 100 points.
+.PP
+Button 3 gets a menu with entries
+.BR Pause ,
+.BR Stats ,
+.BR "New Game" ,
+.BR Quit .
+All require another click of button 3 to complete.
+.B Stats
+presents three sliders controlled by button 1:
+.TP
+.B C
+Change
+(% of time that the sno-bees change direction)
+.TP
+.B R
+Random
+(% of time that a random direction is chosen
+when changing)
+.TP
+.B B
+Break
+% of time that a sno-bee will break a block
+that is blocking its way).