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authorJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
committerJacob McDonnell <jacob@jacobmcdonnell.com>2026-04-26 16:38:00 -0400
commit97d5c458cfa039d857301e1ca7d5af3beb37131d (patch)
treeb460cd850d0537eb71806ba30358840377b27688 /static/unix-v10/man6/sail.6
parentb89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff)
build: Better Build System
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+.. @(#)sail.m 1.1 83/03/17
+.TH SAIL 6
+.UC 4
+.SH NAME
+sail \- multi-user wooden ships and iron men
+.SH SYNOPSIS
+.B sail
+[
+.B \-x
+] [
+.B num
+]
+.br
+.fi
+.SH DESCRIPTION
+.I Sail
+is a computer version of Avalon Hill's game of fighting sail
+originally developed by S. Craig Taylor.
+.SH NOTES
+.I Sail
+is really two programs in one. Each player keeps track of his
+own ship plus a
+.I DRIVER
+program is execl'd (by the first player) to keep track of the
+computer's ships.
+.PP
+The player is given the first available ship in a scenario and the
+computer takes the rest. Obviously the more ships in your game, the
+longer the
+.I DRIVER
+will take to move them. If additional players join the game, they
+will be given ships and the
+.I DRIVER
+will have less work to do.
+.SH HISTORICAL INFO
+Old Square Rigger's were very maneuverable ships capable of intricate
+sailing. Their one main disadvantage was being unable to sail very
+close to the wind. The design of wooden ship allowed only for the
+guns to bear to the left and right sides. A few guns of small
+aspect (usually 6 or 9 pounders) could point forward, but their
+effect would be small compared to a 68 gun broadside of 24 pounders.
+The guns bear approximately like so:
+.nf
+
+ \\
+ b----------------
+ ---0
+ \\
+ \\
+ \\ up to a range of ten (for round shot)
+ \\
+ \\
+ \\
+
+.fi
+.bp
+An interesting phenomenon occurred when a broadside could fire
+down the length of an enemy ship. The shot tended to bounce along
+the deck and did several times more damage. This phenomenon was called
+a rake. It happened that a stern rake (firing from the stern to the
+bow) occasioned more damage than a bow rake, so that was the most
+desirable.
+.nf
+
+ \\
+ b----------------
+ ---0
+ \\
+ \\ 0a --- Stern rake!
+ \\
+ \\
+ \\
+ \\
+ \\
+
+.fi
+Most ships were equipped with Carronades which were very large, close
+range cannons. The carronades have a range of two in this game and can
+considerably add to your fire-power when they come to bear.
+If the distance to the target ship is greater than 6, the guns
+can only fire at the rigging.
+A ship's guns could fire a variety of ammunition. For example:
+.SH ROUND
+Range of 10. Good for hull or rigging hits.
+.SH DOUBLE
+Range of 1. Extra good for hull or rigging hits.
+Double takes two turns to load.
+.SH CHAIN
+Range of 3. Excellent for tearing down rigging.
+Cannot damage hull or guns, though.
+.SH GRAPE
+Range of 1. Devastating against enemy crews.
+.PP
+When a ship has been battered into a hulk (zero hull), it has no
+choice but to surrender to the firing ship. This ceremony is called
+\'striking your colours.\' A struck ship has a chance of exploding or
+sinking after a while. When a ship surrenders, its point value is
+given to the aggressor. When a ship is captured, twice the point
+value is awarded the victor.
+.PP
+Normally, ships sailed into battle with greatly shortened sail to
+avoid excessive damage to the precious rigging. However, in this game
+the player can increase to full sails and move much faster if he wishes.
+But, all rigging hits incurred with full sails set are doubled.
+The direction rose displayed on the sample screen gives the maximum
+speeds possible for a specific ship at all attitudes to the wind.
+The full sail speeds are in parenthesis.
+.PP
+Repairs can be made at the slow rate of two (hull, gun, or rigging)
+hits restored per three turns.
+.PP
+Ships of class 3 or greater drift when there is wind at the rate of
+one \'square\' per turn. Ships of the Line drift one \'square\'
+every other turn.
+.SH INSTRUCTIONS
+.I Sail
+follows the Avalon Hill advanced rules very closely using the
+optional rules for 'exploding ships', 'full sails', and some others.
+A few unique commands have been added which seemed to be helpful on
+the reduced screen. 'i' is such a command.
+.PP
+Boarding had to go through a major revision. To prevent immediate
+capture of an unprepared crew (fouling is often not reported until
+after boarding has commenced) the boarded ship automatically fights
+defensively (at a small disadvantage) if no DBP's have been prepared.
+.PP
+The Order of Play has been eliminated for the player, but the
+.I DRIVER
+still abides by it.
+.PP
+The commands for the player were designed to be as intelligent as
+possible to save typing. Some of the nuances I developed should be
+explained.
+.nf
+
+ ~ Your prompt
+
+The others I will illustrate with examples.
+
+ move(3, 2): r1l /* 3 movements max, of which two
+ may be 45' turns. */
+
+ move(3,'2): 1r1 /* 3 movements max of which two may
+ be 45' turns, but the ship must
+ move ahead before turning (there
+ is a loss of headway after
+ drifting) */
+
+ move(0,'0): r /* You can always make one turn
+ even when you can't move straight
+ ahead. */
+
+.fi
+If you are grappled, fouled, or out of crew, you cannot move of course.
+.bp
+.SH COMMANDS
+.nf
+
+ 'f' Fire broadsides if they bear
+ 'l' Reload
+ 'm' Move (see above & below)
+ 'i' Ask lookout for closest ship
+ 'I' Ask lookout for closest enemy ship
+ 's' Send a message around the fleet
+ 'b' Attempt to board an enemy ship
+ 'L' Unload broadsides (to change ammo)
+ 'B' Recall boarding parties
+ 'c' Change set of sail
+ 'r' Repair
+ 'u' Attempt to unfoul
+ 'g' Grapple/ungrapple
+ '^L' Redraw screen
+ 'q' Quit
+
+.fi
+.bg
+.SH SCENARIOS
+.br
+.SH Ranger vs. Drake:
+.nf
+Wind from the N, blowing a fresh breeze.
+
+(a) Ranger 19 gun Sloop (crack crew) (7 pts)
+(b) Drake 17 gun Sloop (crack crew) (6 pts)
+.SH The Battle of Flamborough Head:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+.fi
+This is John Paul Jones' first famous battle. Aboard the Bonhomme
+Richard, he was able to overcome the Serapis's greater firepower
+by quickly boarding her.
+.nf
+
+(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts)
+(b) Serapis 44 gun Frigate (crack crew) (12 pts)
+.SH Arbuthnot and Des Touches:
+.nf
+Wind from the N, blowing a gale.
+
+(b) America 64 gun Ship of the Line (crack crew) (20 pts)
+(b) Befford 74 gun Ship of the Line (crack crew) (26 pts)
+(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts)
+(b) London 98 gun 3 Decker SOL (crack crew) (28 pts)
+(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts)
+(f) Neptune 74 gun Ship of the Line (average crew) (24 pts)
+(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts)
+(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts)
+(f) Provence 64 gun Ship of the Line (average crew) (18 pts)
+(f) Romulus 44 gun Ship of the Line (average crew) (10 pts)
+.SH Suffren and Hughes:
+.nf
+
+Wind from the S, blowing a fresh breeze.
+
+(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts)
+(b) Hero 74 gun Ship of the Line (crack crew) (26 pts)
+(b) Isis 50 gun Ship of the Line (crack crew) (17 pts)
+(b) Superb 74 gun Ship of the Line (crack crew) (27 pts)
+(b) Burford 74 gun Ship of the Line (average crew) (24 pts)
+(f) Flamband 50 gun Ship of the Line (average crew) (14 pts)
+(f) Annibal 74 gun Ship of the Line (average crew) (24 pts)
+(f) Severe 64 gun Ship of the Line (average crew) (18 pts)
+(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts)
+(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts)
+.SH Nymphe vs. Cleopatre:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(b) Nymphe 36 gun Frigate (crack crew) (11 pts)
+(f) Cleopatre 36 gun Frigate (average crew) (10 pts)
+.SH Mars vs. Hercule:
+Wind from the S, blowing a fresh breeze.
+.nf
+(b) Mars 74 gun Ship of the Line (crack crew) (26 pts)
+(f) Hercule 74 gun Ship of the Line (average crew) (23 pts)
+.SH Ambuscade vs. Baionnaise:
+.nf
+Wind from the N, blowing a fresh breeze.
+
+(b) Ambuscade 32 gun Frigate (average crew) (9 pts)
+(f) Baionnaise 24 gun Corvette (average crew) (9 pts)
+.SH Constellation vs. Insurgent:
+.nf
+Wind from the S, blowing a gale.
+
+(a) Constellation 38 gun Corvette (elite crew) (17 pts)
+(f) Insurgent 36 gun Corvette (average crew) (11 pts)
+.SH Constellation vs. Vengeance:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(a) Constellation 38 gun Corvette (elite crew) (17 pts)
+(f) Vengeance 40 gun Frigate (average crew) (15 pts)
+.SH The Battle of Lissa:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(b) Amphion 32 gun Frigate (elite crew) (13 pts)
+(b) Active 38 gun Frigate (elite crew) (18 pts)
+(b) Volage 22 gun Frigate (elite crew) (11 pts)
+(b) Cerberus 32 gun Frigate (elite crew) (13 pts)
+(f) Favorite 40 gun Frigate (average crew) (15 pts)
+(f) Flore 40 gun Frigate (average crew) (15 pts)
+(f) Danae 40 gun Frigate (crack crew) (17 pts)
+(f) Bellona 32 gun Frigate (green crew) (9 pts)
+(f) Corona 40 gun Frigate (green crew) (12 pts)
+(f) Carolina 32 gun Frigate (green crew) (7 pts)
+.SH Constitution vs. Guerriere:
+.nf
+Wind from the SW, blowing a gale.
+
+(a) Constitution 44 gun Corvette (elite crew) (24 pts)
+(b) Guerriere 38 gun Frigate (crack crew) (15 pts)
+.SH United States vs. Macedonian:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(a) United States 44 gun Frigate (elite crew) (24 pts)
+(b) Macedonian 38 gun Frigate (crack crew) (16 pts)
+.SH Constitution vs. Java:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(a) Constitution 44 gun Corvette (elite crew) (24 pts)
+(b) Java 38 gun Corvette (crack crew) (19 pts)
+.SH Chesapeake vs. Shannon:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+(a) Chesapeake 38 gun Frigate (average crew) (14 pts)
+(b) Shannon 38 gun Frigate (elite crew) (17 pts)
+.SH The Battle of Lake Erie:
+.nf
+Wind from the S, blowing a light breeze.
+
+(a) Lawrence 20 gun Sloop (crack crew) (9 pts)
+(a) Niagara 20 gun Sloop (elite crew) (12 pts)
+(b) Lady Prevost 13 gun Brig (crack crew) (5 pts)
+(b) Detroit 19 gun Sloop (crack crew) (7 pts)
+(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts)
+.SH Wasp vs. Reindeer:
+.nf
+Wind from the S, blowing a light breeze.
+
+(a) Wasp 20 gun Sloop (elite crew) (12 pts)
+(b) Reindeer 18 gun Sloop (elite crew) (9 pts)
+.SH Constitution vs. Cyane and Levant:
+.br
+Wind from the S, blowing a moderate breeze.
+
+(a) Constitution 44 gun Corvette (elite crew) (24 pts)
+(b) Cyane 24 gun Sloop (crack crew) (11 pts)
+(b) Levant 20 gun Sloop (crack crew) (10 pts)
+.br
+.SH Pellew vs. Droits de L'Homme:
+.nf
+Wind from the N, blowing a gale.
+
+(b) Indefatigable 44 gun Frigate (elite crew) (14 pts)
+(b) Amazon 36 gun Frigate (crack crew) (14 pts)
+(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts)
+.SH Algeciras:
+.nf
+Wind from the SW, blowing a moderate breeze.
+
+(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts)
+(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts)
+(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts)
+(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts)
+(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts)
+(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts)
+(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts)
+(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts)
+(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts)
+(f) Desaix 74 gun Ship of the Line (average crew) (24 pts)
+.SH Lake Champlain:
+.nf
+Wind from the N, blowing a fresh breeze.
+
+(a) Saratoga 26 gun Sloop (crack crew) (12 pts)
+(a) Eagle 20 gun Sloop (crack crew) (11 pts)
+(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts)
+(a) Preble 7 gun Brig (crack crew) (4 pts)
+(b) Confiance 37 gun Frigate (crack crew) (14 pts)
+(b) Linnet 16 gun Sloop (elite crew) (10 pts)
+(b) Chubb 11 gun Brig (crack crew) (5 pts)
+.SH Last Voyage of the USS President:
+.nf
+Wind from the N, blowing a fresh breeze.
+
+(a) President 44 gun Frigate (elite crew) (24 pts)
+(b) Endymion 40 gun Frigate (crack crew) (17 pts)
+(b) Pomone 44 gun Frigate (crack crew) (20 pts)
+(b) Tenedos 38 gun Frigate (crack crew) (15 pts)
+.SH Hornblower and the Natividad:
+.nf
+Wind from the E, blowing a gale.
+
+.fi
+A scenario for you Horny fans. Remember, he sank the Natividad
+against heavy odds and winds. Hint: don't try to board the Natividad,
+her crew is much bigger, albeit green.
+.nf
+
+(b) Lydia 36 gun Frigate (elite crew) (13 pts)
+(s) Natividad 50 gun Ship of the Line (green crew) (14 pts)
+.SH Curse of the Flying Dutchman:
+.nf
+Wind from the S, blowing a fresh breeze.
+
+Just for fun, take the Piece of cake.
+
+(s) Piece of Cake 24 gun Corvette (average crew) (9 pts)
+(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts)
+.SH The South Pacific:
+.nf
+Wind from the S, blowing a strong breeze.
+
+(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts)
+(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts)
+(s) Australian 32 gun Frigate (average crew) (9 pts)
+(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts)
+.SH Hornblower and the battle of Rosas bay:
+.nf
+Wind from the E, blowing a fresh breeze.
+
+The only battle Hornblower ever lost. He was able to dismast one
+ship and stern rake the anothers though. See if you can do as well.
+.nf
+
+(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts)
+(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts)
+(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts)
+(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts)
+(f) Napolean 74 gun Ship of the Line (green crew) (20 pts)
+.SH Cape Horn:
+.nf
+Wind from the NE, blowing a strong breeze.
+
+(a) Concord 80 gun Ship of the Line (average crew) (27 pts)
+(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts)
+(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts)
+(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts)
+(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts)
+.SH New Orleans:
+.nf
+Wind from the SE, blowing a fresh breeze.
+
+Watch that little Cypress go!
+
+(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts)
+(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts)
+(b) Cypress 44 gun Frigate (elite crew) (14 pts)
+.SH Botany Bay:
+.nf
+Wind from the N, blowing a fresh breeze.
+
+(b) Shark 64 gun Ship of the Line (average crew) (18 pts)
+(f) Coral Snake 44 gun Corvette (elite crew) (24 pts)
+(f) Sea Lion 44 gun Frigate (elite crew) (24 pts)
+.SH Voyage to the Bottom of the Sea:
+.nf
+Wind from the NW, blowing a fresh breeze.
+
+This one is dedicated to David Hedison.
+
+(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts)
+(a) Flying Sub 40 gun Frigate (crack crew) (17 pts)
+(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts)
+(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts)
+.SH Frigate Action:
+.nf
+Wind from the E, blowing a fresh breeze.
+
+(a) Killdeer 40 gun Frigate (average crew) (15 pts)
+(b) Sandpiper 40 gun Frigate (average crew) (15 pts)
+(s) Curlew 38 gun Frigate (crack crew) (16 pts)
+.SH The Battle of Midway:
+.nf
+Wind from the E, blowing a moderate breeze.
+
+(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts)
+(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts)
+(a) Hornet 74 gun Ship of the Line (average crew) (24 pts)
+(f) Akagi 112 gun 3 Decker SOL (green crew) (27 pts)
+(f) Kaga 96 gun 3 Decker SOL (green crew) (24 pts)
+(f) Soryu 80 gun Ship of the Line (green crew) (23 pts)
+.SH EXAMPLE OF MOVE:
+.nf
+
+ / Max distance (including turns)
+ / Max number of 45 degree turns (one at a time only)
+ / /
+Move(3, 2): r1l /* move right, ahead, left
+ *
+ * 0 START
+ * b
+ *--------------------------
+ *
+ * b0 RIGHT
+ *--------------------------
+ *
+ * b0 ONE
+ *--------------------------
+ * 0
+ * b LEFT
+ *--------------------------
+
+.fi
+.SH SAMPLE GAME:
+.nf
+
+% sail
+Choose a scenario:
+
+
+NUMBER SHIPS IN PLAY TITLE
+0): 2 no Ranger vs. Drake
+1): 2 no The Battle of Flamborough Head
+2): 10 no Arbuthnot and Des Touches
+3): 10 no Suffren and Hughes
+4): 2 no Nymphe vs. Cleopatre
+5): 2 no Mars vs. Hercule
+6): 2 no Ambuscade vs. Baionnaise
+7): 2 no Constellation vs. Insurgent
+8): 2 no Constellation vs. Vengeance
+9): 10 no The Battle of Lissa
+10): 2 no Constitution vs. Guerriere
+11): 2 no United States vs. Macedonian
+12): 2 no Constitution vs. Java
+13): 2 no Chesapeake vs. Shannon
+14): 5 no The Battle of Lake Erie
+15): 2 no Wasp vs. Reindeer
+16): 3 no Constitution vs. Cyane and Levant
+17): 3 no Pellew vs. Droits de L'Homme
+18): 10 no Algeciras
+19): 7 no Lake Champlain
+20): 4 no Last Voyage of the USS President
+21): 2 no Hornblower and the Natividad
+22): 2 no Curse of the Flying Dutchman
+23): 4 no The South Pacific
+24): 5 no Hornblower and the battle of Rosas bay
+25): 5 no Cape Horn
+26): 3 no New Orleans
+27): 3 no Botany Bay
+28): 4 no Voyage to the Bottom of the Sea
+29): 3 no Frigate Action
+30): 6 no The Battle of Midway
+
+Scenario number? 21
+Your ship is the Lydia, a 36 gun Frigate (elite crew).
+Your name, Captain? Dave #1
+
+Initial broadside left (grape, chain, round, double): d
+
+Initial broadside right (grape, chain, round, double): r
+
+Class 3 (36 guns) Frigate 'Lydia' (b0) Points: 0 Fouls: 0 Grapples: 0
+--------------------------------------------------------------------------------
+| |
+| |
+| ~0 -- a sinking ship |
+| 0 |
+| b #1 -- an exploding ship |
+| ^ |
+| bow of Lydia |----------------------|
+| | wind speed -5+|
+| | and direction |
+| | (blowing from right) |
+| ! -- a struck ship S0 |----------------------|
+| 1 \\ |
+| stern of Natividad |
+| Natividad has full sails set. |
+| |
+------------------------------------Turn 0--------------------------------------
+Aye aye, Sir load: port and starboard - Load D! R! 0 1(1)
+~ Hull 9 \|/
+ crew: 3 sections --------- Crew 4 4 2 -^-1(1)
+ guns: port and starboard - Guns 4 4 /|\
+ carronades: port and starboard --- Carr 2 2 | 3(5)
+ rigging 4 masts ---------- Rigg 5 5 5 5 2(4)
+.fi
+.SH "Ken Arnold Code"
+curses library (pu!)
+.SH Author
+Dave Riggle
+.SH "Bug-author"
+Ed Wang (pronounced Wong)
+.SH Refitting
+Craig Leres
+.SH Consultants
+.nf
+Chris Guthrie
+Captain Happy
+Nancy Reagan
+.fi
+.SH "SEE ALSO"
+midway(PUBLIC)
+.SH BUGS