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| author | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
|---|---|---|
| committer | Jacob McDonnell <jacob@jacobmcdonnell.com> | 2026-04-26 16:38:00 -0400 |
| commit | 97d5c458cfa039d857301e1ca7d5af3beb37131d (patch) | |
| tree | b460cd850d0537eb71806ba30358840377b27688 /static/unix-v10/man6/atc.6 | |
| parent | b89dc2331a50c63f8b33272a5c4c61ab98abdaa3 (diff) | |
build: Better Build System
Diffstat (limited to 'static/unix-v10/man6/atc.6')
| -rw-r--r-- | static/unix-v10/man6/atc.6 | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/static/unix-v10/man6/atc.6 b/static/unix-v10/man6/atc.6 new file mode 100644 index 00000000..c3633452 --- /dev/null +++ b/static/unix-v10/man6/atc.6 @@ -0,0 +1,375 @@ +.TH ATC 6 +.CT 1 games +.SH NAME +atc \- air traffic controller +.SH SYNOPSIS +.B /usr/games/atc +.SH DESCRIPTION +.I Atc +presents air traffic on a cursor-controlled screen. +As the controller, you must shepherd it safely through the air space. +At the beginning of the game +.I atc +displays the takeoff/landing direction for each airport and +prompts for the game duration with: +.LR "< >" . +Enter a number from 16 simulated minutes (hard) to 99 (easier) +.PP +Options are +.TP "\w'-m=file 'u" +.BI \-u= file +Take airspace description from +.I file. +.PD0 +.TP +.BI \-a= name +use the named airspace; default is +.LR Apple1 . +.TP +.BI \-s= seed +for a 32-bit random number generator +.TP +.BI \-t= time +Preset the game duration. +.TP +.BI \-p= file +save the play of the game in the named file +.TP +.BI \-m= file +play a `movie' of the saved game +.PD +.PP +In the display of the airspace +.ig +.ne24 +.IP +.ta +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +1vC +.EX +\&. 0 . . . . . . 1 . . . . . . . . . . . . . . +\&. . , . . . . . , . . . . . . . . . . . . . . +\&. . . , . . . . , . . . . . . . . . . . . . 2 +\&. . . . , . . . , . . . . . . . . . . . . , . +\&. . . . . , . . , . . . . . . . . . . . , . . +\&. . . . . . , . , . . . . . . . . . . , . . . +\&. . . . . . . , , . . . . . . . . . , . . . . +\&6 , , , , , , , * , , , , , , , , , , , , , 3 +\&. . . . . . . . , , . . . . . . , . . . . . . +\&. . . . . . . . , . , . . . . , . . . . . . . +\&. . . . . . . . , . . , . . % . . . . . . . . +\&. . . . . . . . , . . . , , . . . . . . . . . +\&. . . . . . . . , . . . , , . . . . . . . . . +\&. . . . . . . . , . . , . . , . . . . . . . . +\&. . . . . . . . , . , . . . . , . . . . . . . +\&. . . . . . . . , , . . . . . . , . . . . . . +\&4 , , , , , , , * , , , , , # , , , , , , , 5 +\&. . . . . . . , , . . . . . . . . . , . . . . +\&. . . . . . , . , . . . . . . . . . . , . . . +\&. . . . . , . . , . . . . . . . . . . . , . . +\&. . . . , . . . , . . . . . . . . . . . . , . +\&. . . , . . . . , . . . . . . . . . . . . . 9 +\&. . 7 . . . . . 8 . . . . . . . . . . . . . . +.EE +.DT +.tc +.LP +.. +.B % and +.B # +denote airports; +.B * +and +.B ! +denote navigational aids (navaids); and +commas denote airways that link numbered entry/exit `fixes', +airports, and navaids. +Dots are separated by one mile, horizontally, vertically, and diagonally. +An airplane appears as a letter followed by its height in thousands of feet. +.PP +There are two kinds of planes: jets flying 1 mile per tick (15 seconds) +and props flying 1/2 mile per tick. +.PP +You must prevent various misfortunes. +Running out of fuel is serious. +So is a close encounter \- less than 3 miles horizontal separation +at a given altitude. +A plane +changing altitude is considered to be at both its old and new +altitudes. +A `boundary error', +leaving the airspace at the wrong place, not on an airway, or +at the wrong height, is also serious, but not as likely to be fatal. +.PP +The right side of the screen shows flight plans. +A typical +flight strip looks like: +.br +.B " Fj 7\->3 4 NE +" +.br +The first letter is the aircraft name, +the next letter is +.L j +for jet or +.L p +for prop. +The next field gives the plane's intentions: this one is +entering at (or is now at) fix 7 and leaving at fix 3. +The origin character tells where +the plane is (or will be when it enters), the destination is a fix +it wishes to go to. +(It will, however, continue on a straight path unless instructed +otherwise.) +Next is the altitude, in this case 4000 feet. +The bearing is a compass direction: +.LR N , +.LR NE , +etc. +The final character is the amount of fuel left, +.L + +for more than 10 minutes, otherwise +the number of minutes of fuel remaining. +Jets begin with 15 minutes of fuel, props 21. +.PP +At the top of the flight plans are listed planes that will +appear in the next minute, preceded by how many ticks (0-4) +they are away. +Planes may be +cleared for takeoff as soon as they are listed. +.PP +Commands are terminated by newline. +Backspace may be used to correct errors. +The following kinds of commands can be issued. +.IP $ \n()Mu +End the game (game normally ends after 26 planes) +.PD0 +.TP "\w'ALNW 'u" +.B W +Print flight plan for airplane +.B W +.TP +.B XA3 +.B X +will change altitude to 3000 feet +.TP +QA0 +.B Q +will land (go to 0 feet altitude) +.Tp +.B HRE +.B H +will turn right until it is heading east +.TP +.B ALNW +.B A +will turn left until it is heading northwest +.TP +.B CTS +.B C +will turn south through the smallest angle +.TP +.B T*7 +.B T +will take exit bearing for fix 7 at next navaid +.TP +.B P*% +.B P +will take landing bearing for +.B % +at next navaid +.TP +.B DH +.B D +will circle (hold) at next navaid +.TP +.B MR0 +Abort pending hold, clearance, or turn for plane +.B M +.TP +.B J? +Cancel delayed commands for +.B J +.TP +space +Speed up the game by advancing 15 seconds +.PD +.PP +.I Climbing/descending. +Planes climb or descend 1000 feet per mile. +Climbing from 0 is a takeoff; descending to 0 is a landing. +The takeoff/landing direction for each airport is given. +A landing airplane must reach altitude 0 headed in the right +direction 1 mile before the runway. +No further commands may be given after a descent to 0, +as control then +rests with the tower. +If a plane lands +from the wrong direction, it will climb to 1000 feet +and issue a `go around' error. +While changing altitude, a flight strip reads like +.br +.B " Dp :\->2 7v3 S 9" +.br +which means at 7000 feet descending to 3000. +.PP +.I Turning. +Planes turn 45 degrees per mile. +Turns may be left +.L L +right +.L R +or to a specified direction +.LR T . +Thus +.L ULNE +tells plane +.B U +to turn to his left until it is heading +northeast. +Changes of direction are indicated in the flight strip: +.br +.B " Nj :\->5 5 S r W +" +.br +indicates that jet +.B N +is heading south, and will turn 90 degrees to the +right. +To cancel the remaining part of this turn, give the command +N) +.LR NR0 . +.ig +The Ann Arbor keypad used for +/- PAGE, cursor motion, etc., may be used to +supply the new bearing. The usual N/S/E/W correspondence is used: + ---------------- + |-PAG|HOME|+PAG| + | NW | N | NE | + |----+----+----| + |-SCH| UP |+SCH| + | W |STRT| E | + |----+----+----| + |LEFT|DOWN|RGHT| + | SW | S | SE | + ---------------- +.. +.PP +.I Navaids. +A plane may be directed to turn at a navaid or hold (circle) there, +Thus command `AH' holds plane A at the next navaid. +The flight strip for a plane that is to hold looks like +.br +.B " Ap :\->2 5 S * 7" +.br +During the hold, the +.B * +will become +.LR h . +Every incoming plane that will be landing holds at a +navaid unless the controller gives it other instructions. +.PP +The command +.B * +clears a plane to turn sharply to any known fix +at the next navaid. +The flight strip for +a plane cleared through a navaid (to fix 5, for example) looks like: +.br +.B " Hj .->2 5 S *5 +" +.br +A holding aircraft given a clearance will continue around to the +navaid, then immediately assume the specified bearing. +Turns cancel clearances. +.ig +8. Designing new airspaces + The system airspaces are stored in /usr/rand/jim/atc/airspaces on the +VAX, and /mnt/jim/atc/airspaces on the PDP-11/45. Users may define their +own airspaces and use them (Section 2), or have them included at the end of +the system airspace file. +The coordinate system for an MxN screen is: + --------------------- + |0,0 M,0| + | | + | | + | | + | | + | | + | | + | | + | | + | | + | | + |0,N M,N| + --------------------- +The different objects on the screen are defined as follows: +Apple1 + size: 15x24 + airway: 1=(0,13) SE 8=(10,23) + airway: 0=(4,0) S 9=(4,23) + airway: 2=(14,15) NW 7=(0,1) + airway: 3=(0,9) NE 6=(9,0) + airway: 4=(14,7) SW 5=(0,21) + airport: %=(4,11) S + airport: #=(10,11) NE + navaid: *=(4,5) + navaid: *=(4,17) +The size field is restricted only by the size of the Ann Arbor screen. The +direction on an airway is the entry direction from the first fix; the +designer must ensure that each airway connects two entry/exit fixes, and +that each entry/exit fix is on an airway. If more than 20 entry/exit +fixes, 5 airports, or 5 navaids are desired, the program must be recompiled +after the change to EMAX, AMAX, or NMAX respectively in the source file +"ahdr.h". +9. Things to come + Several additions are planned to the ATC simulation in the near +future. The most important is definition of the "Clearance Directive +List," a list of absolute locations on the screen and actions to take at +the location. The user will use this feature to establish plans for +airplanes without having to monitor for completion of each part. + Another major modification will enable ATC to be run by another +program, using a data transfer protocol designed to minimize the +communication requirements. + These features will be documented as they are implemented. +.. +.PP +.I Delayed commands. +Commands of the form +.br +.BI " @" location , command [, "command ...\fP]" +.br +stack up activities. +A location may be any fix or +a point offset from a fix, e.g. +.br +.B " @#sw3s2,ARE" +.br +which means at the point which can be reached by going three +miles SW from airport +.BR # , +then two miles S, plane +.B A +should begin +a right turn until heading E. +The information command shows all delayed commands pending for that plane. +Note that delayed commands allow one to specify actions more +than one navaid ahead. +.ig +Flow control: + When a game is started, ATC looks for the file <airspace>.flow + in the directory /usr/rand/jim/atc to establish a traffic pattern. + For example, if the airspace is Apple3, it uses the file + /usr/rand/jim/atc/Apple3.flow . + The flow file contains one line for each legal path through the + airspace. Each line is left-adjusted, and consists of an origin, + the symbol "->" (for "goes to"), the destination, a space, and + the relative frequency of this path. The expected frequency for + this path is its relative frequency divided by the sum of the + relative frequencies for all the paths. Some examples are: + 1->5 5 + 1->8 10 + 2-># 10 + 2->% 5 + 2->6 5 + %->% 5 + #->% 10 + Blank lines are ignored (for spacing). + Any path with no relative frequency is assumed to have frequency 0. +Things to come: + (1) There will be a capability for canned procedures. +.. |
