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-rw-r--r--Pacman/logos/js/pacman10-hp.2.js3162
-rw-r--r--Pacman/logos/pacman10-hp-sprite.pngbin0 -> 7413 bytes
-rw-r--r--Pacman/logos/pacman10-hp.pngbin0 -> 7506 bytes
-rw-r--r--Pacman/logos/swf/pacman10-hp-sound.swfbin0 -> 130937 bytes
4 files changed, 3162 insertions, 0 deletions
diff --git a/Pacman/logos/js/pacman10-hp.2.js b/Pacman/logos/js/pacman10-hp.2.js
new file mode 100644
index 0000000..ef89c2e
--- /dev/null
+++ b/Pacman/logos/js/pacman10-hp.2.js
@@ -0,0 +1,3162 @@
+google.pacman ||
+function () {
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+ e = false,
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+ dest: 7,
+ speed: 1.6
+ }],
+ 9: [{
+ x: 39.5,
+ y: 4,
+ dir: 2,
+ dest: 7,
+ speed: 1.6
+ },
+ {
+ x: 39.5,
+ y: 7,
+ dir: 8,
+ dest: 41.375,
+ speed: 1.6
+ }],
+ 10: [{
+ x: 37.6,
+ y: 7,
+ dir: 8,
+ dest: 39.5,
+ speed: y
+ },
+ {
+ x: 39.5,
+ y: 7,
+ dir: 1,
+ dest: 4,
+ speed: y
+ }],
+ 11: [{
+ x: 39.5,
+ y: 7,
+ dir: 1,
+ dest: 4,
+ speed: y
+ }],
+ 12: [{
+ x: 41.4,
+ y: 7,
+ dir: 4,
+ dest: 39.5,
+ speed: y
+ },
+ {
+ x: 39.5,
+ y: 7,
+ dir: 1,
+ dest: 4,
+ speed: y
+ }]
+ },
+ B = {
+ 1: {
+ actors: [{
+ ghost: e,
+ x: 64,
+ y: 9,
+ id: 0
+ },
+ {
+ ghost: a,
+ x: 68.2,
+ y: 9,
+ id: 1
+ }],
+ sequence: [{
+ time: 5.5,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0.78 * 0.8 * 2
+ }]
+ },
+ {
+ time: 0.1,
+ moves: [{
+ dir: 4,
+ speed: 32
+ },
+ {
+ dir: 4,
+ speed: 0
+ }]
+ },
+ {
+ time: 9,
+ moves: [{
+ dir: 8,
+ speed: 0.75 * 0.8 * 2,
+ elId: "pcm-bpcm"
+ },
+ {
+ dir: 8,
+ speed: 0.8,
+ mode: 4
+ }]
+ }]
+ },
+ 2: {
+ actors: [{
+ ghost: e,
+ x: 64,
+ y: 9,
+ id: 0
+ },
+ {
+ ghost: a,
+ x: 70.2,
+ y: 9,
+ id: 1
+ },
+ {
+ ghost: a,
+ x: 32,
+ y: 9.5,
+ id: 2
+ }],
+ sequence: [{
+ time: 2.7,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0.78 * 0.8 * 2
+ },
+ {
+ dir: 0,
+ speed: 0,
+ elId: "pcm-stck"
+ }]
+ },
+ {
+ time: 1,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0.1 * 0.8
+ },
+ {
+ dir: 0,
+ speed: 0,
+ elId: "pcm-stck"
+ }]
+ },
+ {
+ time: 1.3,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0
+ },
+ {
+ dir: 0,
+ speed: 0,
+ elId: "pcm-stck"
+ }]
+ },
+ {
+ time: 1,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0,
+ elId: "pcm-ghfa"
+ },
+ {
+ dir: 0,
+ speed: 0,
+ elId: "pcm-stck"
+ }]
+ },
+ {
+ time: 2.5,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0,
+ elId: "pcm-ghfa"
+ },
+ {
+ dir: 0,
+ speed: 0,
+ elId: "pcm-stck"
+ }]
+ }]
+ },
+ 3: {
+ actors: [{
+ ghost: e,
+ x: 64,
+ y: 9,
+ id: 0
+ },
+ {
+ ghost: a,
+ x: 70.2,
+ y: 9,
+ id: 2
+ }],
+ sequence: [{
+ time: 5.3,
+ moves: [{
+ dir: 4,
+ speed: 0.75 * 0.8 * 2
+ },
+ {
+ dir: 4,
+ speed: 0.78 * 0.8 * 2,
+ elId: "pcm-ghin"
+ }]
+ },
+ {
+ time: 5.3,
+ moves: [{
+ dir: 4,
+ speed: 0
+ },
+ {
+ dir: 8,
+ speed: 0.78 * 0.8 * 2,
+ elId: "pcm-gbug"
+ }]
+ }]
+ }
+ },
+ C = [90, 45, 30],
+ D = C[0];
+
+ function E(b) {
+ this.id = b
+ }
+ E.prototype.A = function () {
+ var b = r[g.playerCount][this.id];
+ this.pos = [b.y * 8, b.x * 8];
+ this.posDelta = [0, 0];
+ this.tilePos = [b.y * 8, b.x * 8];
+ this.targetPos = [b.scatterY * 8, b.scatterX * 8];
+ this.scatterPos = [b.scatterY * 8, b.scatterX * 8];
+ this.lastActiveDir = this.dir = b.dir;
+ this.physicalSpeed = this.requestedDir = this.nextDir = 0;
+ this.c(0);
+ this.reverseDirectionsNext = this.freeToLeavePen = this.modeChangedWhileInPen = this.eatenInThisFrightMode = e;
+ this.l()
+ };
+ E.prototype.createElement = function () {
+ this.el = document.createElement("div");
+ this.el.className = "pcm-ac";
+ this.el.id = "actor" + this.id;
+ g.prepareElement(this.el, 0, 0);
+ g.playfieldEl.appendChild(this.el);
+ this.elPos = [0, 0];
+ this.elBackgroundPos = [0, 0]
+ };
+ E.prototype.a = function (b) {
+ var c = this.mode;
+ this.mode = b;
+ if (this.id == g.playerCount + 3 && (b == 16 || c == 16)) g.updateCruiseElroySpeed();
+ switch (c) {
+ case 32:
+ g.ghostExitingPenNow = e;
+ break;
+ case 8:
+ g.ghostEyesCount > 0 && g.ghostEyesCount--;
+ g.ghostEyesCount == 0 && g.playAmbientSound();
+ break
+ }
+ switch (b) {
+ case 4:
+ this.fullSpeed = g.levels.ghostFrightSpeed * 0.8;
+ this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
+ this.followingRoutine = e;
+ break;
+ case 1:
+ this.fullSpeed = g.levels.ghostSpeed * 0.8;
+ this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
+ this.followingRoutine =
+ e;
+ break;
+ case 2:
+ this.targetPos = this.scatterPos;
+ this.fullSpeed = g.levels.ghostSpeed * 0.8;
+ this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
+ this.followingRoutine = e;
+ break;
+ case 8:
+ this.tunnelSpeed = this.fullSpeed = 1.6;
+ this.targetPos = [s[0], s[1]];
+ this.freeToLeavePen = this.followingRoutine = e;
+ break;
+ case 16:
+ this.l();
+ this.followingRoutine = a;
+ this.routineMoveId = -1;
+ switch (this.id) {
+ case g.playerCount + 1:
+ this.routineToFollow = 2;
+ break;
+ case g.playerCount + 2:
+ this.routineToFollow = 1;
+ break;
+ case g.playerCount + 3:
+ this.routineToFollow =
+ 3;
+ break
+ }
+ break;
+ case 32:
+ this.followingRoutine = a;
+ this.routineMoveId = -1;
+ switch (this.id) {
+ case g.playerCount + 1:
+ this.routineToFollow = 5;
+ break;
+ case g.playerCount + 2:
+ this.routineToFollow = 4;
+ break;
+ case g.playerCount + 3:
+ this.routineToFollow = 6;
+ break
+ }
+ g.ghostExitingPenNow = a;
+ break;
+ case 64:
+ this.followingRoutine = a;
+ this.routineMoveId = -1;
+ switch (this.id) {
+ case g.playerCount:
+ case g.playerCount + 1:
+ this.routineToFollow = 8;
+ break;
+ case g.playerCount + 2:
+ this.routineToFollow = 7;
+ break;
+ case g.playerCount + 3:
+ this.routineToFollow = 9;
+ break
+ }
+ break;
+ case 128:
+ this.followingRoutine = a;
+ this.routineMoveId = -1;
+ switch (this.id) {
+ case g.playerCount:
+ case g.playerCount + 1:
+ this.routineToFollow = 11;
+ break;
+ case g.playerCount + 2:
+ this.routineToFollow = 10;
+ break;
+ case g.playerCount + 3:
+ this.routineToFollow = 12;
+ break
+ }
+ break
+ }
+ this.d()
+ };
+ E.prototype.l = function () {
+ if (this.id >= g.playerCount) this.targetPlayerId = Math.floor(g.rand() * g.playerCount)
+ };
+ E.prototype.z = function (b) {
+ if (this.dir == g.oppositeDirections[b]) {
+ this.dir = b;
+ this.posDelta = [0, 0];
+ this.currentSpeed != 2 && this.c(0);
+ if (this.dir != 0) this.lastActiveDir = this.dir;
+ this.nextDir = 0
+ } else if (this.dir != b) if (this.dir == 0) {
+ if (g.playfield[this.pos[0]][this.pos[1]].allowedDir & b) this.dir = b
+ } else {
+ var c = g.playfield[this.tilePos[0]][this.tilePos[1]];
+ if (c && c.allowedDir & b) {
+ c = l[this.dir];
+ var d = [this.pos[0], this.pos[1]];
+ d[c.axis] -= c.increment;
+ var f = 0;
+ if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 1;
+ else {
+ d[c.axis] -= c.increment;
+ if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 2
+ }
+ if (f) {
+ this.dir = b;
+ this.pos[0] = this.tilePos[0];
+ this.pos[1] = this.tilePos[1];
+ c = l[this.dir];
+ this.pos[c.axis] += c.increment * f;
+ return
+ }
+ }
+ this.nextDir = b;
+ this.posDelta = [0, 0]
+ }
+ };
+ E.prototype.i = function (b) {
+ var c = this.tilePos,
+ d = l[this.dir],
+ f = [c[0], c[1]];
+ f[d.axis] += d.increment * 8;
+ var h = g.playfield[f[0]][f[1]];
+ if (b && !h.intersection) h = g.playfield[c[0]][c[1]];
+ if (h.intersection) switch (this.mode) {
+ case 2:
+ case 1:
+ case 8:
+ if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
+ else {
+ b = 99999999999;
+ c = 0;
+ for (var j in i) {
+ var k = i[j];
+ if (h.allowedDir & k && this.dir != g.oppositeDirections[k]) {
+ d = l[k];
+ var x = [f[0], f[1]];
+ x[d.axis] += d.increment;
+ d = g.getDistance(x, [this.targetPos[0], this.targetPos[1]]);
+ if (d < b) {
+ b = d;
+ c = k
+ }
+ }
+ }
+ if (c) this.nextDir = c
+ }
+ break;
+ case 4:
+ if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
+ else {
+ do f = i[Math.floor(g.rand() * 4)];
+ while ((f & h.allowedDir) == 0 || f == g.oppositeDirections[this.dir]);
+ this.nextDir = f
+ }
+ break
+ }
+ };
+ E.prototype.p = function (b) {
+ g.tilesChanged = a;
+ if (this.reverseDirectionsNext) {
+ this.dir = g.oppositeDirections[this.dir];
+ this.nextDir = 0;
+ this.reverseDirectionsNext = e;
+ this.i(a)
+ }
+ if (!this.ghost && !g.playfield[b[0]][b[1]].path) {
+ this.pos[0] = this.lastGoodTilePos[0];
+ this.pos[1] = this.lastGoodTilePos[1];
+ b[0] = this.lastGoodTilePos[0];
+ b[1] = this.lastGoodTilePos[1];
+ this.dir = 0
+ } else this.lastGoodTilePos = [b[0], b[1]];
+ g.playfield[b[0]][b[1]].type == 1 && this.mode != 8 ? this.c(2) : this.c(0);
+ !this.ghost && g.playfield[b[0]][b[1]].dot && g.dotEaten(this.id, b);
+ this.tilePos[0] = b[0];
+ this.tilePos[1] = b[1]
+ };
+ E.prototype.t = function () {
+ var b = this.tilePos;
+ switch (this.dir) {
+ case 1:
+ var c = [b[0], b[1]],
+ d = [b[0] + 3.6, b[1]];
+ break;
+ case 2:
+ c = [b[0] - 4, b[1]];
+ d = [b[0], b[1]];
+ break;
+ case 4:
+ c = [b[0], b[1]];
+ d = [b[0], b[1] + 3.6];
+ break;
+ case 8:
+ c = [b[0], b[1] - 4];
+ d = [b[0], b[1]];
+ break
+ }
+ if (this.pos[0] >= c[0] && this.pos[0] <= d[0] && this.pos[1] >= c[1] && this.pos[1] <= d[1]) {
+ b = l[this.nextDir];
+ this.posDelta[b.axis] += b.increment
+ }
+ };
+ E.prototype.n = function () {
+ if (this.pos[0] == q[0].y * 8 && this.pos[1] == q[0].x * 8) {
+ this.pos[0] = q[1].y * 8;
+ this.pos[1] = (q[1].x - 1) * 8
+ } else if (this.pos[0] == q[1].y * 8 && this.pos[1] == q[1].x * 8) {
+ this.pos[0] = q[0].y * 8;
+ this.pos[1] = (q[0].x + 1) * 8
+ }
+ this.mode == 8 && this.pos[0] == s[0] && this.pos[1] == s[1] && this.a(64);
+ if (!this.ghost && this.pos[0] == v[0] && (this.pos[1] == v[1] || this.pos[1] == v[1] + 8)) g.eatFruit(this.id)
+ };
+ E.prototype.u = function () {
+ this.n();
+ this.ghost && this.i(e);
+ var b = g.playfield[this.pos[0]][this.pos[1]];
+ if (b.intersection) if (this.nextDir && this.nextDir & b.allowedDir) {
+ if (this.dir != 0) this.lastActiveDir = this.dir;
+ this.dir = this.nextDir;
+ this.nextDir = 0;
+ if (!this.ghost) {
+ this.pos[0] += this.posDelta[0];
+ this.pos[1] += this.posDelta[1];
+ this.posDelta = [0, 0]
+ }
+ } else if ((this.dir & b.allowedDir) == 0) {
+ if (this.dir != 0) this.lastActiveDir = this.dir;
+ this.nextDir = this.dir = 0;
+ this.c(0)
+ }
+ };
+ E.prototype.o = function () {
+ var b = this.pos[0] / 8,
+ c = this.pos[1] / 8,
+ d = [Math.round(b) * 8, Math.round(c) * 8];
+ if (d[0] != this.tilePos[0] || d[1] != this.tilePos[1]) this.p(d);
+ else {
+ b = [Math.floor(b) * 8, Math.floor(c) * 8];
+ this.pos[1] == b[1] && this.pos[0] == b[0] && this.u()
+ }!this.ghost && this.nextDir && g.playfield[d[0]][d[1]].intersection && this.nextDir & g.playfield[d[0]][d[1]].allowedDir && this.t()
+ };
+ E.prototype.B = function () {
+ if (this.id == g.playerCount && g.dotsRemaining < g.levels.elroyDotsLeftPart1 && this.mode == 2 && (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16)) {
+ var b = g.actors[this.targetPlayerId];
+ this.targetPos = [b.tilePos[0], b.tilePos[1]]
+ } else if (this.ghost && this.mode == 1) {
+ b = g.actors[this.targetPlayerId];
+ switch (this.id) {
+ case g.playerCount:
+ this.targetPos = [b.tilePos[0], b.tilePos[1]];
+ break;
+ case g.playerCount + 1:
+ this.targetPos = [b.tilePos[0], b.tilePos[1]];
+ var c = l[b.dir];
+ this.targetPos[c.axis] += 32 * c.increment;
+ if (b.dir == 1) this.targetPos[1] -= 32;
+ break;
+ case g.playerCount + 2:
+ var d = g.actors[g.playerCount],
+ f = [b.tilePos[0], b.tilePos[1]];
+ c = l[b.dir];
+ f[c.axis] += 16 * c.increment;
+ if (b.dir == 1) f[1] -= 16;
+ this.targetPos[0] = f[0] * 2 - d.tilePos[0];
+ this.targetPos[1] = f[1] * 2 - d.tilePos[1];
+ break;
+ case g.playerCount + 3:
+ c = g.getDistance(b.tilePos, this.tilePos);
+ this.targetPos = c > 64 ? [b.tilePos[0], b.tilePos[1]] : this.scatterPos;
+ break
+ }
+ }
+ };
+ E.prototype.v = function () {
+ this.routineMoveId++;
+ if (this.routineMoveId == A[this.routineToFollow].length) if (this.mode == 16 && this.freeToLeavePen && !g.ghostExitingPenNow) {
+ this.eatenInThisFrightMode ? this.a(128) : this.a(32);
+ return
+ } else if (this.mode == 32 || this.mode == 128) {
+ this.pos = [s[0], s[1] + 4];
+ this.dir = this.modeChangedWhileInPen ? 8 : 4;
+ var b = g.mainGhostMode;
+ if (this.mode == 128 && b == 4) b = g.lastMainGhostMode;
+ this.a(b);
+ return
+ } else if (this.mode == 64) {
+ if (this.id == g.playerCount || this.freeToLeavePen) this.a(128);
+ else {
+ this.eatenInThisFrightMode =
+ a;
+ this.a(16)
+ }
+ return
+ } else this.routineMoveId = 0;
+ b = A[this.routineToFollow][this.routineMoveId];
+ this.pos[0] = b.y * 8;
+ this.pos[1] = b.x * 8;
+ this.dir = b.dir;
+ this.physicalSpeed = 0;
+ this.speedIntervals = g.getSpeedIntervals(b.speed);
+ this.proceedToNextRoutineMove = e;
+ this.b()
+ };
+ E.prototype.m = function () {
+ var b = A[this.routineToFollow][this.routineMoveId];
+ if (b) if (this.speedIntervals[g.intervalTime]) {
+ var c = l[this.dir];
+ this.pos[c.axis] += c.increment;
+ switch (this.dir) {
+ case 1:
+ case 4:
+ if (this.pos[c.axis] < b.dest * 8) {
+ this.pos[c.axis] = b.dest * 8;
+ this.proceedToNextRoutineMove = a
+ }
+ break;
+ case 2:
+ case 8:
+ if (this.pos[c.axis] > b.dest * 8) {
+ this.pos[c.axis] = b.dest * 8;
+ this.proceedToNextRoutineMove = a
+ }
+ break
+ }
+ this.b()
+ }
+ };
+ E.prototype.j = function () {
+ if (this.routineMoveId == -1 || this.proceedToNextRoutineMove) this.v();
+ this.m()
+ };
+ E.prototype.d = function () {
+ switch (this.currentSpeed) {
+ case 0:
+ var b = this.id == g.playerCount && (this.mode == 2 || this.mode == 1) ? g.cruiseElroySpeed : this.fullSpeed;
+ break;
+ case 1:
+ b = this.dotEatingSpeed;
+ break;
+ case 2:
+ b = this.tunnelSpeed;
+ break
+ }
+ if (this.physicalSpeed != b) {
+ this.physicalSpeed = b;
+ this.speedIntervals = g.getSpeedIntervals(this.physicalSpeed)
+ }
+ };
+ E.prototype.c = function (b) {
+ this.currentSpeed = b;
+ this.d()
+ };
+ E.prototype.e = function () {
+ if (this.dir) if (this.speedIntervals[g.intervalTime]) {
+ var b = l[this.dir];
+ this.pos[b.axis] += b.increment;
+ this.o();
+ this.b()
+ }
+ };
+ E.prototype.move = function () {
+ if (g.gameplayMode == 0 || this.ghost && g.gameplayMode == 1 && (this.mode == 8 || this.mode == 64)) {
+ if (this.requestedDir != 0) {
+ this.z(this.requestedDir);
+ this.requestedDir = 0
+ }
+ if (this.followingRoutine) {
+ this.j();
+ this.mode == 64 && this.j()
+ } else {
+ this.e();
+ this.mode == 8 && this.e()
+ }
+ }
+ };
+ E.prototype.k = function () {
+ var b = g.getPlayfieldX(this.pos[1] + this.posDelta[1]),
+ c = g.getPlayfieldY(this.pos[0] + this.posDelta[0]);
+ if (this.elPos[0] != c || this.elPos[1] != b) {
+ this.elPos[0] = c;
+ this.elPos[1] = b;
+ this.el.style.left = b + "px";
+ this.el.style.top = c + "px"
+ }
+ };
+ E.prototype.s = function () {
+ var b = 0,
+ c = 0,
+ d = this.dir;
+ if (d == 0) d = this.lastActiveDir;
+ if (g.gameplayMode == 1 && this.id == g.playerEatingGhostId) {
+ b = 3;
+ c = 0
+ } else if ((g.gameplayMode == 9 || g.gameplayMode == 10) && this.id == 0) {
+ b = 2;
+ c = 0
+ } else if (g.gameplayMode == 4 || g.gameplayMode == 5 || g.gameplayMode == 7) {
+ b = this.id == 0 ? 2 : 4;
+ c = 0
+ } else if (g.gameplayMode == 3) if (this.id == g.playerDyingId) {
+ d = 20 - Math.floor(g.gameplayModeTime / g.timing[4] * 21);
+ if (this.id == 0) {
+ b = d - 1;
+ switch (b) {
+ case -1:
+ b = 0;
+ break;
+ case 11:
+ b = 10;
+ break;
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ b =
+ 11;
+ break
+ }
+ c = 12
+ } else switch (d) {
+ case 0:
+ case 1:
+ case 2:
+ case 6:
+ case 10:
+ b = 4;
+ c = 3;
+ break;
+ case 3:
+ case 7:
+ case 11:
+ b = 4;
+ c = 0;
+ break;
+ case 4:
+ case 8:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ b = 4;
+ c = 2;
+ break;
+ case 5:
+ case 9:
+ b = 4;
+ c = 1;
+ break
+ }
+ } else {
+ b = 3;
+ c = 0
+ } else if (this.el.id == "pcm-bpcm") {
+ b = 14;
+ c = 0;
+ d = Math.floor(g.globalTime * 0.2) % 4;
+ if (d == 3) d = 1;
+ c += 2 * d
+ } else {
+ switch (d) {
+ case 4:
+ c = 0;
+ break;
+ case 8:
+ c = 1;
+ break;
+ case 1:
+ c = 2;
+ break;
+ case 2:
+ c = 3;
+ break
+ }
+ if (g.gameplayMode != 2) b = Math.floor(g.globalTime * 0.3) % 4;
+ if (b == 3 && this.dir == 0) b = 0;
+ if (b == 2 && this.id == 0) b = 0;
+ if (b == 3) {
+ b = 2;
+ if (this.id == 0) c = 0
+ }
+ if (this.id == 1) b += 4
+ }
+ return [c, b]
+ };
+ E.prototype.r = function () {
+ var b = 0,
+ c = 0;
+ if (g.gameplayMode == 10 || g.gameplayMode == 4 || g.gameplayMode == 3) {
+ b = 3;
+ c = 0
+ } else if (g.gameplayMode == 1 && this.id == g.ghostBeingEatenId) {
+ switch (g.modeScoreMultiplier) {
+ case 2:
+ b = 0;
+ break;
+ case 4:
+ b = 1;
+ break;
+ case 8:
+ b = 2;
+ break;
+ case 16:
+ b = 3;
+ break
+ }
+ c = 11;
+ this.el.className = "pcm-ac pcm-n"
+ } else if (this.mode == 4 || (this.mode == 16 || this.mode == 32) && g.mainGhostMode == 4 && !this.eatenInThisFrightMode) {
+ b = 0;
+ c = 8;
+ if (g.frightModeTime < g.levels.frightTotalTime - g.levels.frightTime && Math.floor(g.frightModeTime / g.timing[1]) % 2 == 0) b += 2;
+ b += Math.floor(g.globalTime / 16) % 2
+ } else if (this.mode == 8 || this.mode == 64) {
+ c = this.nextDir;
+ if (!c) c = this.dir;
+ switch (c) {
+ case 4:
+ b = 2;
+ break;
+ case 8:
+ b = 3;
+ break;
+ case 1:
+ b = 0;
+ break;
+ case 2:
+ b = 1;
+ break
+ }
+ c = 10
+ } else if (this.el.id == "pcm-ghin") {
+ b = 6;
+ c = 8;
+ b += Math.floor(g.globalTime / 16) % 2
+ } else if (this.el.id == "pcm-gbug") {
+ b = 6;
+ c = 9;
+ c += Math.floor(g.globalTime / 16) % 2
+ } else if (this.el.id == "pcm-ghfa") {
+ b = g.cutsceneSequenceId == 3 ? 6 : 7;
+ c = 11
+ } else if (this.el.id == "pcm-stck") {
+ b = g.cutsceneSequenceId == 1 ? g.cutsceneTime > 60 ? 1 : g.cutsceneTime > 45 ? 2 : 3 : g.cutsceneSequenceId == 2 ? 3 : g.cutsceneSequenceId == 3 || g.cutsceneSequenceId == 4 ? 4 : 0;
+ c = 13
+ } else {
+ c = this.nextDir;
+ if (!c || g.playfield[this.tilePos[0]][this.tilePos[1]].type == 1) c = this.dir;
+ switch (c) {
+ case 4:
+ b = 4;
+ break;
+ case 8:
+ b = 6;
+ break;
+ case 1:
+ b = 0;
+ break;
+ case 2:
+ b = 2;
+ break
+ }
+ c = 4 + this.id - g.playerCount;
+ if (this.speed > 0 || g.gameplayMode != 13) b += Math.floor(g.globalTime / 16) % 2
+ }
+ return [c, b]
+ };
+ E.prototype.b = function () {
+ this.k();
+ var b = [0, 0];
+ b = g.gameplayMode == 8 || g.gameplayMode == 14 ? [0, 3] : this.ghost ? this.r() : this.s();
+ if (this.elBackgroundPos[0] != b[0] || this.elBackgroundPos[1] != b[1]) {
+ this.elBackgroundPos[0] = b[0];
+ this.elBackgroundPos[1] = b[1];
+ b[0] *= 16;
+ b[1] *= 16;
+ g.changeElementBkPos(this.el, b[1], b[0], a)
+ }
+ };
+ g.rand = function () {
+ var b = 4294967296,
+ c = 134775813;
+ c = c * g.randSeed + 1;
+ return (g.randSeed = c % b) / b
+ };
+ g.seed = function (b) {
+ g.randSeed = b
+ };
+ g.getDistance = function (b, c) {
+ return Math.sqrt((c[1] - b[1]) * (c[1] - b[1]) + (c[0] - b[0]) * (c[0] - b[0]))
+ };
+ g.getPlayfieldX = function (b) {
+ return b + -32
+ };
+ g.getPlayfieldY = function (b) {
+ return b + 0
+ };
+ g.getCorrectedSpritePos = function (b) {
+ return b / 8 * 10 + 2
+ };
+ g.getDotElementId = function (b, c) {
+ return "pcm-d" + b + "-" + c
+ };
+ g.showElementById = function (b, c) {
+ var d = document.getElementById(b);
+ if (d) d.style.visibility = c ? "visible" : "hidden"
+ };
+ g.getAbsoluteElPos = function (b) {
+ var c = [0, 0];
+ do {
+ c[0] += b.offsetTop;
+ c[1] += b.offsetLeft
+ } while (b = b.offsetParent);
+ return c
+ };
+ g.prepareElement = function (b, c, d) {
+ c = g.getCorrectedSpritePos(parseInt(c, 10));
+ d = g.getCorrectedSpritePos(parseInt(d, 10));
+ if (g.useCss) {
+ b.style.backgroundImage = "url(logos/pacman10-hp-sprite.png)";
+ b.style.backgroundPosition = -c + "px " + -d + "px";
+ b.style.backgroundRepeat = "no-repeat"
+ } else {
+ b.style.overflow = "hidden";
+ c = "display: block; position: relative; left: " + -c + "px; top: " + -d + "px";
+ b.innerHTML = '<img style="' + c + '" src="logos/pacman10-hp-sprite.png">'
+ }
+ };
+ g.changeElementBkPos = function (b, c, d, f) {
+ if (f) {
+ c = g.getCorrectedSpritePos(c);
+ d = g.getCorrectedSpritePos(d)
+ }
+ if (g.useCss) b.style.backgroundPosition = -c + "px " + -d + "px";
+ else if (b.childNodes[0]) {
+ b.childNodes[0].style.left = -c + "px";
+ b.childNodes[0].style.top = -d + "px"
+ }
+ };
+ g.determinePlayfieldDimensions = function () {
+ g.playfieldWidth = 0;
+ g.playfieldHeight = 0;
+ for (var b in n) {
+ var c = n[b];
+ if (c.w) {
+ c = c.x + c.w - 1;
+ if (c > g.playfieldWidth) g.playfieldWidth = c
+ } else {
+ c = c.y + c.h - 1;
+ if (c > g.playfieldHeight) g.playfieldHeight = c
+ }
+ }
+ };
+ g.preparePlayfield = function () {
+ g.playfield = [];
+ for (var b = 0; b <= g.playfieldHeight + 1; b++) {
+ g.playfield[b * 8] = [];
+ for (var c = -2; c <= g.playfieldWidth + 1; c++) g.playfield[b * 8][c * 8] = {
+ path: 0,
+ dot: 0,
+ intersection: 0
+ }
+ }
+ };
+ g.preparePaths = function () {
+ for (var b in n) {
+ var c = n[b],
+ d = c.type;
+ if (c.w) {
+ for (var f = c.y * 8, h = c.x * 8; h <= (c.x + c.w - 1) * 8; h += 8) {
+ g.playfield[f][h].path = a;
+ if (g.playfield[f][h].dot == 0) {
+ g.playfield[f][h].dot = 1;
+ g.dotsRemaining++
+ }
+ g.playfield[f][h].type = !d || h != c.x * 8 && h != (c.x + c.w - 1) * 8 ? d : 0
+ }
+ g.playfield[f][c.x * 8].intersection = a;
+ g.playfield[f][(c.x + c.w - 1) * 8].intersection = a
+ } else {
+ h = c.x * 8;
+ for (f = c.y * 8; f <= (c.y + c.h - 1) * 8; f += 8) {
+ if (g.playfield[f][h].path) g.playfield[f][h].intersection = a;
+ g.playfield[f][h].path = a;
+ if (g.playfield[f][h].dot == 0) {
+ g.playfield[f][h].dot = 1;
+ g.dotsRemaining++
+ }
+ g.playfield[f][h].type = !d || f != c.y * 8 && f != (c.y + c.h - 1) * 8 ? d : 0
+ }
+ g.playfield[c.y * 8][h].intersection = a;
+ g.playfield[(c.y + c.h - 1) * 8][h].intersection = a
+ }
+ }
+ for (b in o) if (o[b].w) for (h = o[b].x * 8; h <= (o[b].x + o[b].w - 1) * 8; h += 8) {
+ g.playfield[o[b].y * 8][h].dot = 0;
+ g.dotsRemaining--
+ } else for (f = o[b].y * 8; f <= (o[b].y + o[b].h - 1) * 8; f += 8) {
+ g.playfield[f][o[b].x * 8].dot = 0;
+ g.dotsRemaining--
+ }
+ };
+ g.prepareAllowedDirections = function () {
+ for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) {
+ g.playfield[b][c].allowedDir = 0;
+ if (g.playfield[b - 8][c].path) g.playfield[b][c].allowedDir += 1;
+ if (g.playfield[b + 8][c].path) g.playfield[b][c].allowedDir += 2;
+ if (g.playfield[b][c - 8].path) g.playfield[b][c].allowedDir += 4;
+ if (g.playfield[b][c + 8].path) g.playfield[b][c].allowedDir += 8
+ }
+ };
+ g.createDotElements = function () {
+ for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) if (g.playfield[b][c].dot) {
+ var d = document.createElement("div");
+ d.className = "pcm-d";
+ d.id = g.getDotElementId(b, c);
+ d.style.left = c + -32 + "px";
+ d.style.top = b + 0 + "px";
+ g.playfieldEl.appendChild(d)
+ }
+ };
+ g.createEnergizerElements = function () {
+ for (var b in p) {
+ var c = p[b],
+ d = g.getDotElementId(c.y * 8, c.x * 8);
+ document.getElementById(d).className = "pcm-e";
+ g.prepareElement(document.getElementById(d), 0, 144);
+ g.playfield[c.y * 8][c.x * 8].dot = 2
+ }
+ };
+ g.createFruitElement = function () {
+ g.fruitEl = document.createElement("div");
+ g.fruitEl.id = "pcm-f";
+ g.fruitEl.style.left = g.getPlayfieldX(v[1]) + "px";
+ g.fruitEl.style.top = g.getPlayfieldY(v[0]) + "px";
+ g.prepareElement(g.fruitEl, -32, -16);
+ g.playfieldEl.appendChild(g.fruitEl)
+ };
+ g.createPlayfieldElements = function () {
+ g.doorEl = document.createElement("div");
+ g.doorEl.id = "pcm-do";
+ g.doorEl.style.display = "none";
+ g.playfieldEl.appendChild(g.doorEl);
+ g.createDotElements();
+ g.createEnergizerElements();
+ g.createFruitElement()
+ };
+ g.createActors = function () {
+ g.actors = [];
+ for (var b = 0; b < g.playerCount + 4; b++) {
+ g.actors[b] = new E(b);
+ if (b < g.playerCount) {
+ g.actors[b].ghost = e;
+ g.actors[b].mode = 1
+ } else g.actors[b].ghost = a
+ }
+ };
+ g.restartActors = function () {
+ for (var b in g.actors) g.actors[b].A()
+ };
+ g.createActorElements = function () {
+ for (var b in g.actors) g.actors[b].createElement()
+ };
+ g.createPlayfield = function () {
+ g.playfieldEl = document.createElement("div");
+ g.playfieldEl.id = "pcm-p";
+ g.canvasEl.appendChild(g.playfieldEl)
+ };
+ g.resetPlayfield = function () {
+ g.dotsRemaining = 0;
+ g.dotsEaten = 0;
+ g.playfieldEl.innerHTML = "";
+ g.prepareElement(g.playfieldEl, 256, 0);
+ g.determinePlayfieldDimensions();
+ g.preparePlayfield();
+ g.preparePaths();
+ g.prepareAllowedDirections();
+ g.createPlayfieldElements();
+ g.createActorElements()
+ };
+ g.keyPressed = function (b) {
+ var c = e;
+ switch (b) {
+ case 37:
+ g.actors[0].requestedDir = 4;
+ c = a;
+ break;
+ case 38:
+ g.actors[0].requestedDir = 1;
+ c = a;
+ break;
+ case 39:
+ g.actors[0].requestedDir = 8;
+ c = a;
+ break;
+ case 40:
+ g.actors[0].requestedDir = 2;
+ c = a;
+ break;
+ case 65:
+ if (g.playerCount == 2) {
+ g.actors[1].requestedDir = 4;
+ c = a
+ }
+ break;
+ case 83:
+ if (g.playerCount == 2) {
+ g.actors[1].requestedDir = 2;
+ c = a
+ }
+ break;
+ case 68:
+ if (g.playerCount == 2) {
+ g.actors[1].requestedDir = 8;
+ c = a
+ }
+ break;
+ case 87:
+ if (g.playerCount == 2) {
+ g.actors[1].requestedDir = 1;
+ c = a
+ }
+ break
+ }
+ return c
+ };
+ g.handleKeyDown = function (b) {
+ if (!b) b = window.event;
+ if (g.keyPressed(b.keyCode)) if (b.preventDefault) b.preventDefault();
+ else b.returnValue = e
+ };
+ g.canvasClicked = function (b, c) {
+ var d = g.getAbsoluteElPos(g.canvasEl);
+ b -= d[1] - -32;
+ c -= d[0] - 0;
+ d = g.actors[0];
+ var f = g.getPlayfieldX(d.pos[1] + d.posDelta[1]) + 16,
+ h = g.getPlayfieldY(d.pos[0] + d.posDelta[0]) + 32,
+ j = Math.abs(b - f),
+ k = Math.abs(c - h);
+ if (j > 8 && k < j) d.requestedDir = b > f ? 8 : 4;
+ else if (k > 8 && j < k) d.requestedDir = c > h ? 2 : 1
+ };
+ g.handleClick = function (b) {
+ if (!b) b = window.event;
+ g.canvasClicked(b.clientX, b.clientY)
+ };
+ g.registerTouch = function () {
+ document.body.addEventListener("touchstart", g.handleTouchStart, a);
+ g.canvasEl.addEventListener("touchstart", g.handleTouchStart, a);
+ document.f && document.f.q && document.f.q.addEventListener("touchstart", g.handleTouchStart, a)
+ };
+ g.handleTouchStart = function (b) {
+ g.touchDX = 0;
+ g.touchDY = 0;
+ if (b.touches.length == 1) {
+ g.touchStartX = b.touches[0].pageX;
+ g.touchStartY = b.touches[0].pageY;
+ document.body.addEventListener("touchmove", g.handleTouchMove, a);
+ document.body.addEventListener("touchend", g.handleTouchEnd, a)
+ }
+ b.preventDefault();
+ b.stopPropagation()
+ };
+ g.handleTouchMove = function (b) {
+ if (b.touches.length > 1) g.cancelTouch();
+ else {
+ g.touchDX = b.touches[0].pageX - g.touchStartX;
+ g.touchDY = b.touches[0].pageY - g.touchStartY
+ }
+ b.preventDefault();
+ b.stopPropagation()
+ };
+ g.handleTouchEnd = function (b) {
+ if (g.touchDX == 0 && g.touchDY == 0) g.canvasClicked(g.touchStartX, g.touchStartY);
+ else {
+ var c = Math.abs(g.touchDX),
+ d = Math.abs(g.touchDY);
+ if (c < 8 && d < 8) g.canvasClicked(g.touchStartX, g.touchStartY);
+ else if (c > 15 && d < c * 2 / 3) g.actors[0].requestedDir = g.touchDX > 0 ? 8 : 4;
+ else if (d > 15 && c < d * 2 / 3) g.actors[0].requestedDir = g.touchDY > 0 ? 2 : 1
+ }
+ b.preventDefault();
+ b.stopPropagation();
+ g.cancelTouch()
+ };
+ g.cancelTouch = function () {
+ document.body.removeEventListener("touchmove", g.handleTouchMove, a);
+ document.body.removeEventListener("touchend", g.handleTouchEnd, a);
+ g.touchStartX = null;
+ g.touchStartY = null
+ };
+ g.addEventListeners = function () {
+ if (window.addEventListener) {
+ window.addEventListener("keydown", g.handleKeyDown, e);
+ g.canvasEl.addEventListener("click", g.handleClick, e);
+ g.registerTouch()
+ } else {
+ document.body.attachEvent("onkeydown", g.handleKeyDown);
+ g.canvasEl.attachEvent("onclick", g.handleClick)
+ }
+ };
+ g.startGameplay = function () {
+ g.score = [0, 0];
+ g.extraLifeAwarded = [e, e];
+ g.lives = 3;
+ g.level = 0;
+ g.paused = e;
+ g.globalTime = 0;
+ g.newLevel(a)
+ };
+ g.restartGameplay = function (b) {
+ g.seed(0);
+ g.frightModeTime = 0;
+ g.intervalTime = 0;
+ g.gameplayModeTime = 0;
+ g.fruitTime = 0;
+ g.ghostModeSwitchPos = 0;
+ g.ghostModeTime = g.levels.ghostModeSwitchTimes[0] * D;
+ g.ghostExitingPenNow = e;
+ g.ghostEyesCount = 0;
+ g.tilesChanged = e;
+ g.updateCruiseElroySpeed();
+ g.hideFruit();
+ g.resetForcePenLeaveTime();
+ g.restartActors();
+ g.updateActorPositions();
+ g.switchMainGhostMode(2, a);
+ for (var c = g.playerCount + 1; c < g.playerCount + 4; c++) g.actors[c].a(16);
+ g.dotEatingChannel = [0, 0];
+ g.dotEatingSoundPart = [1, 1];
+ g.clearDotEatingNow();
+ b ? g.changeGameplayMode(4) : g.changeGameplayMode(6)
+ };
+ g.initiateDoubleMode = function () {
+ if (g.playerCount != 2) {
+ g.stopAllAudio();
+ g.changeGameplayMode(12)
+ }
+ };
+ g.newGame = function () {
+ g.playerCount = 1;
+ g.createChrome();
+ g.createPlayfield();
+ g.createActors();
+ g.startGameplay()
+ };
+ g.switchToDoubleMode = function () {
+ g.playerCount = 2;
+ g.createChrome();
+ g.createPlayfield();
+ g.createActors();
+ g.startGameplay()
+ };
+ g.insertCoin = function () {
+ g.gameplayMode == 8 || g.gameplayMode == 14 ? g.newGame() : g.initiateDoubleMode()
+ };
+ g.createKillScreenElement = function (b, c, d, f, h) {
+ var j = document.createElement("div");
+ j.style.left = b + "px";
+ j.style.top = c + "px";
+ j.style.width = d + "px";
+ j.style.height = f + "px";
+ j.style.zIndex = 119;
+ if (h) {
+ j.style.background = "url(logos/pacman10-hp-sprite.png) -" + g.killScreenTileX + "px -" + g.killScreenTileY + "px no-repeat";
+ g.killScreenTileY += 8
+ } else j.style.background = "black";
+ g.playfieldEl.appendChild(j)
+ };
+ g.killScreen = function () {
+ g.seed(0);
+ g.canvasEl.style.visibility = "";
+ g.createKillScreenElement(272, 0, 200, 80, e);
+ g.createKillScreenElement(280, 80, 192, 56, e);
+ g.killScreenTileX = 80;
+ g.killScreenTileY = 0;
+ for (var b = 280; b <= 472; b += 8) for (var c = 0; c <= 136; c += 8) {
+ if (g.rand() < 0.03) {
+ g.killScreenTileX = Math.floor(g.rand() * 25) * 10;
+ g.killScreenTileY = Math.floor(g.rand() * 2) * 10
+ }
+ g.createKillScreenElement(b, c, 8, 8, a)
+ }
+ g.changeGameplayMode(14)
+ };
+ g.newLevel = function (b) {
+ g.level++;
+ g.levels = g.level >= z.length ? z[z.length - 1] : z[g.level];
+ g.levels.frightTime = Math.round(g.levels.frightTime * D);
+ g.levels.frightTotalTime = g.levels.frightTime + g.timing[1] * (g.levels.frightBlinkCount * 2 - 1);
+ for (var c in g.actors) g.actors[c].dotCount = 0;
+ g.alternatePenLeavingScheme = e;
+ g.lostLifeOnThisLevel = e;
+ g.updateChrome();
+ g.resetPlayfield();
+ g.restartGameplay(b);
+ g.level == 256 && g.killScreen()
+ };
+ g.newLife = function () {
+ g.lostLifeOnThisLevel = a;
+ g.alternatePenLeavingScheme = a;
+ g.alternateDotCount = 0;
+ g.lives--;
+ g.updateChromeLives();
+ g.lives == -1 ? g.changeGameplayMode(8) : g.restartGameplay(e)
+ };
+ g.switchMainGhostMode = function (b, c) {
+ if (b == 4 && g.levels.frightTime == 0) for (var d in g.actors) {
+ var f = g.actors[d];
+ if (f.ghost) f.reverseDirectionsNext = a
+ } else {
+ f = g.mainGhostMode;
+ if (b == 4 && g.mainGhostMode != 4) g.lastMainGhostMode = g.mainGhostMode;
+ g.mainGhostMode = b;
+ if (b == 4 || f == 4) g.playAmbientSound();
+ switch (b) {
+ case 1:
+ case 2:
+ g.currentPlayerSpeed = g.levels.playerSpeed * 0.8;
+ g.currentDotEatingSpeed = g.levels.dotEatingSpeed * 0.8;
+ break;
+ case 4:
+ g.currentPlayerSpeed = g.levels.playerFrightSpeed * 0.8;
+ g.currentDotEatingSpeed = g.levels.dotEatingFrightSpeed * 0.8;
+ g.frightModeTime = g.levels.frightTotalTime;
+ g.modeScoreMultiplier = 1;
+ break
+ }
+ for (d in g.actors) {
+ f = g.actors[d];
+ if (f.ghost) {
+ if (b != 64 && !c) f.modeChangedWhileInPen = a;
+ if (b == 4) f.eatenInThisFrightMode = e;
+ if (f.mode != 8 && f.mode != 16 && f.mode != 32 && f.mode != 128 && f.mode != 64 || c) {
+ if (!c && f.mode != 4 && f.mode != b) f.reverseDirectionsNext = a;
+ f.a(b)
+ }
+ } else {
+ f.fullSpeed = g.currentPlayerSpeed;
+ f.dotEatingSpeed = g.currentDotEatingSpeed;
+ f.tunnelSpeed = g.currentPlayerSpeed;
+ f.d()
+ }
+ }
+ }
+ };
+ g.figureOutPenLeaving = function () {
+ if (g.alternatePenLeavingScheme) {
+ g.alternateDotCount++;
+ switch (g.alternateDotCount) {
+ case m[1]:
+ g.actors[g.playerCount + 1].freeToLeavePen = a;
+ break;
+ case m[2]:
+ g.actors[g.playerCount + 2].freeToLeavePen = a;
+ break;
+ case m[3]:
+ if (g.actors[g.playerCount + 3].mode == 16) g.alternatePenLeavingScheme = e;
+ break
+ }
+ } else if (g.actors[g.playerCount + 1].mode == 16 || g.actors[g.playerCount + 1].mode == 8) {
+ g.actors[g.playerCount + 1].dotCount++;
+ if (g.actors[g.playerCount + 1].dotCount >= g.levels.penLeavingLimits[1]) g.actors[g.playerCount + 1].freeToLeavePen = a
+ } else if (g.actors[g.playerCount + 2].mode == 16 || g.actors[g.playerCount + 2].mode == 8) {
+ g.actors[g.playerCount + 2].dotCount++;
+ if (g.actors[g.playerCount + 2].dotCount >= g.levels.penLeavingLimits[2]) g.actors[g.playerCount + 2].freeToLeavePen = a
+ } else if (g.actors[g.playerCount + 3].mode == 16 || g.actors[g.playerCount + 3].mode == 8) {
+ g.actors[g.playerCount + 3].dotCount++;
+ if (g.actors[g.playerCount + 3].dotCount >= g.levels.penLeavingLimits[3]) g.actors[g.playerCount + 3].freeToLeavePen = a
+ }
+ };
+ g.resetForcePenLeaveTime = function () {
+ g.forcePenLeaveTime = g.levels.penForceTime * D
+ };
+ g.dotEaten = function (b, c) {
+ g.dotsRemaining--;
+ g.dotsEaten++;
+ g.actors[b].c(1);
+ g.playDotEatingSound(b);
+ if (g.playfield[c[0]][c[1]].dot == 2) {
+ g.switchMainGhostMode(4, e);
+ g.addToScore(50, b)
+ } else g.addToScore(10, b);
+ var d = document.getElementById(g.getDotElementId(c[0], c[1]));
+ d.style.display = "none";
+ g.playfield[c[0]][c[1]].dot = 0;
+ g.updateCruiseElroySpeed();
+ g.resetForcePenLeaveTime();
+ g.figureOutPenLeaving();
+ if (g.dotsEaten == 70 || g.dotsEaten == 170) g.showFruit();
+ g.dotsRemaining == 0 && g.finishLevel();
+ g.playAmbientSound()
+ };
+ g.getFruitSprite = function (b) {
+ var c = b <= 4 ? 128 : 160;
+ b = 128 + 16 * ((b - 1) % 4);
+ return [c, b]
+ };
+ g.getFruitScoreSprite = function (b) {
+ var c = 128;
+ b = 16 * (b - 1);
+ return [c, b]
+ };
+ g.hideFruit = function () {
+ g.fruitShown = e;
+ g.changeElementBkPos(g.fruitEl, 32, 16, a)
+ };
+ g.showFruit = function () {
+ g.fruitShown = a;
+ var b = g.getFruitSprite(g.levels.fruit);
+ g.changeElementBkPos(g.fruitEl, b[0], b[1], a);
+ g.fruitTime = g.timing[15] + (g.timing[16] - g.timing[15]) * g.rand()
+ };
+ g.eatFruit = function (b) {
+ if (g.fruitShown) {
+ g.playSound("fruit", 0);
+ g.fruitShown = e;
+ var c = g.getFruitScoreSprite(g.levels.fruit);
+ g.changeElementBkPos(g.fruitEl, c[0], c[1], a);
+ g.fruitTime = g.timing[14];
+ g.addToScore(g.levels.fruitScore, b)
+ }
+ };
+ g.updateActorTargetPositions = function () {
+ for (var b = g.playerCount; b < g.playerCount + 4; b++) g.actors[b].B()
+ };
+ g.moveActors = function () {
+ for (var b in g.actors) g.actors[b].move()
+ };
+ g.ghostDies = function (b, c) {
+ g.playSound("eating-ghost", 0);
+ g.addToScore(200 * g.modeScoreMultiplier, c);
+ g.modeScoreMultiplier *= 2;
+ g.ghostBeingEatenId = b;
+ g.playerEatingGhostId = c;
+ g.changeGameplayMode(1)
+ };
+ g.playerDies = function (b) {
+ g.playerDyingId = b;
+ g.changeGameplayMode(2)
+ };
+ g.detectCollisions = function () {
+ g.tilesChanged = e;
+ for (var b = g.playerCount; b < g.playerCount + 4; b++) for (var c = 0; c < g.playerCount; c++) if (g.actors[b].tilePos[0] == g.actors[c].tilePos[0] && g.actors[b].tilePos[1] == g.actors[c].tilePos[1]) if (g.actors[b].mode == 4) {
+ g.ghostDies(b, c);
+ return
+ } else g.actors[b].mode != 8 && g.actors[b].mode != 16 && g.actors[b].mode != 32 && g.actors[b].mode != 128 && g.actors[b].mode != 64 && g.playerDies(c)
+ };
+ g.updateCruiseElroySpeed = function () {
+ var b = g.levels.ghostSpeed * 0.8;
+ if (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16) {
+ var c = g.levels;
+ if (g.dotsRemaining < c.elroyDotsLeftPart2) b = c.elroySpeedPart2 * 0.8;
+ else if (g.dotsRemaining < c.elroyDotsLeftPart1) b = c.elroySpeedPart1 * 0.8
+ }
+ if (b != g.cruiseElroySpeed) {
+ g.cruiseElroySpeed = b;
+ g.actors[g.playerCount].d()
+ }
+ };
+ g.getSpeedIntervals = function (b) {
+ if (!g.speedIntervals[b]) {
+ var c = 0,
+ d = 0;
+ g.speedIntervals[b] = [];
+ for (var f = 0; f < D; f++) {
+ c += b;
+ if (Math.floor(c) > d) {
+ g.speedIntervals[b].push(a);
+ d = Math.floor(c)
+ } else g.speedIntervals[b].push(e)
+ }
+ }
+ return g.speedIntervals[b]
+ };
+ g.finishLevel = function () {
+ g.changeGameplayMode(9)
+ };
+ g.changeGameplayMode = function (b) {
+ g.gameplayMode = b;
+ if (b != 13) for (var c = 0; c < g.playerCount + 4; c++) g.actors[c].b();
+ switch (b) {
+ case 0:
+ g.playAmbientSound();
+ break;
+ case 2:
+ g.stopAllAudio();
+ g.gameplayModeTime = g.timing[3];
+ break;
+ case 3:
+ g.playerDyingId == 0 ? g.playSound("death", 0) : g.playSound("death-double", 0);
+ g.gameplayModeTime = g.timing[4];
+ break;
+ case 6:
+ g.canvasEl.style.visibility = "hidden";
+ g.gameplayModeTime = g.timing[5];
+ break;
+ case 7:
+ g.stopAllAudio();
+ g.canvasEl.style.visibility = "";
+ g.doorEl.style.display = "block";
+ b = document.createElement("div");
+ b.id = "pcm-re";
+ g.prepareElement(b, 160, 0);
+ g.playfieldEl.appendChild(b);
+ g.gameplayModeTime = g.timing[6];
+ break;
+ case 4:
+ g.doorEl.style.display = "block";
+ b = document.createElement("div");
+ b.id = "pcm-re";
+ g.prepareElement(b, 160, 0);
+ g.playfieldEl.appendChild(b);
+ g.gameplayModeTime = g.timing[7];
+ g.stopAllAudio();
+ g.playerCount == 2 ? g.playSound("start-music-double", 0, a) : g.playSound("start-music", 0, a);
+ break;
+ case 5:
+ g.lives--;
+ g.updateChromeLives();
+ g.gameplayModeTime = g.timing[8];
+ break;
+ case 8:
+ case 14:
+ b = document.getElementById("pcm-re");
+ google.dom.remove(b);
+ g.stopAllAudio();
+ b = document.createElement("div");
+ b.id = "pcm-go";
+ g.prepareElement(b, 8, 152);
+ g.playfieldEl.appendChild(b);
+ g.gameplayModeTime = g.timing[9];
+ break;
+ case 9:
+ g.stopAllAudio();
+ g.gameplayModeTime = g.timing[10];
+ break;
+ case 10:
+ g.doorEl.style.display = "none";
+ g.gameplayModeTime = g.timing[11];
+ break;
+ case 11:
+ g.canvasEl.style.visibility = "hidden";
+ g.gameplayModeTime = g.timing[12];
+ break;
+ case 12:
+ g.playfieldEl.style.visibility = "hidden";
+ g.gameplayModeTime = g.timing[13];
+ break;
+ case 1:
+ g.gameplayModeTime =
+ g.timing[2];
+ break;
+ case 13:
+ g.startCutscene();
+ break
+ }
+ };
+ g.showChrome = function (b) {
+ g.showElementById("pcm-sc-1-l", b);
+ g.showElementById("pcm-sc-2-l", b);
+ g.showElementById("pcm-sc-1", b);
+ g.showElementById("pcm-sc-2", b);
+ g.showElementById("pcm-li", b);
+ g.showElementById("pcm-so", b)
+ };
+ g.startCutscene = function () {
+ g.playfieldEl.style.visibility = "hidden";
+ g.canvasEl.style.visibility = "";
+ g.showChrome(e);
+ g.cutsceneCanvasEl = document.createElement("div");
+ g.cutsceneCanvasEl.id = "pcm-cc";
+ g.canvasEl.appendChild(g.cutsceneCanvasEl);
+ g.cutscene = B[g.cutsceneId];
+ g.cutsceneSequenceId = -1;
+ g.frightModeTime = g.levels.frightTotalTime;
+ g.cutsceneActors = [];
+ for (var b in g.cutscene.actors) {
+ var c = g.cutscene.actors[b].id;
+ if (c > 0) c += g.playerCount - 1;
+ var d = document.createElement("div");
+ d.className = "pcm-ac";
+ d.id = "actor" + c;
+ g.prepareElement(d, 0, 0);
+ c = new E(c);
+ c.el = d;
+ c.elBackgroundPos = [0, 0];
+ c.elPos = [0, 0];
+ c.pos = [g.cutscene.actors[b].y * 8, g.cutscene.actors[b].x * 8];
+ c.posDelta = [0, 0];
+ c.ghost = g.cutscene.actors[b].ghost;
+ g.cutsceneCanvasEl.appendChild(d);
+ g.cutsceneActors.push(c)
+ }
+ g.cutsceneNextSequence();
+ g.stopAllAudio();
+ g.playAmbientSound()
+ };
+ g.stopCutscene = function () {
+ g.playfieldEl.style.visibility = "";
+ google.dom.remove(g.cutsceneCanvasEl);
+ g.showChrome(a);
+ g.newLevel(e)
+ };
+ g.cutsceneNextSequence = function () {
+ g.cutsceneSequenceId++;
+ if (g.cutscene.sequence.length == g.cutsceneSequenceId) g.stopCutscene();
+ else {
+ var b = g.cutscene.sequence[g.cutsceneSequenceId];
+ g.cutsceneTime = b.time * D;
+ for (var c in g.cutsceneActors) {
+ var d = g.cutsceneActors[c];
+ d.dir = b.moves[c].dir;
+ d.speed = b.moves[c].speed;
+ if (b.moves[c].elId) d.el.id = b.moves[c].elId;
+ if (b.moves[c].mode) d.mode = b.moves[c].mode;
+ d.b()
+ }
+ }
+ };
+ g.checkCutscene = function () {
+ g.cutsceneTime <= 0 && g.cutsceneNextSequence()
+ };
+ g.advanceCutscene = function () {
+ for (var b in g.cutsceneActors) {
+ var c = g.cutsceneActors[b],
+ d = l[c.dir];
+ c.pos[d.axis] += d.increment * c.speed;
+ c.b()
+ }
+ g.cutsceneTime--
+ };
+ g.updateActorPositions = function () {
+ for (var b in g.actors) g.actors[b].k()
+ };
+ g.blinkEnergizers = function () {
+ switch (g.gameplayMode) {
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ g.playfieldEl.className = "";
+ break;
+ case 8:
+ case 14:
+ g.playfieldEl.className = "blk";
+ break;
+ default:
+ if (g.globalTime % (g.timing[0] * 2) == 0) g.playfieldEl.className = "";
+ else if (g.globalTime % (g.timing[0] * 2) == g.timing[0]) g.playfieldEl.className = "blk";
+ break
+ }
+ };
+ g.blinkScoreLabels = function () {
+ if (g.gameplayMode != 13) {
+ var b = "";
+ if (g.globalTime % (g.timing[17] * 2) == 0) b = "visible";
+ else if (g.globalTime % (g.timing[17] * 2) == g.timing[17]) b = "hidden";
+ if (b) for (var c = 0; c < g.playerCount; c++) g.scoreLabelEl[c].style.visibility = b
+ }
+ };
+ g.finishFrightMode = function () {
+ g.switchMainGhostMode(g.lastMainGhostMode, e)
+ };
+ g.handleGameplayModeTimer = function () {
+ if (g.gameplayModeTime) {
+ g.gameplayModeTime--;
+ switch (g.gameplayMode) {
+ case 2:
+ case 3:
+ for (var b = 0; b < g.playerCount + 4; b++) g.actors[b].b();
+ break;
+ case 10:
+ Math.floor(g.gameplayModeTime / (g.timing[11] / 8)) % 2 == 0 ? g.changeElementBkPos(g.playfieldEl, 322, 2, e) : g.changeElementBkPos(g.playfieldEl, 322, 138, e)
+ }
+ if (g.gameplayModeTime <= 0) {
+ g.gameplayModeTime = 0;
+ switch (g.gameplayMode) {
+ case 1:
+ g.changeGameplayMode(0);
+ g.ghostEyesCount++;
+ g.playAmbientSound();
+ g.actors[g.ghostBeingEatenId].el.className = "pcm-ac";
+ g.actors[g.ghostBeingEatenId].a(8);
+ var c = e;
+ for (b = g.playerCount; b < g.playerCount + 4; b++) if (g.actors[b].mode == 4 || (g.actors[b].mode == 16 || g.actors[b].mode == 128) && !g.actors[b].eatenInThisFrightMode) {
+ c = a;
+ break
+ }
+ c || g.finishFrightMode();
+ break;
+ case 2:
+ g.changeGameplayMode(3);
+ break;
+ case 3:
+ g.newLife();
+ break;
+ case 4:
+ g.changeGameplayMode(5);
+ break;
+ case 6:
+ g.changeGameplayMode(7);
+ break;
+ case 7:
+ case 5:
+ b = document.getElementById("pcm-re");
+ google.dom.remove(b);
+ g.changeGameplayMode(0);
+ break;
+ case 8:
+ b = document.getElementById("pcm-go");
+ google.dom.remove(b);
+ google.pacManQuery && google.pacManQuery();
+ break;
+ case 9:
+ g.changeGameplayMode(10);
+ break;
+ case 10:
+ g.changeGameplayMode(11);
+ break;
+ case 11:
+ if (g.levels.cutsceneId) {
+ g.cutsceneId = g.levels.cutsceneId;
+ g.changeGameplayMode(13)
+ } else {
+ g.canvasEl.style.visibility = "";
+ g.newLevel(e)
+ }
+ break;
+ case 12:
+ g.playfieldEl.style.visibility = "";
+ g.canvasEl.style.visibility = "";
+ g.switchToDoubleMode();
+ break
+ }
+ }
+ }
+ };
+ g.handleFruitTimer = function () {
+ if (g.fruitTime) {
+ g.fruitTime--;
+ g.fruitTime <= 0 && g.hideFruit()
+ }
+ };
+ g.handleGhostModeTimer = function () {
+ if (g.frightModeTime) {
+ g.frightModeTime--;
+ if (g.frightModeTime <= 0) {
+ g.frightModeTime = 0;
+ g.finishFrightMode()
+ }
+ } else if (g.ghostModeTime > 0) {
+ g.ghostModeTime--;
+ if (g.ghostModeTime <= 0) {
+ g.ghostModeTime = 0;
+ g.ghostModeSwitchPos++;
+ if (g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos]) {
+ g.ghostModeTime = g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos] * D;
+ switch (g.mainGhostMode) {
+ case 2:
+ g.switchMainGhostMode(1, e);
+ break;
+ case 1:
+ g.switchMainGhostMode(2, e);
+ break
+ }
+ }
+ }
+ }
+ };
+ g.handleForcePenLeaveTimer = function () {
+ if (g.forcePenLeaveTime) {
+ g.forcePenLeaveTime--;
+ if (g.forcePenLeaveTime <= 0) {
+ for (var b = 1; b <= 3; b++) if (g.actors[g.playerCount + b].mode == 16) {
+ g.actors[g.playerCount + b].freeToLeavePen = a;
+ break
+ }
+ g.resetForcePenLeaveTime()
+ }
+ }
+ };
+ g.handleTimers = function () {
+ if (g.gameplayMode == 0) {
+ g.handleForcePenLeaveTimer();
+ g.handleFruitTimer();
+ g.handleGhostModeTimer()
+ }
+ g.handleGameplayModeTimer()
+ };
+ g.tick = function () {
+ var b = (new Date).getTime();
+ g.lastTimeDelta += b - g.lastTime - g.tickInterval;
+ if (g.lastTimeDelta > 100) g.lastTimeDelta = 100;
+ if (g.canDecreaseFps && g.lastTimeDelta > 50) {
+ g.lastTimeSlownessCount++;
+ g.lastTimeSlownessCount == 20 && g.decreaseFps()
+ }
+ var c = 0;
+ if (g.lastTimeDelta > g.tickInterval) {
+ c = Math.floor(g.lastTimeDelta / g.tickInterval);
+ g.lastTimeDelta -= g.tickInterval * c
+ }
+ g.lastTime = b;
+ if (g.gameplayMode == 13) {
+ for (b = 0; b < g.tickMultiplier + c; b++) {
+ g.advanceCutscene();
+ g.intervalTime = (g.intervalTime + 1) % D;
+ g.globalTime++
+ }
+ g.checkCutscene();
+ g.blinkScoreLabels()
+ } else for (b = 0; b < g.tickMultiplier + c; b++) {
+ g.moveActors();
+ if (g.gameplayMode == 0) if (g.tilesChanged) {
+ g.detectCollisions();
+ g.updateActorTargetPositions()
+ }
+ g.globalTime++;
+ g.intervalTime = (g.intervalTime + 1) % D;
+ g.blinkEnergizers();
+ g.blinkScoreLabels();
+ g.handleTimers()
+ }
+ };
+ g.extraLife = function (b) {
+ g.playSound("extra-life", 0);
+ g.extraLifeAwarded[b] = a;
+ g.lives++;
+ if (g.lives > 5) g.lives = 5;
+ g.updateChromeLives()
+ };
+ g.addToScore = function (b, c) {
+ g.score[c] += b;
+ !g.extraLifeAwarded[c] && g.score[c] > 1E4 && g.extraLife(c);
+ g.updateChromeScore(c)
+ };
+ g.updateChrome = function () {
+ g.updateChromeLevel();
+ g.updateChromeLives();
+ for (var b = 0; b < g.playerCount; b++) g.updateChromeScore(b)
+ };
+ g.updateChromeScore = function (b) {
+ var c = g.score[b].toString();
+ if (c.length > g.scoreDigits) c = c.substr(c.length - g.scoreDigits, g.scoreDigits);
+ for (var d = 0; d < g.scoreDigits; d++) {
+ var f = document.getElementById("pcm-sc-" + (b + 1) + "-" + d),
+ h = c.substr(d, 1);
+ h ? g.changeElementBkPos(f, 8 + 8 * parseInt(h, 10), 144, a) : g.changeElementBkPos(f, 48, 0, a)
+ }
+ };
+ g.updateChromeLives = function () {
+ g.livesEl.innerHTML = "";
+ for (var b = 0; b < g.lives; b++) {
+ var c = document.createElement("div");
+ c.className = "pcm-lif";
+ g.prepareElement(c, 64, 129);
+ g.livesEl.appendChild(c)
+ }
+ };
+ g.updateChromeLevel = function () {
+ g.levelEl.innerHTML = "";
+ for (var b = g.level; b >= Math.max(g.level - 4 + 1, 1); b--) {
+ var c = b >= z.length ? z[z.length - 1].fruit : z[b].fruit,
+ d = document.createElement("div");
+ c = g.getFruitSprite(c);
+ g.prepareElement(d, c[0], c[1]);
+ g.levelEl.appendChild(d)
+ }
+ g.levelEl.style.marginTop = (4 - Math.min(g.level, 4)) * 16 + "px"
+ };
+ g.createChrome = function () {
+ g.canvasEl.innerHTML = "";
+ g.scoreDigits = g.playerCount == 1 ? 10 : 5;
+ g.scoreLabelEl = [];
+ g.scoreLabelEl[0] = document.createElement("div");
+ g.scoreLabelEl[0].id = "pcm-sc-1-l";
+ g.prepareElement(g.scoreLabelEl[0], 160, 56);
+ g.canvasEl.appendChild(g.scoreLabelEl[0]);
+ g.scoreEl = [];
+ g.scoreEl[0] = document.createElement("div");
+ g.scoreEl[0].id = "pcm-sc-1";
+ for (var b = 0; b < g.scoreDigits; b++) {
+ var c = document.createElement("div");
+ c.id = "pcm-sc-1-" + b;
+ c.style.top = b * 8 + "px";
+ c.style.left = 0;
+ c.style.position = "absolute";
+ c.style.width = "8px";
+ c.style.height = "8px";
+ g.prepareElement(c, 48, 0);
+ g.scoreEl[0].appendChild(c)
+ }
+ g.canvasEl.appendChild(g.scoreEl[0]);
+ g.livesEl = document.createElement("div");
+ g.livesEl.id = "pcm-li";
+ g.canvasEl.appendChild(g.livesEl);
+ g.levelEl = document.createElement("div");
+ g.levelEl.id = "pcm-le";
+ g.canvasEl.appendChild(g.levelEl);
+ if (g.playerCount == 2) {
+ g.scoreLabelEl[1] = document.createElement("div");
+ g.scoreLabelEl[1].id = "pcm-sc-2-l";
+ g.prepareElement(g.scoreLabelEl[1], 160, 64);
+ g.canvasEl.appendChild(g.scoreLabelEl[1]);
+ g.scoreEl[1] = document.createElement("div");
+ g.scoreEl[1].id = "pcm-sc-2";
+ for (b = 0; b < g.scoreDigits; b++) {
+ c = document.createElement("div");
+ c.id = "pcm-sc-2-" + b;
+ c.style.top = b * 8 + "px";
+ c.style.left = 0;
+ c.style.position = "absolute";
+ c.style.width = "8px";
+ c.style.height = "8px";
+ g.prepareElement(c, 48, 0);
+ g.scoreEl[1].appendChild(c)
+ }
+ g.canvasEl.appendChild(g.scoreEl[1])
+ }
+ };
+ g.clearDotEatingNow = function () {
+ g.dotEatingNow = [e, e];
+ g.dotEatingNext = [e, e]
+ };
+ g.playSound = function (b, c, d) {
+ if (!(!g.soundAvailable || !g.soundEnabled || g.paused)) {
+ d || g.stopSoundChannel(c);
+ try {
+ g.flashSoundPlayer.playTrack(b, c)
+ } catch (f) {
+ g.soundAvailable = e
+ }
+ }
+ };
+ g.stopSoundChannel = function (b) {
+ if (g.soundAvailable && g.soundEnabled) try {
+ g.flashSoundPlayer.stopChannel(b)
+ } catch (c) {
+ g.soundAvailable = e
+ }
+ };
+ g.stopAllAudio = function () {
+ if (g.soundAvailable && g.soundEnabled) {
+ try {
+ g.flashSoundPlayer.stopAmbientTrack()
+ } catch (b) {
+ g.soundAvailable = e
+ }
+ for (var c = 0; c < 5; c++) g.stopSoundChannel(c)
+ }
+ };
+ g.playDotEatingSound = function (b) {
+ if (g.soundAvailable && g.soundEnabled) if (g.gameplayMode == 0) if (g.dotEatingNow[b]) g.dotEatingNext[b] = a;
+ else {
+ if (b == 0) {
+ var c = g.dotEatingSoundPart[b] == 1 ? "eating-dot-1" : "eating-dot-2";
+ g.playSound(c, 1 + g.dotEatingChannel[b], a);
+ g.dotTimer = window.setInterval(g.repeatDotEatingSoundPacMan, 150)
+ } else {
+ g.playSound("eating-dot-double", 3 + g.dotEatingChannel[b], a);
+ g.dotTimerMs = window.setInterval(g.repeatDotEatingSoundMsPacMan, 150)
+ }
+ g.dotEatingChannel[b] = (g.dotEatingChannel[b] + 1) % 2;
+ g.dotEatingSoundPart[b] =
+ 3 - g.dotEatingSoundPart[b]
+ }
+ };
+ g.repeatDotEatingSound = function (b) {
+ g.dotEatingNow[b] = e;
+ if (g.dotEatingNext[b]) {
+ g.dotEatingNext[b] = e;
+ g.playDotEatingSound(b)
+ }
+ };
+ g.repeatDotEatingSoundPacMan = function () {
+ g.repeatDotEatingSound(0)
+ };
+ g.repeatDotEatingSoundMsPacMan = function () {
+ g.repeatDotEatingSound(1)
+ };
+ g.playAmbientSound = function () {
+ if (g.soundAvailable && g.soundEnabled) {
+ var b = 0;
+ if (g.gameplayMode == 0 || g.gameplayMode == 1) b = g.ghostEyesCount ? "ambient-eyes" : g.mainGhostMode == 4 ? "ambient-fright" : g.dotsEaten > 241 ? "ambient-4" : g.dotsEaten > 207 ? "ambient-3" : g.dotsEaten > 138 ? "ambient-2" : "ambient-1";
+ else if (g.gameplayMode == 13) b = "cutscene";
+ if (b) try {
+ g.flashSoundPlayer.playAmbientTrack(b)
+ } catch (c) {
+ g.soundAvailable = e
+ }
+ }
+ };
+ g.initializeTickTimer = function () {
+ window.clearInterval(g.tickTimer);
+ g.fps = C[g.fpsChoice];
+ g.tickInterval = 1E3 / g.fps;
+ g.tickMultiplier = D / g.fps;
+ g.timing = {};
+ for (var b in w) {
+ var c = !g.soundEnabled && (b == 7 || b == 8) ? 1 : w[b];
+ g.timing[b] = Math.round(c * D)
+ }
+ g.lastTime = (new Date).getTime();
+ g.lastTimeDelta = 0;
+ g.lastTimeSlownessCount = 0;
+ g.tickTimer = window.setInterval(g.tick, g.tickInterval)
+ };
+ g.decreaseFps = function () {
+ if (g.fpsChoice < C.length - 1) {
+ g.fpsChoice++;
+ g.initializeTickTimer();
+ if (g.fpsChoice == C.length - 1) g.canDecreaseFps = e
+ }
+ };
+ g.addCss = function () {
+ var b = "#pcm-c { width: 554px; border-top: 25px solid black; padding-bottom: 25px; height: 136px; position: relative; background: black; outline: 0; overflow: hidden; -webkit-tap-highlight-color: rgba(0, 0, 0, 0);}#pcm-c * { position: absolute; overflow: hidden;}#pcm-p,#pcm-cc { left: 45px; width: 464px; height: 136px; z-index: 99; overflow: hidden;}#pcm-p .pcm-d { width: 2px; height: 2px; margin-left: 3px; margin-top: 3px; background: #f8b090; z-index: 100;}#pcm-p .pcm-e { width: 8px; height: 8px; z-index: 101;}#pcm-sc-1 { left: 18px; top: 16px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-sc-2 { left: 18px; top: 80px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-le { position: absolute; left: 515px; top: 74px; height: 64px; width: 32px;} #pcm-le div { position: relative;}#pcm-sc-1-l { left: -2px; top: 0; width: 48px; height: 8px;}#pcm-sc-2-l { left: -2px; top: 64px; width: 48px; height: 8px;}#pcm-so { left: 7px; top: 116px; width: 12px; height: 12px; border: 8px solid black; cursor: pointer;}#pcm-li { position: absolute; left: 523px; top: 0; height: 80px; width: 16px;}#pcm-li .pcm-lif { position: relative; width: 16px; height: 12px; margin-bottom: 3px;}#pcm-p.blk .pcm-e { visibility: hidden;}#pcm-c .pcm-ac { width: 16px; height: 16px; margin-left: -4px; margin-top: -4px; z-index: 110;}#pcm-c .pcm-n { z-index: 111;}#pcm-c #pcm-stck { z-index: 109;}#pcm-c #pcm-gbug { width: 32px;}#pcm-c #pcm-bpcm { width: 32px; height: 32px; margin-left: -20px; margin-top: -20px;}#pcm-f,#pcm-le div { width: 32px; height: 16px; z-index: 105;}#pcm-f { margin-left: -8px; margin-top: -4px;}#pcm-do { width: 19px; height: 2px; left: 279px; top: 46px; overflow: hidden; position: absolute; background: #ffaaa5;}#pcm-re { width: 48px; height: 8px; z-index: 120; left: 264px; top: 80px;}#pcm-go { width: 80px; height: 8px; z-index: 120; left: 248px; top: 80px;}";
+ g.styleElement =
+ document.createElement("style");
+ g.styleElement.type = "text/css";
+ if (g.styleElement.styleSheet) g.styleElement.styleSheet.cssText = b;
+ else g.styleElement.appendChild(document.createTextNode(b));
+ document.getElementsByTagName("head")[0].appendChild(g.styleElement)
+ };
+ g.createCanvasElement = function () {
+ g.canvasEl = document.createElement("div");
+ g.canvasEl.id = "pcm-c";
+ g.canvasEl.hideFocus = a;
+ document.getElementById("logo").appendChild(g.canvasEl);
+ g.canvasEl.tabIndex = 0;
+ g.canvasEl.focus()
+ };
+ g.everythingIsReady = function () {
+ if (!g.ready) {
+ g.ready = a;
+ var b = document.getElementById("logo-l");
+ google.dom.remove(b);
+ document.getElementById("logo").style.background = "black";
+ g.addCss();
+ g.createCanvasElement();
+ g.speedIntervals = [];
+ g.oppositeDirections = [];
+ g.oppositeDirections[1] = 2;
+ g.oppositeDirections[2] = 1;
+ g.oppositeDirections[4] = 8;
+ g.oppositeDirections[8] = 4;
+ g.addEventListeners();
+ g.fpsChoice = 0;
+ g.canDecreaseFps = a;
+ g.initializeTickTimer();
+ g.newGame()
+ }
+ };
+ g.checkIfEverythingIsReady = function () {
+ if (g.soundReady || g.graphicsReady) g.updateLoadingProgress(0.67);
+ if (g.soundReady && g.graphicsReady) {
+ g.updateLoadingProgress(1);
+ g.everythingIsReady()
+ }
+ };
+ g.preloadImage = function (b) {
+ var c = new Image,
+ d = google.browser.engine.IE;
+ if (!d) c.onload = g.imageLoaded;
+ c.src = b;
+ d && g.imageLoaded()
+ };
+ g.imageLoaded = function () {
+ g.graphicsReady = a;
+ g.checkIfEverythingIsReady()
+ };
+ g.prepareGraphics = function () {
+ g.graphicsReady = e;
+ g.preloadImage("logos/pacman10-hp-sprite.png")
+ };
+ g.trimString = function (b) {
+ return b.replace(/^[\s\xa0]+|[\s\xa0]+$/g, "")
+ };
+ g.g = function (b, c) {
+ if (b < c) return -1;
+ else if (b > c) return 1;
+ return 0
+ };
+ g.compareVersions = function (b, c) {
+ for (var d = 0, f = g.trimString(String(b)).split("."), h = g.trimString(String(c)).split("."), j = Math.max(f.length, h.length), k = 0; d == 0 && k < j; k++) {
+ var x = f[k] || "",
+ F = h[k] || "",
+ G = new RegExp("(\\d*)(\\D*)", "g"),
+ H = new RegExp("(\\d*)(\\D*)", "g");
+ do {
+ var t = G.exec(x) || ["", "", ""],
+ u = H.exec(F) || ["", "", ""];
+ if (t[0].length == 0 && u[0].length == 0) break;
+ d = t[1].length == 0 ? 0 : parseInt(t[1], 10);
+ var I = u[1].length == 0 ? 0 : parseInt(u[1], 10);
+ d = g.g(d, I) || g.g(t[2].length == 0, u[2].length == 0) || g.g(t[2], u[2])
+ } while (d == 0)
+ }
+ return d
+ };
+ g.getFlashVersion = function (b) {
+ b = b.match(/[\d]+/g);
+ b.length = 3;
+ return b.join(".")
+ };
+ g.detectFlash = function () {
+ var b = e,
+ c = "";
+ if (navigator.plugins && navigator.plugins.length) {
+ var d = navigator.plugins["Shockwave Flash"];
+ if (d) {
+ b = a;
+ if (d.description) c = g.getFlashVersion(d.description)
+ }
+ if (navigator.plugins["Shockwave Flash 2.0"]) {
+ b = a;
+ c = "2.0.0.11"
+ }
+ } else if (navigator.mimeTypes && navigator.mimeTypes.length) {
+ if (b = (d = navigator.mimeTypes["application/x-shockwave-flash"]) && d.enabledPlugin) {
+ c = d.enabledPlugin.description;
+ c = g.getFlashVersion(c)
+ }
+ } else try {
+ d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7");
+ b = a;
+ c = g.getFlashVersion(d.GetVariable("$version"))
+ } catch (f) {
+ try {
+ d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
+ b = a;
+ c = "6.0.21"
+ } catch (h) {
+ try {
+ d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
+ b = a;
+ c = g.getFlashVersion(d.GetVariable("$version"))
+ } catch (j) {}
+ }
+ }
+ g.hasFlash = b;
+ g.flashVersion = c
+ };
+ g.isFlashVersion = function (b) {
+ return g.compareVersions(g.flashVersion, b) >= 0
+ };
+ g.prepareSound = function () {
+ g.soundAvailable = e;
+ g.soundEnabled = e;
+ g.soundReady = e;
+ g.detectFlash();
+ if (!g.hasFlash || !g.isFlashVersion("9.0.0.0")) {
+ g.soundReady = a;
+ g.checkIfEverythingIsReady()
+ } else {
+ g.flashIframe = document.createElement("iframe");
+ g.flashIframe.name = "pm-sound";
+ g.flashIframe.style.position = "absolute";
+ g.flashIframe.style.top = "-150px";
+ g.flashIframe.style.border = 0;
+ g.flashIframe.style.width = "100px";
+ g.flashIframe.style.height = "100px";
+ google.dom.append(g.flashIframe);
+ g.flashIframeDoc = g.flashIframe.contentDocument;
+ if (g.flashIframeDoc == undefined || g.flashIframeDoc == null) g.flashIframeDoc = g.flashIframe.contentWindow.document;
+ g.flashIframeDoc.open();
+ g.flashIframeDoc.write('<html><head></head><body><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="0" height="0" id="pacman-sound-player" type="application/x-shockwave-flash"> <param name="movie" value="logos/swf/pacman10-hp-sound.swf"> <param name="allowScriptAccess" value="always"> <object id="pacman-sound-player-2" type="application/x-shockwave-flash" data="logos/swf/pacman10-hp-sound.swf" width="0" height="0"><param name="allowScriptAccess" value="always"> </object></object></body></html>');
+ g.flashIframeDoc.close();
+ window.setTimeout(g.flashNotReady, 3E3)
+ }
+ };
+ g.flashNotReady = function () {
+ if (!g.ready) {
+ g.soundAvailable = e;
+ g.soundEnabled = e;
+ g.soundReady = a;
+ g.checkIfEverythingIsReady()
+ }
+ };
+ g.flashReady = function (b) {
+ g.flashSoundPlayer = b;
+ g.soundAvailable = a;
+ g.soundEnabled = a;
+ g.soundReady = a;
+ g.checkIfEverythingIsReady()
+ };
+ g.flashLoaded = function () {
+ if (g.flashIframeDoc) {
+ var b = g.flashIframeDoc.getElementById("pacman-sound-player");
+ if (b && b.playTrack) {
+ g.flashReady(b);
+ return
+ } else if ((b = g.flashIframeDoc.getElementById("pacman-sound-player-2")) && b.playTrack) {
+ g.flashReady(b);
+ return
+ }
+ }
+ g.flashNotReady()
+ };
+ g.destroy = function () {
+ if (google.pacman) {
+ g.stopAllAudio();
+ window.clearInterval(g.tickTimer);
+ window.clearInterval(g.dotTimer);
+ window.clearInterval(g.dotTimerMs);
+ google.dom.remove(g.styleElement);
+ google.dom.remove(g.flashIframe);
+ google.dom.remove(g.canvasEl);
+ google.pacman = undefined
+ }
+ };
+ g.exportFunctionCalls = function () {
+ google.pacman = {};
+ google.pacman.insertCoin = g.insertCoin;
+ google.pacman.flashLoaded = g.flashLoaded;
+ google.pacman.destroy = g.destroy
+ };
+ g.updateLoadingProgress = function (b) {
+ b = Math.round(b * 200);
+ document.getElementById("logo-b").style.width = b + "px"
+ };
+ g.init = function () {
+ g.ready = e;
+ document.getElementById("logo").title = "";
+ g.updateLoadingProgress(0.33);
+ g.exportFunctionCalls();
+ g.useCss = navigator.userAgent.indexOf("MSIE 5.") != -1 || navigator.userAgent.indexOf("MSIE 6.") != -1 || navigator.userAgent.indexOf("MSIE 7.") != -1 ? e : a;
+ g.prepareGraphics();
+ g.prepareSound()
+ };
+ g.init();
+}(); \ No newline at end of file
diff --git a/Pacman/logos/pacman10-hp-sprite.png b/Pacman/logos/pacman10-hp-sprite.png
new file mode 100644
index 0000000..8ab4790
--- /dev/null
+++ b/Pacman/logos/pacman10-hp-sprite.png
Binary files differ
diff --git a/Pacman/logos/pacman10-hp.png b/Pacman/logos/pacman10-hp.png
new file mode 100644
index 0000000..ffb5d37
--- /dev/null
+++ b/Pacman/logos/pacman10-hp.png
Binary files differ
diff --git a/Pacman/logos/swf/pacman10-hp-sound.swf b/Pacman/logos/swf/pacman10-hp-sound.swf
new file mode 100644
index 0000000..0786781
--- /dev/null
+++ b/Pacman/logos/swf/pacman10-hp-sound.swf
Binary files differ