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-rw-r--r--pong.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/pong.c b/pong.c
index a012971..99e5abc 100644
--- a/pong.c
+++ b/pong.c
@@ -1,13 +1,13 @@
#include "pong.h"
#include "screen.h"
-inline void UpdatePosition ( vector_t * const position, const vector_t velocity ) {
+inline void UpdatePosition(vector_t * const position, const vector_t velocity) {
position->x += velocity.x ;
position->y += velocity.y ;
}
/* CheckMoveableCollision: Implementation of AABB collision for moveable objects */
-bool CheckMoveableCollision ( const struct moveable_t m1, const struct moveable_t m2 ) {
+bool CheckMoveableCollision(const struct moveable_t m1, const struct moveable_t m2) {
const vector_t m1p = m1.position;
const vector_t m2p = m2.position;
const bool checkX = m1p.x + m1.width > m2p.x,
@@ -15,23 +15,23 @@ bool CheckMoveableCollision ( const struct moveable_t m1, const struct moveable_
return checkX && checkY;
}
-bool CheckLeftWallCollision ( const struct moveable_t m ) {
+bool CheckLeftWallCollision(const struct moveable_t m) {
return m.position.x < 0 ;
}
-bool CheckRightWallCollision ( const struct moveable_t m ) {
+bool CheckRightWallCollision(const struct moveable_t m) {
return m.position.x + m.width > SCREEN_WIDTH;
}
-bool CheckGroundCollision ( const struct moveable_t m ) {
+bool CheckGroundCollision(const struct moveable_t m) {
return m.position.y + m.height > SCREEN_HEIGHT;
}
-bool CheckCeilingCollision ( const struct moveable_t m ) {
+bool CheckCeilingCollision(const struct moveable_t m) {
return m.position.y < 0;
}
-void Reset ( ball_t * const ball ) {
- ball->position = ( vector_t ) { SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1 };
- ball->velocity = ( vector_t ){ 1, 1 };
+void Reset(ball_t * const ball) {
+ ball->position = (vector_t) {SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1};
+ ball->velocity = (vector_t){1, 1};
}