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authorJacob McDonnell <jacob@jacobmcdonnell.com>2024-07-14 13:04:54 -0400
committerJacob McDonnell <jacob@jacobmcdonnell.com>2024-07-14 13:04:54 -0400
commita17dcfdcba9f7da5a91c554eef88cea73d6598b0 (patch)
tree8371131c504fd13e88d98dad7d8421f93ceab3b2 /main.c
parent2957d6c5b970d62e5d3333434b323117aaf97fa9 (diff)
Redid the Cmake Config and fell back to C17master
Diffstat (limited to 'main.c')
-rw-r--r--main.c102
1 files changed, 51 insertions, 51 deletions
diff --git a/main.c b/main.c
index 28ed301..09a14ab 100644
--- a/main.c
+++ b/main.c
@@ -6,111 +6,111 @@ static uint8_t delay = 5;
static uint8_t rightScore = 0;
static uint8_t leftScore = 0;
-void Delay ( const uint8_t seconds ) {
+void Delay(const uint8_t seconds) {
const clock_t start = clock();
- while ( clock() < start + seconds * 1000 )
+ while (clock() < start + seconds * 1000)
;
}
-static inline void Update ( const paddle_t rightPaddle, const paddle_t leftPaddle, const ball_t ball ) {
- SDL_FillRect( gScreenSurface, NULL, SDL_MapRGB( gScreenSurface->format, 0x00, 0x00, 0x00 ) );
- Draw ( rightPaddle, rightPaddleSurface );
- Draw ( leftPaddle, leftPaddleSurface );
- Draw( ball, ballSurface );
- SDL_UpdateWindowSurface( gWindow );
+static inline void Update(const paddle_t rightPaddle, const paddle_t leftPaddle, const ball_t ball) {
+ SDL_FillRect(gScreenSurface, NULL, SDL_MapRGB(gScreenSurface->format, 0x00, 0x00, 0x00));
+ Draw (rightPaddle, rightPaddleSurface);
+ Draw (leftPaddle, leftPaddleSurface);
+ Draw(ball, ballSurface);
+ SDL_UpdateWindowSurface(gWindow);
}
-int main ( void ) {
- paddle_t leftPaddle = { { 0, 0 }, { 0, 0 }, PADDLE_WIDTH, PADDLE_HEIGHT },
- rightPaddle = { { SCREEN_WIDTH - 16, 0 }, { 0, 0 }, PADDLE_WIDTH, PADDLE_HEIGHT };
- ball_t ball = { { SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1 }, { 1, 1 }, BALL_WIDTH, BALL_HEIGHT };
+int main(void) {
+ paddle_t leftPaddle = {{0, 0}, {0, 0}, PADDLE_WIDTH, PADDLE_HEIGHT},
+ rightPaddle = {{SCREEN_WIDTH - 16, 0}, {0, 0}, PADDLE_WIDTH, PADDLE_HEIGHT};
+ ball_t ball = {{SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1}, {1, 1}, BALL_WIDTH, BALL_HEIGHT};
bool quit = false;
SDL_Event e;
uint8_t volley = 0;
- if ( !InitScreen() ) {
- printf( "Failed to initalize!\n" );
+ if (!InitScreen()) {
+ printf("Failed to initalize!\n");
return -1;
}
- Draw( ball, ballSurface );
- SDL_UpdateWindowSurface( gWindow );
+ Draw(ball, ballSurface);
+ SDL_UpdateWindowSurface(gWindow);
Draw( leftPaddle, leftPaddleSurface);
- SDL_UpdateWindowSurface( gWindow );
- Draw( rightPaddle, rightPaddleSurface );
- SDL_UpdateWindowSurface( gWindow );
+ SDL_UpdateWindowSurface(gWindow);
+ Draw(rightPaddle, rightPaddleSurface);
+ SDL_UpdateWindowSurface(gWindow);
- while ( quit == false ) {
- UpdatePosition( &ball.position, ball.velocity );
- if ( CheckGroundCollision( ball ) || CheckCeilingCollision( ball ) ) {
+ while (quit == false) {
+ UpdatePosition(&ball.position, ball.velocity);
+ if (CheckGroundCollision( ball ) || CheckCeilingCollision(ball)) {
ball.velocity.y *= -1;
- } else if ( CheckLeftWallCollision( ball ) ) {
+ } else if (CheckLeftWallCollision(ball)) {
rightScore++;
volley = 0;
delay = 5;
- printf( "Left: %3d\tRight: %3d\n", leftScore, rightScore );
- Reset( &ball );
- } else if ( CheckRightWallCollision( ball ) ) {
+ printf("Left: %3d\tRight: %3d\n", leftScore, rightScore);
+ Reset(&ball);
+ } else if (CheckRightWallCollision(ball)) {
volley = 0;
leftScore++;
delay = 5;
- printf( "Left: %3d\tRight: %3d\n", leftScore, rightScore );
- Reset( &ball );
- }else if ( CheckMoveableCollision( leftPaddle, ball ) || CheckMoveableCollision( ball, rightPaddle ) ) {
+ printf("Left: %3d\tRight: %3d\n", leftScore, rightScore);
+ Reset(&ball);
+ }else if (CheckMoveableCollision( leftPaddle, ball ) || CheckMoveableCollision(ball, rightPaddle)) {
volley++;
- int xSign = ( ball.velocity.x < 0 ) ? -1 : 1;
- int ySign = ( ball.velocity.y < 0 ) ? -1 : 1;
- int increase = ( volley % 4 == 0 ) ? 1 : 0;
- ball.velocity.x = -1 * ( xSign * ( abs( ball.velocity.x ) + increase ) );
+ int xSign = (ball.velocity.x < 0) ? -1 : 1;
+ int ySign = (ball.velocity.y < 0) ? -1 : 1;
+ int increase = (volley % 4 == 0) ? 1 : 0;
+ ball.velocity.x = -1 * ( xSign * (abs(ball.velocity.x ) + increase));
delay += increase << 2;
- ball.velocity.y = ySign * ( abs( ball.velocity.x ) + increase );
+ ball.velocity.y = ySign * (abs(ball.velocity.x) + increase);
}
- while ( SDL_PollEvent( &e ) != 0 ) {
- if ( e.type == SDL_QUIT ) {
+ while (SDL_PollEvent(&e) != 0) {
+ if (e.type == SDL_QUIT) {
quit = true;
- } else if ( e.type == SDL_KEYDOWN ) {
- switch ( e.key.keysym.sym ) {
+ } else if (e.type == SDL_KEYDOWN) {
+ switch (e.key.keysym.sym) {
case SDLK_UP:
- if ( CheckCeilingCollision( rightPaddle ) ) {
+ if (CheckCeilingCollision(rightPaddle)) {
rightPaddle.velocity.y = 0;
rightPaddle.position.y = 0;
} else {
rightPaddle.velocity.y = -10;
- UpdatePosition( &rightPaddle.position, rightPaddle.velocity );
+ UpdatePosition(&rightPaddle.position, rightPaddle.velocity);
}
break;
case SDLK_DOWN:
- if ( CheckGroundCollision( rightPaddle ) ) {
+ if (CheckGroundCollision(rightPaddle)) {
rightPaddle.velocity.y = 0;
rightPaddle.position.y = SCREEN_HEIGHT - rightPaddle.height;
} else {
rightPaddle.velocity.y = 10;
- UpdatePosition( &rightPaddle.position, rightPaddle.velocity );
+ UpdatePosition(&rightPaddle.position, rightPaddle.velocity);
}
break;
case SDLK_w:
- if ( CheckCeilingCollision( leftPaddle ) ) {
+ if (CheckCeilingCollision(leftPaddle)) {
leftPaddle.velocity.y = 0;
leftPaddle.position.y = 0;
} else {
leftPaddle.velocity.y = -10;
- UpdatePosition( &leftPaddle.position, leftPaddle.velocity );
+ UpdatePosition(&leftPaddle.position, leftPaddle.velocity);
}
break;
case SDLK_s:
- if ( CheckGroundCollision( leftPaddle ) ) {
+ if (CheckGroundCollision(leftPaddle)) {
leftPaddle.velocity.y = 0;
leftPaddle.position.y = SCREEN_HEIGHT - leftPaddle.height;
} else {
leftPaddle.velocity.y = 10;
- UpdatePosition( &leftPaddle.position, leftPaddle.velocity );
+ UpdatePosition(&leftPaddle.position, leftPaddle.velocity);
}
break;
default:
break;
}
- } else if ( e.type == SDL_KEYUP ) {
- switch ( e.key.keysym.sym ) {
+ } else if (e.type == SDL_KEYUP) {
+ switch (e.key.keysym.sym) {
case SDLK_UP:
case SDLK_DOWN:
rightPaddle.velocity.y = 0;
@@ -123,10 +123,10 @@ int main ( void ) {
break;
}
}
- Update( rightPaddle, leftPaddle, ball );
+ Update(rightPaddle, leftPaddle, ball);
}
- Update( rightPaddle, leftPaddle, ball );
- Delay( delay );
+ Update(rightPaddle, leftPaddle, ball);
+ Delay(delay);
}
Close();
return 0;