#ifndef SCREEN_H #define SCREEN_H #include #include "pong.h" constexpr int SCREEN_WIDTH = 640; constexpr int SCREEN_HEIGHT = 480; extern SDL_Window *gWindow; extern SDL_Surface *gScreenSurface; extern SDL_Surface *ballSurface; extern SDL_Surface *leftPaddleSurface; extern SDL_Surface *rightPaddleSurface; bool InitScreen ( void ); void Close ( void ); void Draw ( const struct moveable_t m, SDL_Surface * const surface ); #endif //SCREEN_H