#ifndef SCREEN_H #define SCREEN_H #include #include "pong.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 extern SDL_Window *gWindow; extern SDL_Surface *gScreenSurface; extern SDL_Surface *ballSurface; extern SDL_Surface *leftPaddleSurface; extern SDL_Surface *rightPaddleSurface; bool InitScreen(void); void Close(void); void Draw(const struct moveable_t m, SDL_Surface * const surface); #endif //SCREEN_H